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authorDebi King (Dessie) <dessie@lindenlab.com>2011-06-09 14:06:04 -0400
committerDebi King (Dessie) <dessie@lindenlab.com>2011-06-09 14:06:04 -0400
commit3c539c498a328696c9aa3cd8f00519d9ad0a40e8 (patch)
tree49ec2d995791cf43842fbe0764f5e5fe124a95d8 /indra/llmath/llvolume.h
parentffe8417a0410a554e22210c83feadeea76d0ab8a (diff)
parentd5041f5fb0850f71474f0b6a37e15ef322c509a7 (diff)
reconciled .hgtags
Diffstat (limited to 'indra/llmath/llvolume.h')
-rw-r--r--indra/llmath/llvolume.h191
1 files changed, 153 insertions, 38 deletions
diff --git a/indra/llmath/llvolume.h b/indra/llmath/llvolume.h
index 28b9895ff3..01bfbd858b 100644
--- a/indra/llmath/llvolume.h
+++ b/indra/llmath/llvolume.h
@@ -34,8 +34,13 @@ class LLPathParams;
class LLVolumeParams;
class LLProfile;
class LLPath;
+
+template <class T> class LLOctreeNode;
+
+class LLVector4a;
class LLVolumeFace;
class LLVolume;
+class LLVolumeTriangle;
#include "lldarray.h"
#include "lluuid.h"
@@ -43,6 +48,8 @@ class LLVolume;
//#include "vmath.h"
#include "v2math.h"
#include "v3math.h"
+#include "v3dmath.h"
+#include "v4math.h"
#include "llquaternion.h"
#include "llstrider.h"
#include "v4coloru.h"
@@ -177,12 +184,14 @@ const U8 LL_SCULPT_TYPE_SPHERE = 1;
const U8 LL_SCULPT_TYPE_TORUS = 2;
const U8 LL_SCULPT_TYPE_PLANE = 3;
const U8 LL_SCULPT_TYPE_CYLINDER = 4;
-
-const U8 LL_SCULPT_TYPE_MASK = LL_SCULPT_TYPE_SPHERE | LL_SCULPT_TYPE_TORUS | LL_SCULPT_TYPE_PLANE | LL_SCULPT_TYPE_CYLINDER;
+const U8 LL_SCULPT_TYPE_MESH = 5;
+const U8 LL_SCULPT_TYPE_MASK = LL_SCULPT_TYPE_SPHERE | LL_SCULPT_TYPE_TORUS | LL_SCULPT_TYPE_PLANE |
+ LL_SCULPT_TYPE_CYLINDER | LL_SCULPT_TYPE_MESH;
const U8 LL_SCULPT_FLAG_INVERT = 64;
const U8 LL_SCULPT_FLAG_MIRROR = 128;
+const S32 LL_SCULPT_MESH_MAX_FACES = 8;
class LLProfileParams
{
@@ -569,6 +578,9 @@ public:
BOOL importLegacyStream(std::istream& input_stream);
BOOL exportLegacyStream(std::ostream& output_stream) const;
+ LLSD sculptAsLLSD() const;
+ bool sculptFromLLSD(LLSD& sd);
+
LLSD asLLSD() const;
operator LLSD() const { return asLLSD(); }
bool fromLLSD(LLSD& sd);
@@ -628,7 +640,8 @@ public:
const F32& getSkew() const { return mPathParams.getSkew(); }
const LLUUID& getSculptID() const { return mSculptID; }
const U8& getSculptType() const { return mSculptType; }
-
+ bool isSculpt() const;
+ bool isMeshSculpt() const;
BOOL isConvex() const;
// 'begin' and 'end' should be in range [0, 1] (they will be clamped)
@@ -779,30 +792,88 @@ public:
class LLVolumeFace
{
public:
- LLVolumeFace() :
- mID(0),
- mTypeMask(0),
- mHasBinormals(FALSE),
- mBeginS(0),
- mBeginT(0),
- mNumS(0),
- mNumT(0)
+ class VertexData
{
- }
+ enum
+ {
+ POSITION = 0,
+ NORMAL = 1
+ };
+
+ private:
+ void init();
+ public:
+ VertexData();
+ VertexData(const VertexData& rhs);
+ const VertexData& operator=(const VertexData& rhs);
+
+ ~VertexData();
+ LLVector4a& getPosition();
+ LLVector4a& getNormal();
+ const LLVector4a& getPosition() const;
+ const LLVector4a& getNormal() const;
+ void setPosition(const LLVector4a& pos);
+ void setNormal(const LLVector4a& norm);
+
+
+ LLVector2 mTexCoord;
+
+ bool operator<(const VertexData& rhs) const;
+ bool operator==(const VertexData& rhs) const;
+ bool compareNormal(const VertexData& rhs, F32 angle_cutoff) const;
+
+ private:
+ LLVector4a* mData;
+ };
+
+ LLVolumeFace();
+ LLVolumeFace(const LLVolumeFace& src);
+ LLVolumeFace& operator=(const LLVolumeFace& rhs);
+
+ ~LLVolumeFace();
+private:
+ void freeData();
+public:
BOOL create(LLVolume* volume, BOOL partial_build = FALSE);
void createBinormals();
- void makeTriStrip();
- class VertexData
+ void appendFace(const LLVolumeFace& face, LLMatrix4& transform, LLMatrix4& normal_tranform);
+
+ void resizeVertices(S32 num_verts);
+ void allocateBinormals(S32 num_verts);
+ void allocateWeights(S32 num_verts);
+ void resizeIndices(S32 num_indices);
+ void fillFromLegacyData(std::vector<LLVolumeFace::VertexData>& v, std::vector<U16>& idx);
+
+ void pushVertex(const VertexData& cv);
+ void pushVertex(const LLVector4a& pos, const LLVector4a& norm, const LLVector2& tc);
+ void pushIndex(const U16& idx);
+
+ void swapData(LLVolumeFace& rhs);
+
+ void getVertexData(U16 indx, LLVolumeFace::VertexData& cv);
+
+ class VertexMapData : public LLVolumeFace::VertexData
{
public:
- LLVector3 mPosition;
- LLVector3 mNormal;
- LLVector3 mBinormal;
- LLVector2 mTexCoord;
+ U16 mIndex;
+
+ bool operator==(const LLVolumeFace::VertexData& rhs) const;
+
+ struct ComparePosition
+ {
+ bool operator()(const LLVector3& a, const LLVector3& b) const;
+ };
+
+ typedef std::map<LLVector3, std::vector<VertexMapData>, VertexMapData::ComparePosition > PointMap;
};
+ void optimize(F32 angle_cutoff = 2.f);
+ void cacheOptimize();
+
+ void createOctree(F32 scaler = 0.25f, const LLVector4a& center = LLVector4a(0,0,0), const LLVector4a& size = LLVector4a(0.5f,0.5f,0.5f));
+
enum
{
SINGLE_MASK = 0x0001,
@@ -821,23 +892,35 @@ public:
public:
S32 mID;
U32 mTypeMask;
- LLVector3 mCenter;
- BOOL mHasBinormals;
-
+
// Only used for INNER/OUTER faces
S32 mBeginS;
S32 mBeginT;
S32 mNumS;
S32 mNumT;
- LLVector3 mExtents[2]; //minimum and maximum point of face
- LLVector2 mTexCoordExtents[2]; //minimum and maximum of texture coordinates of the face.
+ LLVector4a* mExtents; //minimum and maximum point of face
+ LLVector4a* mCenter;
+ LLVector2 mTexCoordExtents[2]; //minimum and maximum of texture coordinates of the face.
+
+ S32 mNumVertices;
+ S32 mNumIndices;
+
+ LLVector4a* mPositions;
+ LLVector4a* mNormals;
+ LLVector4a* mBinormals;
+ LLVector2* mTexCoords;
+ U16* mIndices;
- std::vector<VertexData> mVertices;
- std::vector<U16> mIndices;
- std::vector<U16> mTriStrip;
std::vector<S32> mEdge;
+ //list of skin weights for rigged volumes
+ // format is mWeights[vertex_index].mV[influence] = <joint_index>.<weight>
+ // mWeights.size() should be empty or match mVertices.size()
+ LLVector4a* mWeights;
+
+ LLOctreeNode<LLVolumeTriangle>* mOctree;
+
private:
BOOL createUnCutCubeCap(LLVolume* volume, BOOL partial_build = FALSE);
BOOL createCap(LLVolume* volume, BOOL partial_build = FALSE);
@@ -848,8 +931,7 @@ class LLVolume : public LLRefCount
{
friend class LLVolumeLODGroup;
-private:
- LLVolume(const LLVolume&); // Don't implement
+protected:
~LLVolume(); // use unref
public:
@@ -871,7 +953,7 @@ public:
U8 getProfileType() const { return mParams.getProfileParams().getCurveType(); }
U8 getPathType() const { return mParams.getPathParams().getCurveType(); }
- S32 getNumFaces() const { return (S32)mProfilep->mFaces.size(); }
+ S32 getNumFaces() const;
S32 getNumVolumeFaces() const { return mVolumeFaces.size(); }
F32 getDetail() const { return mDetail; }
const LLVolumeParams& getParams() const { return mParams; }
@@ -893,15 +975,17 @@ public:
BOOL isUnique() const { return mUnique; }
S32 getSculptLevel() const { return mSculptLevel; }
-
+ void setSculptLevel(S32 level) { mSculptLevel = level; }
+
S32 *getTriangleIndices(U32 &num_indices) const;
// returns number of triangle indeces required for path/profile mesh
S32 getNumTriangleIndices() const;
+ S32 getNumTriangles() const;
+
void generateSilhouetteVertices(std::vector<LLVector3> &vertices,
std::vector<LLVector3> &normals,
- std::vector<S32> &segments,
const LLVector3& view_vec,
const LLMatrix4& mat,
const LLMatrix3& norm_mat,
@@ -917,6 +1001,13 @@ public:
LLVector3* normal = NULL, // return the surface normal at the intersection point
LLVector3* bi_normal = NULL // return the surface bi-normal at the intersection point
);
+
+ S32 lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
+ S32 face = 1,
+ LLVector3* intersection = NULL,
+ LLVector2* tex_coord = NULL,
+ LLVector3* normal = NULL,
+ LLVector3* bi_normal = NULL);
// The following cleans up vertices and triangles,
// getting rid of degenerate triangles and duplicate vertices,
@@ -938,11 +1029,14 @@ public:
friend std::ostream& operator<<(std::ostream &s, const LLVolume *volumep); // HACK to bypass Windoze confusion over
// conversion if *(LLVolume*) to LLVolume&
const LLVolumeFace &getVolumeFace(const S32 f) const {return mVolumeFaces[f];} // DO NOT DELETE VOLUME WHILE USING THIS REFERENCE, OR HOLD A POINTER TO THIS VOLUMEFACE
-
+
U32 mFaceMask; // bit array of which faces exist in this volume
LLVector3 mLODScaleBias; // vector for biasing LOD based on scale
void sculpt(U16 sculpt_width, U16 sculpt_height, S8 sculpt_components, const U8* sculpt_data, S32 sculpt_level);
+ void copyVolumeFaces(const LLVolume* volume);
+ void cacheOptimize();
+
private:
void sculptGenerateMapVertices(U16 sculpt_width, U16 sculpt_height, S8 sculpt_components, const U8* sculpt_data, U8 sculpt_type);
F32 sculptGetSurfaceArea();
@@ -953,35 +1047,56 @@ private:
protected:
BOOL generate();
void createVolumeFaces();
+public:
+ virtual bool unpackVolumeFaces(std::istream& is, S32 size);
+
+ virtual void makeTetrahedron();
+ virtual BOOL isTetrahedron();
protected:
BOOL mUnique;
F32 mDetail;
S32 mSculptLevel;
+ BOOL mIsTetrahedron;
LLVolumeParams mParams;
LLPath *mPathp;
LLProfile *mProfilep;
std::vector<Point> mMesh;
-
+
BOOL mGenerateSingleFace;
typedef std::vector<LLVolumeFace> face_list_t;
face_list_t mVolumeFaces;
+
+public:
+ LLVector4a* mHullPoints;
+ U16* mHullIndices;
+ S32 mNumHullPoints;
+ S32 mNumHullIndices;
};
std::ostream& operator<<(std::ostream &s, const LLVolumeParams &volume_params);
-LLVector3 calc_binormal_from_triangle(
- const LLVector3& pos0,
+void calc_binormal_from_triangle(
+ LLVector4a& binormal,
+ const LLVector4a& pos0,
const LLVector2& tex0,
- const LLVector3& pos1,
+ const LLVector4a& pos1,
const LLVector2& tex1,
- const LLVector3& pos2,
+ const LLVector4a& pos2,
const LLVector2& tex2);
+BOOL LLLineSegmentBoxIntersect(const F32* start, const F32* end, const F32* center, const F32* size);
BOOL LLLineSegmentBoxIntersect(const LLVector3& start, const LLVector3& end, const LLVector3& center, const LLVector3& size);
+BOOL LLLineSegmentBoxIntersect(const LLVector4a& start, const LLVector4a& end, const LLVector4a& center, const LLVector4a& size);
+
BOOL LLTriangleRayIntersect(const LLVector3& vert0, const LLVector3& vert1, const LLVector3& vert2, const LLVector3& orig, const LLVector3& dir,
- F32* intersection_a, F32* intersection_b, F32* intersection_t, BOOL two_sided);
+ F32& intersection_a, F32& intersection_b, F32& intersection_t, BOOL two_sided);
+
+BOOL LLTriangleRayIntersect(const LLVector4a& vert0, const LLVector4a& vert1, const LLVector4a& vert2, const LLVector4a& orig, const LLVector4a& dir,
+ F32& intersection_a, F32& intersection_b, F32& intersection_t);
+BOOL LLTriangleRayIntersectTwoSided(const LLVector4a& vert0, const LLVector4a& vert1, const LLVector4a& vert2, const LLVector4a& orig, const LLVector4a& dir,
+ F32& intersection_a, F32& intersection_b, F32& intersection_t);