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authorTofu Linden <tofu.linden@lindenlab.com>2010-04-01 18:03:43 +0100
committerTofu Linden <tofu.linden@lindenlab.com>2010-04-01 18:03:43 +0100
commite562a200b69c39f60540019ef0ec7423ace04bef (patch)
treed7f501eeb7f104243c7a094b62f0b7728056f8f8 /indra/llmath/m4math.h
parentab79bf7aaeaa0cbd7b2571601971cce97f9b4acd (diff)
parentbb4836f53d98d987a1702f970d4b853eaa529907 (diff)
merge from viewer-trunk
Diffstat (limited to 'indra/llmath/m4math.h')
-rw-r--r--indra/llmath/m4math.h7
1 files changed, 3 insertions, 4 deletions
diff --git a/indra/llmath/m4math.h b/indra/llmath/m4math.h
index e74b7afe9b..40599a0886 100644
--- a/indra/llmath/m4math.h
+++ b/indra/llmath/m4math.h
@@ -159,6 +159,7 @@ public:
const LLMatrix4& initRotTrans(const F32 roll, const F32 pitch, const F32 yaw, const LLVector4 &pos); // Rotation from Euler + translation
const LLMatrix4& initRotTrans(const LLQuaternion &q, const LLVector4 &pos); // Set with Quaternion and position
+ const LLMatrix4& initScale(const LLVector3 &scale);
// Set all
const LLMatrix4& initAll(const LLVector3 &scale, const LLQuaternion &q, const LLVector3 &pos);
@@ -225,10 +226,7 @@ public:
// Operators
//
-// Not implemented to enforce code that agrees with symbolic syntax
-// friend LLVector4 operator*(const LLMatrix4 &a, const LLVector4 &b); // Apply rotation a to vector b
-
-// friend inline LLMatrix4 operator*(const LLMatrix4 &a, const LLMatrix4 &b); // Return a * b
+ // friend inline LLMatrix4 operator*(const LLMatrix4 &a, const LLMatrix4 &b); // Return a * b
friend LLVector4 operator*(const LLVector4 &a, const LLMatrix4 &b); // Return transform of vector a by matrix b
friend const LLVector3 operator*(const LLVector3 &a, const LLMatrix4 &b); // Return full transform of a by matrix b
friend LLVector4 rotate_vector(const LLVector4 &a, const LLMatrix4 &b); // Rotates a but does not translate
@@ -236,6 +234,7 @@ public:
friend bool operator==(const LLMatrix4 &a, const LLMatrix4 &b); // Return a == b
friend bool operator!=(const LLMatrix4 &a, const LLMatrix4 &b); // Return a != b
+ friend bool operator<(const LLMatrix4 &a, const LLMatrix4& b); // Return a < b
friend const LLMatrix4& operator+=(LLMatrix4 &a, const LLMatrix4 &b); // Return a + b
friend const LLMatrix4& operator-=(LLMatrix4 &a, const LLMatrix4 &b); // Return a - b