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author | Graham Linden graham@lindenlab.com <Graham Linden graham@lindenlab.com> | 2018-05-22 21:42:54 +0100 |
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committer | Graham Linden graham@lindenlab.com <Graham Linden graham@lindenlab.com> | 2018-05-22 21:42:54 +0100 |
commit | 13536bb273b7413aa4461c8eeaf5a6a865f4234d (patch) | |
tree | 62dd3daf2dad884b40ae440d4c11cafb3656c170 /indra/llmath/m3math.h | |
parent | ae5f24eb4d8a215cc26ef45ababc6ddec8f28edb (diff) |
Remove some obsolete sky funcs.
Remove Matrix3/4 funcs using LLQuat 4-float init incorrectly
(they are redundant to angle/axis versions anyway).
Fix up tests referring to removed funcs above.
Diffstat (limited to 'indra/llmath/m3math.h')
-rw-r--r-- | indra/llmath/m3math.h | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/indra/llmath/m3math.h b/indra/llmath/m3math.h index 2be5452f8d..bf38895855 100644 --- a/indra/llmath/m3math.h +++ b/indra/llmath/m3math.h @@ -60,7 +60,6 @@ class LLMatrix3 explicit LLMatrix3(const F32 *mat); // Initializes Matrix to values in mat explicit LLMatrix3(const LLQuaternion &q); // Initializes Matrix with rotation q - LLMatrix3(const F32 angle, const F32 x, const F32 y, const F32 z); // Initializes Matrix with axis angle LLMatrix3(const F32 angle, const LLVector3 &vec); // Initializes Matrix with axis angle LLMatrix3(const F32 angle, const LLVector3d &vec); // Initializes Matrix with axis angle LLMatrix3(const F32 angle, const LLVector4 &vec); // Initializes Matrix with axis angle @@ -81,8 +80,7 @@ class LLMatrix3 // Matrix setters - set some properties without modifying others // - // These functions take Rotation arguments - const LLMatrix3& setRot(const F32 angle, const F32 x, const F32 y, const F32 z); // Calculate rotation matrix for rotating angle radians about (x, y, z) + // These functions take Rotation arguments const LLMatrix3& setRot(const F32 angle, const LLVector3 &vec); // Calculate rotation matrix for rotating angle radians about vec const LLMatrix3& setRot(const F32 roll, const F32 pitch, const F32 yaw); // Calculate rotation matrix from Euler angles const LLMatrix3& setRot(const LLQuaternion &q); // Transform matrix by Euler angles and translating by pos |