diff options
author | Graham Linden <graham@lindenlab.com> | 2019-04-25 10:59:00 -0700 |
---|---|---|
committer | Graham Linden <graham@lindenlab.com> | 2019-04-25 10:59:00 -0700 |
commit | 4ed05fc84fce0fbee76c583e91feed5aff2dbbfc (patch) | |
tree | 31bfec7a2b09919d9df3a050d2f2ed369d31f0ad /indra/llinventory | |
parent | ca16874379bf76dd844d57b2ee59da531d642a8e (diff) |
Fix dark ALM and strangeness at Mid lighting (class 3 but with a darkness about it).
Make a distinct class3/lighting/lightV which boosts to WL levels (* 2.0)
and make lighting without WL atmo enabled use class 2 or below.
Make forward shaders (alpha and materialF with alpha-blend mode on) more consistent with deferred lighting.
Diffstat (limited to 'indra/llinventory')
-rw-r--r-- | indra/llinventory/llsettingssky.cpp | 36 |
1 files changed, 22 insertions, 14 deletions
diff --git a/indra/llinventory/llsettingssky.cpp b/indra/llinventory/llsettingssky.cpp index 41e8882181..c41944bdbb 100644 --- a/indra/llinventory/llsettingssky.cpp +++ b/indra/llinventory/llsettingssky.cpp @@ -33,9 +33,8 @@ #include "v3colorutil.h" //========================================================================= -namespace { - const F32 NIGHTTIME_ELEVATION = 8.0f; // degrees - const F32 NIGHTTIME_ELEVATION_SIN = (F32)sinf(NIGHTTIME_ELEVATION * DEG_TO_RAD); +namespace +{ const LLUUID IMG_BLOOM1("3c59f7fe-9dc8-47f9-8aaf-a9dd1fbc3bef"); const LLUUID IMG_RAINBOW("11b4c57c-56b3-04ed-1f82-2004363882e4"); const LLUUID IMG_HALO("12149143-f599-91a7-77ac-b52a3c0f59cd"); @@ -958,15 +957,15 @@ F32 LLSettingsSky::getSunMoonGlowFactor() const LLVector3 moonDir = getMoonDirection(); // sun glow at full iff moon is not up - if (sunDir.mV[VZ] > -NIGHTTIME_ELEVATION_SIN) + if (getIsSunUp()) { - if (moonDir.mV[2] <= 0.0f) + if (!getIsMoonUp()) { return 1.0f; } } - if (moonDir.mV[2] > 0.0f) + if (getIsMoonUp()) { return 0.25f; } @@ -977,13 +976,13 @@ F32 LLSettingsSky::getSunMoonGlowFactor() const bool LLSettingsSky::getIsSunUp() const { LLVector3 sunDir = getSunDirection(); - return (sunDir.mV[2] >= 0.0f) || ((sunDir.mV[2] > -NIGHTTIME_ELEVATION_SIN) && !getIsMoonUp()); + return sunDir.mV[2] >= 0.0f || !getIsMoonUp(); } bool LLSettingsSky::getIsMoonUp() const { LLVector3 moonDir = getMoonDirection(); - return moonDir.mV[2] > 0.0f; + return moonDir.mV[2] >= 0.0f; } void LLSettingsSky::calculateHeavenlyBodyPositions() const @@ -997,10 +996,19 @@ void LLSettingsSky::calculateHeavenlyBodyPositions() const mSunDirection.normalize(); mMoonDirection.normalize(); - if (mSunDirection.lengthSquared() < 0.01f) - LL_WARNS("SETTINGS") << "Zero length sun direction. Wailing and gnashing of teeth may follow... or not." << LL_ENDL; - if (mMoonDirection.lengthSquared() < 0.01f) - LL_WARNS("SETTINGS") << "Zero length moon direction. Wailing and gnashing of teeth may follow... or not." << LL_ENDL; + // find out about degen math earlier rather than later + llassert(mSunDirection.length() >= 0.9f); + llassert(mMoonDirection.length() >= 0.9f); + + if (mSunDirection.lengthSquared() < 0.9f) + { + LL_WARNS("SETTINGS") << "Invalid sun direction." << LL_ENDL; + } + + if (mMoonDirection.lengthSquared() < 0.9f) + { + LL_WARNS("SETTINGS") << "Invalid moon direction." << LL_ENDL; + } } LLVector3 LLSettingsSky::getLightDirection() const @@ -1280,9 +1288,9 @@ void LLSettingsSky::calculateLightSettings() const // and vary_sunlight will work properly with moon light F32 lighty = lightnorm[2]; - if(lighty > 0.001f) + if(fabs(lighty) > 0.001f) { - lighty = 1.f / lighty; + lighty = 1.f / fabs(lighty); } lighty = llmax(0.001f, lighty); componentMultBy(sunlight, componentExp((light_atten * -1.f) * lighty)); |