diff options
| author | Oz Linden <oz@lindenlab.com> | 2020-06-15 15:29:04 -0400 |
|---|---|---|
| committer | Oz Linden <oz@lindenlab.com> | 2020-06-15 15:29:04 -0400 |
| commit | 86009f885efc796850d3e5b612c896a9d737fb86 (patch) | |
| tree | 404923800dbc6d09ea72b10de0c7f4bb103d1e62 /indra/llmath/m4math.cpp | |
| parent | 17598f936bb6b099f21fc32aa80b68258cdfd0b9 (diff) | |
| parent | 1702a65665879d0c68df4c6b4fdb60f815ab7abb (diff) | |
SL-10297: merge up to master at 6.4.3
Diffstat (limited to 'indra/llmath/m4math.cpp')
| -rw-r--r-- | indra/llmath/m4math.cpp | 27 |
1 files changed, 0 insertions, 27 deletions
diff --git a/indra/llmath/m4math.cpp b/indra/llmath/m4math.cpp index d89c482804..3baf1bad18 100644 --- a/indra/llmath/m4math.cpp +++ b/indra/llmath/m4math.cpp @@ -384,13 +384,6 @@ void LLMatrix4::initRows(const LLVector4 &row0, } -const LLMatrix4& LLMatrix4::initRotation(const F32 angle, const F32 x, const F32 y, const F32 z) -{ - LLMatrix3 mat(angle, x, y, z); - return initMatrix(mat); -} - - const LLMatrix4& LLMatrix4::initRotation(F32 angle, const LLVector4 &vec) { LLMatrix3 mat(angle, vec); @@ -412,17 +405,6 @@ const LLMatrix4& LLMatrix4::initRotation(const LLQuaternion &q) } -// Position and Rotation -const LLMatrix4& LLMatrix4::initRotTrans(const F32 angle, const F32 rx, const F32 ry, const F32 rz, - const F32 tx, const F32 ty, const F32 tz) -{ - LLMatrix3 mat(angle, rx, ry, rz); - LLVector3 translation(tx, ty, tz); - initMatrix(mat); - setTranslation(translation); - return (*this); -} - const LLMatrix4& LLMatrix4::initRotTrans(const F32 angle, const LLVector3 &axis, const LLVector3&translation) { LLMatrix3 mat(angle, axis); @@ -513,15 +495,6 @@ const LLMatrix4& LLMatrix4::initAll(const LLVector3 &scale, const LLQuaternion & return (*this); } -// Rotate exisitng mMatrix -const LLMatrix4& LLMatrix4::rotate(const F32 angle, const F32 x, const F32 y, const F32 z) -{ - LLVector4 vec4(x, y, z); - LLMatrix4 mat(angle, vec4); - *this *= mat; - return *this; -} - const LLMatrix4& LLMatrix4::rotate(const F32 angle, const LLVector4 &vec) { LLMatrix4 mat(angle, vec); |
