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authorBrad Payne (Vir Linden) <vir@lindenlab.com>2021-10-22 18:11:48 +0100
committerBrad Payne (Vir Linden) <vir@lindenlab.com>2021-10-22 18:11:48 +0100
commite5cd9cb90f74c46ad59ba697bb70e7a425bf631d (patch)
tree35cf0536f89af885f670a3b788ff534667ce656a /indra/llmath/m4math.h
parent910daee8887b41619b07a1e5c4431f77c095dac5 (diff)
parentda183230b0f08d50ad35330fc8ef51307a8b6f84 (diff)
merge
Diffstat (limited to 'indra/llmath/m4math.h')
-rw-r--r--indra/llmath/m4math.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/indra/llmath/m4math.h b/indra/llmath/m4math.h
index bf60adb9b6..b9da970cde 100644
--- a/indra/llmath/m4math.h
+++ b/indra/llmath/m4math.h
@@ -32,6 +32,7 @@
class LLVector4;
class LLMatrix3;
class LLQuaternion;
+class LLMatrix4a;
// NOTA BENE: Currently assuming a right-handed, x-forward, y-left, z-up universe
@@ -104,6 +105,7 @@ public:
explicit LLMatrix4(const F32 *mat); // Initializes Matrix to values in mat
explicit LLMatrix4(const LLMatrix3 &mat); // Initializes Matrix to values in mat and sets position to (0,0,0)
explicit LLMatrix4(const LLQuaternion &q); // Initializes Matrix with rotation q and sets position to (0,0,0)
+ explicit LLMatrix4(const LLMatrix4a& mat);
LLMatrix4(const LLMatrix3 &mat, const LLVector4 &pos); // Initializes Matrix to values in mat and pos