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author | Andrey Lihatskiy <alihatskiy@productengine.com> | 2020-04-26 21:57:40 +0300 |
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committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2020-04-26 21:57:40 +0300 |
commit | a0d7d873552dc1611eb4f8957cf99e777b199dbe (patch) | |
tree | 4d2bff47d6d7bd253076473c85f43f17eedbc12c /indra/llmath/m3math.h | |
parent | 2ea5c5986a467e253ad0131b4af0faee23b263a4 (diff) | |
parent | d7f1c88c35849e56f5b352f13c16a08467d1533b (diff) |
Merge branch 'master' into DRTVWR-460
# Conflicts:
# indra/llmath/llquaternion.h
# indra/newview/lldrawpoolwater.cpp
# indra/newview/lljoystickbutton.cpp
# indra/newview/llvosky.cpp
# indra/newview/skins/default/textures/textures.xml
Diffstat (limited to 'indra/llmath/m3math.h')
-rw-r--r-- | indra/llmath/m3math.h | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/indra/llmath/m3math.h b/indra/llmath/m3math.h index 2be5452f8d..bf38895855 100644 --- a/indra/llmath/m3math.h +++ b/indra/llmath/m3math.h @@ -60,7 +60,6 @@ class LLMatrix3 explicit LLMatrix3(const F32 *mat); // Initializes Matrix to values in mat explicit LLMatrix3(const LLQuaternion &q); // Initializes Matrix with rotation q - LLMatrix3(const F32 angle, const F32 x, const F32 y, const F32 z); // Initializes Matrix with axis angle LLMatrix3(const F32 angle, const LLVector3 &vec); // Initializes Matrix with axis angle LLMatrix3(const F32 angle, const LLVector3d &vec); // Initializes Matrix with axis angle LLMatrix3(const F32 angle, const LLVector4 &vec); // Initializes Matrix with axis angle @@ -81,8 +80,7 @@ class LLMatrix3 // Matrix setters - set some properties without modifying others // - // These functions take Rotation arguments - const LLMatrix3& setRot(const F32 angle, const F32 x, const F32 y, const F32 z); // Calculate rotation matrix for rotating angle radians about (x, y, z) + // These functions take Rotation arguments const LLMatrix3& setRot(const F32 angle, const LLVector3 &vec); // Calculate rotation matrix for rotating angle radians about vec const LLMatrix3& setRot(const F32 roll, const F32 pitch, const F32 yaw); // Calculate rotation matrix from Euler angles const LLMatrix3& setRot(const LLQuaternion &q); // Transform matrix by Euler angles and translating by pos |