diff options
author | Ansariel <ansariel.hiller@phoenixviewer.com> | 2024-05-22 19:04:52 +0200 |
---|---|---|
committer | Ansariel <ansariel.hiller@phoenixviewer.com> | 2024-05-22 19:04:52 +0200 |
commit | 1b67dd855c41f5a0cda7ec2a68d98071986ca703 (patch) | |
tree | ab243607f74f78200787bba5b9b88f07ef1b966f /indra/llmath/tests/v4math_test.cpp | |
parent | 6d6eabca44d08d5b97bfe3e941d2b9687c2246ea (diff) | |
parent | e1623bb276f83a43ce7a197e388720c05bdefe61 (diff) |
Merge remote-tracking branch 'origin/main' into DRTVWR-600-maint-A
# Conflicts:
# autobuild.xml
# indra/cmake/CMakeLists.txt
# indra/cmake/GoogleMock.cmake
# indra/llaudio/llaudioengine_fmodstudio.cpp
# indra/llaudio/llaudioengine_fmodstudio.h
# indra/llaudio/lllistener_fmodstudio.cpp
# indra/llaudio/lllistener_fmodstudio.h
# indra/llaudio/llstreamingaudio_fmodstudio.cpp
# indra/llaudio/llstreamingaudio_fmodstudio.h
# indra/llcharacter/llmultigesture.cpp
# indra/llcharacter/llmultigesture.h
# indra/llimage/llimage.cpp
# indra/llimage/llimagepng.cpp
# indra/llimage/llimageworker.cpp
# indra/llimage/tests/llimageworker_test.cpp
# indra/llmessage/tests/llmockhttpclient.h
# indra/llprimitive/llgltfmaterial.h
# indra/llrender/llfontfreetype.cpp
# indra/llui/llcombobox.cpp
# indra/llui/llfolderview.cpp
# indra/llui/llfolderviewmodel.h
# indra/llui/lllineeditor.cpp
# indra/llui/lllineeditor.h
# indra/llui/lltextbase.cpp
# indra/llui/lltextbase.h
# indra/llui/lltexteditor.cpp
# indra/llui/lltextvalidate.cpp
# indra/llui/lltextvalidate.h
# indra/llui/lluictrl.h
# indra/llui/llview.cpp
# indra/llwindow/llwindowmacosx.cpp
# indra/newview/app_settings/settings.xml
# indra/newview/llappearancemgr.cpp
# indra/newview/llappearancemgr.h
# indra/newview/llavatarpropertiesprocessor.cpp
# indra/newview/llavatarpropertiesprocessor.h
# indra/newview/llbreadcrumbview.cpp
# indra/newview/llbreadcrumbview.h
# indra/newview/llbreastmotion.cpp
# indra/newview/llbreastmotion.h
# indra/newview/llconversationmodel.h
# indra/newview/lldensityctrl.cpp
# indra/newview/lldensityctrl.h
# indra/newview/llface.inl
# indra/newview/llfloatereditsky.cpp
# indra/newview/llfloatereditwater.cpp
# indra/newview/llfloateremojipicker.h
# indra/newview/llfloaterimsessiontab.cpp
# indra/newview/llfloaterprofiletexture.cpp
# indra/newview/llfloaterprofiletexture.h
# indra/newview/llgesturemgr.cpp
# indra/newview/llgesturemgr.h
# indra/newview/llimpanel.cpp
# indra/newview/llimpanel.h
# indra/newview/llinventorybridge.cpp
# indra/newview/llinventorybridge.h
# indra/newview/llinventoryclipboard.cpp
# indra/newview/llinventoryclipboard.h
# indra/newview/llinventoryfunctions.cpp
# indra/newview/llinventoryfunctions.h
# indra/newview/llinventorygallery.cpp
# indra/newview/lllistbrowser.cpp
# indra/newview/lllistbrowser.h
# indra/newview/llpanelobjectinventory.cpp
# indra/newview/llpanelprofile.cpp
# indra/newview/llpanelprofile.h
# indra/newview/llpreviewgesture.cpp
# indra/newview/llsavedsettingsglue.cpp
# indra/newview/llsavedsettingsglue.h
# indra/newview/lltooldraganddrop.cpp
# indra/newview/llurllineeditorctrl.cpp
# indra/newview/llvectorperfoptions.cpp
# indra/newview/llvectorperfoptions.h
# indra/newview/llviewerparceloverlay.cpp
# indra/newview/llviewertexlayer.cpp
# indra/newview/llviewertexturelist.cpp
# indra/newview/macmain.h
# indra/test/test.cpp
Diffstat (limited to 'indra/llmath/tests/v4math_test.cpp')
-rw-r--r-- | indra/llmath/tests/v4math_test.cpp | 766 |
1 files changed, 383 insertions, 383 deletions
diff --git a/indra/llmath/tests/v4math_test.cpp b/indra/llmath/tests/v4math_test.cpp index 5308e7efd4..5e443663de 100644 --- a/indra/llmath/tests/v4math_test.cpp +++ b/indra/llmath/tests/v4math_test.cpp @@ -1,383 +1,383 @@ -/** - * @file v4math_test.cpp - * @author Adroit - * @date 2007-03 - * @brief v4math test cases. - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "linden_common.h" -#include "../test/lltut.h" -#include "llsd.h" - -#include "../m4math.h" -#include "../v4math.h" -#include "../llquaternion.h" - -namespace tut -{ - struct v4math_data - { - }; - typedef test_group<v4math_data> v4math_test; - typedef v4math_test::object v4math_object; - tut::v4math_test v4math_testcase("v4math_h"); - - template<> template<> - void v4math_object::test<1>() - { - LLVector4 vec4; - ensure("1:LLVector4:Fail to initialize " ,((0 == vec4.mV[VX]) && (0 == vec4.mV[VY]) && (0 == vec4.mV[VZ])&& (1.0f == vec4.mV[VW]))); - F32 x = 10.f, y = -2.3f, z = -.023f, w = -2.0f; - LLVector4 vec4a(x,y,z); - ensure("2:LLVector4:Fail to initialize " ,((x == vec4a.mV[VX]) && (y == vec4a.mV[VY]) && (z == vec4a.mV[VZ])&& (1.0f == vec4a.mV[VW]))); - LLVector4 vec4b(x,y,z,w); - ensure("3:LLVector4:Fail to initialize " ,((x == vec4b.mV[VX]) && (y == vec4b.mV[VY]) && (z == vec4b.mV[VZ])&& (w == vec4b.mV[VW]))); - const F32 vec[4] = {.112f ,23.2f, -4.2f, -.0001f}; - LLVector4 vec4c(vec); - ensure("4:LLVector4:Fail to initialize " ,((vec[0] == vec4c.mV[VX]) && (vec[1] == vec4c.mV[VY]) && (vec[2] == vec4c.mV[VZ])&& (vec[3] == vec4c.mV[VW]))); - LLVector3 vec3(-2.23f,1.01f,42.3f); - LLVector4 vec4d(vec3); - ensure("5:LLVector4:Fail to initialize " ,((vec3.mV[VX] == vec4d.mV[VX]) && (vec3.mV[VY] == vec4d.mV[VY]) && (vec3.mV[VZ] == vec4d.mV[VZ])&& (1.f == vec4d.mV[VW]))); - F32 w1 = -.234f; - LLVector4 vec4e(vec3,w1); - ensure("6:LLVector4:Fail to initialize " ,((vec3.mV[VX] == vec4e.mV[VX]) && (vec3.mV[VY] == vec4e.mV[VY]) && (vec3.mV[VZ] == vec4e.mV[VZ])&& (w1 == vec4e.mV[VW]))); - } - - template<> template<> - void v4math_object::test<2>() - { - F32 x = 10.f, y = -2.3f, z = -.023f, w = -2.0f; - LLVector4 vec4; - vec4.setVec(x,y,z); - ensure("1:setVec:Fail to initialize " ,((x == vec4.mV[VX]) && (y == vec4.mV[VY]) && (z == vec4.mV[VZ])&& (1.0f == vec4.mV[VW]))); - vec4.clearVec(); - ensure("2:clearVec:Fail " ,((0 == vec4.mV[VX]) && (0 == vec4.mV[VY]) && (0 == vec4.mV[VZ])&& (1.0f == vec4.mV[VW]))); - vec4.setVec(x,y,z,w); - ensure("3:setVec:Fail to initialize " ,((x == vec4.mV[VX]) && (y == vec4.mV[VY]) && (z == vec4.mV[VZ])&& (w == vec4.mV[VW]))); - vec4.zeroVec(); - ensure("4:zeroVec:Fail " ,((0 == vec4.mV[VX]) && (0 == vec4.mV[VY]) && (0 == vec4.mV[VZ])&& (0 == vec4.mV[VW]))); - LLVector3 vec3(-2.23f,1.01f,42.3f); - vec4.clearVec(); - vec4.setVec(vec3); - ensure("5:setVec:Fail to initialize " ,((vec3.mV[VX] == vec4.mV[VX]) && (vec3.mV[VY] == vec4.mV[VY]) && (vec3.mV[VZ] == vec4.mV[VZ])&& (1.f == vec4.mV[VW]))); - F32 w1 = -.234f; - vec4.zeroVec(); - vec4.setVec(vec3,w1); - ensure("6:setVec:Fail to initialize " ,((vec3.mV[VX] == vec4.mV[VX]) && (vec3.mV[VY] == vec4.mV[VY]) && (vec3.mV[VZ] == vec4.mV[VZ])&& (w1 == vec4.mV[VW]))); - const F32 vec[4] = {.112f ,23.2f, -4.2f, -.0001f}; - LLVector4 vec4a; - vec4a.setVec(vec); - ensure("7:setVec:Fail to initialize " ,((vec[0] == vec4a.mV[VX]) && (vec[1] == vec4a.mV[VY]) && (vec[2] == vec4a.mV[VZ])&& (vec[3] == vec4a.mV[VW]))); - } - - template<> template<> - void v4math_object::test<3>() - { - F32 x = 10.f, y = -2.3f, z = -.023f; - LLVector4 vec4(x,y,z); - ensure("magVec:Fail ", is_approx_equal(vec4.magVec(), (F32) sqrt(x*x + y*y + z*z))); - ensure("magVecSquared:Fail ", is_approx_equal(vec4.magVecSquared(), (x*x + y*y + z*z))); - } - - template<> template<> - void v4math_object::test<4>() - { - F32 x = 10.f, y = -2.3f, z = -.023f; - LLVector4 vec4(x,y,z); - F32 mag = vec4.normVec(); - mag = 1.f/ mag; - ensure("1:normVec: Fail " ,is_approx_equal(mag*x,vec4.mV[VX]) && is_approx_equal(mag*y, vec4.mV[VY])&& is_approx_equal(mag*z, vec4.mV[VZ])); - x = 0.000000001f, y = 0.000000001f, z = 0.000000001f; - vec4.clearVec(); - vec4.setVec(x,y,z); - mag = vec4.normVec(); - ensure("2:normVec: Fail " ,is_approx_equal(mag*x,vec4.mV[VX]) && is_approx_equal(mag*y, vec4.mV[VY])&& is_approx_equal(mag*z, vec4.mV[VZ])); - } - - template<> template<> - void v4math_object::test<5>() - { - F32 x = 10.f, y = -2.3f, z = -.023f, w = -2.0f; - LLVector4 vec4(x,y,z,w); - vec4.abs(); - ensure("abs:Fail " ,((x == vec4.mV[VX]) && (-y == vec4.mV[VY]) && (-z == vec4.mV[VZ])&& (-w == vec4.mV[VW]))); - vec4.clearVec(); - ensure("isExactlyClear:Fail " ,(true == vec4.isExactlyClear())); - vec4.zeroVec(); - ensure("isExactlyZero:Fail " ,(true == vec4.isExactlyZero())); - } - - template<> template<> - void v4math_object::test<6>() - { - F32 x = 10.f, y = -2.3f, z = -.023f, w = -2.0f; - LLVector4 vec4(x,y,z,w),vec4a; - vec4a = vec4.scaleVec(vec4); - ensure("scaleVec:Fail " ,(is_approx_equal(x*x, vec4a.mV[VX]) && is_approx_equal(y*y, vec4a.mV[VY]) && is_approx_equal(z*z, vec4a.mV[VZ])&& is_approx_equal(w*w, vec4a.mV[VW]))); - } - - template<> template<> - void v4math_object::test<7>() - { - F32 x = 10.f, y = -2.3f, z = -.023f, w = -2.0f; - LLVector4 vec4(x,y,z,w); - ensure("1:operator [] failed " ,( x == vec4[0])); - ensure("2:operator [] failed " ,( y == vec4[1])); - ensure("3:operator [] failed " ,( z == vec4[2])); - ensure("4:operator [] failed " ,( w == vec4[3])); - x = 23.f, y = -.2361f, z = 3.25; - vec4.setVec(x,y,z); - F32 &ref1 = vec4[0]; - ensure("5:operator [] failed " ,( ref1 == vec4[0])); - F32 &ref2 = vec4[1]; - ensure("6:operator [] failed " ,( ref2 == vec4[1])); - F32 &ref3 = vec4[2]; - ensure("7:operator [] failed " ,( ref3 == vec4[2])); - F32 &ref4 = vec4[3]; - ensure("8:operator [] failed " ,( ref4 == vec4[3])); - } - - template<> template<> - void v4math_object::test<8>() - { - F32 x = 10.f, y = -2.3f, z = -.023f, w = -2.0f; - const F32 val[16] = { - 1.f, 2.f, 3.f, 0.f, - .34f, .1f, -.5f, 0.f, - 2.f, 1.23f, 1.234f, 0.f, - .89f, 0.f, 0.f, 0.f - }; - LLMatrix4 mat(val); - LLVector4 vec4(x,y,z,w),vec4a; - vec4.rotVec(mat); - vec4a.setVec(x,y,z,w); - vec4a.rotVec(mat); - ensure_equals("1:rotVec: Fail " ,vec4a, vec4); - F32 a = 2.32f, b = -23.2f, c = -34.1112f, d = 1.010112f; - LLQuaternion q(a,b,c,d); - LLVector4 vec4b(a,b,c,d),vec4c; - vec4b.rotVec(q); - vec4c.setVec(a, b, c, d); - vec4c.rotVec(q); - ensure_equals("2:rotVec: Fail " ,vec4b, vec4c); - } - - template<> template<> - void v4math_object::test<9>() - { - F32 x = 10.f, y = -2.3f, z = -.023f, w = -2.0f; - LLVector4 vec4(x,y,z,w),vec4a;; - std::ostringstream stream1, stream2; - stream1 << vec4; - vec4a.setVec(x,y,z,w); - stream2 << vec4a; - ensure("operator << failed",(stream1.str() == stream2.str())); - } - - template<> template<> - void v4math_object::test<10>() - { - F32 x1 = 1.f, y1 = 2.f, z1 = -1.1f, w1 = .23f; - F32 x2 = 1.2f, y2 = 2.5f, z2 = 1.f, w2 = 1.3f; - LLVector4 vec4(x1,y1,z1,w1),vec4a(x2,y2,z2,w2),vec4b; - vec4b = vec4a + vec4; - ensure("1:operator+:Fail to initialize " ,(is_approx_equal(x1+x2,vec4b.mV[VX]) && is_approx_equal(y1+y2,vec4b.mV[VY]) && is_approx_equal(z1+z2,vec4b.mV[VZ]))); - x1 = -2.45f, y1 = 2.1f, z1 = 3.0f; - vec4.clearVec(); - vec4a.clearVec(); - vec4.setVec(x1,y1,z1); - vec4a +=vec4; - ensure_equals("2:operator+=: Fail to initialize", vec4a,vec4); - vec4a += vec4; - ensure("3:operator+=:Fail to initialize " ,(is_approx_equal(2*x1,vec4a.mV[VX]) && is_approx_equal(2*y1,vec4a.mV[VY]) && is_approx_equal(2*z1,vec4a.mV[VZ]))); - } - template<> template<> - void v4math_object::test<11>() - { - F32 x1 = 1.f, y1 = 2.f, z1 = -1.1f, w1 = .23f; - F32 x2 = 1.2f, y2 = 2.5f, z2 = 1.f, w2 = 1.3f; - LLVector4 vec4(x1,y1,z1,w1),vec4a(x2,y2,z2,w2),vec4b; - vec4b = vec4a - vec4; - ensure("1:operator-:Fail to initialize " ,(is_approx_equal(x2-x1,vec4b.mV[VX]) && is_approx_equal(y2-y1,vec4b.mV[VY]) && is_approx_equal(z2-z1,vec4b.mV[VZ]))); - x1 = -2.45f, y1 = 2.1f, z1 = 3.0f; - vec4.clearVec(); - vec4a.clearVec(); - vec4.setVec(x1,y1,z1); - vec4a -=vec4; - ensure_equals("2:operator-=: Fail to initialize" , vec4a,-vec4); - vec4a -=vec4; - ensure("3:operator-=:Fail to initialize " ,(is_approx_equal(-2*x1,vec4a.mV[VX]) && is_approx_equal(-2*y1,vec4a.mV[VY]) && is_approx_equal(-2*z1,vec4a.mV[VZ]))); - } - - template<> template<> - void v4math_object::test<12>() - { - F32 x1 = 1.f, y1 = 2.f, z1 = -1.1f; - F32 x2 = 1.2f, y2 = 2.5f, z2 = 1.f; - LLVector4 vec4(x1,y1,z1),vec4a(x2,y2,z2); - F32 res = vec4 * vec4a; - ensure("1:operator* failed " ,is_approx_equal(res, x1*x2 + y1*y2 + z1*z2)); - vec4a.clearVec(); - F32 mulVal = 4.2f; - vec4a = vec4 * mulVal; - ensure("2:operator* failed " ,is_approx_equal(x1*mulVal,vec4a.mV[VX]) && is_approx_equal(y1*mulVal, vec4a.mV[VY])&& is_approx_equal(z1*mulVal, vec4a.mV[VZ])); - vec4a.clearVec(); - vec4a = mulVal * vec4 ; - ensure("3:operator* failed " ,is_approx_equal(x1*mulVal, vec4a.mV[VX]) && is_approx_equal(y1*mulVal, vec4a.mV[VY])&& is_approx_equal(z1*mulVal, vec4a.mV[VZ])); - vec4 *= mulVal; - ensure("4:operator*= failed " ,is_approx_equal(x1*mulVal, vec4.mV[VX]) && is_approx_equal(y1*mulVal, vec4.mV[VY])&& is_approx_equal(z1*mulVal, vec4.mV[VZ])); - } - - template<> template<> - void v4math_object::test<13>() - { - F32 x1 = 1.f, y1 = 2.f, z1 = -1.1f; - F32 x2 = 1.2f, y2 = 2.5f, z2 = 1.f; - LLVector4 vec4(x1,y1,z1),vec4a(x2,y2,z2),vec4b; - vec4b = vec4 % vec4a; - ensure("1:operator% failed " ,is_approx_equal(y1*z2 - y2*z1, vec4b.mV[VX]) && is_approx_equal(z1*x2 -z2*x1, vec4b.mV[VY]) && is_approx_equal(x1*y2-x2*y1, vec4b.mV[VZ])); - vec4 %= vec4a; - ensure_equals("operator%= failed " ,vec4,vec4b); - } - - template<> template<> - void v4math_object::test<14>() - { - F32 x = 1.f, y = 2.f, z = -1.1f,div = 4.2f; - F32 t = 1.f / div; - LLVector4 vec4(x,y,z), vec4a; - vec4a = vec4/div; - ensure("1:operator/ failed " ,is_approx_equal(x*t, vec4a.mV[VX]) && is_approx_equal(y*t, vec4a.mV[VY])&& is_approx_equal(z*t, vec4a.mV[VZ])); - x = 1.23f, y = 4.f, z = -2.32f; - vec4.clearVec(); - vec4a.clearVec(); - vec4.setVec(x,y,z); - vec4a = vec4/div; - ensure("2:operator/ failed " ,is_approx_equal(x*t, vec4a.mV[VX]) && is_approx_equal(y*t, vec4a.mV[VY])&& is_approx_equal(z*t, vec4a.mV[VZ])); - vec4 /= div; - ensure("3:operator/ failed " ,is_approx_equal(x*t, vec4.mV[VX]) && is_approx_equal(y*t, vec4.mV[VY])&& is_approx_equal(z*t, vec4.mV[VZ])); - } - - template<> template<> - void v4math_object::test<15>() - { - F32 x = 1.f, y = 2.f, z = -1.1f; - LLVector4 vec4(x,y,z), vec4a; - ensure("operator!= failed " ,(vec4 != vec4a)); - vec4a = vec4; - ensure("operator== failed " ,(vec4 ==vec4a)); - } - - template<> template<> - void v4math_object::test<16>() - { - F32 x = 1.f, y = 2.f, z = -1.1f; - LLVector4 vec4(x,y,z), vec4a; - vec4a = - vec4; - ensure("operator- failed " , (vec4 == - vec4a)); - } - - template<> template<> - void v4math_object::test<17>() - { - F32 x = 1.f, y = 2.f, z = -1.1f,epsilon = .23425f; - LLVector4 vec4(x,y,z), vec4a(x,y,z); - ensure("1:are_parallel: Fail " ,(true == are_parallel(vec4a,vec4,epsilon))); - x = 21.f, y = 12.f, z = -123.1f; - vec4a.clearVec(); - vec4a.setVec(x,y,z); - ensure("2:are_parallel: Fail " ,(false == are_parallel(vec4a,vec4,epsilon))); - } - - template<> template<> - void v4math_object::test<18>() - { - F32 x = 1.f, y = 2.f, z = -1.1f; - F32 angle1, angle2; - LLVector4 vec4(x,y,z), vec4a(x,y,z); - angle1 = angle_between(vec4, vec4a); - vec4.normVec(); - vec4a.normVec(); - angle2 = acos(vec4 * vec4a); - ensure_approximately_equals("1:angle_between: Fail " ,angle1,angle2,8); - F32 x1 = 21.f, y1 = 2.23f, z1 = -1.1f; - LLVector4 vec4b(x,y,z), vec4c(x1,y1,z1); - angle1 = angle_between(vec4b, vec4c); - vec4b.normVec(); - vec4c.normVec(); - angle2 = acos(vec4b * vec4c); - ensure_approximately_equals("2:angle_between: Fail " ,angle1,angle2,8); - } - - template<> template<> - void v4math_object::test<19>() - { - F32 x1 =-2.3f, y1 = 2.f,z1 = 1.2f, x2 = 1.3f, y2 = 1.f, z2 = 1.f; - F32 val1,val2; - LLVector4 vec4(x1,y1,z1),vec4a(x2,y2,z2); - val1 = dist_vec(vec4,vec4a); - val2 = (F32) sqrt((x1 - x2)*(x1 - x2) + (y1 - y2)* (y1 - y2) + (z1 - z2)* (z1 -z2)); - ensure_equals("dist_vec: Fail ",val2, val1); - val1 = dist_vec_squared(vec4,vec4a); - val2 =((x1 - x2)*(x1 - x2) + (y1 - y2)* (y1 - y2) + (z1 - z2)* (z1 -z2)); - ensure_equals("dist_vec_squared: Fail ",val2, val1); - } - - template<> template<> - void v4math_object::test<20>() - { - F32 x1 =-2.3f, y1 = 2.f,z1 = 1.2f, w1 = -.23f, x2 = 1.3f, y2 = 1.f, z2 = 1.f,w2 = .12f; - F32 val = 2.3f,val1,val2,val3,val4; - LLVector4 vec4(x1,y1,z1,w1),vec4a(x2,y2,z2,w2); - val1 = x1 + (x2 - x1)* val; - val2 = y1 + (y2 - y1)* val; - val3 = z1 + (z2 - z1)* val; - val4 = w1 + (w2 - w1)* val; - LLVector4 vec4b = lerp(vec4,vec4a,val); - LLVector4 check(val1, val2, val3, val4); - ensure_equals("lerp failed", check, vec4b); - } - - template<> template<> - void v4math_object::test<21>() - { - F32 x = 1.f, y = 2.f, z = -1.1f; - LLVector4 vec4(x,y,z); - LLVector3 vec3 = vec4to3(vec4); - ensure("vec4to3 failed", ((x == vec3.mV[VX])&& (y == vec3.mV[VY]) && (z == vec3.mV[VZ]))); - LLVector4 vec4a = vec3to4(vec3); - ensure_equals("vec3to4 failed",vec4a,vec4); - } - - template<> template<> - void v4math_object::test<22>() - { - F32 x = 1.f, y = 2.f, z = -1.1f; - LLVector4 vec4(x,y,z); - LLSD llsd = vec4.getValue(); - LLVector3 vec3(llsd); - LLVector4 vec4a = vec3to4(vec3); - ensure_equals("getValue failed",vec4a,vec4); - } -} +/**
+ * @file v4math_test.cpp
+ * @author Adroit
+ * @date 2007-03
+ * @brief v4math test cases.
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "linden_common.h"
+#include "../test/lltut.h"
+#include "llsd.h"
+
+#include "../m4math.h"
+#include "../v4math.h"
+#include "../llquaternion.h"
+
+namespace tut
+{
+ struct v4math_data
+ {
+ };
+ typedef test_group<v4math_data> v4math_test;
+ typedef v4math_test::object v4math_object;
+ tut::v4math_test v4math_testcase("v4math_h");
+
+ template<> template<>
+ void v4math_object::test<1>()
+ {
+ LLVector4 vec4;
+ ensure("1:LLVector4:Fail to initialize " ,((0 == vec4.mV[VX]) && (0 == vec4.mV[VY]) && (0 == vec4.mV[VZ])&& (1.0f == vec4.mV[VW])));
+ F32 x = 10.f, y = -2.3f, z = -.023f, w = -2.0f;
+ LLVector4 vec4a(x,y,z);
+ ensure("2:LLVector4:Fail to initialize " ,((x == vec4a.mV[VX]) && (y == vec4a.mV[VY]) && (z == vec4a.mV[VZ])&& (1.0f == vec4a.mV[VW])));
+ LLVector4 vec4b(x,y,z,w);
+ ensure("3:LLVector4:Fail to initialize " ,((x == vec4b.mV[VX]) && (y == vec4b.mV[VY]) && (z == vec4b.mV[VZ])&& (w == vec4b.mV[VW])));
+ const F32 vec[4] = {.112f ,23.2f, -4.2f, -.0001f};
+ LLVector4 vec4c(vec);
+ ensure("4:LLVector4:Fail to initialize " ,((vec[0] == vec4c.mV[VX]) && (vec[1] == vec4c.mV[VY]) && (vec[2] == vec4c.mV[VZ])&& (vec[3] == vec4c.mV[VW])));
+ LLVector3 vec3(-2.23f,1.01f,42.3f);
+ LLVector4 vec4d(vec3);
+ ensure("5:LLVector4:Fail to initialize " ,((vec3.mV[VX] == vec4d.mV[VX]) && (vec3.mV[VY] == vec4d.mV[VY]) && (vec3.mV[VZ] == vec4d.mV[VZ])&& (1.f == vec4d.mV[VW])));
+ F32 w1 = -.234f;
+ LLVector4 vec4e(vec3,w1);
+ ensure("6:LLVector4:Fail to initialize " ,((vec3.mV[VX] == vec4e.mV[VX]) && (vec3.mV[VY] == vec4e.mV[VY]) && (vec3.mV[VZ] == vec4e.mV[VZ])&& (w1 == vec4e.mV[VW])));
+ }
+
+ template<> template<>
+ void v4math_object::test<2>()
+ {
+ F32 x = 10.f, y = -2.3f, z = -.023f, w = -2.0f;
+ LLVector4 vec4;
+ vec4.setVec(x,y,z);
+ ensure("1:setVec:Fail to initialize " ,((x == vec4.mV[VX]) && (y == vec4.mV[VY]) && (z == vec4.mV[VZ])&& (1.0f == vec4.mV[VW])));
+ vec4.clearVec();
+ ensure("2:clearVec:Fail " ,((0 == vec4.mV[VX]) && (0 == vec4.mV[VY]) && (0 == vec4.mV[VZ])&& (1.0f == vec4.mV[VW])));
+ vec4.setVec(x,y,z,w);
+ ensure("3:setVec:Fail to initialize " ,((x == vec4.mV[VX]) && (y == vec4.mV[VY]) && (z == vec4.mV[VZ])&& (w == vec4.mV[VW])));
+ vec4.zeroVec();
+ ensure("4:zeroVec:Fail " ,((0 == vec4.mV[VX]) && (0 == vec4.mV[VY]) && (0 == vec4.mV[VZ])&& (0 == vec4.mV[VW])));
+ LLVector3 vec3(-2.23f,1.01f,42.3f);
+ vec4.clearVec();
+ vec4.setVec(vec3);
+ ensure("5:setVec:Fail to initialize " ,((vec3.mV[VX] == vec4.mV[VX]) && (vec3.mV[VY] == vec4.mV[VY]) && (vec3.mV[VZ] == vec4.mV[VZ])&& (1.f == vec4.mV[VW])));
+ F32 w1 = -.234f;
+ vec4.zeroVec();
+ vec4.setVec(vec3,w1);
+ ensure("6:setVec:Fail to initialize " ,((vec3.mV[VX] == vec4.mV[VX]) && (vec3.mV[VY] == vec4.mV[VY]) && (vec3.mV[VZ] == vec4.mV[VZ])&& (w1 == vec4.mV[VW])));
+ const F32 vec[4] = {.112f ,23.2f, -4.2f, -.0001f};
+ LLVector4 vec4a;
+ vec4a.setVec(vec);
+ ensure("7:setVec:Fail to initialize " ,((vec[0] == vec4a.mV[VX]) && (vec[1] == vec4a.mV[VY]) && (vec[2] == vec4a.mV[VZ])&& (vec[3] == vec4a.mV[VW])));
+ }
+
+ template<> template<>
+ void v4math_object::test<3>()
+ {
+ F32 x = 10.f, y = -2.3f, z = -.023f;
+ LLVector4 vec4(x,y,z);
+ ensure("magVec:Fail ", is_approx_equal(vec4.magVec(), (F32) sqrt(x*x + y*y + z*z)));
+ ensure("magVecSquared:Fail ", is_approx_equal(vec4.magVecSquared(), (x*x + y*y + z*z)));
+ }
+
+ template<> template<>
+ void v4math_object::test<4>()
+ {
+ F32 x = 10.f, y = -2.3f, z = -.023f;
+ LLVector4 vec4(x,y,z);
+ F32 mag = vec4.normVec();
+ mag = 1.f/ mag;
+ ensure("1:normVec: Fail " ,is_approx_equal(mag*x,vec4.mV[VX]) && is_approx_equal(mag*y, vec4.mV[VY])&& is_approx_equal(mag*z, vec4.mV[VZ]));
+ x = 0.000000001f, y = 0.000000001f, z = 0.000000001f;
+ vec4.clearVec();
+ vec4.setVec(x,y,z);
+ mag = vec4.normVec();
+ ensure("2:normVec: Fail " ,is_approx_equal(mag*x,vec4.mV[VX]) && is_approx_equal(mag*y, vec4.mV[VY])&& is_approx_equal(mag*z, vec4.mV[VZ]));
+ }
+
+ template<> template<>
+ void v4math_object::test<5>()
+ {
+ F32 x = 10.f, y = -2.3f, z = -.023f, w = -2.0f;
+ LLVector4 vec4(x,y,z,w);
+ vec4.abs();
+ ensure("abs:Fail " ,((x == vec4.mV[VX]) && (-y == vec4.mV[VY]) && (-z == vec4.mV[VZ])&& (-w == vec4.mV[VW])));
+ vec4.clearVec();
+ ensure("isExactlyClear:Fail " ,(true == vec4.isExactlyClear()));
+ vec4.zeroVec();
+ ensure("isExactlyZero:Fail " ,(true == vec4.isExactlyZero()));
+ }
+
+ template<> template<>
+ void v4math_object::test<6>()
+ {
+ F32 x = 10.f, y = -2.3f, z = -.023f, w = -2.0f;
+ LLVector4 vec4(x,y,z,w),vec4a;
+ vec4a = vec4.scaleVec(vec4);
+ ensure("scaleVec:Fail " ,(is_approx_equal(x*x, vec4a.mV[VX]) && is_approx_equal(y*y, vec4a.mV[VY]) && is_approx_equal(z*z, vec4a.mV[VZ])&& is_approx_equal(w*w, vec4a.mV[VW])));
+ }
+
+ template<> template<>
+ void v4math_object::test<7>()
+ {
+ F32 x = 10.f, y = -2.3f, z = -.023f, w = -2.0f;
+ LLVector4 vec4(x,y,z,w);
+ ensure("1:operator [] failed " ,( x == vec4[0]));
+ ensure("2:operator [] failed " ,( y == vec4[1]));
+ ensure("3:operator [] failed " ,( z == vec4[2]));
+ ensure("4:operator [] failed " ,( w == vec4[3]));
+ x = 23.f, y = -.2361f, z = 3.25;
+ vec4.setVec(x,y,z);
+ F32 &ref1 = vec4[0];
+ ensure("5:operator [] failed " ,( ref1 == vec4[0]));
+ F32 &ref2 = vec4[1];
+ ensure("6:operator [] failed " ,( ref2 == vec4[1]));
+ F32 &ref3 = vec4[2];
+ ensure("7:operator [] failed " ,( ref3 == vec4[2]));
+ F32 &ref4 = vec4[3];
+ ensure("8:operator [] failed " ,( ref4 == vec4[3]));
+ }
+
+ template<> template<>
+ void v4math_object::test<8>()
+ {
+ F32 x = 10.f, y = -2.3f, z = -.023f, w = -2.0f;
+ const F32 val[16] = {
+ 1.f, 2.f, 3.f, 0.f,
+ .34f, .1f, -.5f, 0.f,
+ 2.f, 1.23f, 1.234f, 0.f,
+ .89f, 0.f, 0.f, 0.f
+ };
+ LLMatrix4 mat(val);
+ LLVector4 vec4(x,y,z,w),vec4a;
+ vec4.rotVec(mat);
+ vec4a.setVec(x,y,z,w);
+ vec4a.rotVec(mat);
+ ensure_equals("1:rotVec: Fail " ,vec4a, vec4);
+ F32 a = 2.32f, b = -23.2f, c = -34.1112f, d = 1.010112f;
+ LLQuaternion q(a,b,c,d);
+ LLVector4 vec4b(a,b,c,d),vec4c;
+ vec4b.rotVec(q);
+ vec4c.setVec(a, b, c, d);
+ vec4c.rotVec(q);
+ ensure_equals("2:rotVec: Fail " ,vec4b, vec4c);
+ }
+
+ template<> template<>
+ void v4math_object::test<9>()
+ {
+ F32 x = 10.f, y = -2.3f, z = -.023f, w = -2.0f;
+ LLVector4 vec4(x,y,z,w),vec4a;;
+ std::ostringstream stream1, stream2;
+ stream1 << vec4;
+ vec4a.setVec(x,y,z,w);
+ stream2 << vec4a;
+ ensure("operator << failed",(stream1.str() == stream2.str()));
+ }
+
+ template<> template<>
+ void v4math_object::test<10>()
+ {
+ F32 x1 = 1.f, y1 = 2.f, z1 = -1.1f, w1 = .23f;
+ F32 x2 = 1.2f, y2 = 2.5f, z2 = 1.f, w2 = 1.3f;
+ LLVector4 vec4(x1,y1,z1,w1),vec4a(x2,y2,z2,w2),vec4b;
+ vec4b = vec4a + vec4;
+ ensure("1:operator+:Fail to initialize " ,(is_approx_equal(x1+x2,vec4b.mV[VX]) && is_approx_equal(y1+y2,vec4b.mV[VY]) && is_approx_equal(z1+z2,vec4b.mV[VZ])));
+ x1 = -2.45f, y1 = 2.1f, z1 = 3.0f;
+ vec4.clearVec();
+ vec4a.clearVec();
+ vec4.setVec(x1,y1,z1);
+ vec4a +=vec4;
+ ensure_equals("2:operator+=: Fail to initialize", vec4a,vec4);
+ vec4a += vec4;
+ ensure("3:operator+=:Fail to initialize " ,(is_approx_equal(2*x1,vec4a.mV[VX]) && is_approx_equal(2*y1,vec4a.mV[VY]) && is_approx_equal(2*z1,vec4a.mV[VZ])));
+ }
+ template<> template<>
+ void v4math_object::test<11>()
+ {
+ F32 x1 = 1.f, y1 = 2.f, z1 = -1.1f, w1 = .23f;
+ F32 x2 = 1.2f, y2 = 2.5f, z2 = 1.f, w2 = 1.3f;
+ LLVector4 vec4(x1,y1,z1,w1),vec4a(x2,y2,z2,w2),vec4b;
+ vec4b = vec4a - vec4;
+ ensure("1:operator-:Fail to initialize " ,(is_approx_equal(x2-x1,vec4b.mV[VX]) && is_approx_equal(y2-y1,vec4b.mV[VY]) && is_approx_equal(z2-z1,vec4b.mV[VZ])));
+ x1 = -2.45f, y1 = 2.1f, z1 = 3.0f;
+ vec4.clearVec();
+ vec4a.clearVec();
+ vec4.setVec(x1,y1,z1);
+ vec4a -=vec4;
+ ensure_equals("2:operator-=: Fail to initialize" , vec4a,-vec4);
+ vec4a -=vec4;
+ ensure("3:operator-=:Fail to initialize " ,(is_approx_equal(-2*x1,vec4a.mV[VX]) && is_approx_equal(-2*y1,vec4a.mV[VY]) && is_approx_equal(-2*z1,vec4a.mV[VZ])));
+ }
+
+ template<> template<>
+ void v4math_object::test<12>()
+ {
+ F32 x1 = 1.f, y1 = 2.f, z1 = -1.1f;
+ F32 x2 = 1.2f, y2 = 2.5f, z2 = 1.f;
+ LLVector4 vec4(x1,y1,z1),vec4a(x2,y2,z2);
+ F32 res = vec4 * vec4a;
+ ensure("1:operator* failed " ,is_approx_equal(res, x1*x2 + y1*y2 + z1*z2));
+ vec4a.clearVec();
+ F32 mulVal = 4.2f;
+ vec4a = vec4 * mulVal;
+ ensure("2:operator* failed " ,is_approx_equal(x1*mulVal,vec4a.mV[VX]) && is_approx_equal(y1*mulVal, vec4a.mV[VY])&& is_approx_equal(z1*mulVal, vec4a.mV[VZ]));
+ vec4a.clearVec();
+ vec4a = mulVal * vec4 ;
+ ensure("3:operator* failed " ,is_approx_equal(x1*mulVal, vec4a.mV[VX]) && is_approx_equal(y1*mulVal, vec4a.mV[VY])&& is_approx_equal(z1*mulVal, vec4a.mV[VZ]));
+ vec4 *= mulVal;
+ ensure("4:operator*= failed " ,is_approx_equal(x1*mulVal, vec4.mV[VX]) && is_approx_equal(y1*mulVal, vec4.mV[VY])&& is_approx_equal(z1*mulVal, vec4.mV[VZ]));
+ }
+
+ template<> template<>
+ void v4math_object::test<13>()
+ {
+ F32 x1 = 1.f, y1 = 2.f, z1 = -1.1f;
+ F32 x2 = 1.2f, y2 = 2.5f, z2 = 1.f;
+ LLVector4 vec4(x1,y1,z1),vec4a(x2,y2,z2),vec4b;
+ vec4b = vec4 % vec4a;
+ ensure("1:operator% failed " ,is_approx_equal(y1*z2 - y2*z1, vec4b.mV[VX]) && is_approx_equal(z1*x2 -z2*x1, vec4b.mV[VY]) && is_approx_equal(x1*y2-x2*y1, vec4b.mV[VZ]));
+ vec4 %= vec4a;
+ ensure_equals("operator%= failed " ,vec4,vec4b);
+ }
+
+ template<> template<>
+ void v4math_object::test<14>()
+ {
+ F32 x = 1.f, y = 2.f, z = -1.1f,div = 4.2f;
+ F32 t = 1.f / div;
+ LLVector4 vec4(x,y,z), vec4a;
+ vec4a = vec4/div;
+ ensure("1:operator/ failed " ,is_approx_equal(x*t, vec4a.mV[VX]) && is_approx_equal(y*t, vec4a.mV[VY])&& is_approx_equal(z*t, vec4a.mV[VZ]));
+ x = 1.23f, y = 4.f, z = -2.32f;
+ vec4.clearVec();
+ vec4a.clearVec();
+ vec4.setVec(x,y,z);
+ vec4a = vec4/div;
+ ensure("2:operator/ failed " ,is_approx_equal(x*t, vec4a.mV[VX]) && is_approx_equal(y*t, vec4a.mV[VY])&& is_approx_equal(z*t, vec4a.mV[VZ]));
+ vec4 /= div;
+ ensure("3:operator/ failed " ,is_approx_equal(x*t, vec4.mV[VX]) && is_approx_equal(y*t, vec4.mV[VY])&& is_approx_equal(z*t, vec4.mV[VZ]));
+ }
+
+ template<> template<>
+ void v4math_object::test<15>()
+ {
+ F32 x = 1.f, y = 2.f, z = -1.1f;
+ LLVector4 vec4(x,y,z), vec4a;
+ ensure("operator!= failed " ,(vec4 != vec4a));
+ vec4a = vec4;
+ ensure("operator== failed " ,(vec4 ==vec4a));
+ }
+
+ template<> template<>
+ void v4math_object::test<16>()
+ {
+ F32 x = 1.f, y = 2.f, z = -1.1f;
+ LLVector4 vec4(x,y,z), vec4a;
+ vec4a = - vec4;
+ ensure("operator- failed " , (vec4 == - vec4a));
+ }
+
+ template<> template<>
+ void v4math_object::test<17>()
+ {
+ F32 x = 1.f, y = 2.f, z = -1.1f,epsilon = .23425f;
+ LLVector4 vec4(x,y,z), vec4a(x,y,z);
+ ensure("1:are_parallel: Fail " ,(true == are_parallel(vec4a,vec4,epsilon)));
+ x = 21.f, y = 12.f, z = -123.1f;
+ vec4a.clearVec();
+ vec4a.setVec(x,y,z);
+ ensure("2:are_parallel: Fail " ,(false == are_parallel(vec4a,vec4,epsilon)));
+ }
+
+ template<> template<>
+ void v4math_object::test<18>()
+ {
+ F32 x = 1.f, y = 2.f, z = -1.1f;
+ F32 angle1, angle2;
+ LLVector4 vec4(x,y,z), vec4a(x,y,z);
+ angle1 = angle_between(vec4, vec4a);
+ vec4.normVec();
+ vec4a.normVec();
+ angle2 = acos(vec4 * vec4a);
+ ensure_approximately_equals("1:angle_between: Fail " ,angle1,angle2,8);
+ F32 x1 = 21.f, y1 = 2.23f, z1 = -1.1f;
+ LLVector4 vec4b(x,y,z), vec4c(x1,y1,z1);
+ angle1 = angle_between(vec4b, vec4c);
+ vec4b.normVec();
+ vec4c.normVec();
+ angle2 = acos(vec4b * vec4c);
+ ensure_approximately_equals("2:angle_between: Fail " ,angle1,angle2,8);
+ }
+
+ template<> template<>
+ void v4math_object::test<19>()
+ {
+ F32 x1 =-2.3f, y1 = 2.f,z1 = 1.2f, x2 = 1.3f, y2 = 1.f, z2 = 1.f;
+ F32 val1,val2;
+ LLVector4 vec4(x1,y1,z1),vec4a(x2,y2,z2);
+ val1 = dist_vec(vec4,vec4a);
+ val2 = (F32) sqrt((x1 - x2)*(x1 - x2) + (y1 - y2)* (y1 - y2) + (z1 - z2)* (z1 -z2));
+ ensure_equals("dist_vec: Fail ",val2, val1);
+ val1 = dist_vec_squared(vec4,vec4a);
+ val2 =((x1 - x2)*(x1 - x2) + (y1 - y2)* (y1 - y2) + (z1 - z2)* (z1 -z2));
+ ensure_equals("dist_vec_squared: Fail ",val2, val1);
+ }
+
+ template<> template<>
+ void v4math_object::test<20>()
+ {
+ F32 x1 =-2.3f, y1 = 2.f,z1 = 1.2f, w1 = -.23f, x2 = 1.3f, y2 = 1.f, z2 = 1.f,w2 = .12f;
+ F32 val = 2.3f,val1,val2,val3,val4;
+ LLVector4 vec4(x1,y1,z1,w1),vec4a(x2,y2,z2,w2);
+ val1 = x1 + (x2 - x1)* val;
+ val2 = y1 + (y2 - y1)* val;
+ val3 = z1 + (z2 - z1)* val;
+ val4 = w1 + (w2 - w1)* val;
+ LLVector4 vec4b = lerp(vec4,vec4a,val);
+ LLVector4 check(val1, val2, val3, val4);
+ ensure_equals("lerp failed", check, vec4b);
+ }
+
+ template<> template<>
+ void v4math_object::test<21>()
+ {
+ F32 x = 1.f, y = 2.f, z = -1.1f;
+ LLVector4 vec4(x,y,z);
+ LLVector3 vec3 = vec4to3(vec4);
+ ensure("vec4to3 failed", ((x == vec3.mV[VX])&& (y == vec3.mV[VY]) && (z == vec3.mV[VZ])));
+ LLVector4 vec4a = vec3to4(vec3);
+ ensure_equals("vec3to4 failed",vec4a,vec4);
+ }
+
+ template<> template<>
+ void v4math_object::test<22>()
+ {
+ F32 x = 1.f, y = 2.f, z = -1.1f;
+ LLVector4 vec4(x,y,z);
+ LLSD llsd = vec4.getValue();
+ LLVector3 vec3(llsd);
+ LLVector4 vec4a = vec3to4(vec3);
+ ensure_equals("getValue failed",vec4a,vec4);
+ }
+}
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