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authorBrad Linden <46733234+brad-linden@users.noreply.github.com>2024-06-12 17:04:34 -0700
committerGitHub <noreply@github.com>2024-06-12 17:04:34 -0700
commit100ebbab2437de7f5d124a0d7b8279a7a7b57656 (patch)
treee8b4200dae16e89698c2f3eadae05634041681a1 /indra/llmath/tests/v3math_test.cpp
parentf5e2708a0fc4e08d3d0a5dc393bbd4bac09e1c55 (diff)
parentae74ca80692c8bcf157e903033fcfa1778706d64 (diff)
Merge pull request #1745 from secondlife/project/gltf_development
move project/gltf development to develop
Diffstat (limited to 'indra/llmath/tests/v3math_test.cpp')
-rw-r--r--indra/llmath/tests/v3math_test.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/indra/llmath/tests/v3math_test.cpp b/indra/llmath/tests/v3math_test.cpp
index 7f93aba354..6d95a9e5b7 100644
--- a/indra/llmath/tests/v3math_test.cpp
+++ b/indra/llmath/tests/v3math_test.cpp
@@ -99,7 +99,7 @@ namespace tut
{
F32 x = 2.32f, y = 1.212f, z = -.12f;
LLVector3 vec3(x,y,z);
- ensure("1:isFinite= Fail to initialize ", (TRUE == vec3.isFinite()));//need more test cases:
+ ensure("1:isFinite= Fail to initialize ", (true == vec3.isFinite()));//need more test cases:
vec3.clearVec();
ensure("2:clearVec:Fail to set values ", ((0.f == vec3.mV[VX]) && (0.f == vec3.mV[VY]) && (0.f == vec3.mV[VZ])));
vec3.setVec(x,y,z);
@@ -137,10 +137,10 @@ namespace tut
F32 x = 2.32f, y = 3.212f, z = -.12f;
F32 min = 0.0001f, max = 3.0f;
LLVector3 vec3(x,y,z);
- ensure("1:clamp:Fail ", TRUE == vec3.clamp(min, max) && x == vec3.mV[VX] && max == vec3.mV[VY] && min == vec3.mV[VZ]);
+ ensure("1:clamp:Fail ", true == vec3.clamp(min, max) && x == vec3.mV[VX] && max == vec3.mV[VY] && min == vec3.mV[VZ]);
x = 1.f, y = 2.2f, z = 2.8f;
vec3.setVec(x,y,z);
- ensure("2:clamp:Fail ", FALSE == vec3.clamp(min, max));
+ ensure("2:clamp:Fail ", false == vec3.clamp(min, max));
}
template<> template<>
@@ -157,11 +157,11 @@ namespace tut
{
F32 x =-2.0f, y = -3.0f, z = 1.23f ;
LLVector3 vec3(x,y,z);
- ensure("1:abs():Fail ", (TRUE == vec3.abs()));
- ensure("2:isNull():Fail", (FALSE == vec3.isNull())); //Returns TRUE if vector has a _very_small_ length
+ ensure("1:abs():Fail ", (true == vec3.abs()));
+ ensure("2:isNull():Fail", (false == vec3.isNull())); //Returns true if vector has a _very_small_ length
x =.00000001f, y = .000001001f, z = .000001001f;
vec3.setVec(x,y,z);
- ensure("3:isNull(): Fail ", (TRUE == vec3.isNull()));
+ ensure("3:isNull(): Fail ", (true == vec3.isNull()));
}
template<> template<>
@@ -169,13 +169,13 @@ namespace tut
{
F32 x =-2.0f, y = -3.0f, z = 1.f ;
LLVector3 vec3(x,y,z),vec3a;
- ensure("1:isExactlyZero():Fail ", (TRUE == vec3a.isExactlyZero()));
+ ensure("1:isExactlyZero():Fail ", (true == vec3a.isExactlyZero()));
vec3a = vec3a.scaleVec(vec3);
ensure("2:scaleVec: Fail ", vec3a.mV[VX] == 0.f && vec3a.mV[VY] == 0.f && vec3a.mV[VZ] == 0.f);
vec3a.setVec(x,y,z);
vec3a = vec3a.scaleVec(vec3);
ensure("3:scaleVec: Fail ", ((4 == vec3a.mV[VX]) && (9 == vec3a.mV[VY]) &&(1 == vec3a.mV[VZ])));
- ensure("4:isExactlyZero():Fail ", (FALSE == vec3.isExactlyZero()));
+ ensure("4:isExactlyZero():Fail ", (false == vec3.isExactlyZero()));
}
template<> template<>
@@ -356,7 +356,7 @@ namespace tut
vec3.clearVec();
vec3.clearVec();
vec3a.setVec(vec3);
- ensure("2:operator!= failed", ( FALSE == (vec3a != vec3)));
+ ensure("2:operator!= failed", ( false == (vec3a != vec3)));
}
template<> template<>
@@ -454,15 +454,15 @@ namespace tut
{
F32 x1 =-2.3f, y1 = 2.f,z1 = 1.2f, x2 = 1.3f, y2 = 1.11f, z2 = 1234.234f;
LLVector3 vec3(x1,y1,z1), vec3a(x2,y2,z2);
- ensure("1:operator< failed", (TRUE == (vec3 < vec3a)));
+ ensure("1:operator< failed", (true == (vec3 < vec3a)));
x1 =-2.3f, y1 = 2.f,z1 = 1.2f, x2 = 1.3f, y2 = 2.f, z2 = 1234.234f;
vec3.setVec(x1,y1,z1);
vec3a.setVec(x2,y2,z2);
- ensure("2:operator< failed ", (TRUE == (vec3 < vec3a)));
+ ensure("2:operator< failed ", (true == (vec3 < vec3a)));
x1 =2.3f, y1 = 2.f,z1 = 1.2f, x2 = 1.3f,
vec3.setVec(x1,y1,z1);
vec3a.setVec(x2,y2,z2);
- ensure("3:operator< failed ", (FALSE == (vec3 < vec3a)));
+ ensure("3:operator< failed ", (false == (vec3 < vec3a)));
}
template<> template<>