diff options
author | Xiaohong Bao <bao@lindenlab.com> | 2012-12-18 14:36:46 -0700 |
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committer | Xiaohong Bao <bao@lindenlab.com> | 2012-12-18 14:36:46 -0700 |
commit | e1247d631f24065a31d9668915cb8bc84f3abc7f (patch) | |
tree | 557087bc8c6fa19222e2e59d74c7ee236912696a /indra/llmath/llcamera.h | |
parent | f2bf13b87768c97ec6a36a183013413bf4b905f0 (diff) |
fix for SH-3619: some objects are missing
Diffstat (limited to 'indra/llmath/llcamera.h')
-rw-r--r-- | indra/llmath/llcamera.h | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/indra/llmath/llcamera.h b/indra/llmath/llcamera.h index 0b591be622..898d73ed7e 100644 --- a/indra/llmath/llcamera.h +++ b/indra/llmath/llcamera.h @@ -109,6 +109,7 @@ public: private: LL_ALIGN_16(LLPlane mAgentPlanes[7]); //frustum planes in agent space a la gluUnproject (I'm a bastard, I know) - DaveP + LL_ALIGN_16(LLPlane mRegionPlanes[7]); //frustum planes in a local region space, derived from mAgentPlanes U8 mPlaneMask[8]; // 8 for alignment F32 mView; // angle between top and bottom frustum planes in radians. @@ -178,6 +179,7 @@ public: // Return number of bytes copied. size_t readFrustumFromBuffer(const char *buffer); void calcAgentFrustumPlanes(LLVector3* frust); + void calcRegionFrustumPlanes(const LLVector3& shift); //calculate regional planes from mAgentPlanes. void ignoreAgentFrustumPlane(S32 idx); // Returns 1 if partly in, 2 if fully in. @@ -186,8 +188,10 @@ public: S32 sphereInFrustum(const LLVector3 ¢er, const F32 radius) const; S32 pointInFrustum(const LLVector3 &point) const { return sphereInFrustum(point, 0.0f); } S32 sphereInFrustumFull(const LLVector3 ¢er, const F32 radius) const { return sphereInFrustum(center, radius); } - S32 AABBInFrustum(const LLVector4a& center, const LLVector4a& radius); - S32 AABBInFrustumNoFarClip(const LLVector4a& center, const LLVector4a& radius); + S32 AABBInFrustum(const LLVector4a& center, const LLVector4a& radius, const LLPlane* planes = NULL); + S32 AABBInRegionFrustum(const LLVector4a& center, const LLVector4a& radius); + S32 AABBInFrustumNoFarClip(const LLVector4a& center, const LLVector4a& radius, const LLPlane* planes = NULL); + S32 AABBInRegionFrustumNoFarClip(const LLVector4a& center, const LLVector4a& radius); //does a quick 'n dirty sphere-sphere check S32 sphereInFrustumQuick(const LLVector3 &sphere_center, const F32 radius); |