diff options
author | Graham Linden <graham@lindenlab.com> | 2019-03-15 08:13:04 -0700 |
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committer | Graham Linden <graham@lindenlab.com> | 2019-03-15 08:13:04 -0700 |
commit | a10ec81e82d79bd79d5b058fda1b370073bfb480 (patch) | |
tree | a6e7f5be307197ace5b0a58429a99d2ecfd55dac /indra/llinventory/llsettingssky.cpp | |
parent | 7021c7a8db9610e0d1866c2c4cbc644e2243367e (diff) |
SL-10743, SL-10744
Don't step on SUNLIGHT_COLOR uniform w/ syncLightState competing set.
Put drawpool alpha render loop lighting setup changes as they were
(this will give back some performance and possibly require reopening 10566).
Diffstat (limited to 'indra/llinventory/llsettingssky.cpp')
-rw-r--r-- | indra/llinventory/llsettingssky.cpp | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/indra/llinventory/llsettingssky.cpp b/indra/llinventory/llsettingssky.cpp index 744c5853e4..f1bea326c1 100644 --- a/indra/llinventory/llsettingssky.cpp +++ b/indra/llinventory/llsettingssky.cpp @@ -1281,19 +1281,18 @@ void LLSettingsSky::calculateLightSettings() const // and vary_sunlight will work properly with moon light F32 lighty = lightnorm[1]; - - lighty = llmax(0.f, lighty); - if(lighty > 0.f) + if(fabs(lighty) > 0.001f) { lighty = 1.f / lighty; } + lighty = llmax(0.001f, lighty); componentMultBy(sunlight, componentExp((light_atten * -1.f) * lighty)); //increase ambient when there are more clouds LLColor3 tmpAmbient = ambient + (smear(1.f) - ambient) * cloud_shadow * 0.5f; //brightness of surface both sunlight and ambient - mSunDiffuse = gammaCorrect(componentMult(sunlight, light_transmittance)); + mSunDiffuse = gammaCorrect(componentMult(sunlight, light_transmittance)); mSunAmbient = gammaCorrect(componentMult(tmpAmbient, light_transmittance) * 0.5); mMoonDiffuse = gammaCorrect(componentMult(LLColor3::white, light_transmittance) * 0.5f); |