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author | Graham Linden <graham@lindenlab.com> | 2019-02-01 13:41:31 -0800 |
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committer | Graham Linden <graham@lindenlab.com> | 2019-02-01 13:41:31 -0800 |
commit | 5a8610ccb7e1f5a0e4d54170ac922e6820ce3acb (patch) | |
tree | 13af4da0c897474ca41d7c797b15fe3148ad6ada /indra/llinventory/llsettingssky.h | |
parent | 6716e543a160dd50913309834e7bd2d00034854c (diff) |
SL-9996, SL-1130, SL-5546
Fix bug with setting texture matrix for rigged mesh.
Fix z-fighting between sea and sky in ALM by cheating sky, stars, and moon using gl_FragDepth.
Fix handling of atmospheric haze glow w.r.t independent sun/moon positioning
(we can no longer depend on them being mutex to each other).
Diffstat (limited to 'indra/llinventory/llsettingssky.h')
-rw-r--r-- | indra/llinventory/llsettingssky.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/indra/llinventory/llsettingssky.h b/indra/llinventory/llsettingssky.h index e82ab8db0c..65c0f2c581 100644 --- a/indra/llinventory/llsettingssky.h +++ b/indra/llinventory/llsettingssky.h @@ -272,6 +272,9 @@ public: bool getIsSunUp() const; bool getIsMoonUp() const; + // determines how much the haze glow effect occurs in rendering + F32 getSunMoonGlowFactor() const; + LLVector3 getLightDirection() const; LLColor3 getLightDiffuse() const; |