diff options
author | Nat Goodspeed <nat@lindenlab.com> | 2023-01-03 18:06:45 -0500 |
---|---|---|
committer | Nat Goodspeed <nat@lindenlab.com> | 2023-01-03 18:06:45 -0500 |
commit | bb718155bddfbe7007029a0c9e69a4a98615f14d (patch) | |
tree | d5831c04543aa7de72ca805ac1d46564735cda78 /indra/llinventory | |
parent | 7d9249d180f7bc228cad3d6f5ed4d5fb13296451 (diff) |
DRTVWR-575: Replace some LLSDArray() usage with llsd::array().
It seems newer compilers have a different interpretation of exactly when to
engage LLSDArray's copy constructor. In particular, this assignment:
some_LLSD_map[key] = LLSDArray(...)(...)...;
used to convert the LLSDArray object directly to LLSD; now it first calls the
custom copy constructor, which embeds the intended array within an outer array
before assigning it into the containing map.
The newer llsd::array() function avoids that problem because what it returns
is already an LLSD object.
Taking inventory of LLSDArray assignments of that form turned up a number of
workarounds like LLSD(LLSDArray(...)). Replacing those with llsd::array() is
both simpler and more readable.
Tip of the hat to Chorazinallen for surfacing this issue!
Diffstat (limited to 'indra/llinventory')
-rw-r--r-- | indra/llinventory/llsettingssky.cpp | 119 | ||||
-rw-r--r-- | indra/llinventory/llsettingswater.cpp | 36 |
2 files changed, 74 insertions, 81 deletions
diff --git a/indra/llinventory/llsettingssky.cpp b/indra/llinventory/llsettingssky.cpp index 83a92f08d0..a129f0a6f0 100644 --- a/indra/llinventory/llsettingssky.cpp +++ b/indra/llinventory/llsettingssky.cpp @@ -152,24 +152,24 @@ LLSettingsSky::validation_list_t legacyHazeValidationList() { legacyHazeValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_AMBIENT, false, LLSD::TypeArray, boost::bind(&LLSettingsBase::Validator::verifyVectorMinMax, _1, _2, - LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")), - LLSD(LLSDArray(3.0f)(3.0f)(3.0f)("*"))))); + llsd::array(0.0f, 0.0f, 0.0f, "*"), + llsd::array(3.0f, 3.0f, 3.0f, "*")))); legacyHazeValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_BLUE_DENSITY, false, LLSD::TypeArray, boost::bind(&LLSettingsBase::Validator::verifyVectorMinMax, _1, _2, - LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")), - LLSD(LLSDArray(3.0f)(3.0f)(3.0f)("*"))))); + llsd::array(0.0f, 0.0f, 0.0f, "*"), + llsd::array(3.0f, 3.0f, 3.0f, "*")))); legacyHazeValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_BLUE_HORIZON, false, LLSD::TypeArray, boost::bind(&LLSettingsBase::Validator::verifyVectorMinMax, _1, _2, - LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")), - LLSD(LLSDArray(3.0f)(3.0f)(3.0f)("*"))))); + llsd::array(0.0f, 0.0f, 0.0f, "*"), + llsd::array(3.0f, 3.0f, 3.0f, "*")))); legacyHazeValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_HAZE_DENSITY, false, LLSD::TypeReal, - boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(0.0f)(5.0f))))); + boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, _2, llsd::array(0.0f, 5.0f)))); legacyHazeValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_HAZE_HORIZON, false, LLSD::TypeReal, - boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(0.0f)(5.0f))))); + boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, _2, llsd::array(0.0f, 5.0f)))); legacyHazeValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DENSITY_MULTIPLIER, false, LLSD::TypeReal, - boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(0.0001f)(2.0f))))); + boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, _2, llsd::array(0.0001f, 2.0f)))); legacyHazeValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DISTANCE_MULTIPLIER, false, LLSD::TypeReal, - boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(0.0001f)(1000.0f))))); + boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, _2, llsd::array(0.0001f, 1000.0f)))); } return legacyHazeValidation; } @@ -180,19 +180,19 @@ LLSettingsSky::validation_list_t rayleighValidationList() if (rayleighValidation.empty()) { rayleighValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DENSITY_PROFILE_WIDTH, false, LLSD::TypeReal, - boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(0.0f)(32768.0f))))); + boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, _2, llsd::array(0.0f, 32768.0f)))); rayleighValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DENSITY_PROFILE_EXP_TERM, false, LLSD::TypeReal, - boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(0.0f)(2.0f))))); + boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, _2, llsd::array(0.0f, 2.0f)))); rayleighValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR, false, LLSD::TypeReal, - boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(-1.0f)(1.0f))))); + boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, _2, llsd::array(-1.0f, 1.0f)))); rayleighValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DENSITY_PROFILE_LINEAR_TERM, false, LLSD::TypeReal, - boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(0.0f)(2.0f))))); + boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, _2, llsd::array(0.0f, 2.0f)))); rayleighValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DENSITY_PROFILE_CONSTANT_TERM, false, LLSD::TypeReal, - boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(0.0f)(1.0f))))); + boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, _2, llsd::array(0.0f, 1.0f)))); } return rayleighValidation; } @@ -203,19 +203,19 @@ LLSettingsSky::validation_list_t absorptionValidationList() if (absorptionValidation.empty()) { absorptionValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DENSITY_PROFILE_WIDTH, false, LLSD::TypeReal, - boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(0.0f)(32768.0f))))); + boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, _2, llsd::array(0.0f, 32768.0f)))); absorptionValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DENSITY_PROFILE_EXP_TERM, false, LLSD::TypeReal, - boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(0.0f)(2.0f))))); + boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, _2, llsd::array(0.0f, 2.0f)))); absorptionValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR, false, LLSD::TypeReal, - boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(-1.0f)(1.0f))))); + boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, _2, llsd::array(-1.0f, 1.0f)))); absorptionValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DENSITY_PROFILE_LINEAR_TERM, false, LLSD::TypeReal, - boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(0.0f)(2.0f))))); + boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, _2, llsd::array(0.0f, 2.0f)))); absorptionValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DENSITY_PROFILE_CONSTANT_TERM, false, LLSD::TypeReal, - boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(0.0f)(1.0f))))); + boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, _2, llsd::array(0.0f, 1.0f)))); } return absorptionValidation; } @@ -226,22 +226,22 @@ LLSettingsSky::validation_list_t mieValidationList() if (mieValidation.empty()) { mieValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DENSITY_PROFILE_WIDTH, false, LLSD::TypeReal, - boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(0.0f)(32768.0f))))); + boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, _2, llsd::array(0.0f, 32768.0f)))); mieValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DENSITY_PROFILE_EXP_TERM, false, LLSD::TypeReal, - boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(0.0f)(2.0f))))); + boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, _2, llsd::array(0.0f, 2.0f)))); mieValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR, false, LLSD::TypeReal, - boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(-1.0f)(1.0f))))); + boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, _2, llsd::array(-1.0f, 1.0f)))); mieValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DENSITY_PROFILE_LINEAR_TERM, false, LLSD::TypeReal, - boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(0.0f)(2.0f))))); + boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, _2, llsd::array(0.0f, 2.0f)))); mieValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DENSITY_PROFILE_CONSTANT_TERM, false, LLSD::TypeReal, - boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(0.0f)(1.0f))))); + boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, _2, llsd::array(0.0f, 1.0f)))); mieValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_MIE_ANISOTROPY_FACTOR, false, LLSD::TypeReal, - boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(0.0f)(1.0f))))); + boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, _2, llsd::array(0.0f, 1.0f)))); } return mieValidation; } @@ -546,89 +546,86 @@ LLSettingsSky::validation_list_t LLSettingsSky::validationList() static validation_list_t validation; if (validation.empty()) - { // Note the use of LLSD(LLSDArray()()()...) This is due to an issue with the - // copy constructor for LLSDArray. Directly binding the LLSDArray as - // a parameter without first wrapping it in a pure LLSD object will result - // in deeply nested arrays like this [[[[[[[[[[v1,v2,v3]]]]]]]]]] + { validation.push_back(Validator(SETTING_BLOOM_TEXTUREID, true, LLSD::TypeUUID)); validation.push_back(Validator(SETTING_RAINBOW_TEXTUREID, false, LLSD::TypeUUID)); validation.push_back(Validator(SETTING_HALO_TEXTUREID, false, LLSD::TypeUUID)); validation.push_back(Validator(SETTING_CLOUD_COLOR, true, LLSD::TypeArray, boost::bind(&Validator::verifyVectorMinMax, _1, _2, - LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")), - LLSD(LLSDArray(1.0f)(1.0f)(1.0f)("*"))))); + llsd::array(0.0f, 0.0f, 0.0f, "*"), + llsd::array(1.0f, 1.0f, 1.0f, "*")))); validation.push_back(Validator(SETTING_CLOUD_POS_DENSITY1, true, LLSD::TypeArray, boost::bind(&Validator::verifyVectorMinMax, _1, _2, - LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")), - LLSD(LLSDArray(1.0f)(1.0f)(3.0f)("*"))))); + llsd::array(0.0f, 0.0f, 0.0f, "*"), + llsd::array(1.0f, 1.0f, 3.0f, "*")))); validation.push_back(Validator(SETTING_CLOUD_POS_DENSITY2, true, LLSD::TypeArray, boost::bind(&Validator::verifyVectorMinMax, _1, _2, - LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")), - LLSD(LLSDArray(1.0f)(1.0f)(1.0f)("*"))))); + llsd::array(0.0f, 0.0f, 0.0f, "*"), + llsd::array(1.0f, 1.0f, 1.0f, "*")))); validation.push_back(Validator(SETTING_CLOUD_SCALE, true, LLSD::TypeReal, - boost::bind(&Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(0.001f)(3.0f))))); + boost::bind(&Validator::verifyFloatRange, _1, _2, llsd::array(0.001f, 3.0f)))); validation.push_back(Validator(SETTING_CLOUD_SCROLL_RATE, true, LLSD::TypeArray, boost::bind(&Validator::verifyVectorMinMax, _1, _2, - LLSD(LLSDArray(-50.0f)(-50.0f)), - LLSD(LLSDArray(50.0f)(50.0f))))); + llsd::array(-50.0f, -50.0f), + llsd::array(50.0f, 50.0f)))); validation.push_back(Validator(SETTING_CLOUD_SHADOW, true, LLSD::TypeReal, - boost::bind(&Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(0.0f)(1.0f))))); + boost::bind(&Validator::verifyFloatRange, _1, _2, llsd::array(0.0f, 1.0f)))); validation.push_back(Validator(SETTING_CLOUD_TEXTUREID, false, LLSD::TypeUUID)); validation.push_back(Validator(SETTING_CLOUD_VARIANCE, false, LLSD::TypeReal, - boost::bind(&Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(0.0f)(1.0f))))); + boost::bind(&Validator::verifyFloatRange, _1, _2, llsd::array(0.0f, 1.0f)))); validation.push_back(Validator(SETTING_DOME_OFFSET, false, LLSD::TypeReal, - boost::bind(&Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(0.0f)(1.0f))))); + boost::bind(&Validator::verifyFloatRange, _1, _2, llsd::array(0.0f, 1.0f)))); validation.push_back(Validator(SETTING_DOME_RADIUS, false, LLSD::TypeReal, - boost::bind(&Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(1000.0f)(2000.0f))))); + boost::bind(&Validator::verifyFloatRange, _1, _2, llsd::array(1000.0f, 2000.0f)))); validation.push_back(Validator(SETTING_GAMMA, true, LLSD::TypeReal, - boost::bind(&Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(0.0f)(20.0f))))); + boost::bind(&Validator::verifyFloatRange, _1, _2, llsd::array(0.0f, 20.0f)))); validation.push_back(Validator(SETTING_GLOW, true, LLSD::TypeArray, boost::bind(&Validator::verifyVectorMinMax, _1, _2, - LLSD(LLSDArray(0.2f)("*")(-10.0f)("*")), - LLSD(LLSDArray(40.0f)("*")(10.0f)("*"))))); + llsd::array(0.2f, "*", -10.0f, "*"), + llsd::array(40.0f, "*", 10.0f, "*")))); validation.push_back(Validator(SETTING_MAX_Y, true, LLSD::TypeReal, - boost::bind(&Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(0.0f)(10000.0f))))); + boost::bind(&Validator::verifyFloatRange, _1, _2, llsd::array(0.0f, 10000.0f)))); validation.push_back(Validator(SETTING_MOON_ROTATION, true, LLSD::TypeArray, &Validator::verifyQuaternionNormal)); validation.push_back(Validator(SETTING_MOON_SCALE, false, LLSD::TypeReal, - boost::bind(&Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(0.25f)(20.0f))), LLSD::Real(1.0))); + boost::bind(&Validator::verifyFloatRange, _1, _2, llsd::array(0.25f, 20.0f)), LLSD::Real(1.0))); validation.push_back(Validator(SETTING_MOON_TEXTUREID, false, LLSD::TypeUUID)); validation.push_back(Validator(SETTING_MOON_BRIGHTNESS, false, LLSD::TypeReal, - boost::bind(&Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(0.0f)(1.0f))))); + boost::bind(&Validator::verifyFloatRange, _1, _2, llsd::array(0.0f, 1.0f)))); validation.push_back(Validator(SETTING_STAR_BRIGHTNESS, true, LLSD::TypeReal, - boost::bind(&Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(0.0f)(500.0f))))); + boost::bind(&Validator::verifyFloatRange, _1, _2, llsd::array(0.0f, 500.0f)))); validation.push_back(Validator(SETTING_SUNLIGHT_COLOR, true, LLSD::TypeArray, boost::bind(&Validator::verifyVectorMinMax, _1, _2, - LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")), - LLSD(LLSDArray(3.0f)(3.0f)(3.0f)("*"))))); + llsd::array(0.0f, 0.0f, 0.0f, "*"), + llsd::array(3.0f, 3.0f, 3.0f, "*")))); validation.push_back(Validator(SETTING_SUN_ROTATION, true, LLSD::TypeArray, &Validator::verifyQuaternionNormal)); validation.push_back(Validator(SETTING_SUN_SCALE, false, LLSD::TypeReal, - boost::bind(&Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(0.25f)(20.0f))), LLSD::Real(1.0))); + boost::bind(&Validator::verifyFloatRange, _1, _2, llsd::array(0.25f, 20.0f)), LLSD::Real(1.0))); validation.push_back(Validator(SETTING_SUN_TEXTUREID, false, LLSD::TypeUUID)); validation.push_back(Validator(SETTING_PLANET_RADIUS, true, LLSD::TypeReal, - boost::bind(&Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(1000.0f)(32768.0f))))); + boost::bind(&Validator::verifyFloatRange, _1, _2, llsd::array(1000.0f, 32768.0f)))); validation.push_back(Validator(SETTING_SKY_BOTTOM_RADIUS, true, LLSD::TypeReal, - boost::bind(&Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(1000.0f)(32768.0f))))); + boost::bind(&Validator::verifyFloatRange, _1, _2, llsd::array(1000.0f, 32768.0f)))); validation.push_back(Validator(SETTING_SKY_TOP_RADIUS, true, LLSD::TypeReal, - boost::bind(&Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(1000.0f)(32768.0f))))); + boost::bind(&Validator::verifyFloatRange, _1, _2, llsd::array(1000.0f, 32768.0f)))); validation.push_back(Validator(SETTING_SUN_ARC_RADIANS, true, LLSD::TypeReal, - boost::bind(&Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(0.0f)(0.1f))))); + boost::bind(&Validator::verifyFloatRange, _1, _2, llsd::array(0.0f, 0.1f)))); validation.push_back(Validator(SETTING_SKY_MOISTURE_LEVEL, false, LLSD::TypeReal, - boost::bind(&Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(0.0f)(1.0f))))); + boost::bind(&Validator::verifyFloatRange, _1, _2, llsd::array(0.0f, 1.0f)))); validation.push_back(Validator(SETTING_SKY_DROPLET_RADIUS, false, LLSD::TypeReal, - boost::bind(&Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(5.0f)(1000.0f))))); + boost::bind(&Validator::verifyFloatRange, _1, _2, llsd::array(5.0f, 1000.0f)))); validation.push_back(Validator(SETTING_SKY_ICE_LEVEL, false, LLSD::TypeReal, - boost::bind(&Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(0.0f)(1.0f))))); + boost::bind(&Validator::verifyFloatRange, _1, _2, llsd::array(0.0f, 1.0f)))); validation.push_back(Validator(SETTING_RAYLEIGH_CONFIG, true, LLSD::TypeArray, &validateRayleighLayers)); validation.push_back(Validator(SETTING_ABSORPTION_CONFIG, true, LLSD::TypeArray, &validateAbsorptionLayers)); @@ -719,7 +716,7 @@ LLSD LLSettingsSky::defaults(const LLSettingsBase::TrackPosition& position) dfltsetting[SETTING_CLOUD_POS_DENSITY1] = LLColor4(1.0000, 0.5260, 1.0000, 0.0).getValue(); dfltsetting[SETTING_CLOUD_POS_DENSITY2] = LLColor4(1.0000, 0.5260, 1.0000, 0.0).getValue(); dfltsetting[SETTING_CLOUD_SCALE] = LLSD::Real(0.4199); - dfltsetting[SETTING_CLOUD_SCROLL_RATE] = LLSDArray(0.0f)(0.0f); + dfltsetting[SETTING_CLOUD_SCROLL_RATE] = llsd::array(0.0f, 0.0f); dfltsetting[SETTING_CLOUD_SHADOW] = LLSD::Real(0.2699); dfltsetting[SETTING_CLOUD_VARIANCE] = LLSD::Real(0.0); diff --git a/indra/llinventory/llsettingswater.cpp b/indra/llinventory/llsettingswater.cpp index 90f99e8198..f19beb5be5 100644 --- a/indra/llinventory/llsettingswater.cpp +++ b/indra/llinventory/llsettingswater.cpp @@ -222,42 +222,38 @@ LLSettingsWater::validation_list_t LLSettingsWater::validationList() static validation_list_t validation; if (validation.empty()) - { // Note the use of LLSD(LLSDArray()()()...) This is due to an issue with the - // copy constructor for LLSDArray. Directly binding the LLSDArray as - // a parameter without first wrapping it in a pure LLSD object will result - // in deeply nested arrays like this [[[[[[[[[[v1,v2,v3]]]]]]]]]] - + { validation.push_back(Validator(SETTING_BLUR_MULTIPLIER, true, LLSD::TypeReal, - boost::bind(&Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(-0.5f)(0.5f))))); + boost::bind(&Validator::verifyFloatRange, _1, _2, llsd::array(-0.5f, 0.5f)))); validation.push_back(Validator(SETTING_FOG_COLOR, true, LLSD::TypeArray, boost::bind(&Validator::verifyVectorMinMax, _1, _2, - LLSD(LLSDArray(0.0f)(0.0f)(0.0f)(1.0f)), - LLSD(LLSDArray(1.0f)(1.0f)(1.0f)(1.0f))))); + llsd::array(0.0f, 0.0f, 0.0f, 1.0f), + llsd::array(1.0f, 1.0f, 1.0f, 1.0f)))); validation.push_back(Validator(SETTING_FOG_DENSITY, true, LLSD::TypeReal, - boost::bind(&Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(-10.0f)(10.0f))))); + boost::bind(&Validator::verifyFloatRange, _1, _2, llsd::array(-10.0f, 10.0f)))); validation.push_back(Validator(SETTING_FOG_MOD, true, LLSD::TypeReal, - boost::bind(&Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(0.0f)(20.0f))))); + boost::bind(&Validator::verifyFloatRange, _1, _2, llsd::array(0.0f, 20.0f)))); validation.push_back(Validator(SETTING_FRESNEL_OFFSET, true, LLSD::TypeReal, - boost::bind(&Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(0.0f)(1.0f))))); + boost::bind(&Validator::verifyFloatRange, _1, _2, llsd::array(0.0f, 1.0f)))); validation.push_back(Validator(SETTING_FRESNEL_SCALE, true, LLSD::TypeReal, - boost::bind(&Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(0.0f)(1.0f))))); + boost::bind(&Validator::verifyFloatRange, _1, _2, llsd::array(0.0f, 1.0f)))); validation.push_back(Validator(SETTING_NORMAL_MAP, true, LLSD::TypeUUID)); validation.push_back(Validator(SETTING_NORMAL_SCALE, true, LLSD::TypeArray, boost::bind(&Validator::verifyVectorMinMax, _1, _2, - LLSD(LLSDArray(0.0f)(0.0f)(0.0f)), - LLSD(LLSDArray(10.0f)(10.0f)(10.0f))))); + llsd::array(0.0f, 0.0f, 0.0f), + llsd::array(10.0f, 10.0f, 10.0f)))); validation.push_back(Validator(SETTING_SCALE_ABOVE, true, LLSD::TypeReal, - boost::bind(&Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(0.0f)(3.0f))))); + boost::bind(&Validator::verifyFloatRange, _1, _2, llsd::array(0.0f, 3.0f)))); validation.push_back(Validator(SETTING_SCALE_BELOW, true, LLSD::TypeReal, - boost::bind(&Validator::verifyFloatRange, _1, _2, LLSD(LLSDArray(0.0f)(3.0f))))); + boost::bind(&Validator::verifyFloatRange, _1, _2, llsd::array(0.0f, 3.0f)))); validation.push_back(Validator(SETTING_WAVE1_DIR, true, LLSD::TypeArray, boost::bind(&Validator::verifyVectorMinMax, _1, _2, - LLSD(LLSDArray(-20.0f)(-20.0f)), - LLSD(LLSDArray(20.0f)(20.0f))))); + llsd::array(-20.0f, -20.0f), + llsd::array(20.0f, 20.0f)))); validation.push_back(Validator(SETTING_WAVE2_DIR, true, LLSD::TypeArray, boost::bind(&Validator::verifyVectorMinMax, _1, _2, - LLSD(LLSDArray(-20.0f)(-20.0f)), - LLSD(LLSDArray(20.0f)(20.0f))))); + llsd::array(-20.0f, -20.0f), + llsd::array(20.0f, 20.0f)))); } return validation; |