diff options
| author | Andrey Lihatskiy <alihatskiy@productengine.com> | 2020-04-26 21:57:40 +0300 |
|---|---|---|
| committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2020-04-26 21:57:40 +0300 |
| commit | a0d7d873552dc1611eb4f8957cf99e777b199dbe (patch) | |
| tree | 4d2bff47d6d7bd253076473c85f43f17eedbc12c /indra/llmath/m3math.cpp | |
| parent | 2ea5c5986a467e253ad0131b4af0faee23b263a4 (diff) | |
| parent | d7f1c88c35849e56f5b352f13c16a08467d1533b (diff) | |
Merge branch 'master' into DRTVWR-460
# Conflicts:
# indra/llmath/llquaternion.h
# indra/newview/lldrawpoolwater.cpp
# indra/newview/lljoystickbutton.cpp
# indra/newview/llvosky.cpp
# indra/newview/skins/default/textures/textures.xml
Diffstat (limited to 'indra/llmath/m3math.cpp')
| -rw-r--r-- | indra/llmath/m3math.cpp | 24 |
1 files changed, 0 insertions, 24 deletions
diff --git a/indra/llmath/m3math.cpp b/indra/llmath/m3math.cpp index 802ddb9e57..65eb3348de 100644 --- a/indra/llmath/m3math.cpp +++ b/indra/llmath/m3math.cpp @@ -75,13 +75,6 @@ LLMatrix3::LLMatrix3(const F32 angle, const LLVector4 &vec) setRot(quat); } -LLMatrix3::LLMatrix3(const F32 angle, const F32 x, const F32 y, const F32 z) -{ - LLVector3 vec(x, y, z); - LLQuaternion quat(angle, vec); - setRot(quat); -} - LLMatrix3::LLMatrix3(const F32 roll, const F32 pitch, const F32 yaw) { setRot(roll,pitch,yaw); @@ -294,14 +287,6 @@ LLQuaternion LLMatrix3::quaternion() const return quat; } - -// These functions take Rotation arguments -const LLMatrix3& LLMatrix3::setRot(const F32 angle, const F32 x, const F32 y, const F32 z) -{ - setRot(LLQuaternion(angle,x,y,z)); - return *this; -} - const LLMatrix3& LLMatrix3::setRot(const F32 angle, const LLVector3 &vec) { setRot(LLQuaternion(angle, vec)); @@ -394,15 +379,6 @@ const LLMatrix3& LLMatrix3::setCol( U32 colIndex, const LLVector3& col ) return *this; } - -// Rotate exisitng mMatrix -const LLMatrix3& LLMatrix3::rotate(const F32 angle, const F32 x, const F32 y, const F32 z) -{ - LLMatrix3 mat(angle, x, y, z); - *this *= mat; - return *this; -} - const LLMatrix3& LLMatrix3::rotate(const F32 angle, const LLVector3 &vec) { |
