summaryrefslogtreecommitdiff
path: root/indra/llmath/m3math.h
diff options
context:
space:
mode:
authorAndrey Lihatskiy <alihatskiy@productengine.com>2020-04-26 21:57:40 +0300
committerAndrey Lihatskiy <alihatskiy@productengine.com>2020-04-26 21:57:40 +0300
commita0d7d873552dc1611eb4f8957cf99e777b199dbe (patch)
tree4d2bff47d6d7bd253076473c85f43f17eedbc12c /indra/llmath/m3math.h
parent2ea5c5986a467e253ad0131b4af0faee23b263a4 (diff)
parentd7f1c88c35849e56f5b352f13c16a08467d1533b (diff)
Merge branch 'master' into DRTVWR-460
# Conflicts: # indra/llmath/llquaternion.h # indra/newview/lldrawpoolwater.cpp # indra/newview/lljoystickbutton.cpp # indra/newview/llvosky.cpp # indra/newview/skins/default/textures/textures.xml
Diffstat (limited to 'indra/llmath/m3math.h')
-rw-r--r--indra/llmath/m3math.h4
1 files changed, 1 insertions, 3 deletions
diff --git a/indra/llmath/m3math.h b/indra/llmath/m3math.h
index 2be5452f8d..bf38895855 100644
--- a/indra/llmath/m3math.h
+++ b/indra/llmath/m3math.h
@@ -60,7 +60,6 @@ class LLMatrix3
explicit LLMatrix3(const F32 *mat); // Initializes Matrix to values in mat
explicit LLMatrix3(const LLQuaternion &q); // Initializes Matrix with rotation q
- LLMatrix3(const F32 angle, const F32 x, const F32 y, const F32 z); // Initializes Matrix with axis angle
LLMatrix3(const F32 angle, const LLVector3 &vec); // Initializes Matrix with axis angle
LLMatrix3(const F32 angle, const LLVector3d &vec); // Initializes Matrix with axis angle
LLMatrix3(const F32 angle, const LLVector4 &vec); // Initializes Matrix with axis angle
@@ -81,8 +80,7 @@ class LLMatrix3
// Matrix setters - set some properties without modifying others
//
- // These functions take Rotation arguments
- const LLMatrix3& setRot(const F32 angle, const F32 x, const F32 y, const F32 z); // Calculate rotation matrix for rotating angle radians about (x, y, z)
+ // These functions take Rotation arguments
const LLMatrix3& setRot(const F32 angle, const LLVector3 &vec); // Calculate rotation matrix for rotating angle radians about vec
const LLMatrix3& setRot(const F32 roll, const F32 pitch, const F32 yaw); // Calculate rotation matrix from Euler angles
const LLMatrix3& setRot(const LLQuaternion &q); // Transform matrix by Euler angles and translating by pos