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authorAndrey Kleshchev <andreykproductengine@lindenlab.com>2023-06-22 22:09:42 +0300
committerAndrey Kleshchev <andreykproductengine@lindenlab.com>2023-06-23 13:01:19 +0300
commitca84e0e0c0b4b2844f478a549cb2cb1fbb52c898 (patch)
tree22b290ee6c921677e40ce3948485de661d8e4fe3 /indra/llmath/llvolume.h
parent4e6303792a49e4db7a30ab5774668eb54b6a50b2 (diff)
SL-5161 Avatars should stay hidden longer if they are waiting for meshes or skin data
Diffstat (limited to 'indra/llmath/llvolume.h')
-rw-r--r--indra/llmath/llvolume.h9
1 files changed, 6 insertions, 3 deletions
diff --git a/indra/llmath/llvolume.h b/indra/llmath/llvolume.h
index ad6a669531..afed98ff36 100644
--- a/indra/llmath/llvolume.h
+++ b/indra/llmath/llvolume.h
@@ -1111,15 +1111,18 @@ private:
bool unpackVolumeFacesInternal(const LLSD& mdl);
public:
- virtual void setMeshAssetLoaded(BOOL loaded);
- virtual BOOL isMeshAssetLoaded();
+ virtual void setMeshAssetLoaded(bool loaded);
+ virtual bool isMeshAssetLoaded();
+ virtual void setMeshAssetUnavaliable(bool unavaliable);
+ virtual bool isMeshAssetUnavaliable();
protected:
BOOL mUnique;
F32 mDetail;
S32 mSculptLevel;
F32 mSurfaceArea; //unscaled surface area
- BOOL mIsMeshAssetLoaded;
+ bool mIsMeshAssetLoaded;
+ bool mIsMeshAssetUnavaliable;
const LLVolumeParams mParams;
LLPath *mPathp;