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authorAndrey Lihatskiy <alihatskiy@productengine.com>2024-04-29 07:43:28 +0300
committerAndrey Lihatskiy <alihatskiy@productengine.com>2024-04-29 07:56:09 +0300
commit1b68f71348ecf3983b76b40d7940da8377f049b7 (patch)
tree2974eddaef130a067c26033d60a59fc790365b3d /indra/llmath/v3dmath.cpp
parentaf4ea94efc1999f3b19fd8d643d0331f0b77e265 (diff)
#824 Process source files in bulk: replace tabs with spaces, convert CRLF to LF, and trim trailing whitespaces as needed
Diffstat (limited to 'indra/llmath/v3dmath.cpp')
-rw-r--r--indra/llmath/v3dmath.cpp124
1 files changed, 62 insertions, 62 deletions
diff --git a/indra/llmath/v3dmath.cpp b/indra/llmath/v3dmath.cpp
index a50cb3c6ca..6ecd1a00ac 100644
--- a/indra/llmath/v3dmath.cpp
+++ b/indra/llmath/v3dmath.cpp
@@ -1,32 +1,32 @@
-/**
+/**
* @file v3dmath.cpp
* @brief LLVector3d class implementation.
*
* $LicenseInfo:firstyear=2000&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
-//#include <sstream> // gcc 2.95.2 doesn't support sstream
+//#include <sstream> // gcc 2.95.2 doesn't support sstream
#include "v3dmath.h"
@@ -39,8 +39,8 @@
// LLVector3d
// WARNING: Don't use these for global const definitions!
-// For example:
-// const LLQuaternion(0.5f * F_PI, LLVector3d::zero);
+// For example:
+// const LLQuaternion(0.5f * F_PI, LLVector3d::zero);
// at the top of a *.cpp file might not give you what you think.
const LLVector3d LLVector3d::zero(0,0,0);
const LLVector3d LLVector3d::x_axis(1, 0, 0);
@@ -55,93 +55,93 @@ const LLVector3d LLVector3d::z_axis_neg(0, 0, -1);
// Returns TRUE if data changed.
BOOL LLVector3d::clamp(F64 min, F64 max)
{
- BOOL ret = FALSE;
+ BOOL ret = FALSE;
- if (mdV[0] < min) { mdV[0] = min; ret = TRUE; }
- if (mdV[1] < min) { mdV[1] = min; ret = TRUE; }
- if (mdV[2] < min) { mdV[2] = min; ret = TRUE; }
+ if (mdV[0] < min) { mdV[0] = min; ret = TRUE; }
+ if (mdV[1] < min) { mdV[1] = min; ret = TRUE; }
+ if (mdV[2] < min) { mdV[2] = min; ret = TRUE; }
- if (mdV[0] > max) { mdV[0] = max; ret = TRUE; }
- if (mdV[1] > max) { mdV[1] = max; ret = TRUE; }
- if (mdV[2] > max) { mdV[2] = max; ret = TRUE; }
+ if (mdV[0] > max) { mdV[0] = max; ret = TRUE; }
+ if (mdV[1] > max) { mdV[1] = max; ret = TRUE; }
+ if (mdV[2] > max) { mdV[2] = max; ret = TRUE; }
- return ret;
+ return ret;
}
// Sets all values to absolute value of their original values
// Returns TRUE if data changed
BOOL LLVector3d::abs()
{
- BOOL ret = FALSE;
+ BOOL ret = FALSE;
- if (mdV[0] < 0.0) { mdV[0] = -mdV[0]; ret = TRUE; }
- if (mdV[1] < 0.0) { mdV[1] = -mdV[1]; ret = TRUE; }
- if (mdV[2] < 0.0) { mdV[2] = -mdV[2]; ret = TRUE; }
+ if (mdV[0] < 0.0) { mdV[0] = -mdV[0]; ret = TRUE; }
+ if (mdV[1] < 0.0) { mdV[1] = -mdV[1]; ret = TRUE; }
+ if (mdV[2] < 0.0) { mdV[2] = -mdV[2]; ret = TRUE; }
- return ret;
+ return ret;
}
-std::ostream& operator<<(std::ostream& s, const LLVector3d &a)
+std::ostream& operator<<(std::ostream& s, const LLVector3d &a)
{
- s << "{ " << a.mdV[VX] << ", " << a.mdV[VY] << ", " << a.mdV[VZ] << " }";
- return s;
+ s << "{ " << a.mdV[VX] << ", " << a.mdV[VY] << ", " << a.mdV[VZ] << " }";
+ return s;
}
-const LLVector3d& LLVector3d::operator=(const LLVector4 &a)
+const LLVector3d& LLVector3d::operator=(const LLVector4 &a)
{
- mdV[0] = a.mV[0];
- mdV[1] = a.mV[1];
- mdV[2] = a.mV[2];
- return *this;
+ mdV[0] = a.mV[0];
+ mdV[1] = a.mV[1];
+ mdV[2] = a.mV[2];
+ return *this;
}
-const LLVector3d& LLVector3d::rotVec(const LLMatrix3 &mat)
+const LLVector3d& LLVector3d::rotVec(const LLMatrix3 &mat)
{
- *this = *this * mat;
- return *this;
+ *this = *this * mat;
+ return *this;
}
-const LLVector3d& LLVector3d::rotVec(const LLQuaternion &q)
+const LLVector3d& LLVector3d::rotVec(const LLQuaternion &q)
{
- *this = *this * q;
- return *this;
+ *this = *this * q;
+ return *this;
}
-const LLVector3d& LLVector3d::rotVec(F64 angle, const LLVector3d &vec)
+const LLVector3d& LLVector3d::rotVec(F64 angle, const LLVector3d &vec)
{
- if ( !vec.isExactlyZero() && angle )
- {
- *this = *this * LLMatrix3((F32)angle, vec);
- }
- return *this;
+ if ( !vec.isExactlyZero() && angle )
+ {
+ *this = *this * LLMatrix3((F32)angle, vec);
+ }
+ return *this;
}
-const LLVector3d& LLVector3d::rotVec(F64 angle, F64 x, F64 y, F64 z)
+const LLVector3d& LLVector3d::rotVec(F64 angle, F64 x, F64 y, F64 z)
{
- LLVector3d vec(x, y, z);
- if ( !vec.isExactlyZero() && angle )
- {
- *this = *this * LLMatrix3((F32)angle, vec);
- }
- return *this;
+ LLVector3d vec(x, y, z);
+ if ( !vec.isExactlyZero() && angle )
+ {
+ *this = *this * LLMatrix3((F32)angle, vec);
+ }
+ return *this;
}
BOOL LLVector3d::parseVector3d(const std::string& buf, LLVector3d* value)
{
- if( buf.empty() || value == NULL)
- {
- return FALSE;
- }
-
- LLVector3d v;
- S32 count = sscanf( buf.c_str(), "%lf %lf %lf", v.mdV + 0, v.mdV + 1, v.mdV + 2 );
- if( 3 == count )
- {
- value->setVec( v );
- return TRUE;
- }
-
- return FALSE;
+ if( buf.empty() || value == NULL)
+ {
+ return FALSE;
+ }
+
+ LLVector3d v;
+ S32 count = sscanf( buf.c_str(), "%lf %lf %lf", v.mdV + 0, v.mdV + 1, v.mdV + 2 );
+ if( 3 == count )
+ {
+ value->setVec( v );
+ return TRUE;
+ }
+
+ return FALSE;
}