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authorJames Cook <james@lindenlab.com>2007-01-02 08:33:20 +0000
committerJames Cook <james@lindenlab.com>2007-01-02 08:33:20 +0000
commit420b91db29485df39fd6e724e782c449158811cb (patch)
treeb471a94563af914d3ed3edd3e856d21cb1b69945 /indra/llmath/v4math.cpp
Print done when done.
Diffstat (limited to 'indra/llmath/v4math.cpp')
-rw-r--r--indra/llmath/v4math.cpp124
1 files changed, 124 insertions, 0 deletions
diff --git a/indra/llmath/v4math.cpp b/indra/llmath/v4math.cpp
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+/**
+ * @file v4math.cpp
+ * @brief LLVector4 class implementation.
+ *
+ * Copyright (c) 2000-$CurrentYear$, Linden Research, Inc.
+ * $License$
+ */
+
+#include "linden_common.h"
+
+//#include "vmath.h"
+#include "v3math.h"
+#include "v4math.h"
+#include "m4math.h"
+#include "m3math.h"
+#include "llquaternion.h"
+
+// LLVector4
+
+// Axis-Angle rotations
+
+/*
+const LLVector4& LLVector4::rotVec(F32 angle, const LLVector4 &vec)
+{
+ if ( !vec.isExactlyZero() && angle )
+ {
+ *this = *this * LLMatrix4(angle, vec);
+ }
+ return *this;
+}
+
+const LLVector4& LLVector4::rotVec(F32 angle, F32 x, F32 y, F32 z)
+{
+ LLVector3 vec(x, y, z);
+ if ( !vec.isExactlyZero() && angle )
+ {
+ *this = *this * LLMatrix4(angle, vec);
+ }
+ return *this;
+}
+*/
+
+const LLVector4& LLVector4::rotVec(const LLMatrix4 &mat)
+{
+ *this = *this * mat;
+ return *this;
+}
+
+const LLVector4& LLVector4::rotVec(const LLQuaternion &q)
+{
+ *this = *this * q;
+ return *this;
+}
+
+const LLVector4& LLVector4::scaleVec(const LLVector4& vec)
+{
+ mV[VX] *= vec.mV[VX];
+ mV[VY] *= vec.mV[VY];
+ mV[VZ] *= vec.mV[VZ];
+ mV[VW] *= vec.mV[VW];
+
+ return *this;
+}
+
+// Sets all values to absolute value of their original values
+// Returns TRUE if data changed
+BOOL LLVector4::abs()
+{
+ BOOL ret = FALSE;
+
+ if (mV[0] < 0.f) { mV[0] = -mV[0]; ret = TRUE; }
+ if (mV[1] < 0.f) { mV[1] = -mV[1]; ret = TRUE; }
+ if (mV[2] < 0.f) { mV[2] = -mV[2]; ret = TRUE; }
+ if (mV[3] < 0.f) { mV[3] = -mV[3]; ret = TRUE; }
+
+ return ret;
+}
+
+
+std::ostream& operator<<(std::ostream& s, const LLVector4 &a)
+{
+ s << "{ " << a.mV[VX] << ", " << a.mV[VY] << ", " << a.mV[VZ] << ", " << a.mV[VW] << " }";
+ return s;
+}
+
+
+// Non-member functions
+
+F32 angle_between( const LLVector4& a, const LLVector4& b )
+{
+ LLVector4 an = a;
+ LLVector4 bn = b;
+ an.normVec();
+ bn.normVec();
+ F32 cosine = an * bn;
+ F32 angle = (cosine >= 1.0f) ? 0.0f :
+ (cosine <= -1.0f) ? F_PI :
+ acos(cosine);
+ return angle;
+}
+
+BOOL are_parallel(const LLVector4 &a, const LLVector4 &b, F32 epsilon)
+{
+ LLVector4 an = a;
+ LLVector4 bn = b;
+ an.normVec();
+ bn.normVec();
+ F32 dot = an * bn;
+ if ( (1.0f - fabs(dot)) < epsilon)
+ return TRUE;
+ return FALSE;
+}
+
+
+LLVector3 vec4to3(const LLVector4 &vec)
+{
+ return LLVector3( vec.mV[VX], vec.mV[VY], vec.mV[VZ] );
+}
+
+LLVector4 vec3to4(const LLVector3 &vec)
+{
+ return LLVector4(vec.mV[VX], vec.mV[VY], vec.mV[VZ]);
+}
+