diff options
author | Ansariel <ansariel.hiller@phoenixviewer.com> | 2024-05-22 19:04:52 +0200 |
---|---|---|
committer | Ansariel <ansariel.hiller@phoenixviewer.com> | 2024-05-22 19:04:52 +0200 |
commit | 1b67dd855c41f5a0cda7ec2a68d98071986ca703 (patch) | |
tree | ab243607f74f78200787bba5b9b88f07ef1b966f /indra/llmath/llmath.h | |
parent | 6d6eabca44d08d5b97bfe3e941d2b9687c2246ea (diff) | |
parent | e1623bb276f83a43ce7a197e388720c05bdefe61 (diff) |
Merge remote-tracking branch 'origin/main' into DRTVWR-600-maint-A
# Conflicts:
# autobuild.xml
# indra/cmake/CMakeLists.txt
# indra/cmake/GoogleMock.cmake
# indra/llaudio/llaudioengine_fmodstudio.cpp
# indra/llaudio/llaudioengine_fmodstudio.h
# indra/llaudio/lllistener_fmodstudio.cpp
# indra/llaudio/lllistener_fmodstudio.h
# indra/llaudio/llstreamingaudio_fmodstudio.cpp
# indra/llaudio/llstreamingaudio_fmodstudio.h
# indra/llcharacter/llmultigesture.cpp
# indra/llcharacter/llmultigesture.h
# indra/llimage/llimage.cpp
# indra/llimage/llimagepng.cpp
# indra/llimage/llimageworker.cpp
# indra/llimage/tests/llimageworker_test.cpp
# indra/llmessage/tests/llmockhttpclient.h
# indra/llprimitive/llgltfmaterial.h
# indra/llrender/llfontfreetype.cpp
# indra/llui/llcombobox.cpp
# indra/llui/llfolderview.cpp
# indra/llui/llfolderviewmodel.h
# indra/llui/lllineeditor.cpp
# indra/llui/lllineeditor.h
# indra/llui/lltextbase.cpp
# indra/llui/lltextbase.h
# indra/llui/lltexteditor.cpp
# indra/llui/lltextvalidate.cpp
# indra/llui/lltextvalidate.h
# indra/llui/lluictrl.h
# indra/llui/llview.cpp
# indra/llwindow/llwindowmacosx.cpp
# indra/newview/app_settings/settings.xml
# indra/newview/llappearancemgr.cpp
# indra/newview/llappearancemgr.h
# indra/newview/llavatarpropertiesprocessor.cpp
# indra/newview/llavatarpropertiesprocessor.h
# indra/newview/llbreadcrumbview.cpp
# indra/newview/llbreadcrumbview.h
# indra/newview/llbreastmotion.cpp
# indra/newview/llbreastmotion.h
# indra/newview/llconversationmodel.h
# indra/newview/lldensityctrl.cpp
# indra/newview/lldensityctrl.h
# indra/newview/llface.inl
# indra/newview/llfloatereditsky.cpp
# indra/newview/llfloatereditwater.cpp
# indra/newview/llfloateremojipicker.h
# indra/newview/llfloaterimsessiontab.cpp
# indra/newview/llfloaterprofiletexture.cpp
# indra/newview/llfloaterprofiletexture.h
# indra/newview/llgesturemgr.cpp
# indra/newview/llgesturemgr.h
# indra/newview/llimpanel.cpp
# indra/newview/llimpanel.h
# indra/newview/llinventorybridge.cpp
# indra/newview/llinventorybridge.h
# indra/newview/llinventoryclipboard.cpp
# indra/newview/llinventoryclipboard.h
# indra/newview/llinventoryfunctions.cpp
# indra/newview/llinventoryfunctions.h
# indra/newview/llinventorygallery.cpp
# indra/newview/lllistbrowser.cpp
# indra/newview/lllistbrowser.h
# indra/newview/llpanelobjectinventory.cpp
# indra/newview/llpanelprofile.cpp
# indra/newview/llpanelprofile.h
# indra/newview/llpreviewgesture.cpp
# indra/newview/llsavedsettingsglue.cpp
# indra/newview/llsavedsettingsglue.h
# indra/newview/lltooldraganddrop.cpp
# indra/newview/llurllineeditorctrl.cpp
# indra/newview/llvectorperfoptions.cpp
# indra/newview/llvectorperfoptions.h
# indra/newview/llviewerparceloverlay.cpp
# indra/newview/llviewertexlayer.cpp
# indra/newview/llviewertexturelist.cpp
# indra/newview/macmain.h
# indra/test/test.cpp
Diffstat (limited to 'indra/llmath/llmath.h')
-rw-r--r-- | indra/llmath/llmath.h | 1138 |
1 files changed, 569 insertions, 569 deletions
diff --git a/indra/llmath/llmath.h b/indra/llmath/llmath.h index efcc3882fc..c60b90f301 100644 --- a/indra/llmath/llmath.h +++ b/indra/llmath/llmath.h @@ -1,569 +1,569 @@ -/** - * @file llmath.h - * @brief Useful math constants and macros. - * - * $LicenseInfo:firstyear=2000&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifndef LLMATH_H -#define LLMATH_H - -#include <cmath> -#include <cstdlib> -#include <vector> -#include <limits> -#include "lldefs.h" -//#include "llstl.h" // *TODO: Remove when LLString is gone -//#include "llstring.h" // *TODO: Remove when LLString is gone -// lltut.h uses is_approx_equal_fraction(). This was moved to its own header -// file in llcommon so we can use lltut.h for llcommon tests without making -// llcommon depend on llmath. -#include "is_approx_equal_fraction.h" - -// work around for Windows & older gcc non-standard function names. -#if LL_WINDOWS -#include <float.h> -#define llisnan(val) _isnan(val) -#define llfinite(val) _finite(val) -#elif (LL_LINUX && __GNUC__ <= 2) -#define llisnan(val) isnan(val) -#define llfinite(val) isfinite(val) -#else -#define llisnan(val) std::isnan(val) -#define llfinite(val) std::isfinite(val) -#endif - -// Single Precision Floating Point Routines -// (There used to be more defined here, but they appeared to be redundant and -// were breaking some other includes. Removed by Falcon, reviewed by Andrew, 11/25/09) -/*#ifndef tanf -#define tanf(x) ((F32)tan((F64)(x))) -#endif*/ - -constexpr F32 GRAVITY = -9.8f; - -// mathematical constants -constexpr F32 F_PI = 3.1415926535897932384626433832795f; -constexpr F32 F_TWO_PI = 6.283185307179586476925286766559f; -constexpr F32 F_PI_BY_TWO = 1.5707963267948966192313216916398f; -constexpr F32 F_SQRT_TWO_PI = 2.506628274631000502415765284811f; -constexpr F32 F_E = 2.71828182845904523536f; -constexpr F32 F_SQRT2 = 1.4142135623730950488016887242097f; -constexpr F32 F_SQRT3 = 1.73205080756888288657986402541f; -constexpr F32 OO_SQRT2 = 0.7071067811865475244008443621049f; -constexpr F32 OO_SQRT3 = 0.577350269189625764509f; -constexpr F32 DEG_TO_RAD = 0.017453292519943295769236907684886f; -constexpr F32 RAD_TO_DEG = 57.295779513082320876798154814105f; -constexpr F32 F_APPROXIMATELY_ZERO = 0.00001f; -constexpr F32 F_LN10 = 2.3025850929940456840179914546844f; -constexpr F32 OO_LN10 = 0.43429448190325182765112891891661; -constexpr F32 F_LN2 = 0.69314718056f; -constexpr F32 OO_LN2 = 1.4426950408889634073599246810019f; - -constexpr F32 F_ALMOST_ZERO = 0.0001f; -constexpr F32 F_ALMOST_ONE = 1.0f - F_ALMOST_ZERO; - -constexpr F32 GIMBAL_THRESHOLD = 0.000436f; // sets the gimballock threshold 0.025 away from +/-90 degrees -// formula: GIMBAL_THRESHOLD = sin(DEG_TO_RAD * gimbal_threshold_angle); - -// BUG: Eliminate in favor of F_APPROXIMATELY_ZERO above? -constexpr F32 FP_MAG_THRESHOLD = 0.0000001f; - -// TODO: Replace with logic like is_approx_equal -inline bool is_approx_zero( F32 f ) { return (-F_APPROXIMATELY_ZERO < f) && (f < F_APPROXIMATELY_ZERO); } - -// These functions work by interpreting sign+exp+mantissa as an unsigned -// integer. -// For example: -// x = <sign>1 <exponent>00000010 <mantissa>00000000000000000000000 -// y = <sign>1 <exponent>00000001 <mantissa>11111111111111111111111 -// -// interpreted as ints = -// x = 10000001000000000000000000000000 -// y = 10000000111111111111111111111111 -// which is clearly a different of 1 in the least significant bit -// Values with the same exponent can be trivially shown to work. -// -// WARNING: Denormals of opposite sign do not work -// x = <sign>1 <exponent>00000000 <mantissa>00000000000000000000001 -// y = <sign>0 <exponent>00000000 <mantissa>00000000000000000000001 -// Although these values differ by 2 in the LSB, the sign bit makes -// the int comparison fail. -// -// WARNING: NaNs can compare equal -// There is no special treatment of exceptional values like NaNs -// -// WARNING: Infinity is comparable with F32_MAX and negative -// infinity is comparable with F32_MIN - -// handles negative and positive zeros -inline bool is_zero(F32 x) -{ - return (*(U32*)(&x) & 0x7fffffff) == 0; -} - -inline bool is_approx_equal(F32 x, F32 y) -{ - constexpr S32 COMPARE_MANTISSA_UP_TO_BIT = 0x02; - return (std::abs((S32) ((U32&)x - (U32&)y) ) < COMPARE_MANTISSA_UP_TO_BIT); -} - -inline bool is_approx_equal(F64 x, F64 y) -{ - constexpr S64 COMPARE_MANTISSA_UP_TO_BIT = 0x02; - return (std::abs((S32) ((U64&)x - (U64&)y) ) < COMPARE_MANTISSA_UP_TO_BIT); -} - -inline S32 llabs(const S32 a) -{ - return S32(std::labs(a)); -} - -inline F32 llabs(const F32 a) -{ - return F32(std::fabs(a)); -} - -inline F64 llabs(const F64 a) -{ - return F64(std::fabs(a)); -} - -inline S32 lltrunc( F32 f ) -{ -#if LL_WINDOWS && !defined( __INTEL_COMPILER ) && (ADDRESS_SIZE == 32) - // Avoids changing the floating point control word. - // Add or subtract 0.5 - epsilon and then round - const static U32 zpfp[] = { 0xBEFFFFFF, 0x3EFFFFFF }; - S32 result; - __asm { - fld f - mov eax, f - shr eax, 29 - and eax, 4 - fadd dword ptr [zpfp + eax] - fistp result - } - return result; -#else - return (S32)f; -#endif -} - -inline S32 lltrunc( F64 f ) -{ - return (S32)f; -} - -inline S32 llfloor( F32 f ) -{ -#if LL_WINDOWS && !defined( __INTEL_COMPILER ) && (ADDRESS_SIZE == 32) - // Avoids changing the floating point control word. - // Accurate (unlike Stereopsis version) for all values between S32_MIN and S32_MAX and slightly faster than Stereopsis version. - // Add -(0.5 - epsilon) and then round - const U32 zpfp = 0xBEFFFFFF; - S32 result; - __asm { - fld f - fadd dword ptr [zpfp] - fistp result - } - return result; -#else - return (S32)floor(f); -#endif -} - - -inline S32 llceil( F32 f ) -{ - // This could probably be optimized, but this works. - return (S32)ceil(f); -} - - -#ifndef BOGUS_ROUND -// Use this round. Does an arithmetic round (0.5 always rounds up) -inline S32 ll_round(const F32 val) -{ - return llfloor(val + 0.5f); -} - -#else // BOGUS_ROUND -// Old ll_round implementation - does banker's round (toward nearest even in the case of a 0.5. -// Not using this because we don't have a consistent implementation on both platforms, use -// llfloor(val + 0.5f), which is consistent on all platforms. -inline S32 ll_round(const F32 val) -{ - #if LL_WINDOWS - // Note: assumes that the floating point control word is set to rounding mode (the default) - S32 ret_val; - _asm fld val - _asm fistp ret_val; - return ret_val; - #elif LL_LINUX - // Note: assumes that the floating point control word is set - // to rounding mode (the default) - S32 ret_val; - __asm__ __volatile__( "flds %1 \n\t" - "fistpl %0 \n\t" - : "=m" (ret_val) - : "m" (val) ); - return ret_val; - #else - return llfloor(val + 0.5f); - #endif -} - -// A fast arithmentic round on intel, from Laurent de Soras http://ldesoras.free.fr -inline int round_int(double x) -{ - const float round_to_nearest = 0.5f; - int i; - __asm - { - fld x - fadd st, st (0) - fadd round_to_nearest - fistp i - sar i, 1 - } - return (i); -} -#endif // BOGUS_ROUND - -inline F64 ll_round(const F64 val) -{ - return F64(floor(val + 0.5f)); -} - -inline F32 ll_round( F32 val, F32 nearest ) -{ - return F32(floor(val * (1.0f / nearest) + 0.5f)) * nearest; -} - -inline F64 ll_round( F64 val, F64 nearest ) -{ - return F64(floor(val * (1.0 / nearest) + 0.5)) * nearest; -} - -// these provide minimum peak error -// -// avg error = -0.013049 -// peak error = -31.4 dB -// RMS error = -28.1 dB - -constexpr F32 FAST_MAG_ALPHA = 0.960433870103f; -constexpr F32 FAST_MAG_BETA = 0.397824734759f; - -// these provide minimum RMS error -// -// avg error = 0.000003 -// peak error = -32.6 dB -// RMS error = -25.7 dB -// -//constexpr F32 FAST_MAG_ALPHA = 0.948059448969f; -//constexpr F32 FAST_MAG_BETA = 0.392699081699f; - -inline F32 fastMagnitude(F32 a, F32 b) -{ - a = (a > 0) ? a : -a; - b = (b > 0) ? b : -b; - return(FAST_MAG_ALPHA * llmax(a,b) + FAST_MAG_BETA * llmin(a,b)); -} - - - -//////////////////// -// -// Fast F32/S32 conversions -// -// Culled from www.stereopsis.com/FPU.html - -constexpr F64 LL_DOUBLE_TO_FIX_MAGIC = 68719476736.0*1.5; //2^36 * 1.5, (52-_shiftamt=36) uses limited precisicion to floor -constexpr S32 LL_SHIFT_AMOUNT = 16; //16.16 fixed point representation, - -// Endian dependent code -#ifdef LL_LITTLE_ENDIAN - #define LL_EXP_INDEX 1 - #define LL_MAN_INDEX 0 -#else - #define LL_EXP_INDEX 0 - #define LL_MAN_INDEX 1 -#endif - -//////////////////////////////////////////////// -// -// Fast exp and log -// - -// Implementation of fast exp() approximation (from a paper by Nicol N. Schraudolph -// http://www.inf.ethz.ch/~schraudo/pubs/exp.pdf -static union -{ - double d; - struct - { -#ifdef LL_LITTLE_ENDIAN - S32 j, i; -#else - S32 i, j; -#endif - } n; -} LLECO; // not sure what the name means - -#define LL_EXP_A (1048576 * OO_LN2) // use 1512775 for integer -#define LL_EXP_C (60801) // this value of C good for -4 < y < 4 - -#define LL_FAST_EXP(y) (LLECO.n.i = ll_round(F32(LL_EXP_A*(y))) + (1072693248 - LL_EXP_C), LLECO.d) - -inline F32 llfastpow(const F32 x, const F32 y) -{ - return (F32)(LL_FAST_EXP(y * log(x))); -} - - -inline F32 snap_to_sig_figs(F32 foo, S32 sig_figs) -{ - // compute the power of ten - F32 bar = 1.f; - for (S32 i = 0; i < sig_figs; i++) - { - bar *= 10.f; - } - - F32 sign = (foo > 0.f) ? 1.f : -1.f; - F32 new_foo = F32( S64(foo * bar + sign * 0.5f)); - new_foo /= bar; - - return new_foo; -} - -inline F32 lerp(F32 a, F32 b, F32 u) -{ - return a + ((b - a) * u); -} - -inline F32 lerp2d(F32 x00, F32 x01, F32 x10, F32 x11, F32 u, F32 v) -{ - F32 a = x00 + (x01-x00)*u; - F32 b = x10 + (x11-x10)*u; - F32 r = a + (b-a)*v; - return r; -} - -inline F32 ramp(F32 x, F32 a, F32 b) -{ - return (a == b) ? 0.0f : ((a - x) / (a - b)); -} - -inline F32 rescale(F32 x, F32 x1, F32 x2, F32 y1, F32 y2) -{ - return lerp(y1, y2, ramp(x, x1, x2)); -} - -inline F32 clamp_rescale(F32 x, F32 x1, F32 x2, F32 y1, F32 y2) -{ - if (y1 < y2) - { - return llclamp(rescale(x,x1,x2,y1,y2),y1,y2); - } - else - { - return llclamp(rescale(x,x1,x2,y1,y2),y2,y1); - } -} - - -inline F32 cubic_step( F32 x, F32 x0, F32 x1, F32 s0, F32 s1 ) -{ - if (x <= x0) - return s0; - - if (x >= x1) - return s1; - - F32 f = (x - x0) / (x1 - x0); - - return s0 + (s1 - s0) * (f * f) * (3.0f - 2.0f * f); -} - -inline F32 cubic_step( F32 x ) -{ - x = llclampf(x); - - return (x * x) * (3.0f - 2.0f * x); -} - -inline F32 quadratic_step( F32 x, F32 x0, F32 x1, F32 s0, F32 s1 ) -{ - if (x <= x0) - return s0; - - if (x >= x1) - return s1; - - F32 f = (x - x0) / (x1 - x0); - F32 f_squared = f * f; - - return (s0 * (1.f - f_squared)) + ((s1 - s0) * f_squared); -} - -inline F32 llsimple_angle(F32 angle) -{ - while(angle <= -F_PI) - angle += F_TWO_PI; - while(angle > F_PI) - angle -= F_TWO_PI; - return angle; -} - -//SDK - Renamed this to get_lower_power_two, since this is what this actually does. -inline U32 get_lower_power_two(U32 val, U32 max_power_two) -{ - if(!max_power_two) - { - max_power_two = 1 << 31 ; - } - if(max_power_two & (max_power_two - 1)) - { - return 0 ; - } - - for(; val < max_power_two ; max_power_two >>= 1) ; - - return max_power_two ; -} - -// calculate next highest power of two, limited by max_power_two -// This is taken from a brilliant little code snipped on http://acius2.blogspot.com/2007/11/calculating-next-power-of-2.html -// Basically we convert the binary to a solid string of 1's with the same -// number of digits, then add one. We subtract 1 initially to handle -// the case where the number passed in is actually a power of two. -// WARNING: this only works with 32 bit ints. -inline U32 get_next_power_two(U32 val, U32 max_power_two) -{ - if(!max_power_two) - { - max_power_two = 1 << 31 ; - } - - if(val >= max_power_two) - { - return max_power_two; - } - - val--; - val = (val >> 1) | val; - val = (val >> 2) | val; - val = (val >> 4) | val; - val = (val >> 8) | val; - val = (val >> 16) | val; - val++; - - return val; -} - -//get the gaussian value given the linear distance from axis x and guassian value o -inline F32 llgaussian(F32 x, F32 o) -{ - return 1.f/(F_SQRT_TWO_PI*o)*powf(F_E, -(x*x)/(2*o*o)); -} - -//helper function for removing outliers -template <class VEC_TYPE> -inline void ll_remove_outliers(std::vector<VEC_TYPE>& data, F32 k) -{ - if (data.size() < 100) - { //not enough samples - return; - } - - VEC_TYPE Q1 = data[data.size()/4]; - VEC_TYPE Q3 = data[data.size()-data.size()/4-1]; - - if ((F32)(Q3-Q1) < 1.f) - { - // not enough variation to detect outliers - return; - } - - - VEC_TYPE min = (VEC_TYPE) ((F32) Q1-k * (F32) (Q3-Q1)); - VEC_TYPE max = (VEC_TYPE) ((F32) Q3+k * (F32) (Q3-Q1)); - - U32 i = 0; - while (i < data.size() && data[i] < min) - { - i++; - } - - S32 j = data.size()-1; - while (j > 0 && data[j] > max) - { - j--; - } - - if (j < data.size()-1) - { - data.erase(data.begin()+j, data.end()); - } - - if (i > 0) - { - data.erase(data.begin(), data.begin()+i); - } -} - -// Converts given value from a linear RGB floating point value (0..1) to a gamma corrected (sRGB) value. -// Some shaders require color values in linear space, while others require color values in gamma corrected (sRGB) space. -// Note: in our code, values labeled as sRGB are ALWAYS gamma corrected linear values, NOT linear values with monitor gamma applied -// Note: stored color values should always be gamma corrected linear (i.e. the values returned from an on-screen color swatch) -// Note: DO NOT cache the conversion. This leads to error prone synchronization and is actually slower in the typical case due to cache misses -inline float linearTosRGB(const float val) { - if (val < 0.0031308f) { - return val * 12.92f; - } - else { - return 1.055f * pow(val, 1.0f / 2.4f) - 0.055f; - } -} - -// Converts given value from a gamma corrected (sRGB) floating point value (0..1) to a linear color value. -// Some shaders require color values in linear space, while others require color values in gamma corrected (sRGB) space. -// Note: In our code, values labeled as sRGB are gamma corrected linear values, NOT linear values with monitor gamma applied -// Note: Stored color values should generally be gamma corrected sRGB. -// If you're serializing the return value of this function, you're probably doing it wrong. -// Note: DO NOT cache the conversion. This leads to error prone synchronization and is actually slower in the typical case due to cache misses. -inline float sRGBtoLinear(const float val) { - if (val < 0.04045f) { - return val / 12.92f; - } - else { - return pow((val + 0.055f) / 1.055f, 2.4f); - } -} - -// Include simd math header -#include "llsimdmath.h" - -#endif +/**
+ * @file llmath.h
+ * @brief Useful math constants and macros.
+ *
+ * $LicenseInfo:firstyear=2000&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LLMATH_H
+#define LLMATH_H
+
+#include <cmath>
+#include <cstdlib>
+#include <vector>
+#include <limits>
+#include "lldefs.h"
+//#include "llstl.h" // *TODO: Remove when LLString is gone
+//#include "llstring.h" // *TODO: Remove when LLString is gone
+// lltut.h uses is_approx_equal_fraction(). This was moved to its own header
+// file in llcommon so we can use lltut.h for llcommon tests without making
+// llcommon depend on llmath.
+#include "is_approx_equal_fraction.h"
+
+// work around for Windows & older gcc non-standard function names.
+#if LL_WINDOWS
+#include <float.h>
+#define llisnan(val) _isnan(val)
+#define llfinite(val) _finite(val)
+#elif (LL_LINUX && __GNUC__ <= 2)
+#define llisnan(val) isnan(val)
+#define llfinite(val) isfinite(val)
+#else
+#define llisnan(val) std::isnan(val)
+#define llfinite(val) std::isfinite(val)
+#endif
+
+// Single Precision Floating Point Routines
+// (There used to be more defined here, but they appeared to be redundant and
+// were breaking some other includes. Removed by Falcon, reviewed by Andrew, 11/25/09)
+/*#ifndef tanf
+#define tanf(x) ((F32)tan((F64)(x)))
+#endif*/
+
+constexpr F32 GRAVITY = -9.8f;
+
+// mathematical constants
+constexpr F32 F_PI = 3.1415926535897932384626433832795f;
+constexpr F32 F_TWO_PI = 6.283185307179586476925286766559f;
+constexpr F32 F_PI_BY_TWO = 1.5707963267948966192313216916398f;
+constexpr F32 F_SQRT_TWO_PI = 2.506628274631000502415765284811f;
+constexpr F32 F_E = 2.71828182845904523536f;
+constexpr F32 F_SQRT2 = 1.4142135623730950488016887242097f;
+constexpr F32 F_SQRT3 = 1.73205080756888288657986402541f;
+constexpr F32 OO_SQRT2 = 0.7071067811865475244008443621049f;
+constexpr F32 OO_SQRT3 = 0.577350269189625764509f;
+constexpr F32 DEG_TO_RAD = 0.017453292519943295769236907684886f;
+constexpr F32 RAD_TO_DEG = 57.295779513082320876798154814105f;
+constexpr F32 F_APPROXIMATELY_ZERO = 0.00001f;
+constexpr F32 F_LN10 = 2.3025850929940456840179914546844f;
+constexpr F32 OO_LN10 = 0.43429448190325182765112891891661;
+constexpr F32 F_LN2 = 0.69314718056f;
+constexpr F32 OO_LN2 = 1.4426950408889634073599246810019f;
+
+constexpr F32 F_ALMOST_ZERO = 0.0001f;
+constexpr F32 F_ALMOST_ONE = 1.0f - F_ALMOST_ZERO;
+
+constexpr F32 GIMBAL_THRESHOLD = 0.000436f; // sets the gimballock threshold 0.025 away from +/-90 degrees
+// formula: GIMBAL_THRESHOLD = sin(DEG_TO_RAD * gimbal_threshold_angle);
+
+// BUG: Eliminate in favor of F_APPROXIMATELY_ZERO above?
+constexpr F32 FP_MAG_THRESHOLD = 0.0000001f;
+
+// TODO: Replace with logic like is_approx_equal
+inline bool is_approx_zero( F32 f ) { return (-F_APPROXIMATELY_ZERO < f) && (f < F_APPROXIMATELY_ZERO); }
+
+// These functions work by interpreting sign+exp+mantissa as an unsigned
+// integer.
+// For example:
+// x = <sign>1 <exponent>00000010 <mantissa>00000000000000000000000
+// y = <sign>1 <exponent>00000001 <mantissa>11111111111111111111111
+//
+// interpreted as ints =
+// x = 10000001000000000000000000000000
+// y = 10000000111111111111111111111111
+// which is clearly a different of 1 in the least significant bit
+// Values with the same exponent can be trivially shown to work.
+//
+// WARNING: Denormals of opposite sign do not work
+// x = <sign>1 <exponent>00000000 <mantissa>00000000000000000000001
+// y = <sign>0 <exponent>00000000 <mantissa>00000000000000000000001
+// Although these values differ by 2 in the LSB, the sign bit makes
+// the int comparison fail.
+//
+// WARNING: NaNs can compare equal
+// There is no special treatment of exceptional values like NaNs
+//
+// WARNING: Infinity is comparable with F32_MAX and negative
+// infinity is comparable with F32_MIN
+
+// handles negative and positive zeros
+inline bool is_zero(F32 x)
+{
+ return (*(U32*)(&x) & 0x7fffffff) == 0;
+}
+
+inline bool is_approx_equal(F32 x, F32 y)
+{
+ constexpr S32 COMPARE_MANTISSA_UP_TO_BIT = 0x02;
+ return (std::abs((S32) ((U32&)x - (U32&)y) ) < COMPARE_MANTISSA_UP_TO_BIT);
+}
+
+inline bool is_approx_equal(F64 x, F64 y)
+{
+ constexpr S64 COMPARE_MANTISSA_UP_TO_BIT = 0x02;
+ return (std::abs((S32) ((U64&)x - (U64&)y) ) < COMPARE_MANTISSA_UP_TO_BIT);
+}
+
+inline S32 llabs(const S32 a)
+{
+ return S32(std::labs(a));
+}
+
+inline F32 llabs(const F32 a)
+{
+ return F32(std::fabs(a));
+}
+
+inline F64 llabs(const F64 a)
+{
+ return F64(std::fabs(a));
+}
+
+inline S32 lltrunc( F32 f )
+{
+#if LL_WINDOWS && !defined( __INTEL_COMPILER ) && (ADDRESS_SIZE == 32)
+ // Avoids changing the floating point control word.
+ // Add or subtract 0.5 - epsilon and then round
+ const static U32 zpfp[] = { 0xBEFFFFFF, 0x3EFFFFFF };
+ S32 result;
+ __asm {
+ fld f
+ mov eax, f
+ shr eax, 29
+ and eax, 4
+ fadd dword ptr [zpfp + eax]
+ fistp result
+ }
+ return result;
+#else
+ return (S32)f;
+#endif
+}
+
+inline S32 lltrunc( F64 f )
+{
+ return (S32)f;
+}
+
+inline S32 llfloor( F32 f )
+{
+#if LL_WINDOWS && !defined( __INTEL_COMPILER ) && (ADDRESS_SIZE == 32)
+ // Avoids changing the floating point control word.
+ // Accurate (unlike Stereopsis version) for all values between S32_MIN and S32_MAX and slightly faster than Stereopsis version.
+ // Add -(0.5 - epsilon) and then round
+ const U32 zpfp = 0xBEFFFFFF;
+ S32 result;
+ __asm {
+ fld f
+ fadd dword ptr [zpfp]
+ fistp result
+ }
+ return result;
+#else
+ return (S32)floor(f);
+#endif
+}
+
+
+inline S32 llceil( F32 f )
+{
+ // This could probably be optimized, but this works.
+ return (S32)ceil(f);
+}
+
+
+#ifndef BOGUS_ROUND
+// Use this round. Does an arithmetic round (0.5 always rounds up)
+inline S32 ll_round(const F32 val)
+{
+ return llfloor(val + 0.5f);
+}
+
+#else // BOGUS_ROUND
+// Old ll_round implementation - does banker's round (toward nearest even in the case of a 0.5.
+// Not using this because we don't have a consistent implementation on both platforms, use
+// llfloor(val + 0.5f), which is consistent on all platforms.
+inline S32 ll_round(const F32 val)
+{
+ #if LL_WINDOWS
+ // Note: assumes that the floating point control word is set to rounding mode (the default)
+ S32 ret_val;
+ _asm fld val
+ _asm fistp ret_val;
+ return ret_val;
+ #elif LL_LINUX
+ // Note: assumes that the floating point control word is set
+ // to rounding mode (the default)
+ S32 ret_val;
+ __asm__ __volatile__( "flds %1 \n\t"
+ "fistpl %0 \n\t"
+ : "=m" (ret_val)
+ : "m" (val) );
+ return ret_val;
+ #else
+ return llfloor(val + 0.5f);
+ #endif
+}
+
+// A fast arithmentic round on intel, from Laurent de Soras http://ldesoras.free.fr
+inline int round_int(double x)
+{
+ const float round_to_nearest = 0.5f;
+ int i;
+ __asm
+ {
+ fld x
+ fadd st, st (0)
+ fadd round_to_nearest
+ fistp i
+ sar i, 1
+ }
+ return (i);
+}
+#endif // BOGUS_ROUND
+
+inline F64 ll_round(const F64 val)
+{
+ return F64(floor(val + 0.5f));
+}
+
+inline F32 ll_round( F32 val, F32 nearest )
+{
+ return F32(floor(val * (1.0f / nearest) + 0.5f)) * nearest;
+}
+
+inline F64 ll_round( F64 val, F64 nearest )
+{
+ return F64(floor(val * (1.0 / nearest) + 0.5)) * nearest;
+}
+
+// these provide minimum peak error
+//
+// avg error = -0.013049
+// peak error = -31.4 dB
+// RMS error = -28.1 dB
+
+constexpr F32 FAST_MAG_ALPHA = 0.960433870103f;
+constexpr F32 FAST_MAG_BETA = 0.397824734759f;
+
+// these provide minimum RMS error
+//
+// avg error = 0.000003
+// peak error = -32.6 dB
+// RMS error = -25.7 dB
+//
+//constexpr F32 FAST_MAG_ALPHA = 0.948059448969f;
+//constexpr F32 FAST_MAG_BETA = 0.392699081699f;
+
+inline F32 fastMagnitude(F32 a, F32 b)
+{
+ a = (a > 0) ? a : -a;
+ b = (b > 0) ? b : -b;
+ return(FAST_MAG_ALPHA * llmax(a,b) + FAST_MAG_BETA * llmin(a,b));
+}
+
+
+
+////////////////////
+//
+// Fast F32/S32 conversions
+//
+// Culled from www.stereopsis.com/FPU.html
+
+constexpr F64 LL_DOUBLE_TO_FIX_MAGIC = 68719476736.0*1.5; //2^36 * 1.5, (52-_shiftamt=36) uses limited precisicion to floor
+constexpr S32 LL_SHIFT_AMOUNT = 16; //16.16 fixed point representation,
+
+// Endian dependent code
+#ifdef LL_LITTLE_ENDIAN
+ #define LL_EXP_INDEX 1
+ #define LL_MAN_INDEX 0
+#else
+ #define LL_EXP_INDEX 0
+ #define LL_MAN_INDEX 1
+#endif
+
+////////////////////////////////////////////////
+//
+// Fast exp and log
+//
+
+// Implementation of fast exp() approximation (from a paper by Nicol N. Schraudolph
+// http://www.inf.ethz.ch/~schraudo/pubs/exp.pdf
+static union
+{
+ double d;
+ struct
+ {
+#ifdef LL_LITTLE_ENDIAN
+ S32 j, i;
+#else
+ S32 i, j;
+#endif
+ } n;
+} LLECO; // not sure what the name means
+
+#define LL_EXP_A (1048576 * OO_LN2) // use 1512775 for integer
+#define LL_EXP_C (60801) // this value of C good for -4 < y < 4
+
+#define LL_FAST_EXP(y) (LLECO.n.i = ll_round(F32(LL_EXP_A*(y))) + (1072693248 - LL_EXP_C), LLECO.d)
+
+inline F32 llfastpow(const F32 x, const F32 y)
+{
+ return (F32)(LL_FAST_EXP(y * log(x)));
+}
+
+
+inline F32 snap_to_sig_figs(F32 foo, S32 sig_figs)
+{
+ // compute the power of ten
+ F32 bar = 1.f;
+ for (S32 i = 0; i < sig_figs; i++)
+ {
+ bar *= 10.f;
+ }
+
+ F32 sign = (foo > 0.f) ? 1.f : -1.f;
+ F32 new_foo = F32( S64(foo * bar + sign * 0.5f));
+ new_foo /= bar;
+
+ return new_foo;
+}
+
+inline F32 lerp(F32 a, F32 b, F32 u)
+{
+ return a + ((b - a) * u);
+}
+
+inline F32 lerp2d(F32 x00, F32 x01, F32 x10, F32 x11, F32 u, F32 v)
+{
+ F32 a = x00 + (x01-x00)*u;
+ F32 b = x10 + (x11-x10)*u;
+ F32 r = a + (b-a)*v;
+ return r;
+}
+
+inline F32 ramp(F32 x, F32 a, F32 b)
+{
+ return (a == b) ? 0.0f : ((a - x) / (a - b));
+}
+
+inline F32 rescale(F32 x, F32 x1, F32 x2, F32 y1, F32 y2)
+{
+ return lerp(y1, y2, ramp(x, x1, x2));
+}
+
+inline F32 clamp_rescale(F32 x, F32 x1, F32 x2, F32 y1, F32 y2)
+{
+ if (y1 < y2)
+ {
+ return llclamp(rescale(x,x1,x2,y1,y2),y1,y2);
+ }
+ else
+ {
+ return llclamp(rescale(x,x1,x2,y1,y2),y2,y1);
+ }
+}
+
+
+inline F32 cubic_step( F32 x, F32 x0, F32 x1, F32 s0, F32 s1 )
+{
+ if (x <= x0)
+ return s0;
+
+ if (x >= x1)
+ return s1;
+
+ F32 f = (x - x0) / (x1 - x0);
+
+ return s0 + (s1 - s0) * (f * f) * (3.0f - 2.0f * f);
+}
+
+inline F32 cubic_step( F32 x )
+{
+ x = llclampf(x);
+
+ return (x * x) * (3.0f - 2.0f * x);
+}
+
+inline F32 quadratic_step( F32 x, F32 x0, F32 x1, F32 s0, F32 s1 )
+{
+ if (x <= x0)
+ return s0;
+
+ if (x >= x1)
+ return s1;
+
+ F32 f = (x - x0) / (x1 - x0);
+ F32 f_squared = f * f;
+
+ return (s0 * (1.f - f_squared)) + ((s1 - s0) * f_squared);
+}
+
+inline F32 llsimple_angle(F32 angle)
+{
+ while(angle <= -F_PI)
+ angle += F_TWO_PI;
+ while(angle > F_PI)
+ angle -= F_TWO_PI;
+ return angle;
+}
+
+//SDK - Renamed this to get_lower_power_two, since this is what this actually does.
+inline U32 get_lower_power_two(U32 val, U32 max_power_two)
+{
+ if(!max_power_two)
+ {
+ max_power_two = 1 << 31 ;
+ }
+ if(max_power_two & (max_power_two - 1))
+ {
+ return 0 ;
+ }
+
+ for(; val < max_power_two ; max_power_two >>= 1) ;
+
+ return max_power_two ;
+}
+
+// calculate next highest power of two, limited by max_power_two
+// This is taken from a brilliant little code snipped on http://acius2.blogspot.com/2007/11/calculating-next-power-of-2.html
+// Basically we convert the binary to a solid string of 1's with the same
+// number of digits, then add one. We subtract 1 initially to handle
+// the case where the number passed in is actually a power of two.
+// WARNING: this only works with 32 bit ints.
+inline U32 get_next_power_two(U32 val, U32 max_power_two)
+{
+ if(!max_power_two)
+ {
+ max_power_two = 1 << 31 ;
+ }
+
+ if(val >= max_power_two)
+ {
+ return max_power_two;
+ }
+
+ val--;
+ val = (val >> 1) | val;
+ val = (val >> 2) | val;
+ val = (val >> 4) | val;
+ val = (val >> 8) | val;
+ val = (val >> 16) | val;
+ val++;
+
+ return val;
+}
+
+//get the gaussian value given the linear distance from axis x and guassian value o
+inline F32 llgaussian(F32 x, F32 o)
+{
+ return 1.f/(F_SQRT_TWO_PI*o)*powf(F_E, -(x*x)/(2*o*o));
+}
+
+//helper function for removing outliers
+template <class VEC_TYPE>
+inline void ll_remove_outliers(std::vector<VEC_TYPE>& data, F32 k)
+{
+ if (data.size() < 100)
+ { //not enough samples
+ return;
+ }
+
+ VEC_TYPE Q1 = data[data.size()/4];
+ VEC_TYPE Q3 = data[data.size()-data.size()/4-1];
+
+ if ((F32)(Q3-Q1) < 1.f)
+ {
+ // not enough variation to detect outliers
+ return;
+ }
+
+
+ VEC_TYPE min = (VEC_TYPE) ((F32) Q1-k * (F32) (Q3-Q1));
+ VEC_TYPE max = (VEC_TYPE) ((F32) Q3+k * (F32) (Q3-Q1));
+
+ U32 i = 0;
+ while (i < data.size() && data[i] < min)
+ {
+ i++;
+ }
+
+ S32 j = data.size()-1;
+ while (j > 0 && data[j] > max)
+ {
+ j--;
+ }
+
+ if (j < data.size()-1)
+ {
+ data.erase(data.begin()+j, data.end());
+ }
+
+ if (i > 0)
+ {
+ data.erase(data.begin(), data.begin()+i);
+ }
+}
+
+// Converts given value from a linear RGB floating point value (0..1) to a gamma corrected (sRGB) value.
+// Some shaders require color values in linear space, while others require color values in gamma corrected (sRGB) space.
+// Note: in our code, values labeled as sRGB are ALWAYS gamma corrected linear values, NOT linear values with monitor gamma applied
+// Note: stored color values should always be gamma corrected linear (i.e. the values returned from an on-screen color swatch)
+// Note: DO NOT cache the conversion. This leads to error prone synchronization and is actually slower in the typical case due to cache misses
+inline float linearTosRGB(const float val) {
+ if (val < 0.0031308f) {
+ return val * 12.92f;
+ }
+ else {
+ return 1.055f * pow(val, 1.0f / 2.4f) - 0.055f;
+ }
+}
+
+// Converts given value from a gamma corrected (sRGB) floating point value (0..1) to a linear color value.
+// Some shaders require color values in linear space, while others require color values in gamma corrected (sRGB) space.
+// Note: In our code, values labeled as sRGB are gamma corrected linear values, NOT linear values with monitor gamma applied
+// Note: Stored color values should generally be gamma corrected sRGB.
+// If you're serializing the return value of this function, you're probably doing it wrong.
+// Note: DO NOT cache the conversion. This leads to error prone synchronization and is actually slower in the typical case due to cache misses.
+inline float sRGBtoLinear(const float val) {
+ if (val < 0.04045f) {
+ return val / 12.92f;
+ }
+ else {
+ return pow((val + 0.055f) / 1.055f, 2.4f);
+ }
+}
+
+// Include simd math header
+#include "llsimdmath.h"
+
+#endif
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