summaryrefslogtreecommitdiff
path: root/indra/llmath/llvolume.h
diff options
context:
space:
mode:
authorJosh Bell <josh@lindenlab.com>2008-07-22 20:55:02 +0000
committerJosh Bell <josh@lindenlab.com>2008-07-22 20:55:02 +0000
commit35b4a91129bc3da3476e7f9d8d8eb923a621cc3e (patch)
tree2906124fe8371b6336e6f7231cd890d267a75d6d /indra/llmath/llvolume.h
parentdf4f20d4f51e41355e876f734527b4245543415c (diff)
svn merge -r92710:92709 svn+ssh://svn.lindenlab.com/svn/linden/release --> release
Undo r92710 (for QAR-698) - went straight into release instead of a side branch for validation.
Diffstat (limited to 'indra/llmath/llvolume.h')
-rw-r--r--indra/llmath/llvolume.h14
1 files changed, 1 insertions, 13 deletions
diff --git a/indra/llmath/llvolume.h b/indra/llmath/llvolume.h
index 0444a02825..c395ed7378 100644
--- a/indra/llmath/llvolume.h
+++ b/indra/llmath/llvolume.h
@@ -906,13 +906,7 @@ public:
//get the face index of the face that intersects with the given line segment at the point
//closest to start. Moves end to the point of intersection. Returns -1 if no intersection.
//Line segment must be in volume space.
- S32 lineSegmentIntersect(const LLVector3& start, const LLVector3& end,
- S32 face = -1, // which face to check, -1 = ALL_SIDES
- LLVector3* intersection = NULL, // return the intersection point
- LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
- LLVector3* normal = NULL, // return the surface normal at the intersection point
- LLVector3* bi_normal = NULL // return the surface bi-normal at the intersection point
- );
+ S32 lineSegmentIntersect(const LLVector3& start, LLVector3& end) const;
// The following cleans up vertices and triangles,
// getting rid of degenerate triangles and duplicate vertices,
@@ -973,10 +967,4 @@ LLVector3 calc_binormal_from_triangle(
const LLVector3& pos2,
const LLVector2& tex2);
-BOOL LLLineSegmentBoxIntersect(const LLVector3& start, const LLVector3& end, const LLVector3& center, const LLVector3& size);
-BOOL LLTriangleRayIntersect(const LLVector3& vert0, const LLVector3& vert1, const LLVector3& vert2, const LLVector3& orig, const LLVector3& dir,
- F32* intersection_a, F32* intersection_b, F32* intersection_t, BOOL two_sided);
-
-
-
#endif