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authorsimon_linden <none@none>2013-09-19 15:30:34 -0700
committersimon_linden <none@none>2013-09-19 15:30:34 -0700
commitd3625d0b672d59b0164e1b4615edbb9550912ec6 (patch)
tree292f86a4e1dc65d57faee094f5365bf72a240846 /indra/llmath/llvolume.cpp
parent8fa463113c19682a64988d2f8c527ef5e5dd156c (diff)
parent95e34d86b9d86b3b3c7d3c39620e35b06f8fa9cf (diff)
Merge downstream code
Diffstat (limited to 'indra/llmath/llvolume.cpp')
-rwxr-xr-xindra/llmath/llvolume.cpp193
1 files changed, 136 insertions, 57 deletions
diff --git a/indra/llmath/llvolume.cpp b/indra/llmath/llvolume.cpp
index 0c329c69b2..de960e5d95 100755
--- a/indra/llmath/llvolume.cpp
+++ b/indra/llmath/llvolume.cpp
@@ -94,8 +94,6 @@ const S32 SCULPT_MIN_AREA_DETAIL = 1;
extern BOOL gDebugGL;
-bool less_than_max_mag(const LLVector4a& vec);
-
BOOL check_same_clock_dir( const LLVector3& pt1, const LLVector3& pt2, const LLVector3& pt3, const LLVector3& norm)
{
LLVector3 test = (pt2-pt1)%(pt3-pt2);
@@ -138,6 +136,82 @@ BOOL LLLineSegmentBoxIntersect(const F32* start, const F32* end, const F32* cent
return true;
}
+// Finds tangent vec based on three vertices with texture coordinates.
+// Fills in dummy values if the triangle has degenerate texture coordinates.
+void calc_tangent_from_triangle(
+ LLVector4a& normal,
+ LLVector4a& tangent_out,
+ const LLVector4a& v1,
+ const LLVector2& w1,
+ const LLVector4a& v2,
+ const LLVector2& w2,
+ const LLVector4a& v3,
+ const LLVector2& w3)
+{
+ const F32* v1ptr = v1.getF32ptr();
+ const F32* v2ptr = v2.getF32ptr();
+ const F32* v3ptr = v3.getF32ptr();
+
+ float x1 = v2ptr[0] - v1ptr[0];
+ float x2 = v3ptr[0] - v1ptr[0];
+ float y1 = v2ptr[1] - v1ptr[1];
+ float y2 = v3ptr[1] - v1ptr[1];
+ float z1 = v2ptr[2] - v1ptr[2];
+ float z2 = v3ptr[2] - v1ptr[2];
+
+ float s1 = w2.mV[0] - w1.mV[0];
+ float s2 = w3.mV[0] - w1.mV[0];
+ float t1 = w2.mV[1] - w1.mV[1];
+ float t2 = w3.mV[1] - w1.mV[1];
+
+ F32 rd = s1*t2-s2*t1;
+
+ float r = ((rd*rd) > FLT_EPSILON) ? 1.0F / rd : 1024.f; //some made up large ratio for division by zero
+
+ llassert(llfinite(r));
+ llassert(!llisnan(r));
+
+ LLVector4a sdir(
+ (t2 * x1 - t1 * x2) * r,
+ (t2 * y1 - t1 * y2) * r,
+ (t2 * z1 - t1 * z2) * r);
+
+ LLVector4a tdir(
+ (s1 * x2 - s2 * x1) * r,
+ (s1 * y2 - s2 * y1) * r,
+ (s1 * z2 - s2 * z1) * r);
+
+ LLVector4a n = normal;
+ LLVector4a t = sdir;
+
+ LLVector4a ncrosst;
+ ncrosst.setCross3(n,t);
+
+ // Gram-Schmidt orthogonalize
+ n.mul(n.dot3(t).getF32());
+
+ LLVector4a tsubn;
+ tsubn.setSub(t,n);
+
+ if (tsubn.dot3(tsubn).getF32() > F_APPROXIMATELY_ZERO)
+ {
+ tsubn.normalize3fast_checked();
+
+ // Calculate handedness
+ F32 handedness = ncrosst.dot3(tdir).getF32() < 0.f ? -1.f : 1.f;
+
+ tsubn.getF32ptr()[3] = handedness;
+
+ tangent_out = tsubn;
+ }
+ else
+ {
+ // degenerate, make up a value
+ //
+ tangent_out.set(0,0,1,1);
+ }
+
+}
// intersect test between triangle vert0, vert1, vert2 and a ray from orig in direction dir.
@@ -991,7 +1065,6 @@ BOOL LLProfile::generate(const LLProfileParams& params, BOOL path_open,F32 detai
{
mOpen = FALSE;
mProfile.push_back(mProfile[0]);
- llassert(mProfile[0].isFinite3());
mTotal++;
}
}
@@ -1019,7 +1092,7 @@ BOOL LLProfile::generate(const LLProfileParams& params, BOOL path_open,F32 detai
addFace(mTotal-2, 2,0.5,LL_FACE_PROFILE_END, TRUE);
}
}
-
+
return TRUE;
}
@@ -1357,7 +1430,7 @@ void LLPath::genNGon(const LLPathParams& params, S32 sides, F32 startOff, F32 en
qang.setQuat (ang,path_axis);
LLMatrix3 tmp(twist*qang);
pt->mRot.loadu(tmp);
-
+
t+=step;
}
@@ -1383,7 +1456,7 @@ void LLPath::genNGon(const LLPathParams& params, S32 sides, F32 startOff, F32 en
qang.setQuat (ang,path_axis);
LLMatrix3 tmp(twist*qang);
pt->mRot.loadu(tmp);
-
+
mTotal = mPath.size();
}
@@ -1987,7 +2060,7 @@ LLVolume::LLVolume(const LLVolumeParams &params, const F32 detail, const BOOL ge
mHullIndices = NULL;
mNumHullPoints = 0;
mNumHullIndices = 0;
-
+
// set defaults
if (mParams.getPathParams().getCurveType() == LL_PCODE_PATH_FLEXIBLE)
{
@@ -2733,7 +2806,7 @@ inline LLVector4a sculpt_rgb_to_vector(U8 r, U8 g, U8 b)
value.set(r,g,b);
value.mul(1.f/255.f);
value.sub(sub);
-
+
return value;
}
@@ -2836,7 +2909,7 @@ void LLVolume::sculptGeneratePlaceholder()
F32 v = (F32)t/(sizeT-1);
const F32 RADIUS = (F32) 0.3;
-
+
F32* p = pt.getF32ptr();
p[0] = (F32)(sin(F_PI * v) * cos(2.0 * F_PI * u) * RADIUS);
@@ -4541,7 +4614,7 @@ LLVolumeFace& LLVolumeFace::operator=(const LLVolumeFace& src)
if (src.mNormals)
{
- LLVector4a::memcpyNonAliased16((F32*) mNormals, (F32*) src.mNormals, vert_size);
+ LLVector4a::memcpyNonAliased16((F32*) mNormals, (F32*) src.mNormals, vert_size);
}
if(src.mTexCoords)
@@ -4751,13 +4824,27 @@ void LLVolumeFace::optimize(F32 angle_cutoff)
}
}
+
+ if (angle_cutoff > 1.f && !mNormals)
+ {
+ ll_aligned_free_16(new_face.mNormals);
+ new_face.mNormals = NULL;
+ }
+
+ if (!mTexCoords)
+ {
+ ll_aligned_free_16(new_face.mTexCoords);
+ new_face.mTexCoords = NULL;
+ }
+
// Only swap data if we've actually optimized the mesh
//
if (new_face.mNumVertices <= mNumVertices)
{
- llassert(new_face.mNumIndices == mNumIndices);
+ llassert(new_face.mNumIndices == mNumIndices);
swapData(new_face);
}
+
}
class LLVCacheTriangleData;
@@ -4827,29 +4914,29 @@ F64 find_vertex_score(LLVCacheVertexData& data)
if (data.mActiveTriangles >= 0)
{
score = 0.0;
-
- S32 cache_idx = data.mCacheTag;
- if (cache_idx < 0)
- {
- //not in cache
+ S32 cache_idx = data.mCacheTag;
+
+ if (cache_idx < 0)
+ {
+ //not in cache
+ }
+ else
+ {
+ if (cache_idx < 3)
+ { //vertex was in the last triangle
+ score = FindVertexScore_LastTriScore;
}
else
- {
- if (cache_idx < 3)
- { //vertex was in the last triangle
- score = FindVertexScore_LastTriScore;
- }
- else
- { //more points for being higher in the cache
+ { //more points for being higher in the cache
score = 1.0-((cache_idx-3)*FindVertexScore_Scaler);
score = pow(score, FindVertexScore_CacheDecayPower);
- }
}
+ }
- //bonus points for having low valence
+ //bonus points for having low valence
F64 valence_boost = pow((F64)data.mActiveTriangles, -FindVertexScore_ValenceBoostPower);
- score += FindVertexScore_ValenceBoostScale * valence_boost;
+ score += FindVertexScore_ValenceBoostScale * valence_boost;
}
return score;
@@ -5429,9 +5516,6 @@ BOOL LLVolumeFace::createUnCutCubeCap(LLVolume* volume, BOOL partial_build)
mCenter->mul(0.5f);
}
- llassert(less_than_max_mag(mExtents[0]));
- llassert(less_than_max_mag(mExtents[1]));
-
if (!partial_build)
{
resizeIndices(grid_size*grid_size*6);
@@ -5572,9 +5656,9 @@ BOOL LLVolumeFace::createCap(LLVolume* volume, BOOL partial_build)
++src;
++pos;
}
- }
- else
- {
+ }
+ else
+ {
min_uv.set((*p)[0]+0.5f,
0.5f - (*p)[1]);
@@ -5589,9 +5673,9 @@ BOOL LLVolumeFace::createCap(LLVolume* volume, BOOL partial_build)
llassert(src->isFinite3());
update_min_max(min,max,*src);
update_min_max(min_uv, max_uv, *tc);
-
- *pos = *src;
+ *pos = *src;
+
llassert(pos->isFinite3());
++p;
@@ -5619,7 +5703,7 @@ BOOL LLVolumeFace::createCap(LLVolume* volume, BOOL partial_build)
*tc++ = cuv;
num_vertices++;
}
-
+
LL_CHECK_MEMORY
if (partial_build)
@@ -5760,7 +5844,7 @@ BOOL LLVolumeFace::createCap(LLVolume* volume, BOOL partial_build)
const F32* p2V = p2.getF32ptr();
const F32* paV = pa.getF32ptr();
const F32* pbV = pb.getF32ptr();
-
+
// Use area of triangle to determine backfacing
F32 area_1a2, area_1ba, area_21b, area_2ab;
area_1a2 = (p1V[0]*paV[1] - paV[0]*p1V[1]) +
@@ -5941,7 +6025,7 @@ void LLVolumeFace::resizeVertices(S32 num_verts)
ll_aligned_free(mPositions);
//DO NOT free mNormals and mTexCoords as they are part of mPositions buffer
ll_aligned_free_16(mTangents);
-
+
mTangents = NULL;
if (num_verts)
@@ -5993,15 +6077,15 @@ void LLVolumeFace::pushVertex(const LLVector4a& pos, const LLVector4a& norm, con
mNormals = mPositions+new_verts;
mTexCoords = (LLVector2*) (mNormals+new_verts);
- //positions
+ //positions
LLVector4a::memcpyNonAliased16((F32*) mPositions, (F32*) old_buf, old_vsize);
-
- //normals
- LLVector4a::memcpyNonAliased16((F32*) mNormals, (F32*) (old_buf+mNumVertices), old_vsize);
- //tex coords
+ //normals
+ LLVector4a::memcpyNonAliased16((F32*) mNormals, (F32*) (old_buf+mNumVertices), old_vsize);
+
+ //tex coords
LLVector4a::memcpyNonAliased16((F32*) mTexCoords, (F32*) (old_buf+mNumVertices*2), old_tc_size);
-
+
//just clear tangents
ll_aligned_free_16(mTangents);
mTangents = NULL;
@@ -6265,7 +6349,6 @@ BOOL LLVolumeFace::createSide(LLVolume* volume, BOOL partial_build)
i = mBeginS + s + max_s*t;
}
- llassert(less_than_max_mag(mesh[i]));
mesh[i].store4a((F32*)(pos+cur_vertex));
tc[cur_vertex].set(ss,tt);
@@ -6273,7 +6356,6 @@ BOOL LLVolumeFace::createSide(LLVolume* volume, BOOL partial_build)
if (test && s > 0)
{
- llassert(less_than_max_mag(mesh[i]));
mesh[i].store4a((F32*)(pos+cur_vertex));
tc[cur_vertex].set(ss,tt);
cur_vertex++;
@@ -6294,16 +6376,13 @@ BOOL LLVolumeFace::createSide(LLVolume* volume, BOOL partial_build)
i = mBeginS + s + max_s*t;
ss = profile[mBeginS + s][2] - begin_stex;
- llassert(less_than_max_mag(mesh[i]));
mesh[i].store4a((F32*)(pos+cur_vertex));
tc[cur_vertex].set(ss,tt);
-
+
cur_vertex++;
}
- }
-
+ }
LL_CHECK_MEMORY
-
mCenter->clear();
@@ -6459,7 +6538,7 @@ BOOL LLVolumeFace::createSide(LLVolume* volume, BOOL partial_build)
LLQuad& vector1 = *((LLQuad*) &v1);
LLQuad& vector2 = *((LLQuad*) &v2);
-
+
LLQuad& amQ = *((LLQuad*) &a);
LLQuad& bmQ = *((LLQuad*) &b);
@@ -6482,7 +6561,7 @@ BOOL LLVolumeFace::createSide(LLVolume* volume, BOOL partial_build)
llassert(v1.isFinite3());
v1.store4a((F32*) output);
-
+
output++;
idx += 3;
@@ -6500,20 +6579,20 @@ BOOL LLVolumeFace::createSide(LLVolume* volume, BOOL partial_build)
LLVector4a* n0p = norm+idx[0];
LLVector4a* n1p = norm+idx[1];
LLVector4a* n2p = norm+idx[2];
-
+
idx += 3;
LLVector4a n0,n1,n2;
n0.load4a((F32*) n0p);
n1.load4a((F32*) n1p);
n2.load4a((F32*) n2p);
-
+
n0.add(c);
n1.add(c);
n2.add(c);
-
+
llassert(c.isFinite3());
-
+
//even out quad contributions
switch (i%2+1)
{
@@ -6758,7 +6837,7 @@ void CalculateTangentArray(U32 vertexCount, const LLVector4a *vertex, const LLVe
tangent[a].set(0,0,1,1);
}
}
-
+
ll_aligned_free_16(tan1);
}