diff options
author | RunitaiLinden <davep@lindenlab.com> | 2024-04-09 19:21:10 -0500 |
---|---|---|
committer | GitHub <noreply@github.com> | 2024-04-09 19:21:10 -0500 |
commit | b2a450a3087fb8393024876f6069a7cec9855bfd (patch) | |
tree | 05a08420a5f4797ad8ce4d63668d1bf688888704 /indra/llmath/llvolumeoctree.cpp | |
parent | 5a47a3cb2366b9da9a595d37c88703497e111005 (diff) |
#1126 gltf scene import prototype (#1172)
* #1126 GLTF Scene import initial prototype (working geometry import for some assets)
* #1126 WIP -- Expand support for more vertex formats, PoC material import, shadow support, scale support
* #1126 move GLTF implementation to newview/gltf
* #1126 Refactor attribute loading to be less copy/pasta for each combination of types
* #1126 Partially working object selection. Ability to have multiple scenes at once. Helpful message on how to use the preview button.
* #1126 Add bounding box debug display and untangle GLTF raycast from LLVOVolume raycast
* #1126 Working raycast on GLTF scenes.
* #1126 Remove some #pragma optimize offs
Diffstat (limited to 'indra/llmath/llvolumeoctree.cpp')
-rw-r--r-- | indra/llmath/llvolumeoctree.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/indra/llmath/llvolumeoctree.cpp b/indra/llmath/llvolumeoctree.cpp index 6894d04d3c..95c7cb0b5c 100644 --- a/indra/llmath/llvolumeoctree.cpp +++ b/indra/llmath/llvolumeoctree.cpp @@ -92,15 +92,15 @@ void LLVolumeOctreeListener::handleChildAddition(const LLOctreeNode<LLVolumeTria } LLOctreeTriangleRayIntersect::LLOctreeTriangleRayIntersect(const LLVector4a& start, const LLVector4a& dir, - const LLVolumeFace* face, F32* closest_t, + LLVolumeFace* face, F32* closest_t, LLVector4a* intersection,LLVector2* tex_coord, LLVector4a* normal, LLVector4a* tangent) - : mFace(face), - mStart(start), + : mStart(start), mDir(dir), mIntersection(intersection), mTexCoord(tex_coord), mNormal(normal), mTangent(tangent), + mFace(face), mClosestT(closest_t), mHitFace(false) { @@ -139,7 +139,7 @@ void LLOctreeTriangleRayIntersect::visit(const LLOctreeNode<LLVolumeTriangle, LL { *mClosestT = t; mHitFace = true; - + mHitTriangle = tri; if (mIntersection != NULL) { LLVector4a intersect = mDir; |