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authorleviathan <leviathan@lindenlab.com>2024-03-01 14:04:54 -0800
committerAndrew Meadows <andrew.l.meadows@gmail.com>2024-10-03 09:01:12 -0700
commitec39ac89e8529da206dafd519d75ad5944888076 (patch)
treefda2bb817be8ef3792d4477f8a5f252e56258dd6 /indra/llmath/llcamera.h
parented6ecca2a45e52d9be1d91107b9643b5ecdfb8bf (diff)
more GameControl prefs UI
Diffstat (limited to 'indra/llmath/llcamera.h')
-rw-r--r--indra/llmath/llcamera.h26
1 files changed, 13 insertions, 13 deletions
diff --git a/indra/llmath/llcamera.h b/indra/llmath/llcamera.h
index b6e0e4a2be..6201761c46 100644
--- a/indra/llmath/llcamera.h
+++ b/indra/llmath/llcamera.h
@@ -33,23 +33,23 @@
#include "llplane.h"
#include "llvector4a.h"
-const F32 DEFAULT_FIELD_OF_VIEW = 60.f * DEG_TO_RAD;
-const F32 DEFAULT_ASPECT_RATIO = 640.f / 480.f;
-const F32 DEFAULT_NEAR_PLANE = 0.25f;
-const F32 DEFAULT_FAR_PLANE = 64.f; // far reaches across two horizontal, not diagonal, regions
+constexpr F32 DEFAULT_FIELD_OF_VIEW = 60.f * DEG_TO_RAD;
+constexpr F32 DEFAULT_ASPECT_RATIO = 640.f / 480.f;
+constexpr F32 DEFAULT_NEAR_PLANE = 0.25f;
+constexpr F32 DEFAULT_FAR_PLANE = 64.f; // far reaches across two horizontal, not diagonal, regions
-const F32 MAX_ASPECT_RATIO = 50.0f;
-const F32 MAX_NEAR_PLANE = 1023.9f; // Clamp the near plane just before the skybox ends
-const F32 MAX_FAR_PLANE = 100000.0f; //1000000.0f; // Max allowed. Not good Z precision though.
-const F32 MAX_FAR_CLIP = 512.0f;
+constexpr F32 MAX_ASPECT_RATIO = 50.0f;
+constexpr F32 MAX_NEAR_PLANE = 1023.9f; // Clamp the near plane just before the skybox ends
+constexpr F32 MAX_FAR_PLANE = 100000.0f; //1000000.0f; // Max allowed. Not good Z precision though.
+constexpr F32 MAX_FAR_CLIP = 512.0f;
-const F32 MIN_ASPECT_RATIO = 0.02f;
-const F32 MIN_NEAR_PLANE = 0.1f;
-const F32 MIN_FAR_PLANE = 0.2f;
+constexpr F32 MIN_ASPECT_RATIO = 0.02f;
+constexpr F32 MIN_NEAR_PLANE = 0.1f;
+constexpr F32 MIN_FAR_PLANE = 0.2f;
// Min/Max FOV values for square views. Call getMin/MaxView to get extremes based on current aspect ratio.
-static const F32 MIN_FIELD_OF_VIEW = 5.0f * DEG_TO_RAD;
-static const F32 MAX_FIELD_OF_VIEW = 175.f * DEG_TO_RAD;
+constexpr F32 MIN_FIELD_OF_VIEW = 5.0f * DEG_TO_RAD;
+constexpr F32 MAX_FIELD_OF_VIEW = 175.f * DEG_TO_RAD;
// An LLCamera is an LLCoorFrame with a view frustum.
// This means that it has several methods for moving it around