diff options
author | Ansariel <ansariel.hiller@phoenixviewer.com> | 2024-05-22 19:04:52 +0200 |
---|---|---|
committer | Ansariel <ansariel.hiller@phoenixviewer.com> | 2024-05-22 19:04:52 +0200 |
commit | 1b67dd855c41f5a0cda7ec2a68d98071986ca703 (patch) | |
tree | ab243607f74f78200787bba5b9b88f07ef1b966f /indra/llmath/llcoordframe.h | |
parent | 6d6eabca44d08d5b97bfe3e941d2b9687c2246ea (diff) | |
parent | e1623bb276f83a43ce7a197e388720c05bdefe61 (diff) |
Merge remote-tracking branch 'origin/main' into DRTVWR-600-maint-A
# Conflicts:
# autobuild.xml
# indra/cmake/CMakeLists.txt
# indra/cmake/GoogleMock.cmake
# indra/llaudio/llaudioengine_fmodstudio.cpp
# indra/llaudio/llaudioengine_fmodstudio.h
# indra/llaudio/lllistener_fmodstudio.cpp
# indra/llaudio/lllistener_fmodstudio.h
# indra/llaudio/llstreamingaudio_fmodstudio.cpp
# indra/llaudio/llstreamingaudio_fmodstudio.h
# indra/llcharacter/llmultigesture.cpp
# indra/llcharacter/llmultigesture.h
# indra/llimage/llimage.cpp
# indra/llimage/llimagepng.cpp
# indra/llimage/llimageworker.cpp
# indra/llimage/tests/llimageworker_test.cpp
# indra/llmessage/tests/llmockhttpclient.h
# indra/llprimitive/llgltfmaterial.h
# indra/llrender/llfontfreetype.cpp
# indra/llui/llcombobox.cpp
# indra/llui/llfolderview.cpp
# indra/llui/llfolderviewmodel.h
# indra/llui/lllineeditor.cpp
# indra/llui/lllineeditor.h
# indra/llui/lltextbase.cpp
# indra/llui/lltextbase.h
# indra/llui/lltexteditor.cpp
# indra/llui/lltextvalidate.cpp
# indra/llui/lltextvalidate.h
# indra/llui/lluictrl.h
# indra/llui/llview.cpp
# indra/llwindow/llwindowmacosx.cpp
# indra/newview/app_settings/settings.xml
# indra/newview/llappearancemgr.cpp
# indra/newview/llappearancemgr.h
# indra/newview/llavatarpropertiesprocessor.cpp
# indra/newview/llavatarpropertiesprocessor.h
# indra/newview/llbreadcrumbview.cpp
# indra/newview/llbreadcrumbview.h
# indra/newview/llbreastmotion.cpp
# indra/newview/llbreastmotion.h
# indra/newview/llconversationmodel.h
# indra/newview/lldensityctrl.cpp
# indra/newview/lldensityctrl.h
# indra/newview/llface.inl
# indra/newview/llfloatereditsky.cpp
# indra/newview/llfloatereditwater.cpp
# indra/newview/llfloateremojipicker.h
# indra/newview/llfloaterimsessiontab.cpp
# indra/newview/llfloaterprofiletexture.cpp
# indra/newview/llfloaterprofiletexture.h
# indra/newview/llgesturemgr.cpp
# indra/newview/llgesturemgr.h
# indra/newview/llimpanel.cpp
# indra/newview/llimpanel.h
# indra/newview/llinventorybridge.cpp
# indra/newview/llinventorybridge.h
# indra/newview/llinventoryclipboard.cpp
# indra/newview/llinventoryclipboard.h
# indra/newview/llinventoryfunctions.cpp
# indra/newview/llinventoryfunctions.h
# indra/newview/llinventorygallery.cpp
# indra/newview/lllistbrowser.cpp
# indra/newview/lllistbrowser.h
# indra/newview/llpanelobjectinventory.cpp
# indra/newview/llpanelprofile.cpp
# indra/newview/llpanelprofile.h
# indra/newview/llpreviewgesture.cpp
# indra/newview/llsavedsettingsglue.cpp
# indra/newview/llsavedsettingsglue.h
# indra/newview/lltooldraganddrop.cpp
# indra/newview/llurllineeditorctrl.cpp
# indra/newview/llvectorperfoptions.cpp
# indra/newview/llvectorperfoptions.h
# indra/newview/llviewerparceloverlay.cpp
# indra/newview/llviewertexlayer.cpp
# indra/newview/llviewertexturelist.cpp
# indra/newview/macmain.h
# indra/test/test.cpp
Diffstat (limited to 'indra/llmath/llcoordframe.h')
-rw-r--r-- | indra/llmath/llcoordframe.h | 348 |
1 files changed, 174 insertions, 174 deletions
diff --git a/indra/llmath/llcoordframe.h b/indra/llmath/llcoordframe.h index 1d3f4f7e3e..a21d39bbc0 100644 --- a/indra/llmath/llcoordframe.h +++ b/indra/llmath/llcoordframe.h @@ -1,174 +1,174 @@ -/** - * @file llcoordframe.h - * @brief LLCoordFrame class header file. - * - * $LicenseInfo:firstyear=2000&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifndef LL_COORDFRAME_H -#define LL_COORDFRAME_H - -#include "v3math.h" -#include "v4math.h" -#include "llerror.h" - -// XXX : The constructors of the LLCoordFrame class assume that all vectors -// and quaternion being passed as arguments are normalized, and all matrix -// arguments are unitary. VERY BAD things will happen if these assumptions fail. -// Also, segfault hazzards exist in methods that accept F32* arguments. - - -class LLCoordFrame -{ -public: - LLCoordFrame(); // Inits at zero with identity rotation - explicit LLCoordFrame(const LLVector3 &origin); // Sets origin, and inits rotation = Identity - LLCoordFrame(const LLVector3 &x_axis, - const LLVector3 &y_axis, - const LLVector3 &z_axis); // Sets coordinate axes and inits origin at zero - LLCoordFrame(const LLVector3 &origin, - const LLVector3 &x_axis, - const LLVector3 &y_axis, - const LLVector3 &z_axis); // Sets the origin and coordinate axes - LLCoordFrame(const LLVector3 &origin, - const LLMatrix3 &rotation); // Sets axes to 3x3 matrix - LLCoordFrame(const LLVector3 &origin, - const LLVector3 &direction); // Sets origin and calls lookDir(direction) - explicit LLCoordFrame(const LLQuaternion &q); // Sets axes using q and inits mOrigin to zero - LLCoordFrame(const LLVector3 &origin, - const LLQuaternion &q); // Uses quaternion to init axes - explicit LLCoordFrame(const LLMatrix4 &mat); // Extracts frame from a 4x4 matrix - // The folowing two constructors are dangerous due to implicit casting and have been disabled - SJB - //LLCoordFrame(const F32 *origin, const F32 *rotation); // Assumes "origin" is 1x3 and "rotation" is 1x9 array - //LLCoordFrame(const F32 *origin_and_rotation); // Assumes "origin_and_rotation" is 1x12 array - - bool isFinite() { return mOrigin.isFinite() && mXAxis.isFinite() && mYAxis.isFinite() && mZAxis.isFinite(); } - - void reset(); - void resetAxes(); - - void setOrigin(F32 x, F32 y, F32 z); // Set mOrigin - void setOrigin(const LLVector3 &origin); - void setOrigin(const F32 *origin); - void setOrigin(const LLCoordFrame &frame); - - inline void setOriginX(F32 x) { mOrigin.mV[VX] = x; } - inline void setOriginY(F32 y) { mOrigin.mV[VY] = y; } - inline void setOriginZ(F32 z) { mOrigin.mV[VZ] = z; } - - void setAxes(const LLVector3 &x_axis, // Set axes - const LLVector3 &y_axis, - const LLVector3 &z_axis); - void setAxes(const LLMatrix3 &rotation_matrix); - void setAxes(const LLQuaternion &q); - void setAxes(const F32 *rotation_matrix); - void setAxes(const LLCoordFrame &frame); - - void translate(F32 x, F32 y, F32 z); // Move mOrgin - void translate(const LLVector3 &v); - void translate(const F32 *origin); - - void rotate(F32 angle, F32 x, F32 y, F32 z); // Move axes - void rotate(F32 angle, const LLVector3 &rotation_axis); - void rotate(const LLQuaternion &q); - void rotate(const LLMatrix3 &m); - - void orthonormalize(); // Makes sure axes are unitary and orthogonal. - - // These methods allow rotations in the LLCoordFrame's frame - void roll(F32 angle); // RH rotation about mXAxis, radians - void pitch(F32 angle); // RH rotation about mYAxis, radians - void yaw(F32 angle); // RH rotation about mZAxis, radians - - inline const LLVector3 &getOrigin() const { return mOrigin; } - - inline const LLVector3 &getXAxis() const { return mXAxis; } - inline const LLVector3 &getYAxis() const { return mYAxis; } - inline const LLVector3 &getZAxis() const { return mZAxis; } - - inline const LLVector3 &getAtAxis() const { return mXAxis; } - inline const LLVector3 &getLeftAxis() const { return mYAxis; } - inline const LLVector3 &getUpAxis() const { return mZAxis; } - - // These return representations of the rotation or orientation of the LLFrame - // it its absolute frame. That is, these rotations acting on the X-axis {1,0,0} - // will produce the mXAxis. - // LLMatrix3 getMatrix3() const; // Returns axes in 3x3 matrix - LLQuaternion getQuaternion() const; // Returns axes in quaternion form - - // Same as above, except it also includes the translation of the LLFrame - // LLMatrix4 getMatrix4() const; // Returns position and axes in 4x4 matrix - - // Returns matrix which expresses point in local frame in the parent frame - void getMatrixToParent(LLMatrix4 &mat) const; - // Returns matrix which expresses point in parent frame in the local frame - void getMatrixToLocal(LLMatrix4 &mat) const; // Returns matrix which expresses point in parent frame in the local frame - - void getRotMatrixToParent(LLMatrix4 &mat) const; - - // Copies mOrigin, then the three axes to buffer, returns number of bytes copied. - size_t writeOrientation(char *buffer) const; - - // Copies mOrigin, then the three axes from buffer, returns the number of bytes copied. - // Assumes the data in buffer is correct. - size_t readOrientation(const char *buffer); - - LLVector3 rotateToLocal(const LLVector3 &v) const; // Returns v' rotated to local - LLVector4 rotateToLocal(const LLVector4 &v) const; // Returns v' rotated to local - LLVector3 rotateToAbsolute(const LLVector3 &v) const; // Returns v' rotated to absolute - LLVector4 rotateToAbsolute(const LLVector4 &v) const; // Returns v' rotated to absolute - - LLVector3 transformToLocal(const LLVector3 &v) const; // Returns v' in local coord - LLVector4 transformToLocal(const LLVector4 &v) const; // Returns v' in local coord - LLVector3 transformToAbsolute(const LLVector3 &v) const; // Returns v' in absolute coord - LLVector4 transformToAbsolute(const LLVector4 &v) const; // Returns v' in absolute coord - - // Write coord frame orientation into provided array in OpenGL matrix format. - void getOpenGLTranslation(F32 *ogl_matrix) const; - void getOpenGLRotation(F32 *ogl_matrix) const; - void getOpenGLTransform(F32 *ogl_matrix) const; - - // lookDir orients to (xuv, presumed normalized) and does not affect origin - void lookDir(const LLVector3 &xuv, const LLVector3 &up); - void lookDir(const LLVector3 &xuv); // up = 0,0,1 - // lookAt orients to (point_of_interest - origin) and sets origin - void lookAt(const LLVector3 &origin, const LLVector3 &point_of_interest, const LLVector3 &up); - void lookAt(const LLVector3 &origin, const LLVector3 &point_of_interest); // up = 0,0,1 - - // deprecated - void setOriginAndLookAt(const LLVector3 &origin, const LLVector3 &up, const LLVector3 &point_of_interest) - { - lookAt(origin, point_of_interest, up); - } - - friend std::ostream& operator<<(std::ostream &s, const LLCoordFrame &C); - - // These vectors are in absolute frame - LLVector3 mOrigin; - LLVector3 mXAxis; - LLVector3 mYAxis; - LLVector3 mZAxis; -}; - - -#endif - +/**
+ * @file llcoordframe.h
+ * @brief LLCoordFrame class header file.
+ *
+ * $LicenseInfo:firstyear=2000&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_COORDFRAME_H
+#define LL_COORDFRAME_H
+
+#include "v3math.h"
+#include "v4math.h"
+#include "llerror.h"
+
+// XXX : The constructors of the LLCoordFrame class assume that all vectors
+// and quaternion being passed as arguments are normalized, and all matrix
+// arguments are unitary. VERY BAD things will happen if these assumptions fail.
+// Also, segfault hazzards exist in methods that accept F32* arguments.
+
+
+class LLCoordFrame
+{
+public:
+ LLCoordFrame(); // Inits at zero with identity rotation
+ explicit LLCoordFrame(const LLVector3 &origin); // Sets origin, and inits rotation = Identity
+ LLCoordFrame(const LLVector3 &x_axis,
+ const LLVector3 &y_axis,
+ const LLVector3 &z_axis); // Sets coordinate axes and inits origin at zero
+ LLCoordFrame(const LLVector3 &origin,
+ const LLVector3 &x_axis,
+ const LLVector3 &y_axis,
+ const LLVector3 &z_axis); // Sets the origin and coordinate axes
+ LLCoordFrame(const LLVector3 &origin,
+ const LLMatrix3 &rotation); // Sets axes to 3x3 matrix
+ LLCoordFrame(const LLVector3 &origin,
+ const LLVector3 &direction); // Sets origin and calls lookDir(direction)
+ explicit LLCoordFrame(const LLQuaternion &q); // Sets axes using q and inits mOrigin to zero
+ LLCoordFrame(const LLVector3 &origin,
+ const LLQuaternion &q); // Uses quaternion to init axes
+ explicit LLCoordFrame(const LLMatrix4 &mat); // Extracts frame from a 4x4 matrix
+ // The folowing two constructors are dangerous due to implicit casting and have been disabled - SJB
+ //LLCoordFrame(const F32 *origin, const F32 *rotation); // Assumes "origin" is 1x3 and "rotation" is 1x9 array
+ //LLCoordFrame(const F32 *origin_and_rotation); // Assumes "origin_and_rotation" is 1x12 array
+
+ bool isFinite() { return mOrigin.isFinite() && mXAxis.isFinite() && mYAxis.isFinite() && mZAxis.isFinite(); }
+
+ void reset();
+ void resetAxes();
+
+ void setOrigin(F32 x, F32 y, F32 z); // Set mOrigin
+ void setOrigin(const LLVector3 &origin);
+ void setOrigin(const F32 *origin);
+ void setOrigin(const LLCoordFrame &frame);
+
+ inline void setOriginX(F32 x) { mOrigin.mV[VX] = x; }
+ inline void setOriginY(F32 y) { mOrigin.mV[VY] = y; }
+ inline void setOriginZ(F32 z) { mOrigin.mV[VZ] = z; }
+
+ void setAxes(const LLVector3 &x_axis, // Set axes
+ const LLVector3 &y_axis,
+ const LLVector3 &z_axis);
+ void setAxes(const LLMatrix3 &rotation_matrix);
+ void setAxes(const LLQuaternion &q);
+ void setAxes(const F32 *rotation_matrix);
+ void setAxes(const LLCoordFrame &frame);
+
+ void translate(F32 x, F32 y, F32 z); // Move mOrgin
+ void translate(const LLVector3 &v);
+ void translate(const F32 *origin);
+
+ void rotate(F32 angle, F32 x, F32 y, F32 z); // Move axes
+ void rotate(F32 angle, const LLVector3 &rotation_axis);
+ void rotate(const LLQuaternion &q);
+ void rotate(const LLMatrix3 &m);
+
+ void orthonormalize(); // Makes sure axes are unitary and orthogonal.
+
+ // These methods allow rotations in the LLCoordFrame's frame
+ void roll(F32 angle); // RH rotation about mXAxis, radians
+ void pitch(F32 angle); // RH rotation about mYAxis, radians
+ void yaw(F32 angle); // RH rotation about mZAxis, radians
+
+ inline const LLVector3 &getOrigin() const { return mOrigin; }
+
+ inline const LLVector3 &getXAxis() const { return mXAxis; }
+ inline const LLVector3 &getYAxis() const { return mYAxis; }
+ inline const LLVector3 &getZAxis() const { return mZAxis; }
+
+ inline const LLVector3 &getAtAxis() const { return mXAxis; }
+ inline const LLVector3 &getLeftAxis() const { return mYAxis; }
+ inline const LLVector3 &getUpAxis() const { return mZAxis; }
+
+ // These return representations of the rotation or orientation of the LLFrame
+ // it its absolute frame. That is, these rotations acting on the X-axis {1,0,0}
+ // will produce the mXAxis.
+ // LLMatrix3 getMatrix3() const; // Returns axes in 3x3 matrix
+ LLQuaternion getQuaternion() const; // Returns axes in quaternion form
+
+ // Same as above, except it also includes the translation of the LLFrame
+ // LLMatrix4 getMatrix4() const; // Returns position and axes in 4x4 matrix
+
+ // Returns matrix which expresses point in local frame in the parent frame
+ void getMatrixToParent(LLMatrix4 &mat) const;
+ // Returns matrix which expresses point in parent frame in the local frame
+ void getMatrixToLocal(LLMatrix4 &mat) const; // Returns matrix which expresses point in parent frame in the local frame
+
+ void getRotMatrixToParent(LLMatrix4 &mat) const;
+
+ // Copies mOrigin, then the three axes to buffer, returns number of bytes copied.
+ size_t writeOrientation(char *buffer) const;
+
+ // Copies mOrigin, then the three axes from buffer, returns the number of bytes copied.
+ // Assumes the data in buffer is correct.
+ size_t readOrientation(const char *buffer);
+
+ LLVector3 rotateToLocal(const LLVector3 &v) const; // Returns v' rotated to local
+ LLVector4 rotateToLocal(const LLVector4 &v) const; // Returns v' rotated to local
+ LLVector3 rotateToAbsolute(const LLVector3 &v) const; // Returns v' rotated to absolute
+ LLVector4 rotateToAbsolute(const LLVector4 &v) const; // Returns v' rotated to absolute
+
+ LLVector3 transformToLocal(const LLVector3 &v) const; // Returns v' in local coord
+ LLVector4 transformToLocal(const LLVector4 &v) const; // Returns v' in local coord
+ LLVector3 transformToAbsolute(const LLVector3 &v) const; // Returns v' in absolute coord
+ LLVector4 transformToAbsolute(const LLVector4 &v) const; // Returns v' in absolute coord
+
+ // Write coord frame orientation into provided array in OpenGL matrix format.
+ void getOpenGLTranslation(F32 *ogl_matrix) const;
+ void getOpenGLRotation(F32 *ogl_matrix) const;
+ void getOpenGLTransform(F32 *ogl_matrix) const;
+
+ // lookDir orients to (xuv, presumed normalized) and does not affect origin
+ void lookDir(const LLVector3 &xuv, const LLVector3 &up);
+ void lookDir(const LLVector3 &xuv); // up = 0,0,1
+ // lookAt orients to (point_of_interest - origin) and sets origin
+ void lookAt(const LLVector3 &origin, const LLVector3 &point_of_interest, const LLVector3 &up);
+ void lookAt(const LLVector3 &origin, const LLVector3 &point_of_interest); // up = 0,0,1
+
+ // deprecated
+ void setOriginAndLookAt(const LLVector3 &origin, const LLVector3 &up, const LLVector3 &point_of_interest)
+ {
+ lookAt(origin, point_of_interest, up);
+ }
+
+ friend std::ostream& operator<<(std::ostream &s, const LLCoordFrame &C);
+
+ // These vectors are in absolute frame
+ LLVector3 mOrigin;
+ LLVector3 mXAxis;
+ LLVector3 mYAxis;
+ LLVector3 mZAxis;
+};
+
+
+#endif
+
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