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authorOz Linden <oz@lindenlab.com>2014-03-14 14:19:36 -0400
committerOz Linden <oz@lindenlab.com>2014-03-14 14:19:36 -0400
commit56d1db4875352d028cde8b77be7bcc25703aacb4 (patch)
treeec7aaeaba4034253f97019378ae45b35907cbe12 /indra/llmath/v3math.h
parent54bc8b10ee25d8e7b7db15971ced4b8a892dda17 (diff)
parentbefc0efde94c9b964d6efb32f2cc707f51b986bc (diff)
merge changes for storm-1920
Diffstat (limited to 'indra/llmath/v3math.h')
-rwxr-xr-xindra/llmath/v3math.h13
1 files changed, 13 insertions, 0 deletions
diff --git a/indra/llmath/v3math.h b/indra/llmath/v3math.h
index 0432aeba4c..1461cd57b6 100755
--- a/indra/llmath/v3math.h
+++ b/indra/llmath/v3math.h
@@ -159,6 +159,7 @@ F32 dist_vec(const LLVector3 &a, const LLVector3 &b); // Returns distance betwe
F32 dist_vec_squared(const LLVector3 &a, const LLVector3 &b);// Returns distance squared between a and b
F32 dist_vec_squared2D(const LLVector3 &a, const LLVector3 &b);// Returns distance squared between a and b ignoring Z component
LLVector3 projected_vec(const LLVector3 &a, const LLVector3 &b); // Returns vector a projected on vector b
+LLVector3 inverse_projected_vec(const LLVector3 &a, const LLVector3 &b); // Returns vector a scaled such that projected_vec(inverse_projected_vec(a, b), b) == b;
LLVector3 parallel_component(const LLVector3 &a, const LLVector3 &b); // Returns vector a projected on vector b (same as projected_vec)
LLVector3 orthogonal_component(const LLVector3 &a, const LLVector3 &b); // Returns component of vector a not parallel to vector b (same as projected_vec)
LLVector3 lerp(const LLVector3 &a, const LLVector3 &b, F32 u); // Returns a vector that is a linear interpolation between a and b
@@ -495,6 +496,18 @@ inline LLVector3 projected_vec(const LLVector3 &a, const LLVector3 &b)
return project_axis * (a * project_axis);
}
+inline LLVector3 inverse_projected_vec(const LLVector3& a, const LLVector3& b)
+{
+ LLVector3 normalized_a = a;
+ normalized_a.normalize();
+ LLVector3 normalized_b = b;
+ F32 b_length = normalized_b.normalize();
+
+ F32 dot_product = normalized_a * normalized_b;
+ //NB: if a _|_ b, then returns an infinite vector
+ return normalized_a * (b_length / dot_product);
+}
+
inline LLVector3 parallel_component(const LLVector3 &a, const LLVector3 &b)
{
return projected_vec(a, b);