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author | Maxim Nikolenko <maximnproductengine@lindenlab.com> | 2024-10-08 17:06:20 +0300 |
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committer | GitHub <noreply@github.com> | 2024-10-08 17:06:20 +0300 |
commit | 6ccae2d0ae977965202ecb45de77e46f8d0312b3 (patch) | |
tree | 0819595c2a50aa7066b0c75b49d3b6c31f5636b9 /indra/llmath/m3math.h | |
parent | ccc7fffb22b347149bf807b9d92677e5616c5017 (diff) | |
parent | 3dca9fc377e855b74a78a5c30464b468dcc82644 (diff) |
Merge branch 'develop' into maxim/lua-nearby-avatars
Diffstat (limited to 'indra/llmath/m3math.h')
-rw-r--r-- | indra/llmath/m3math.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/indra/llmath/m3math.h b/indra/llmath/m3math.h index cd14290246..22b11d13b1 100644 --- a/indra/llmath/m3math.h +++ b/indra/llmath/m3math.h @@ -119,7 +119,6 @@ class LLMatrix3 // foo.rotate(bar) // foo = foo * bar // That is, foo.rotate(bar) multiplies foo by bar FROM THE RIGHT - const LLMatrix3& rotate(const F32 angle, const F32 x, const F32 y, const F32 z); // Rotate matrix by rotating angle radians about (x, y, z) const LLMatrix3& rotate(const F32 angle, const LLVector3 &vec); // Rotate matrix by rotating angle radians about vec const LLMatrix3& rotate(const F32 roll, const F32 pitch, const F32 yaw); // Rotate matrix by roll (about x), pitch (about y), and yaw (about z) const LLMatrix3& rotate(const LLQuaternion &q); // Transform matrix by Euler angles and translating by pos |