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authorNat Goodspeed <nat@lindenlab.com>2024-02-22 20:42:08 -0500
committerNat Goodspeed <nat@lindenlab.com>2024-02-22 20:42:08 -0500
commit85ef003ed7836cb351ee62ed44a4837a305e9dbd (patch)
tree6d747a2961291e46c5eadd23f8b9e30ce8101d7f /indra/llkdu/llimagej2ckdu.h
parent484b91dd65c8029ad5a52a6b4684d9046df709ac (diff)
Lua listen_events(), await_event() => get_event_{pumps,next}().
Don't set up a Lua callback to receive incoming events, a la listen_events(). Don't listen on an arbitrary event pump, a la await_event(). Instead, the new get_event_pumps() entry point simply delivers the reply pump and command pump names (as listen_events() did) without storing a Lua callback. Make LuaListener capture incoming events on the reply pump in a queue. This avoids the problem of multiple events arriving too quickly for the Lua script to retrieve. If the queue gets too big, discard the excess instead of blocking the caller of post(). Then the new get_event_next() entry point retrieves the next (pump, data) pair from the queue, blocking the Lua script until a suitable event arrives. This is closer to the use of stdin for a LEAP plugin. It also addresses the question: what should the Lua script's C++ coroutine do while waiting for an incoming reply pump event? Recast llluamanager_test.cpp for this new, more straightforward API. Move LLLeap's and LuaListener's reply LLEventPump into LLLeapListener, which they both use. This simplifies LLLeapListener's API, which was a little convoluted: the caller supplied a connect callback to allow LLLeapListener to connect some listener to the caller's reply pump. Now, instead, the caller simply passes a bool(pumpname, data) callback to receive events incoming on LLLeapListener's own reply pump. Fix a latent bug in LLLeapListener: if a plugin called listen() more than once with the same listener name, the new connection would not have been saved. While at it, replace some older Boost features in LLLeapListener and LLLeap.
Diffstat (limited to 'indra/llkdu/llimagej2ckdu.h')
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