diff options
author | Ansariel <ansariel.hiller@phoenixviewer.com> | 2024-05-22 21:25:21 +0200 |
---|---|---|
committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-05-22 22:40:26 +0300 |
commit | e2e37cced861b98de8c1a7c9c0d3a50d2d90e433 (patch) | |
tree | 1bb897489ce524986f6196201c10ac0d8861aa5f /indra/llmath/v3dmath.cpp | |
parent | 069ea06848f766466f1a281144c82a0f2bd79f3a (diff) |
Fix line endlings
Diffstat (limited to 'indra/llmath/v3dmath.cpp')
-rw-r--r-- | indra/llmath/v3dmath.cpp | 294 |
1 files changed, 147 insertions, 147 deletions
diff --git a/indra/llmath/v3dmath.cpp b/indra/llmath/v3dmath.cpp index faa877a5cb..bb55c812b5 100644 --- a/indra/llmath/v3dmath.cpp +++ b/indra/llmath/v3dmath.cpp @@ -1,147 +1,147 @@ -/**
- * @file v3dmath.cpp
- * @brief LLVector3d class implementation.
- *
- * $LicenseInfo:firstyear=2000&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "linden_common.h"
-
-//#include <sstream> // gcc 2.95.2 doesn't support sstream
-
-#include "v3dmath.h"
-
-//#include "vmath.h"
-#include "v4math.h"
-#include "m4math.h"
-#include "m3math.h"
-#include "llquaternion.h"
-#include "llquantize.h"
-
-// LLVector3d
-// WARNING: Don't use these for global const definitions!
-// For example:
-// const LLQuaternion(0.5f * F_PI, LLVector3d::zero);
-// at the top of a *.cpp file might not give you what you think.
-const LLVector3d LLVector3d::zero(0,0,0);
-const LLVector3d LLVector3d::x_axis(1, 0, 0);
-const LLVector3d LLVector3d::y_axis(0, 1, 0);
-const LLVector3d LLVector3d::z_axis(0, 0, 1);
-const LLVector3d LLVector3d::x_axis_neg(-1, 0, 0);
-const LLVector3d LLVector3d::y_axis_neg(0, -1, 0);
-const LLVector3d LLVector3d::z_axis_neg(0, 0, -1);
-
-
-// Clamps each values to range (min,max).
-// Returns true if data changed.
-bool LLVector3d::clamp(F64 min, F64 max)
-{
- bool ret{ false };
-
- if (mdV[0] < min) { mdV[0] = min; ret = true; }
- if (mdV[1] < min) { mdV[1] = min; ret = true; }
- if (mdV[2] < min) { mdV[2] = min; ret = true; }
-
- if (mdV[0] > max) { mdV[0] = max; ret = true; }
- if (mdV[1] > max) { mdV[1] = max; ret = true; }
- if (mdV[2] > max) { mdV[2] = max; ret = true; }
-
- return ret;
-}
-
-// Sets all values to absolute value of their original values
-// Returns true if data changed
-bool LLVector3d::abs()
-{
- bool ret{ false };
-
- if (mdV[0] < 0.0) { mdV[0] = -mdV[0]; ret = true; }
- if (mdV[1] < 0.0) { mdV[1] = -mdV[1]; ret = true; }
- if (mdV[2] < 0.0) { mdV[2] = -mdV[2]; ret = true; }
-
- return ret;
-}
-
-std::ostream& operator<<(std::ostream& s, const LLVector3d &a)
-{
- s << "{ " << a.mdV[VX] << ", " << a.mdV[VY] << ", " << a.mdV[VZ] << " }";
- return s;
-}
-
-const LLVector3d& LLVector3d::operator=(const LLVector4 &a)
-{
- mdV[0] = a.mV[0];
- mdV[1] = a.mV[1];
- mdV[2] = a.mV[2];
- return *this;
-}
-
-const LLVector3d& LLVector3d::rotVec(const LLMatrix3 &mat)
-{
- *this = *this * mat;
- return *this;
-}
-
-const LLVector3d& LLVector3d::rotVec(const LLQuaternion &q)
-{
- *this = *this * q;
- return *this;
-}
-
-const LLVector3d& LLVector3d::rotVec(F64 angle, const LLVector3d &vec)
-{
- if ( !vec.isExactlyZero() && angle )
- {
- *this = *this * LLMatrix3((F32)angle, vec);
- }
- return *this;
-}
-
-const LLVector3d& LLVector3d::rotVec(F64 angle, F64 x, F64 y, F64 z)
-{
- LLVector3d vec(x, y, z);
- if ( !vec.isExactlyZero() && angle )
- {
- *this = *this * LLMatrix3((F32)angle, vec);
- }
- return *this;
-}
-
-
-bool LLVector3d::parseVector3d(const std::string& buf, LLVector3d* value)
-{
- if( buf.empty() || value == nullptr)
- {
- return false;
- }
-
- LLVector3d v;
- S32 count = sscanf( buf.c_str(), "%lf %lf %lf", v.mdV + 0, v.mdV + 1, v.mdV + 2 );
- if( 3 == count )
- {
- value->setVec( v );
- return true;
- }
-
- return false;
-}
-
+/** + * @file v3dmath.cpp + * @brief LLVector3d class implementation. + * + * $LicenseInfo:firstyear=2000&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "linden_common.h" + +//#include <sstream> // gcc 2.95.2 doesn't support sstream + +#include "v3dmath.h" + +//#include "vmath.h" +#include "v4math.h" +#include "m4math.h" +#include "m3math.h" +#include "llquaternion.h" +#include "llquantize.h" + +// LLVector3d +// WARNING: Don't use these for global const definitions! +// For example: +// const LLQuaternion(0.5f * F_PI, LLVector3d::zero); +// at the top of a *.cpp file might not give you what you think. +const LLVector3d LLVector3d::zero(0,0,0); +const LLVector3d LLVector3d::x_axis(1, 0, 0); +const LLVector3d LLVector3d::y_axis(0, 1, 0); +const LLVector3d LLVector3d::z_axis(0, 0, 1); +const LLVector3d LLVector3d::x_axis_neg(-1, 0, 0); +const LLVector3d LLVector3d::y_axis_neg(0, -1, 0); +const LLVector3d LLVector3d::z_axis_neg(0, 0, -1); + + +// Clamps each values to range (min,max). +// Returns true if data changed. +bool LLVector3d::clamp(F64 min, F64 max) +{ + bool ret{ false }; + + if (mdV[0] < min) { mdV[0] = min; ret = true; } + if (mdV[1] < min) { mdV[1] = min; ret = true; } + if (mdV[2] < min) { mdV[2] = min; ret = true; } + + if (mdV[0] > max) { mdV[0] = max; ret = true; } + if (mdV[1] > max) { mdV[1] = max; ret = true; } + if (mdV[2] > max) { mdV[2] = max; ret = true; } + + return ret; +} + +// Sets all values to absolute value of their original values +// Returns true if data changed +bool LLVector3d::abs() +{ + bool ret{ false }; + + if (mdV[0] < 0.0) { mdV[0] = -mdV[0]; ret = true; } + if (mdV[1] < 0.0) { mdV[1] = -mdV[1]; ret = true; } + if (mdV[2] < 0.0) { mdV[2] = -mdV[2]; ret = true; } + + return ret; +} + +std::ostream& operator<<(std::ostream& s, const LLVector3d &a) +{ + s << "{ " << a.mdV[VX] << ", " << a.mdV[VY] << ", " << a.mdV[VZ] << " }"; + return s; +} + +const LLVector3d& LLVector3d::operator=(const LLVector4 &a) +{ + mdV[0] = a.mV[0]; + mdV[1] = a.mV[1]; + mdV[2] = a.mV[2]; + return *this; +} + +const LLVector3d& LLVector3d::rotVec(const LLMatrix3 &mat) +{ + *this = *this * mat; + return *this; +} + +const LLVector3d& LLVector3d::rotVec(const LLQuaternion &q) +{ + *this = *this * q; + return *this; +} + +const LLVector3d& LLVector3d::rotVec(F64 angle, const LLVector3d &vec) +{ + if ( !vec.isExactlyZero() && angle ) + { + *this = *this * LLMatrix3((F32)angle, vec); + } + return *this; +} + +const LLVector3d& LLVector3d::rotVec(F64 angle, F64 x, F64 y, F64 z) +{ + LLVector3d vec(x, y, z); + if ( !vec.isExactlyZero() && angle ) + { + *this = *this * LLMatrix3((F32)angle, vec); + } + return *this; +} + + +bool LLVector3d::parseVector3d(const std::string& buf, LLVector3d* value) +{ + if( buf.empty() || value == nullptr) + { + return false; + } + + LLVector3d v; + S32 count = sscanf( buf.c_str(), "%lf %lf %lf", v.mdV + 0, v.mdV + 1, v.mdV + 2 ); + if( 3 == count ) + { + value->setVec( v ); + return true; + } + + return false; +} + |