diff options
author | Geenz <geenz@geenzo.com> | 2019-03-29 11:57:45 -0700 |
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committer | Geenz <geenz@geenzo.com> | 2019-03-29 11:57:45 -0700 |
commit | 0272c47e5a31cf972e02fbf14cb2642f86f75d78 (patch) | |
tree | 030d1e05727a42d3a864e019601247df0ae869a0 /indra/llmath/llmath.h | |
parent | f3ea75cfa903f5dedc01930a50312049f4207e46 (diff) |
Tweaked naming a bit, also white space.
Will wait for a response from @graham_linden regarding moving the sRGB conversion functions in llmath.h to llrender.
Diffstat (limited to 'indra/llmath/llmath.h')
-rw-r--r-- | indra/llmath/llmath.h | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/indra/llmath/llmath.h b/indra/llmath/llmath.h index bb19248f1f..57f2489a2d 100644 --- a/indra/llmath/llmath.h +++ b/indra/llmath/llmath.h @@ -540,21 +540,21 @@ inline void ll_remove_outliers(std::vector<VEC_TYPE>& data, F32 k) // This converts from a non-linear sRGB floating point value (0..1) to a linear value. // Useful for gamma correction and such. Note: any values passed through this should not be serialized. You should also ideally cache the output of this. inline float sRGBtoLinear(const float val) { - if (val < 0.0031308f) { - return val * 12.92f; - } - else { - return 1.055f * pow(val, 1.0f / 2.4f) - 0.055f; - } + if (val < 0.0031308f) { + return val * 12.92f; + } + else { + return 1.055f * pow(val, 1.0f / 2.4f) - 0.055f; + } } inline float linearTosRGB(const float val) { - if (val < 0.04045f) { - return val / 12.92f; - } - else { - return pow((val + 0.055f) / 1.055f, 2.4f); - } + if (val < 0.04045f) { + return val / 12.92f; + } + else { + return pow((val + 0.055f) / 1.055f, 2.4f); + } } // Include simd math header |