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author | Dave Parks <davep@lindenlab.com> | 2021-09-20 18:58:09 +0000 |
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committer | Dave Parks <davep@lindenlab.com> | 2021-09-20 18:58:09 +0000 |
commit | f79890669dcf8e44b5ec3ce1abbd1d1fdd34eb3b (patch) | |
tree | 749f11a7763fbe38a2ecfc51479db23faecaaf0d /indra/llmath/m4math.h | |
parent | c09532ac13a3ca2f1ca0854cf00594a26ddcb593 (diff) |
SL-16006 and SL-16009 Rigged mesh rendering optimization pass
Diffstat (limited to 'indra/llmath/m4math.h')
-rw-r--r-- | indra/llmath/m4math.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/indra/llmath/m4math.h b/indra/llmath/m4math.h index bf60adb9b6..b9da970cde 100644 --- a/indra/llmath/m4math.h +++ b/indra/llmath/m4math.h @@ -32,6 +32,7 @@ class LLVector4; class LLMatrix3; class LLQuaternion; +class LLMatrix4a; // NOTA BENE: Currently assuming a right-handed, x-forward, y-left, z-up universe @@ -104,6 +105,7 @@ public: explicit LLMatrix4(const F32 *mat); // Initializes Matrix to values in mat explicit LLMatrix4(const LLMatrix3 &mat); // Initializes Matrix to values in mat and sets position to (0,0,0) explicit LLMatrix4(const LLQuaternion &q); // Initializes Matrix with rotation q and sets position to (0,0,0) + explicit LLMatrix4(const LLMatrix4a& mat); LLMatrix4(const LLMatrix3 &mat, const LLVector4 &pos); // Initializes Matrix to values in mat and pos |