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authorGraham Linden <graham@lindenlab.com>2018-06-12 18:42:07 +0100
committerGraham Linden <graham@lindenlab.com>2018-06-12 18:42:07 +0100
commit67ab0084f87c40bf31d7fadded55cc9ea6299ca2 (patch)
tree1d8119cd8d0b6078724a8128da37c15321a9f703 /indra/llinventory/llsettingssky.cpp
parent327ded51298599a0057c4a3baf388956ecfed2e5 (diff)
Fix env panel forward action.
Make env panel update environment when jumping frame to frame. Add separate funcs for sun/moon vectors in various coord systems. Make haze glow only pay attention to sun (i.e. fix sun glow when moon is near horizon in daytime).
Diffstat (limited to 'indra/llinventory/llsettingssky.cpp')
-rw-r--r--indra/llinventory/llsettingssky.cpp299
1 files changed, 285 insertions, 14 deletions
diff --git a/indra/llinventory/llsettingssky.cpp b/indra/llinventory/llsettingssky.cpp
index f02500d61b..bb310806bd 100644
--- a/indra/llinventory/llsettingssky.cpp
+++ b/indra/llinventory/llsettingssky.cpp
@@ -386,6 +386,9 @@ void LLSettingsSky::blend(const LLSettingsBase::ptr_t &end, F64 blendf)
LLSD blenddata = interpolateSDMap(mSettings, other->mSettings, blendf);
replaceSettings(blenddata);
+ mPositionsDirty = true;
+ mLightingDirty = true;
+
setBlendFactor(blendf);
mNextSunTextureId = other->getSunTextureId();
mNextMoonTextureId = other->getMoonTextureId();
@@ -771,11 +774,14 @@ LLSD LLSettingsSky::translateLegacySettings(const LLSD& legacy)
void LLSettingsSky::updateSettings()
{
- mPositionsDirty = isDirty();
- mLightingDirty = isDirty();
-
// base class clears dirty flag so as to not trigger recursive update
LLSettingsBase::updateSettings();
+
+ // NOTE: these functions are designed to do nothing unless a dirty bit has been set
+ // so if you add new settings that are referenced by these update functions,
+ // you'll need to insure that your setter updates the dirty bits as well
+ calculateHeavenlyBodyPositions();
+ calculateLightSettings();
}
bool LLSettingsSky::getIsSunUp() const
@@ -792,10 +798,11 @@ bool LLSettingsSky::getIsMoonUp() const
void LLSettingsSky::calculateHeavenlyBodyPositions() const
{
+ /* can't do this as it gets defeated during animation of env panel settings
if (!mPositionsDirty)
{
return;
- }
+ }*/
mPositionsDirty = false;
@@ -811,7 +818,7 @@ void LLSettingsSky::calculateHeavenlyBodyPositions() const
LLVector3 LLSettingsSky::getLightDirection() const
{
- calculateHeavenlyBodyPositions();
+ update();
// is the normal from the sun or the moon
if (getIsSunUp())
@@ -955,60 +962,61 @@ LLColor3 LLSettingsSky::gammaCorrect(const LLColor3& in) const
LLVector3 LLSettingsSky::getSunDirection() const
{
- calculateHeavenlyBodyPositions();
+ update();
return mSunDirection;
}
LLVector3 LLSettingsSky::getMoonDirection() const
{
- calculateHeavenlyBodyPositions();
+ update();
return mMoonDirection;
}
LLColor4U LLSettingsSky::getFadeColor() const
{
- calculateLightSettings();
+ update();
return mFadeColor;
}
LLColor4 LLSettingsSky::getMoonAmbient() const
{
- calculateLightSettings();
+ update();
return mMoonAmbient;
}
LLColor3 LLSettingsSky::getMoonDiffuse() const
{
- calculateLightSettings();
+ update();
return mMoonDiffuse;
}
LLColor4 LLSettingsSky::getSunAmbient() const
{
- calculateLightSettings();
+ update();
return mSunAmbient;
}
LLColor3 LLSettingsSky::getSunDiffuse() const
{
- calculateLightSettings();
+ update();
return mSunDiffuse;
}
LLColor4 LLSettingsSky::getTotalAmbient() const
{
- calculateLightSettings();
+ update();
return mTotalAmbient;
}
void LLSettingsSky::calculateLightSettings() const
{
+ /* can't do this as it gets defeated during animation of env panel settings
if (!mLightingDirty)
{
return;
}
- calculateHeavenlyBodyPositions();
+ calculateHeavenlyBodyPositions();*/
mLightingDirty = false;
@@ -1068,3 +1076,266 @@ LLUUID LLSettingsSky::GetDefaultCloudNoiseTextureId()
{
return DEFAULT_CLOUD_ID;
}
+
+F32 LLSettingsSky::getPlanetRadius() const
+{
+ return mSettings[SETTING_PLANET_RADIUS].asReal();
+}
+
+F32 LLSettingsSky::getSkyBottomRadius() const
+{
+ return mSettings[SETTING_SKY_BOTTOM_RADIUS].asReal();
+}
+
+F32 LLSettingsSky::getSkyTopRadius() const
+{
+ return mSettings[SETTING_SKY_TOP_RADIUS].asReal();
+}
+
+F32 LLSettingsSky::getSunArcRadians() const
+{
+ return mSettings[SETTING_SUN_ARC_RADIANS].asReal();
+}
+
+F32 LLSettingsSky::getMieAnisotropy() const
+{
+ return mSettings[SETTING_MIE_ANISOTROPY_FACTOR].asReal();
+}
+
+LLSD LLSettingsSky::getRayleighConfigs() const
+{
+ return mSettings[SETTING_RAYLEIGH_CONFIG];
+}
+
+LLSD LLSettingsSky::getMieConfigs() const
+{
+ return mSettings[SETTING_MIE_CONFIG];
+}
+
+LLSD LLSettingsSky::getAbsorptionConfigs() const
+{
+ return mSettings[SETTING_ABSORPTION_CONFIG];
+}
+
+LLUUID LLSettingsSky::getBloomTextureId() const
+{
+ return mSettings[SETTING_BLOOM_TEXTUREID].asUUID();
+}
+
+//---------------------------------------------------------------------
+LLColor3 LLSettingsSky::getAmbientColor() const
+{
+ return LLColor3(mSettings[SETTING_AMBIENT]);
+}
+
+void LLSettingsSky::setAmbientColor(const LLColor3 &val)
+{
+ setValue(SETTING_AMBIENT, val);
+ mLightingDirty = true;
+}
+
+LLColor3 LLSettingsSky::getCloudColor() const
+{
+ return LLColor3(mSettings[SETTING_CLOUD_COLOR]);
+}
+
+void LLSettingsSky::setCloudColor(const LLColor3 &val)
+{
+ setValue(SETTING_CLOUD_COLOR, val);
+}
+
+LLUUID LLSettingsSky::getCloudNoiseTextureId() const
+{
+ return mSettings[SETTING_CLOUD_TEXTUREID].asUUID();
+}
+
+void LLSettingsSky::setCloudNoiseTextureId(const LLUUID &id)
+{
+ setValue(SETTING_CLOUD_TEXTUREID, id);
+}
+
+LLColor3 LLSettingsSky::getCloudPosDensity1() const
+{
+ return LLColor3(mSettings[SETTING_CLOUD_POS_DENSITY1]);
+}
+
+void LLSettingsSky::setCloudPosDensity1(const LLColor3 &val)
+{
+ setValue(SETTING_CLOUD_POS_DENSITY1, val);
+}
+
+LLColor3 LLSettingsSky::getCloudPosDensity2() const
+{
+ return LLColor3(mSettings[SETTING_CLOUD_POS_DENSITY2]);
+}
+
+void LLSettingsSky::setCloudPosDensity2(const LLColor3 &val)
+{
+ setValue(SETTING_CLOUD_POS_DENSITY2, val);
+}
+
+F32 LLSettingsSky::getCloudScale() const
+{
+ return mSettings[SETTING_CLOUD_SCALE].asReal();
+}
+
+void LLSettingsSky::setCloudScale(F32 val)
+{
+ setValue(SETTING_CLOUD_SCALE, val);
+}
+
+LLVector2 LLSettingsSky::getCloudScrollRate() const
+{
+ return LLVector2(mSettings[SETTING_CLOUD_SCROLL_RATE]);
+}
+
+void LLSettingsSky::setCloudScrollRate(const LLVector2 &val)
+{
+ setValue(SETTING_CLOUD_SCROLL_RATE, val);
+}
+
+void LLSettingsSky::setCloudScrollRateX(F32 val)
+{
+ mSettings[SETTING_CLOUD_SCROLL_RATE][0] = val;
+ setDirtyFlag(true);
+}
+
+void LLSettingsSky::setCloudScrollRateY(F32 val)
+{
+ mSettings[SETTING_CLOUD_SCROLL_RATE][1] = val;
+ setDirtyFlag(true);
+}
+
+F32 LLSettingsSky::getCloudShadow() const
+{
+ return mSettings[SETTING_CLOUD_SHADOW].asReal();
+}
+
+void LLSettingsSky::setCloudShadow(F32 val)
+{
+ setValue(SETTING_CLOUD_SHADOW, val);
+ mLightingDirty = true;
+}
+
+F32 LLSettingsSky::getDomeOffset() const
+{
+ //return mSettings[SETTING_DOME_OFFSET].asReal();
+ return DOME_OFFSET;
+}
+
+F32 LLSettingsSky::getDomeRadius() const
+{
+ //return mSettings[SETTING_DOME_RADIUS].asReal();
+ return DOME_RADIUS;
+}
+
+F32 LLSettingsSky::getGamma() const
+{
+ return mSettings[SETTING_GAMMA].asReal();
+}
+
+void LLSettingsSky::setGamma(F32 val)
+{
+ mSettings[SETTING_GAMMA] = LLSD::Real(val);
+ setDirtyFlag(true);
+ mLightingDirty = true;
+}
+
+LLColor3 LLSettingsSky::getGlow() const
+{
+ return LLColor3(mSettings[SETTING_GLOW]);
+}
+
+void LLSettingsSky::setGlow(const LLColor3 &val)
+{
+ setValue(SETTING_GLOW, val);
+ mLightingDirty = true;
+}
+
+F32 LLSettingsSky::getMaxY() const
+{
+ return mSettings[SETTING_MAX_Y].asReal();
+}
+
+void LLSettingsSky::setMaxY(F32 val)
+{
+ setValue(SETTING_MAX_Y, val);
+}
+
+LLQuaternion LLSettingsSky::getMoonRotation() const
+{
+ return LLQuaternion(mSettings[SETTING_MOON_ROTATION]);
+}
+
+void LLSettingsSky::setMoonRotation(const LLQuaternion &val)
+{
+ setValue(SETTING_MOON_ROTATION, val);
+ mPositionsDirty = true;
+}
+
+LLUUID LLSettingsSky::getMoonTextureId() const
+{
+ return mSettings[SETTING_MOON_TEXTUREID].asUUID();
+}
+
+void LLSettingsSky::setMoonTextureId(LLUUID id)
+{
+ setValue(SETTING_MOON_TEXTUREID, id);
+}
+
+F32 LLSettingsSky::getStarBrightness() const
+{
+ return mSettings[SETTING_STAR_BRIGHTNESS].asReal();
+}
+
+void LLSettingsSky::setStarBrightness(F32 val)
+{
+ setValue(SETTING_STAR_BRIGHTNESS, val);
+}
+
+LLColor3 LLSettingsSky::getSunlightColor() const
+{
+ return LLColor3(mSettings[SETTING_SUNLIGHT_COLOR]);
+}
+
+void LLSettingsSky::setSunlightColor(const LLColor3 &val)
+{
+ setValue(SETTING_SUNLIGHT_COLOR, val);
+ mLightingDirty = true;
+}
+
+LLQuaternion LLSettingsSky::getSunRotation() const
+{
+ return LLQuaternion(mSettings[SETTING_SUN_ROTATION]);
+}
+
+void LLSettingsSky::setSunRotation(const LLQuaternion &val)
+{
+ setValue(SETTING_SUN_ROTATION, val);
+ mPositionsDirty = true;
+}
+
+LLUUID LLSettingsSky::getSunTextureId() const
+{
+ return mSettings[SETTING_SUN_TEXTUREID].asUUID();
+}
+
+void LLSettingsSky::setSunTextureId(LLUUID id)
+{
+ setValue(SETTING_SUN_TEXTUREID, id);
+}
+
+LLUUID LLSettingsSky::getNextSunTextureId() const
+{
+ return mNextSunTextureId;
+}
+
+LLUUID LLSettingsSky::getNextMoonTextureId() const
+{
+ return mNextMoonTextureId;
+}
+
+LLUUID LLSettingsSky::getNextCloudNoiseTextureId() const
+{
+ return mNextCloudTextureId;
+}