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authorAdam Moss <moss@lindenlab.com>2009-10-08 12:42:58 +0000
committerAdam Moss <moss@lindenlab.com>2009-10-08 12:42:58 +0000
commit256700f1092017a063ccd48ca50f3cd1098a5c2a (patch)
treee237084197efb17f9f6834c09dfaa86b680c4d03 /indra/llmath/tests/v3math_test.cpp
parent706f49601ce40841154a889e547fc48c7f6ad0c9 (diff)
DEV-41086 convert llmath legacy tut tests to integration tests. batch 2.
Diffstat (limited to 'indra/llmath/tests/v3math_test.cpp')
-rw-r--r--indra/llmath/tests/v3math_test.cpp573
1 files changed, 573 insertions, 0 deletions
diff --git a/indra/llmath/tests/v3math_test.cpp b/indra/llmath/tests/v3math_test.cpp
new file mode 100644
index 0000000000..00cffde367
--- /dev/null
+++ b/indra/llmath/tests/v3math_test.cpp
@@ -0,0 +1,573 @@
+/**
+ * @file v3math_tut.cpp
+ * @author Adroit
+ * @date 2007-02
+ * @brief v3math test cases.
+ *
+ * $LicenseInfo:firstyear=2007&license=viewergpl$
+ *
+ * Copyright (c) 2007-2009, Linden Research, Inc.
+ *
+ * Second Life Viewer Source Code
+ * The source code in this file ("Source Code") is provided by Linden Lab
+ * to you under the terms of the GNU General Public License, version 2.0
+ * ("GPL"), unless you have obtained a separate licensing agreement
+ * ("Other License"), formally executed by you and Linden Lab. Terms of
+ * the GPL can be found in doc/GPL-license.txt in this distribution, or
+ * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ *
+ * There are special exceptions to the terms and conditions of the GPL as
+ * it is applied to this Source Code. View the full text of the exception
+ * in the file doc/FLOSS-exception.txt in this software distribution, or
+ * online at
+ * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ *
+ * By copying, modifying or distributing this software, you acknowledge
+ * that you have read and understood your obligations described above,
+ * and agree to abide by those obligations.
+ *
+ * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
+ * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
+ * COMPLETENESS OR PERFORMANCE.
+ * $/LicenseInfo$
+ */
+
+#include "linden_common.h"
+#include "../test/lltut.h"
+#include "llsd.h"
+
+#include "../llquaternion.h"
+#include "../llquantize.h"
+#include "../v3dmath.h"
+#include "../m3math.h"
+#include "../v4math.h"
+#include "../v3math.h"
+
+
+namespace tut
+{
+ struct v3math_data
+ {
+ };
+ typedef test_group<v3math_data> v3math_test;
+ typedef v3math_test::object v3math_object;
+ tut::v3math_test v3math_testcase("v3math");
+
+ template<> template<>
+ void v3math_object::test<1>()
+ {
+ LLVector3 vec3;
+ ensure("1:LLVector3:Fail to initialize ", ((0.f == vec3.mV[VX]) && (0.f == vec3.mV[VY]) && (0.f == vec3.mV[VZ])));
+ F32 x = 2.32f, y = 1.212f, z = -.12f;
+ LLVector3 vec3a(x,y,z);
+ ensure("2:LLVector3:Fail to initialize ", ((2.32f == vec3a.mV[VX]) && (1.212f == vec3a.mV[VY]) && (-.12f == vec3a.mV[VZ])));
+ const F32 vec[3] = {1.2f ,3.2f, -4.2f};
+ LLVector3 vec3b(vec);
+ ensure("3:LLVector3:Fail to initialize ", ((1.2f == vec3b.mV[VX]) && (3.2f == vec3b.mV[VY]) && (-4.2f == vec3b.mV[VZ])));
+ }
+
+ template<> template<>
+ void v3math_object::test<2>()
+ {
+ F32 x = 2.32f, y = 1.212f, z = -.12f;
+ LLVector3 vec3(x,y,z);
+ LLVector3d vector3d(vec3);
+ LLVector3 vec3a(vector3d);
+ ensure("1:LLVector3:Fail to initialize ", vec3 == vec3a);
+ LLVector4 vector4(vec3);
+ LLVector3 vec3b(vector4);
+ ensure("2:LLVector3:Fail to initialize ", vec3 == vec3b);
+ }
+
+ template<> template<>
+ void v3math_object::test<3>()
+ {
+ S32 a = 231;
+ LLSD llsd(a);
+ LLVector3 vec3(llsd);
+ LLSD sd = vec3.getValue();
+ LLVector3 vec3a(sd);
+ ensure("1:LLVector3:Fail to initialize ", (vec3 == vec3a));
+ }
+
+ template<> template<>
+ void v3math_object::test<4>()
+ {
+ S32 a = 231;
+ LLSD llsd(a);
+ LLVector3 vec3(llsd),vec3a;
+ vec3a = vec3;
+ ensure("1:Operator= Fail to initialize " ,(vec3 == vec3a));
+ }
+
+ template<> template<>
+ void v3math_object::test<5>()
+ {
+ F32 x = 2.32f, y = 1.212f, z = -.12f;
+ LLVector3 vec3(x,y,z);
+ ensure("1:isFinite= Fail to initialize ", (TRUE == vec3.isFinite()));//need more test cases:
+ vec3.clearVec();
+ ensure("2:clearVec:Fail to set values ", ((0.f == vec3.mV[VX]) && (0.f == vec3.mV[VY]) && (0.f == vec3.mV[VZ])));
+ vec3.setVec(x,y,z);
+ ensure("3:setVec:Fail to set values ", ((2.32f == vec3.mV[VX]) && (1.212f == vec3.mV[VY]) && (-.12f == vec3.mV[VZ])));
+ vec3.zeroVec();
+ ensure("4:zeroVec:Fail to set values ", ((0.f == vec3.mV[VX]) && (0.f == vec3.mV[VY]) && (0.f == vec3.mV[VZ])));
+ }
+
+ template<> template<>
+ void v3math_object::test<6>()
+ {
+ F32 x = 2.32f, y = 1.212f, z = -.12f;
+ LLVector3 vec3(x,y,z),vec3a;
+ vec3.abs();
+ ensure("1:abs:Fail ", ((x == vec3.mV[VX]) && (y == vec3.mV[VY]) && (-z == vec3.mV[VZ])));
+ vec3a.setVec(vec3);
+ ensure("2:setVec:Fail to initialize ", (vec3a == vec3));
+ const F32 vec[3] = {1.2f ,3.2f, -4.2f};
+ vec3.clearVec();
+ vec3.setVec(vec);
+ ensure("3:setVec:Fail to initialize ", ((1.2f == vec3.mV[VX]) && (3.2f == vec3.mV[VY]) && (-4.2f == vec3.mV[VZ])));
+ vec3a.clearVec();
+ LLVector3d vector3d(vec3);
+ vec3a.setVec(vector3d);
+ ensure("4:setVec:Fail to initialize ", (vec3 == vec3a));
+ LLVector4 vector4(vec3);
+ vec3a.clearVec();
+ vec3a.setVec(vector4);
+ ensure("5:setVec:Fail to initialize ", (vec3 == vec3a));
+ }
+
+ template<> template<>
+ void v3math_object::test<7>()
+ {
+ F32 x = 2.32f, y = 3.212f, z = -.12f;
+ F32 min = 0.0001f, max = 3.0f;
+ LLVector3 vec3(x,y,z);
+ ensure("1:clamp:Fail ", TRUE == vec3.clamp(min, max) && x == vec3.mV[VX] && max == vec3.mV[VY] && min == vec3.mV[VZ]);
+ x = 1.f, y = 2.2f, z = 2.8f;
+ vec3.setVec(x,y,z);
+ ensure("2:clamp:Fail ", FALSE == vec3.clamp(min, max));
+ }
+
+ template<> template<>
+ void v3math_object::test<8>()
+ {
+ F32 x = 2.32f, y = 1.212f, z = -.12f;
+ LLVector3 vec3(x,y,z);
+ ensure("1:magVecSquared:Fail ", is_approx_equal(vec3.magVecSquared(), (x*x + y*y + z*z)));
+ ensure("2:magVec:Fail ", is_approx_equal(vec3.magVec(), fsqrtf(x*x + y*y + z*z)));
+ }
+
+ template<> template<>
+ void v3math_object::test<9>()
+ {
+ F32 x =-2.0f, y = -3.0f, z = 1.23f ;
+ LLVector3 vec3(x,y,z);
+ ensure("1:abs():Fail ", (TRUE == vec3.abs()));
+ ensure("2:isNull():Fail", (FALSE == vec3.isNull())); //Returns TRUE if vector has a _very_small_ length
+ x =.00000001f, y = .000001001f, z = .000001001f;
+ vec3.setVec(x,y,z);
+ ensure("3:isNull(): Fail ", (TRUE == vec3.isNull()));
+ }
+
+ template<> template<>
+ void v3math_object::test<10>()
+ {
+ F32 x =-2.0f, y = -3.0f, z = 1.f ;
+ LLVector3 vec3(x,y,z),vec3a;
+ ensure("1:isExactlyZero():Fail ", (TRUE == vec3a.isExactlyZero()));
+ vec3a = vec3a.scaleVec(vec3);
+ ensure("2:scaleVec: Fail ", vec3a.mV[VX] == 0.f && vec3a.mV[VY] == 0.f && vec3a.mV[VZ] == 0.f);
+ vec3a.setVec(x,y,z);
+ vec3a = vec3a.scaleVec(vec3);
+ ensure("3:scaleVec: Fail ", ((4 == vec3a.mV[VX]) && (9 == vec3a.mV[VY]) &&(1 == vec3a.mV[VZ])));
+ ensure("4:isExactlyZero():Fail ", (FALSE == vec3.isExactlyZero()));
+ }
+
+ template<> template<>
+ void v3math_object::test<11>()
+ {
+ F32 x =20.0f, y = 30.0f, z = 15.f ;
+ F32 angle = 100.f;
+ LLVector3 vec3(x,y,z),vec3a(1.f,2.f,3.f);
+ vec3a = vec3a.rotVec(angle, vec3);
+ LLVector3 vec3b(1.f,2.f,3.f);
+ vec3b = vec3b.rotVec(angle, vec3);
+ ensure_equals("rotVec():Fail" ,vec3b,vec3a);
+ }
+
+ template<> template<>
+ void v3math_object::test<12>()
+ {
+ F32 x =-2.0f, y = -3.0f, z = 1.f ;
+ LLVector3 vec3(x,y,z);
+ ensure("1:operator [] failed",( x == vec3[0]));
+ ensure("2:operator [] failed",( y == vec3[1]));
+ ensure("3:operator [] failed",( z == vec3[2]));
+
+ vec3.clearVec();
+ x = 23.f, y = -.2361f, z = 3.25;
+ vec3.setVec(x,y,z);
+ F32 &ref1 = vec3[0];
+ ensure("4:operator [] failed",( ref1 == vec3[0]));
+ F32 &ref2 = vec3[1];
+ ensure("5:operator [] failed",( ref2 == vec3[1]));
+ F32 &ref3 = vec3[2];
+ ensure("6:operator [] failed",( ref3 == vec3[2]));
+ }
+
+ template<> template<>
+ void v3math_object::test<13>()
+ {
+ F32 x1 =1.f, y1 = 2.f,z1 = 1.2f, x2 = -2.3f, y2 = 1.11f, z2 = 1234.234f;
+ F32 val1, val2, val3;
+ LLVector3 vec3(x1,y1,z1), vec3a(x2,y2,z2), vec3b;
+ vec3b = vec3 + vec3a ;
+ val1 = x1+x2;
+ val2 = y1+y2;
+ val3 = z1+z2;
+ ensure("1:operator+ failed",(val1 == vec3b.mV[VX]) && (val2 == vec3b.mV[VY]) && (val3 == vec3b.mV[VZ]));
+
+ vec3.clearVec();
+ vec3a.clearVec();
+ vec3b.clearVec();
+ x1 = -.235f, y1 = -24.32f,z1 = 2.13f, x2 = -2.3f, y2 = 1.f, z2 = 34.21f;
+ vec3.setVec(x1,y1,z1);
+ vec3a.setVec(x2,y2,z2);
+ vec3b = vec3 + vec3a;
+ val1 = x1+x2;
+ val2 = y1+y2;
+ val3 = z1+z2;
+ ensure("2:operator+ failed",(val1 == vec3b.mV[VX]) && (val2 == vec3b.mV[VY]) && (val3 == vec3b.mV[VZ]));
+ }
+
+ template<> template<>
+ void v3math_object::test<14>()
+ {
+ F32 x1 =1.f, y1 = 2.f,z1 = 1.2f, x2 = -2.3f, y2 = 1.11f, z2 = 1234.234f;
+ F32 val1, val2, val3;
+ LLVector3 vec3(x1,y1,z1), vec3a(x2,y2,z2), vec3b;
+ vec3b = vec3 - vec3a ;
+ val1 = x1-x2;
+ val2 = y1-y2;
+ val3 = z1-z2;
+ ensure("1:operator- failed",(val1 == vec3b.mV[VX]) && (val2 == vec3b.mV[VY]) && (val3 == vec3b.mV[VZ]));
+
+ vec3.clearVec();
+ vec3a.clearVec();
+ vec3b.clearVec();
+ x1 = -.235f, y1 = -24.32f,z1 = 2.13f, x2 = -2.3f, y2 = 1.f, z2 = 34.21f;
+ vec3.setVec(x1,y1,z1);
+ vec3a.setVec(x2,y2,z2);
+ vec3b = vec3 - vec3a;
+ val1 = x1-x2;
+ val2 = y1-y2;
+ val3 = z1-z2;
+ ensure("2:operator- failed",(val1 == vec3b.mV[VX]) && (val2 == vec3b.mV[VY]) && (val3 == vec3b.mV[VZ]));
+ }
+
+ template<> template<>
+ void v3math_object::test<15>()
+ {
+ F32 x1 =1.f, y1 = 2.f,z1 = 1.2f, x2 = -2.3f, y2 = 1.11f, z2 = 1234.234f;
+ F32 val1, val2, val3;
+ LLVector3 vec3(x1,y1,z1), vec3a(x2,y2,z2);
+ val1 = vec3 * vec3a;
+ val2 = x1*x2 + y1*y2 + z1*z2;
+ ensure_equals("1:operator* failed",val1,val2);
+
+ vec3a.clearVec();
+ F32 mulVal = 4.332f;
+ vec3a = vec3 * mulVal;
+ val1 = x1*mulVal;
+ val2 = y1*mulVal;
+ val3 = z1*mulVal;
+ ensure("2:operator* failed",(val1 == vec3a.mV[VX]) && (val2 == vec3a.mV[VY])&& (val3 == vec3a.mV[VZ]));
+ vec3a.clearVec();
+ vec3a = mulVal * vec3;
+ ensure("3:operator* failed ", (val1 == vec3a.mV[VX]) && (val2 == vec3a.mV[VY])&& (val3 == vec3a.mV[VZ]));
+ }
+
+ template<> template<>
+ void v3math_object::test<16>()
+ {
+ F32 x1 =1.f, y1 = 2.f,z1 = 1.2f, x2 = -2.3f, y2 = 1.11f, z2 = 1234.234f;
+ F32 val1, val2, val3;
+ LLVector3 vec3(x1,y1,z1), vec3a(x2,y2,z2), vec3b;
+ vec3b = vec3 % vec3a ;
+ val1 = y1*z2 - y2*z1;
+ val2 = z1*x2 -z2*x1;
+ val3 = x1*y2-x2*y1;
+ ensure("1:operator% failed",(val1 == vec3b.mV[VX]) && (val2 == vec3b.mV[VY]) && (val3 == vec3b.mV[VZ]));
+
+ vec3.clearVec();
+ vec3a.clearVec();
+ vec3b.clearVec();
+ x1 =112.f, y1 = 22.3f,z1 = 1.2f, x2 = -2.3f, y2 = 341.11f, z2 = 1234.234f;
+ vec3.setVec(x1,y1,z1);
+ vec3a.setVec(x2,y2,z2);
+ vec3b = vec3 % vec3a ;
+ val1 = y1*z2 - y2*z1;
+ val2 = z1*x2 -z2*x1;
+ val3 = x1*y2-x2*y1;
+ ensure("2:operator% failed ", (val1 == vec3b.mV[VX]) && (val2 == vec3b.mV[VY]) && (val3 == vec3b.mV[VZ]));
+ }
+
+ template<> template<>
+ void v3math_object::test<17>()
+ {
+ F32 x1 =1.f, y1 = 2.f,z1 = 1.2f, div = 3.2f;
+ F32 t = 1.f / div, val1, val2, val3;
+ LLVector3 vec3(x1,y1,z1), vec3a;
+ vec3a = vec3 / div;
+ val1 = x1 * t;
+ val2 = y1 * t;
+ val3 = z1 *t;
+ ensure("1:operator/ failed",(val1 == vec3a.mV[VX]) && (val2 == vec3a.mV[VY]) && (val3 == vec3a.mV[VZ]));
+
+ vec3a.clearVec();
+ x1 = -.235f, y1 = -24.32f, z1 = .342f, div = -2.2f;
+ t = 1.f / div;
+ vec3.setVec(x1,y1,z1);
+ vec3a = vec3 / div;
+ val1 = x1 * t;
+ val2 = y1 * t;
+ val3 = z1 *t;
+ ensure("2:operator/ failed",(val1 == vec3a.mV[VX]) && (val2 == vec3a.mV[VY]) && (val3 == vec3a.mV[VZ]));
+ }
+
+ template<> template<>
+ void v3math_object::test<18>()
+ {
+ F32 x1 =1.f, y1 = 2.f,z1 = 1.2f;
+ LLVector3 vec3(x1,y1,z1), vec3a(x1,y1,z1);
+ ensure("1:operator== failed",(vec3 == vec3a));
+
+ vec3a.clearVec();
+ x1 = -.235f, y1 = -24.32f, z1 = .342f;
+ vec3.clearVec();
+ vec3a.clearVec();
+ vec3.setVec(x1,y1,z1);
+ vec3a.setVec(x1,y1,z1);
+ ensure("2:operator== failed ", (vec3 == vec3a));
+ }
+
+ template<> template<>
+ void v3math_object::test<19>()
+ {
+ F32 x1 =1.f, y1 = 2.f,z1 = 1.2f, x2 =112.f, y2 = 2.234f,z2 = 11.2f;;
+ LLVector3 vec3(x1,y1,z1), vec3a(x2,y2,z2);
+ ensure("1:operator!= failed",(vec3a != vec3));
+
+ vec3.clearVec();
+ vec3.clearVec();
+ vec3a.setVec(vec3);
+ ensure("2:operator!= failed", ( FALSE == (vec3a != vec3)));
+ }
+
+ template<> template<>
+ void v3math_object::test<20>()
+ {
+ F32 x1 =1.f, y1 = 2.f,z1 = 1.2f, x2 =112.f, y2 = 2.2f,z2 = 11.2f;;
+ LLVector3 vec3(x1,y1,z1), vec3a(x2,y2,z2);
+ vec3a += vec3;
+ F32 val1, val2, val3;
+ val1 = x1+x2;
+ val2 = y1+y2;
+ val3 = z1+z2;
+ ensure("1:operator+= failed",(val1 == vec3a.mV[VX]) && (val2 == vec3a.mV[VY])&& (val3 == vec3a.mV[VZ]));
+ }
+
+ template<> template<>
+ void v3math_object::test<21>()
+ {
+ F32 x1 =1.f, y1 = 2.f,z1 = 1.2f, x2 =112.f, y2 = 2.2f,z2 = 11.2f;;
+ LLVector3 vec3(x1,y1,z1), vec3a(x2,y2,z2);
+ vec3a -= vec3;
+ F32 val1, val2, val3;
+ val1 = x2-x1;
+ val2 = y2-y1;
+ val3 = z2-z1;
+ ensure("1:operator-= failed",(val1 == vec3a.mV[VX]) && (val2 == vec3a.mV[VY])&& (val3 == vec3a.mV[VZ]));
+ }
+
+ template<> template<>
+ void v3math_object::test<22>()
+ {
+ F32 x1 =1.f, y1 = 2.f,z1 = 1.2f, x2 = -2.3f, y2 = 1.11f, z2 = 1234.234f;
+ F32 val1,val2,val3;
+ LLVector3 vec3(x1,y1,z1), vec3a(x2,y2,z2);
+ vec3a *= vec3;
+ val1 = x1*x2;
+ val2 = y1*y2;
+ val3 = z1*z2;
+ ensure("1:operator*= failed",(val1 == vec3a.mV[VX]) && (val2 == vec3a.mV[VY])&& (val3 == vec3a.mV[VZ]));
+
+ F32 mulVal = 4.332f;
+ vec3 *=mulVal;
+ val1 = x1*mulVal;
+ val2 = y1*mulVal;
+ val3 = z1*mulVal;
+ ensure("2:operator*= failed ", is_approx_equal(val1, vec3.mV[VX]) && is_approx_equal(val2, vec3.mV[VY]) && is_approx_equal(val3, vec3.mV[VZ]));
+ }
+
+ template<> template<>
+ void v3math_object::test<23>()
+ {
+ F32 x1 =1.f, y1 = 2.f,z1 = 1.2f, x2 = -2.3f, y2 = 1.11f, z2 = 1234.234f;
+ LLVector3 vec3(x1,y1,z1), vec3a(x2,y2,z2),vec3b;
+ vec3b = vec3a % vec3;
+ vec3a %= vec3;
+ ensure_equals("1:operator%= failed",vec3a,vec3b);
+ }
+
+ template<> template<>
+ void v3math_object::test<24>()
+ {
+ F32 x1 =1.f, y1 = 2.f,z1 = 1.2f, div = 3.2f;
+ F32 t = 1.f / div, val1, val2, val3;
+ LLVector3 vec3a(x1,y1,z1);
+ vec3a /= div;
+ val1 = x1 * t;
+ val2 = y1 * t;
+ val3 = z1 *t;
+ ensure("1:operator/= failed",(val1 == vec3a.mV[VX]) && (val2 == vec3a.mV[VY]) && (val3 == vec3a.mV[VZ]));
+ }
+
+ template<> template<>
+ void v3math_object::test<25>()
+ {
+ F32 x1 =1.f, y1 = 2.f,z1 = 1.2f;
+ LLVector3 vec3(x1,y1,z1), vec3a;
+ vec3a = -vec3;
+ ensure("1:operator- failed",(-vec3a == vec3));
+ }
+
+ template<> template<>
+ void v3math_object::test<26>()
+ {
+ F32 x1 =1.f, y1 = 2.f,z1 = 1.2f;
+ std::ostringstream stream1, stream2;
+ LLVector3 vec3(x1,y1,z1), vec3a;
+ stream1 << vec3;
+ vec3a.setVec(x1,y1,z1);
+ stream2 << vec3a;
+ ensure("1:operator << failed",(stream1.str() == stream2.str()));
+ }
+
+ template<> template<>
+ void v3math_object::test<27>()
+ {
+ F32 x1 =-2.3f, y1 = 2.f,z1 = 1.2f, x2 = 1.3f, y2 = 1.11f, z2 = 1234.234f;
+ LLVector3 vec3(x1,y1,z1), vec3a(x2,y2,z2);
+ ensure("1:operator< failed", (TRUE == vec3 < vec3a));
+ x1 =-2.3f, y1 = 2.f,z1 = 1.2f, x2 = 1.3f, y2 = 2.f, z2 = 1234.234f;
+ vec3.setVec(x1,y1,z1);
+ vec3a.setVec(x2,y2,z2);
+ ensure("2:operator< failed ", (TRUE == vec3 < vec3a));
+ x1 =2.3f, y1 = 2.f,z1 = 1.2f, x2 = 1.3f,
+ vec3.setVec(x1,y1,z1);
+ vec3a.setVec(x2,y2,z2);
+ ensure("3:operator< failed ", (FALSE == vec3 < vec3a));
+ }
+
+ template<> template<>
+ void v3math_object::test<28>()
+ {
+ F32 x1 =1.23f, y1 = 2.f,z1 = 4.f;
+ std::string buf("1.23 2. 4");
+ LLVector3 vec3, vec3a(x1,y1,z1);
+ LLVector3::parseVector3(buf, &vec3);
+ ensure_equals("1:parseVector3 failed", vec3, vec3a);
+ }
+
+ template<> template<>
+ void v3math_object::test<29>()
+ {
+ F32 x1 =1.f, y1 = 2.f,z1 = 4.f;
+ LLVector3 vec3(x1,y1,z1),vec3a,vec3b;
+ vec3a.setVec(1,1,1);
+ vec3a.scaleVec(vec3);
+ ensure_equals("1:scaleVec failed", vec3, vec3a);
+ vec3a.clearVec();
+ vec3a.setVec(x1,y1,z1);
+ vec3a.scaleVec(vec3);
+ ensure("2:scaleVec failed", ((1.f ==vec3a.mV[VX])&& (4.f ==vec3a.mV[VY]) && (16.f ==vec3a.mV[VZ])));
+ }
+
+ template<> template<>
+ void v3math_object::test<30>()
+ {
+ F32 x1 =-2.3f, y1 = 2.f,z1 = 1.2f, x2 = 1.3f, y2 = 1.11f, z2 = 1234.234f;
+ F32 val = 2.3f,val1,val2,val3;
+ val1 = x1 + (x2 - x1)* val;
+ val2 = y1 + (y2 - y1)* val;
+ val3 = z1 + (z2 - z1)* val;
+ LLVector3 vec3(x1,y1,z1),vec3a(x2,y2,z2);
+ LLVector3 vec3b = lerp(vec3,vec3a,val);
+ ensure("1:lerp failed", ((val1 ==vec3b.mV[VX])&& (val2 ==vec3b.mV[VY]) && (val3 ==vec3b.mV[VZ])));
+ }
+
+ template<> template<>
+ void v3math_object::test<31>()
+ {
+ F32 x1 =-2.3f, y1 = 2.f,z1 = 1.2f, x2 = 1.3f, y2 = 1.f, z2 = 1.f;
+ F32 val1,val2;
+ LLVector3 vec3(x1,y1,z1),vec3a(x2,y2,z2);
+ val1 = dist_vec(vec3,vec3a);
+ val2 = fsqrtf((x1 - x2)*(x1 - x2) + (y1 - y2)* (y1 - y2) + (z1 - z2)* (z1 -z2));
+ ensure_equals("1:dist_vec: Fail ",val2, val1);
+ val1 = dist_vec_squared(vec3,vec3a);
+ val2 =((x1 - x2)*(x1 - x2) + (y1 - y2)* (y1 - y2) + (z1 - z2)* (z1 -z2));
+ ensure_equals("2:dist_vec_squared: Fail ",val2, val1);
+ val1 = dist_vec_squared2D(vec3, vec3a);
+ val2 =(x1 - x2)*(x1 - x2) + (y1 - y2)* (y1 - y2);
+ ensure_equals("3:dist_vec_squared2D: Fail ",val2, val1);
+ }
+
+ template<> template<>
+ void v3math_object::test<32>()
+ {
+ F32 x =12.3524f, y = -342.f,z = 4.126341f;
+ LLVector3 vec3(x,y,z);
+ F32 mag = vec3.normVec();
+ mag = 1.f/ mag;
+ F32 val1 = x* mag, val2 = y* mag, val3 = z* mag;
+ ensure("1:normVec: Fail ", is_approx_equal(val1, vec3.mV[VX]) && is_approx_equal(val2, vec3.mV[VY]) && is_approx_equal(val3, vec3.mV[VZ]));
+ x = 0.000000001f, y = 0.f, z = 0.f;
+ vec3.clearVec();
+ vec3.setVec(x,y,z);
+ mag = vec3.normVec();
+ val1 = x* mag, val2 = y* mag, val3 = z* mag;
+ ensure("2:normVec: Fail ", (mag == 0.) && (0. == vec3.mV[VX]) && (0. == vec3.mV[VY])&& (0. == vec3.mV[VZ]));
+ }
+
+ template<> template<>
+ void v3math_object::test<33>()
+ {
+ F32 x = -202.23412f, y = 123.2312f, z = -89.f;
+ LLVector3 vec(x,y,z);
+ vec.snap(2);
+ ensure("1:snap: Fail ", is_approx_equal(-202.23f, vec.mV[VX]) && is_approx_equal(123.23f, vec.mV[VY]) && is_approx_equal(-89.f, vec.mV[VZ]));
+ }
+
+ template<> template<>
+ void v3math_object::test<34>()
+ {
+ F32 x = 10.f, y = 20.f, z = -15.f;
+ F32 x1, y1, z1;
+ F32 lowerxy = 0.f, upperxy = 1.0f, lowerz = -1.0f, upperz = 1.f;
+ LLVector3 vec3(x,y,z);
+ vec3.quantize16(lowerxy,upperxy,lowerz,upperz);
+ x1 = U16_to_F32(F32_to_U16(x, lowerxy, upperxy), lowerxy, upperxy);
+ y1 = U16_to_F32(F32_to_U16(y, lowerxy, upperxy), lowerxy, upperxy);
+ z1 = U16_to_F32(F32_to_U16(z, lowerz, upperz), lowerz, upperz);
+ ensure("1:quantize16: Fail ", is_approx_equal(x1, vec3.mV[VX]) && is_approx_equal(y1, vec3.mV[VY]) && is_approx_equal(z1, vec3.mV[VZ]));
+ LLVector3 vec3a(x,y,z);
+ vec3a.quantize8(lowerxy,upperxy,lowerz,upperz);
+ x1 = U8_to_F32(F32_to_U8(x, lowerxy, upperxy), lowerxy, upperxy);
+ y1 = U8_to_F32(F32_to_U8(y, lowerxy, upperxy), lowerxy, upperxy);
+ z1 = U8_to_F32(F32_to_U8(z, lowerz, upperz), lowerz, upperz);
+ ensure("2:quantize8: Fail ", is_approx_equal(x1, vec3a.mV[VX]) && is_approx_equal(y1, vec3a.mV[VY]) && is_approx_equal(z1, vec3a.mV[VZ]));
+ }
+}