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authorRicky Curtice <kf6kjg+hg@gmail.com>2014-03-02 22:06:24 -0800
committerRicky Curtice <kf6kjg+hg@gmail.com>2014-03-02 22:06:24 -0800
commit3e09cdefff9bc58c193dca4b08e97d59fa008838 (patch)
tree796dd7012a6d5ea9002ac1a6ee901eed9e56defa /indra/llmath/v3dmath.h
parent2db27d09c1327af94d02376e31eeafb45f4f6d82 (diff)
Fixed compile-time errors. My bad.
Serves me right for not waiting through the compile!
Diffstat (limited to 'indra/llmath/v3dmath.h')
-rwxr-xr-xindra/llmath/v3dmath.h65
1 files changed, 55 insertions, 10 deletions
diff --git a/indra/llmath/v3dmath.h b/indra/llmath/v3dmath.h
index cab4c93a9f..4938273d5b 100755
--- a/indra/llmath/v3dmath.h
+++ b/indra/llmath/v3dmath.h
@@ -72,17 +72,22 @@ class LLVector3d
BOOL clamp(const F64 min, const F64 max); // Clamps all values to (min,max), returns TRUE if data changed
BOOL abs(); // sets all values to absolute value of original value (first octant), returns TRUE if changed
- inline const LLVector3d& clearVec(); // Clears LLVector3d to (0, 0, 0, 1)
+ inline const LLVector3d& clear(); // Clears LLVector3d to (0, 0, 0, 1)
+ inline const LLVector3d& clearVec(); // deprecated
inline const LLVector3d& setZero(); // Zero LLVector3d to (0, 0, 0, 0)
inline const LLVector3d& zeroVec(); // deprecated
- inline const LLVector3d& setVec(const F64 x, const F64 y, const F64 z); // Sets LLVector3d to (x, y, z, 1)
- inline const LLVector3d& setVec(const LLVector3d &vec); // Sets LLVector3d to vec
- inline const LLVector3d& setVec(const F64 *vec); // Sets LLVector3d to vec
- inline const LLVector3d& setVec(const LLVector3 &vec);
-
- F64 magVec() const; // Returns magnitude of LLVector3d
- F64 magVecSquared() const; // Returns magnitude squared of LLVector3d
- inline F64 normVec(); // Normalizes and returns the magnitude of LLVector3d
+ inline const LLVector3d& set(const F64 x, const F64 y, const F64 z); // Sets LLVector3d to (x, y, z, 1)
+ inline const LLVector3d& set(const LLVector3d &vec); // Sets LLVector3d to vec
+ inline const LLVector3d& set(const F64 *vec); // Sets LLVector3d to vec
+ inline const LLVector3d& set(const LLVector3 &vec);
+ inline const LLVector3d& setVec(const F64 x, const F64 y, const F64 z); // deprecated
+ inline const LLVector3d& setVec(const LLVector3d &vec); // deprecated
+ inline const LLVector3d& setVec(const F64 *vec); // deprecated
+ inline const LLVector3d& setVec(const LLVector3 &vec); // deprecated
+
+ F64 magVec() const; // deprecated
+ F64 magVecSquared() const; // deprecated
+ inline F64 normVec(); // deprecated
F64 length() const; // Returns magnitude of LLVector3d
F64 lengthSquared() const; // Returns magnitude squared of LLVector3d
@@ -127,7 +132,15 @@ class LLVector3d
typedef LLVector3d LLGlobalVec;
-const LLVector3d &LLVector3d::setVec(const LLVector3 &vec)
+inline const LLVector3d &LLVector3d::set(const LLVector3 &vec)
+{
+ mdV[0] = vec.mV[0];
+ mdV[1] = vec.mV[1];
+ mdV[2] = vec.mV[2];
+ return *this;
+}
+
+inline const LLVector3d &LLVector3d::setVec(const LLVector3 &vec)
{
mdV[0] = vec.mV[0];
mdV[1] = vec.mV[1];
@@ -184,6 +197,14 @@ inline BOOL LLVector3d::isFinite() const
// Clear and Assignment Functions
+inline const LLVector3d& LLVector3d::clear(void)
+{
+ mdV[0] = 0.f;
+ mdV[1] = 0.f;
+ mdV[2]= 0.f;
+ return (*this);
+}
+
inline const LLVector3d& LLVector3d::clearVec(void)
{
mdV[0] = 0.f;
@@ -208,6 +229,30 @@ inline const LLVector3d& LLVector3d::zeroVec(void)
return (*this);
}
+inline const LLVector3d& LLVector3d::set(const F64 x, const F64 y, const F64 z)
+{
+ mdV[VX] = x;
+ mdV[VY] = y;
+ mdV[VZ] = z;
+ return (*this);
+}
+
+inline const LLVector3d& LLVector3d::set(const LLVector3d &vec)
+{
+ mdV[0] = vec.mdV[0];
+ mdV[1] = vec.mdV[1];
+ mdV[2] = vec.mdV[2];
+ return (*this);
+}
+
+inline const LLVector3d& LLVector3d::set(const F64 *vec)
+{
+ mdV[0] = vec[0];
+ mdV[1] = vec[1];
+ mdV[2] = vec[2];
+ return (*this);
+}
+
inline const LLVector3d& LLVector3d::setVec(const F64 x, const F64 y, const F64 z)
{
mdV[VX] = x;