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authorAndrey Kleshchev <andreykproductengine@lindenlab.com>2023-06-22 22:09:42 +0300
committerAndrey Kleshchev <andreykproductengine@lindenlab.com>2023-06-23 13:01:19 +0300
commitca84e0e0c0b4b2844f478a549cb2cb1fbb52c898 (patch)
tree22b290ee6c921677e40ce3948485de661d8e4fe3 /indra/llmath
parent4e6303792a49e4db7a30ab5774668eb54b6a50b2 (diff)
SL-5161 Avatars should stay hidden longer if they are waiting for meshes or skin data
Diffstat (limited to 'indra/llmath')
-rw-r--r--indra/llmath/llvolume.cpp25
-rw-r--r--indra/llmath/llvolume.h9
2 files changed, 28 insertions, 6 deletions
diff --git a/indra/llmath/llvolume.cpp b/indra/llmath/llvolume.cpp
index 91e463cc32..0e3792fda3 100644
--- a/indra/llmath/llvolume.cpp
+++ b/indra/llmath/llvolume.cpp
@@ -2056,7 +2056,8 @@ LLVolume::LLVolume(const LLVolumeParams &params, const F32 detail, const BOOL ge
mDetail = detail;
mSculptLevel = -2;
mSurfaceArea = 1.f; //only calculated for sculpts, defaults to 1 for all other prims
- mIsMeshAssetLoaded = FALSE;
+ mIsMeshAssetLoaded = false;
+ mIsMeshAssetUnavaliable = false;
mLODScaleBias.setVec(1,1,1);
mHullPoints = NULL;
mHullIndices = NULL;
@@ -2804,14 +2805,32 @@ bool LLVolume::unpackVolumeFacesInternal(const LLSD& mdl)
}
-BOOL LLVolume::isMeshAssetLoaded()
+bool LLVolume::isMeshAssetLoaded()
{
return mIsMeshAssetLoaded;
}
-void LLVolume::setMeshAssetLoaded(BOOL loaded)
+void LLVolume::setMeshAssetLoaded(bool loaded)
{
mIsMeshAssetLoaded = loaded;
+ if (loaded)
+ {
+ mIsMeshAssetUnavaliable = false;
+ }
+}
+
+void LLVolume::setMeshAssetUnavaliable(bool unavaliable)
+{
+ // Don't set it if at least one lod loaded
+ if (!mIsMeshAssetLoaded)
+ {
+ mIsMeshAssetUnavaliable = unavaliable;
+ }
+}
+
+bool LLVolume::isMeshAssetUnavaliable()
+{
+ return mIsMeshAssetUnavaliable;
}
void LLVolume::copyFacesTo(std::vector<LLVolumeFace> &faces) const
diff --git a/indra/llmath/llvolume.h b/indra/llmath/llvolume.h
index ad6a669531..afed98ff36 100644
--- a/indra/llmath/llvolume.h
+++ b/indra/llmath/llvolume.h
@@ -1111,15 +1111,18 @@ private:
bool unpackVolumeFacesInternal(const LLSD& mdl);
public:
- virtual void setMeshAssetLoaded(BOOL loaded);
- virtual BOOL isMeshAssetLoaded();
+ virtual void setMeshAssetLoaded(bool loaded);
+ virtual bool isMeshAssetLoaded();
+ virtual void setMeshAssetUnavaliable(bool unavaliable);
+ virtual bool isMeshAssetUnavaliable();
protected:
BOOL mUnique;
F32 mDetail;
S32 mSculptLevel;
F32 mSurfaceArea; //unscaled surface area
- BOOL mIsMeshAssetLoaded;
+ bool mIsMeshAssetLoaded;
+ bool mIsMeshAssetUnavaliable;
const LLVolumeParams mParams;
LLPath *mPathp;