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authorKelly Washington <kelly@lindenlab.com>2008-04-03 22:50:22 +0000
committerKelly Washington <kelly@lindenlab.com>2008-04-03 22:50:22 +0000
commitdc48f1c7417f0f49ad1bd32330845ce17a29eece (patch)
tree8772aff5f32c1702228b7ca7e324fbd077269854 /indra/llmath/llquaternion.h
parentb5936a4b1d8780b5b8cd425998eacd2c64ffa693 (diff)
svn merge -r83872:83893 linden/branches/Branch_1-20-0-Server to linden/release
HAVOK4 IN TEH HOUSE!!11!!ONE!! If it is broken blame Joel for not fixing the loginassetdatabaseinventorygroupIM server instead of working on this. QAR-448
Diffstat (limited to 'indra/llmath/llquaternion.h')
-rw-r--r--indra/llmath/llquaternion.h164
1 files changed, 137 insertions, 27 deletions
diff --git a/indra/llmath/llquaternion.h b/indra/llmath/llquaternion.h
index 01ddae94cb..a088d70674 100644
--- a/indra/llmath/llquaternion.h
+++ b/indra/llmath/llquaternion.h
@@ -57,10 +57,10 @@ public:
LLQuaternion(); // Initializes Quaternion to (0,0,0,1)
explicit LLQuaternion(const LLMatrix4 &mat); // Initializes Quaternion from Matrix4
explicit LLQuaternion(const LLMatrix3 &mat); // Initializes Quaternion from Matrix3
- LLQuaternion(F32 x, F32 y, F32 z, F32 w); // Initializes Quaternion to normQuat(x, y, z, w)
+ LLQuaternion(F32 x, F32 y, F32 z, F32 w); // Initializes Quaternion to normalize(x, y, z, w)
LLQuaternion(F32 angle, const LLVector4 &vec); // Initializes Quaternion to axis_angle2quat(angle, vec)
LLQuaternion(F32 angle, const LLVector3 &vec); // Initializes Quaternion to axis_angle2quat(angle, vec)
- LLQuaternion(const F32 *q); // Initializes Quaternion to normQuat(x, y, z, w)
+ LLQuaternion(const F32 *q); // Initializes Quaternion to normalize(x, y, z, w)
LLQuaternion(const LLVector3 &x_axis,
const LLVector3 &y_axis,
const LLVector3 &z_axis); // Initializes Quaternion from Matrix3 = [x_axis ; y_axis ; z_axis]
@@ -71,15 +71,27 @@ public:
void quantize16(F32 lower, F32 upper); // changes the vector to reflect quatization
void quantize8(F32 lower, F32 upper); // changes the vector to reflect quatization
void loadIdentity(); // Loads the quaternion that represents the identity rotation
- const LLQuaternion& setQuatInit(F32 x, F32 y, F32 z, F32 w); // Sets Quaternion to normQuat(x, y, z, w)
- const LLQuaternion& setQuat(const LLQuaternion &quat); // Copies Quaternion
- const LLQuaternion& setQuat(const F32 *q); // Sets Quaternion to normQuat(quat[VX], quat[VY], quat[VZ], quat[VW])
- const LLQuaternion& setQuat(const LLMatrix3 &mat); // Sets Quaternion to mat2quat(mat)
- const LLQuaternion& setQuat(const LLMatrix4 &mat); // Sets Quaternion to mat2quat(mat)
- const LLQuaternion& setQuat(F32 angle, F32 x, F32 y, F32 z); // Sets Quaternion to axis_angle2quat(angle, x, y, z)
- const LLQuaternion& setQuat(F32 angle, const LLVector3 &vec); // Sets Quaternion to axis_angle2quat(angle, vec)
- const LLQuaternion& setQuat(F32 angle, const LLVector4 &vec); // Sets Quaternion to axis_angle2quat(angle, vec)
- const LLQuaternion& setQuat(F32 roll, F32 pitch, F32 yaw); // Sets Quaternion to euler2quat(pitch, yaw, roll)
+
+ const LLQuaternion& set(F32 x, F32 y, F32 z, F32 w); // Sets Quaternion to normalize(x, y, z, w)
+ const LLQuaternion& set(const LLQuaternion &quat); // Copies Quaternion
+ const LLQuaternion& set(const F32 *q); // Sets Quaternion to normalize(quat[VX], quat[VY], quat[VZ], quat[VW])
+ const LLQuaternion& set(const LLMatrix3 &mat); // Sets Quaternion to mat2quat(mat)
+ const LLQuaternion& set(const LLMatrix4 &mat); // Sets Quaternion to mat2quat(mat)
+
+ const LLQuaternion& setAngleAxis(F32 angle, F32 x, F32 y, F32 z); // Sets Quaternion to axis_angle2quat(angle, x, y, z)
+ const LLQuaternion& setAngleAxis(F32 angle, const LLVector3 &vec); // Sets Quaternion to axis_angle2quat(angle, vec)
+ const LLQuaternion& setAngleAxis(F32 angle, const LLVector4 &vec); // Sets Quaternion to axis_angle2quat(angle, vec)
+ const LLQuaternion& setEulerAngles(F32 roll, F32 pitch, F32 yaw); // Sets Quaternion to euler2quat(pitch, yaw, roll)
+
+ const LLQuaternion& setQuatInit(F32 x, F32 y, F32 z, F32 w); // deprecated
+ const LLQuaternion& setQuat(const LLQuaternion &quat); // deprecated
+ const LLQuaternion& setQuat(const F32 *q); // deprecated
+ const LLQuaternion& setQuat(const LLMatrix3 &mat); // deprecated
+ const LLQuaternion& setQuat(const LLMatrix4 &mat); // deprecated
+ const LLQuaternion& setQuat(F32 angle, F32 x, F32 y, F32 z); // deprecated
+ const LLQuaternion& setQuat(F32 angle, const LLVector3 &vec); // deprecated
+ const LLQuaternion& setQuat(F32 angle, const LLVector4 &vec); // deprecated
+ const LLQuaternion& setQuat(F32 roll, F32 pitch, F32 yaw); // deprecated
LLMatrix4 getMatrix4(void) const; // Returns the Matrix4 equivalent of Quaternion
LLMatrix3 getMatrix3(void) const; // Returns the Matrix3 equivalent of Quaternion
@@ -87,11 +99,16 @@ public:
void getAngleAxis(F32* angle, LLVector3 &vec) const;
void getEulerAngles(F32 *roll, F32* pitch, F32 *yaw) const;
- F32 normQuat(); // Normalizes Quaternion and returns magnitude
- const LLQuaternion& conjQuat(void); // Conjugates Quaternion and returns result
+ F32 normalize(); // Normalizes Quaternion and returns magnitude
+ F32 normQuat(); // deprecated
+
+ const LLQuaternion& conjugate(void); // Conjugates Quaternion and returns result
+ const LLQuaternion& conjQuat(void); // deprecated
// Other useful methods
- const LLQuaternion& transQuat(); // Transpose
+ const LLQuaternion& transpose(); // transpose (same as conjugate)
+ const LLQuaternion& transQuat(); // deprecated
+
void shortestArc(const LLVector3 &a, const LLVector3 &b); // shortest rotation from a to b
const LLQuaternion& constrain(F32 radians); // constrains rotation to a cone angle specified in radians
@@ -189,7 +206,7 @@ inline LLQuaternion::LLQuaternion(F32 x, F32 y, F32 z, F32 w)
mQ[VS] = w;
//RN: don't normalize this case as its used mainly for temporaries during calculations
- //normQuat();
+ //normalize();
/*
F32 mag = sqrtf(mQ[VX]*mQ[VX] + mQ[VY]*mQ[VY] + mQ[VZ]*mQ[VZ] + mQ[VS]*mQ[VS]);
mag -= 1.f;
@@ -205,7 +222,7 @@ inline LLQuaternion::LLQuaternion(const F32 *q)
mQ[VZ] = q[VZ];
mQ[VS] = q[VW];
- normQuat();
+ normalize();
/*
F32 mag = sqrtf(mQ[VX]*mQ[VX] + mQ[VY]*mQ[VY] + mQ[VZ]*mQ[VZ] + mQ[VS]*mQ[VS]);
mag -= 1.f;
@@ -224,33 +241,67 @@ inline void LLQuaternion::loadIdentity()
}
+inline const LLQuaternion& LLQuaternion::set(F32 x, F32 y, F32 z, F32 w)
+{
+ mQ[VX] = x;
+ mQ[VY] = y;
+ mQ[VZ] = z;
+ mQ[VS] = w;
+ normalize();
+ return (*this);
+}
+
+inline const LLQuaternion& LLQuaternion::set(const LLQuaternion &quat)
+{
+ mQ[VX] = quat.mQ[VX];
+ mQ[VY] = quat.mQ[VY];
+ mQ[VZ] = quat.mQ[VZ];
+ mQ[VW] = quat.mQ[VW];
+ normalize();
+ return (*this);
+}
+
+inline const LLQuaternion& LLQuaternion::set(const F32 *q)
+{
+ mQ[VX] = q[VX];
+ mQ[VY] = q[VY];
+ mQ[VZ] = q[VZ];
+ mQ[VS] = q[VW];
+ normalize();
+ return (*this);
+}
+
+
+// deprecated
inline const LLQuaternion& LLQuaternion::setQuatInit(F32 x, F32 y, F32 z, F32 w)
{
mQ[VX] = x;
mQ[VY] = y;
mQ[VZ] = z;
mQ[VS] = w;
- normQuat();
+ normalize();
return (*this);
}
+// deprecated
inline const LLQuaternion& LLQuaternion::setQuat(const LLQuaternion &quat)
{
mQ[VX] = quat.mQ[VX];
mQ[VY] = quat.mQ[VY];
mQ[VZ] = quat.mQ[VZ];
mQ[VW] = quat.mQ[VW];
- normQuat();
+ normalize();
return (*this);
}
+// deprecated
inline const LLQuaternion& LLQuaternion::setQuat(const F32 *q)
{
mQ[VX] = q[VX];
mQ[VY] = q[VY];
mQ[VZ] = q[VZ];
mQ[VS] = q[VW];
- normQuat();
+ normalize();
return (*this);
}
@@ -270,10 +321,36 @@ inline void LLQuaternion::getAngleAxis(F32* angle, F32* x, F32* y, F32* z) const
else
sin_a = 1.f/sin_a;
- *angle = 2.0f * (F32) acos( cos_a );
- *x = mQ[VX] * sin_a;
- *y = mQ[VY] * sin_a;
- *z = mQ[VZ] * sin_a;
+ F32 temp_angle = 2.0f * (F32) acos( cos_a );
+ if (temp_angle > F_PI)
+ {
+ // The (angle,axis) pair should never have angles outside [PI, -PI]
+ // since we want the _shortest_ (angle,axis) solution.
+ // Since acos is defined for [0, PI], and we multiply by 2.0, we
+ // can push the angle outside the acceptible range.
+ // When this happens we set the angle to the other portion of a
+ // full 2PI rotation, and negate the axis, which reverses the
+ // direction of the rotation (by the right-hand rule).
+ *angle = 2.f * F_PI - temp_angle;
+ *x = - mQ[VX] * sin_a;
+ *y = - mQ[VY] * sin_a;
+ *z = - mQ[VZ] * sin_a;
+ }
+ else
+ {
+ *angle = temp_angle;
+ *x = mQ[VX] * sin_a;
+ *y = mQ[VY] * sin_a;
+ *z = mQ[VZ] * sin_a;
+ }
+}
+
+inline const LLQuaternion& LLQuaternion::conjugate()
+{
+ mQ[VX] *= -1.f;
+ mQ[VY] *= -1.f;
+ mQ[VZ] *= -1.f;
+ return (*this);
}
inline const LLQuaternion& LLQuaternion::conjQuat()
@@ -285,12 +362,21 @@ inline const LLQuaternion& LLQuaternion::conjQuat()
}
// Transpose
+inline const LLQuaternion& LLQuaternion::transpose()
+{
+ mQ[VX] *= -1.f;
+ mQ[VY] *= -1.f;
+ mQ[VZ] *= -1.f;
+ return (*this);
+}
+
+// deprecated
inline const LLQuaternion& LLQuaternion::transQuat()
{
- mQ[VX] = -mQ[VX];
- mQ[VY] = -mQ[VY];
- mQ[VZ] = -mQ[VZ];
- return *this;
+ mQ[VX] *= -1.f;
+ mQ[VY] *= -1.f;
+ mQ[VZ] *= -1.f;
+ return (*this);
}
@@ -382,6 +468,30 @@ inline const LLQuaternion& operator*=(LLQuaternion &a, const LLQuaternion &b)
return a;
}
+inline F32 LLQuaternion::normalize()
+{
+ F32 mag = sqrtf(mQ[VX]*mQ[VX] + mQ[VY]*mQ[VY] + mQ[VZ]*mQ[VZ] + mQ[VS]*mQ[VS]);
+
+ if (mag > FP_MAG_THRESHOLD)
+ {
+ F32 oomag = 1.f/mag;
+ mQ[VX] *= oomag;
+ mQ[VY] *= oomag;
+ mQ[VZ] *= oomag;
+ mQ[VS] *= oomag;
+ }
+ else
+ {
+ mQ[VX] = 0.f;
+ mQ[VY] = 0.f;
+ mQ[VZ] = 0.f;
+ mQ[VS] = 1.f;
+ }
+
+ return mag;
+}
+
+// deprecated
inline F32 LLQuaternion::normQuat()
{
F32 mag = sqrtf(mQ[VX]*mQ[VX] + mQ[VY]*mQ[VY] + mQ[VZ]*mQ[VZ] + mQ[VS]*mQ[VS]);