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authorAndrey Lihatskiy <alihatskiy@productengine.com>2024-04-29 07:43:28 +0300
committerAndrey Lihatskiy <alihatskiy@productengine.com>2024-04-29 07:56:09 +0300
commit1b68f71348ecf3983b76b40d7940da8377f049b7 (patch)
tree2974eddaef130a067c26033d60a59fc790365b3d /indra/llinventory/llpermissions.h
parentaf4ea94efc1999f3b19fd8d643d0331f0b77e265 (diff)
#824 Process source files in bulk: replace tabs with spaces, convert CRLF to LF, and trim trailing whitespaces as needed
Diffstat (limited to 'indra/llinventory/llpermissions.h')
-rw-r--r--indra/llinventory/llpermissions.h580
1 files changed, 290 insertions, 290 deletions
diff --git a/indra/llinventory/llpermissions.h b/indra/llinventory/llpermissions.h
index 27252f7b97..b6071118ff 100644
--- a/indra/llinventory/llpermissions.h
+++ b/indra/llinventory/llpermissions.h
@@ -1,25 +1,25 @@
-/**
+/**
* @file llpermissions.h
* @brief Permissions structures for objects.
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -85,284 +85,284 @@ template<class T> class LLMetaClassT;
class LLPermissions
{
private:
- LLUUID mCreator; // null if object created by system
- LLUUID mOwner; // null if object "unowned" (owned by system)
- LLUUID mLastOwner; // object's last owner
- LLUUID mGroup; // The group association
+ LLUUID mCreator; // null if object created by system
+ LLUUID mOwner; // null if object "unowned" (owned by system)
+ LLUUID mLastOwner; // object's last owner
+ LLUUID mGroup; // The group association
- PermissionMask mMaskBase; // initially permissive, progressively AND restricted by each owner
+ PermissionMask mMaskBase; // initially permissive, progressively AND restricted by each owner
- PermissionMask mMaskOwner; // set by owner, applies to owner only, restricts lower permissions
- PermissionMask mMaskEveryone; // set by owner, applies to everyone else
+ PermissionMask mMaskOwner; // set by owner, applies to owner only, restricts lower permissions
+ PermissionMask mMaskEveryone; // set by owner, applies to everyone else
- PermissionMask mMaskGroup; // set by owner, applies to group that is associated with permissions
+ PermissionMask mMaskGroup; // set by owner, applies to group that is associated with permissions
- PermissionMask mMaskNextOwner; // set by owner, applied to base on transfer.
+ PermissionMask mMaskNextOwner; // set by owner, applied to base on transfer.
- // Usually set in the fixOwnership() method based on current uuid
- // values.
- bool mIsGroupOwned;
+ // Usually set in the fixOwnership() method based on current uuid
+ // values.
+ bool mIsGroupOwned;
- // Correct for fair use - you can never take away the right to
- // move stuff you own, and you can never take away the right to
- // transfer something you cannot otherwise copy.
- void fixFairUse();
+ // Correct for fair use - you can never take away the right to
+ // move stuff you own, and you can never take away the right to
+ // transfer something you cannot otherwise copy.
+ void fixFairUse();
- // Fix internal consistency for group/agent ownership
- void fixOwnership();
+ // Fix internal consistency for group/agent ownership
+ void fixOwnership();
public:
- static const LLPermissions DEFAULT;
-
- LLPermissions(); // defaults to created by system
- //~LLPermissions();
-
- // base initialization code
- void init(const LLUUID& creator, const LLUUID& owner,
- const LLUUID& last_owner, const LLUUID& group);
- void initMasks(PermissionMask base, PermissionMask owner,
- PermissionMask everyone, PermissionMask group,
- PermissionMask next);
- // adjust permissions based on inventory type.
- void initMasks(LLInventoryType::EType type);
-
- //
- // ACCESSORS
- //
-
- // return the agent_id of the agent that created the item
- const LLUUID& getCreator() const { return mCreator; }
-
- // return the agent_id of the owner. returns LLUUID::null if group
- // owned or public (a really big group).
- const LLUUID& getOwner() const { return mOwner; }
-
- // return the group_id of the group associated with the
- // object.
- const LLUUID& getGroup() const { return mGroup; }
-
- // return the agent_id of the last agent owner. Only returns
- // LLUUID::null if there has never been a previous owner (*note: this is apparently not true, say for textures in inventory, it may return LLUUID::null even if there was a previous owner).
- const LLUUID& getLastOwner() const { return mLastOwner; }
-
- U32 getMaskBase() const { return mMaskBase; }
- U32 getMaskOwner() const { return mMaskOwner; }
- U32 getMaskGroup() const { return mMaskGroup; }
- U32 getMaskEveryone() const { return mMaskEveryone; }
- U32 getMaskNextOwner() const { return mMaskNextOwner; }
-
- // return TRUE if the object has any owner
- bool isOwned() const { return (mOwner.notNull() || mIsGroupOwned); }
-
- // return TRUE if group_id is owner.
- bool isGroupOwned() const { return mIsGroupOwned; }
-
- // This API returns TRUE if the object is owned at all, and FALSE
- // otherwise. If it is owned at all, owner id is filled with
- // either the owner id or the group id, and the is_group_owned
- // parameter is appropriately filled. The values of owner_id and
- // is_group_owned are not changed if the object is not owned.
- BOOL getOwnership(LLUUID& owner_id, BOOL& is_group_owned) const;
-
- // Gets the 'safe' owner. This should never return LLUUID::null.
- // If no group owned, return the agent owner id normally.
- // If group owned, return the group id.
- // If not owned, return a random uuid which should have no power.
- LLUUID getSafeOwner() const;
-
- // return a cheap crc
- U32 getCRC32() const;
-
-
- //
- // MANIPULATORS
- //
-
- // Fix hierarchy of permissions, applies appropriate permissions
- // at each level to ensure that base permissions are respected,
- // and also ensures that if base cannot transfer, then group and
- // other cannot copy.
- void fix();
-
- // All of these methods just do exactly what they say. There is no
- // permissions checking to see if the operation is allowed, and do
- // not fix the permissions hierarchy. So please only use these
- // methods when you are know what you're doing and coding on
- // behalf of the system - ie, acting as god.
- void set(const LLPermissions& permissions);
- void setMaskBase(U32 mask) { mMaskBase = mask; }
- void setMaskOwner(U32 mask) { mMaskOwner = mask; }
- void setMaskEveryone(U32 mask) { mMaskEveryone = mask;}
- void setMaskGroup(U32 mask) { mMaskGroup = mask;}
- void setMaskNext(U32 mask) { mMaskNextOwner = mask; }
-
- // Allow accumulation of permissions. Results in the tightest
- // permissions possible. In the case of clashing UUIDs, it sets
- // the ID to LLUUID::null.
- void accumulate(const LLPermissions& perm);
-
- //
- // CHECKED MANIPULATORS
- //
-
- // These functions return true on success. They return false if
- // the given agent isn't allowed to make the change. You can pass
- // LLUUID::null as the agent id if the change is being made by the
- // simulator itself, not on behalf of any agent - this will always
- // succeed. Passing in group id of LLUUID:null means no group, and
- // does not offer special permission to do anything.
-
- // saves last owner, sets current owner, and sets the group.
- // set is_atomic = true means that this permission represents
- // an atomic permission and not a collection of permissions.
- // Currently, the only way to have a collection is when an object
- // has inventory and is then itself rolled up into an inventory
- // item.
- BOOL setOwnerAndGroup(const LLUUID& agent, const LLUUID& owner, const LLUUID& group, bool is_atomic);
-
- // only call this if you know what you're doing
- // there are usually perm-bit consequences when the
- // ownerhsip changes
- void yesReallySetOwner(const LLUUID& owner, bool group_owned);
-
- // Last owner doesn't have much in the way of permissions so it's
- //not too dangerous to do this.
- void setLastOwner(const LLUUID& last_owner);
-
- // saves last owner, sets owner to uuid null, sets group
- // owned. group_id must be the group of the object (that's who it
- // is being deeded to) and the object must be group
- // modify. Technically, the agent id and group id are not
- // necessary, but I wanted this function to look like the other
- // checked manipulators (since that is how it is used.) If the
- // agent is the system or (group == mGroup and group modify and
- // owner transfer) then this function will deed the permissions,
- // set the next owner mask, and return TRUE. Otherwise, no change
- // is effected, and the function returns FALSE.
- BOOL deedToGroup(const LLUUID& agent, const LLUUID& group);
- // Attempt to set or clear the given bitmask. Returns TRUE if you
- // are allowed to modify the permissions. If you attempt to turn
- // on bits not allowed by the base bits, the function will return
- // TRUE, but those bits will not be set.
- BOOL setBaseBits( const LLUUID& agent, BOOL set, PermissionMask bits);
- BOOL setOwnerBits( const LLUUID& agent, BOOL set, PermissionMask bits);
- BOOL setGroupBits( const LLUUID& agent, const LLUUID& group, BOOL set, PermissionMask bits);
- BOOL setEveryoneBits(const LLUUID& agent, const LLUUID& group, BOOL set, PermissionMask bits);
- BOOL setNextOwnerBits(const LLUUID& agent, const LLUUID& group, BOOL set, PermissionMask bits);
-
- // This is currently only used in the Viewer to handle calling cards
- // where the creator is actually used to store the target. Use with care.
- void setCreator(const LLUUID& creator) { mCreator = creator; }
-
- //
- // METHODS
- //
-
- // All the allow* functions return true if the given agent or
- // group can perform the function. Prefer using this set of
- // operations to check permissions on an object. These return
- // true if the given agent or group can perform the function.
- // They also return true if the object isn't owned, or the
- // requesting agent is a system agent. See llpermissionsflags.h
- // for bits.
- bool allowOperationBy(PermissionBit op, const LLUUID& agent, const LLUUID& group = LLUUID::null) const;
-
- inline bool allowModifyBy(const LLUUID &agent_id) const;
- inline bool allowCopyBy(const LLUUID& agent_id) const;
- inline bool allowMoveBy(const LLUUID& agent_id) const;
- inline bool allowModifyBy(const LLUUID &agent_id, const LLUUID& group) const;
- inline bool allowCopyBy(const LLUUID& agent_id, const LLUUID& group) const;
- inline bool allowMoveBy(const LLUUID &agent_id, const LLUUID &group) const;
-
- // This somewhat specialized function is meant for testing if the
- // current owner is allowed to transfer to the specified agent id.
- inline bool allowTransferTo(const LLUUID &agent_id) const;
-
- //
- // DEPRECATED.
- //
- // These return true if the given agent can perform the function.
- // They also return true if the object isn't owned, or the
- // requesting agent is a system agent. See llpermissionsflags.h
- // for bits.
- //BOOL allowDeleteBy(const LLUUID& agent_id) const { return allowModifyBy(agent_id); }
- //BOOL allowEditBy(const LLUUID& agent_id) const { return allowModifyBy(agent_id); }
- // saves last owner and sets current owner
- //BOOL setOwner(const LLUUID& agent, const LLUUID& owner);
- // This method saves the last owner, sets the current owner to the
- // one provided, and sets the base mask as indicated.
- //BOOL setOwner(const LLUUID& agent, const LLUUID& owner, U32 new_base_mask);
-
- // Attempt to set or clear the given bitmask. Returns TRUE if you
- // are allowed to modify the permissions. If you attempt to turn
- // on bits not allowed by the base bits, the function will return
- // TRUE, but those bits will not be set.
- //BOOL setGroupBits( const LLUUID& agent, BOOL set, PermissionMask bits);
- //BOOL setEveryoneBits(const LLUUID& agent, BOOL set, PermissionMask bits);
-
- //
- // MISC METHODS and OPERATORS
- //
-
- LLSD packMessage() const;
- void unpackMessage(LLSD perms);
-
- // For messaging system support
- void packMessage(LLMessageSystem* msg) const;
- void unpackMessage(LLMessageSystem* msg, const char* block, S32 block_num = 0);
-
- BOOL importLegacyStream(std::istream& input_stream);
- BOOL exportLegacyStream(std::ostream& output_stream) const;
-
- bool operator==(const LLPermissions &rhs) const;
- bool operator!=(const LLPermissions &rhs) const;
-
- friend std::ostream& operator<<(std::ostream &s, const LLPermissions &perm);
+ static const LLPermissions DEFAULT;
+
+ LLPermissions(); // defaults to created by system
+ //~LLPermissions();
+
+ // base initialization code
+ void init(const LLUUID& creator, const LLUUID& owner,
+ const LLUUID& last_owner, const LLUUID& group);
+ void initMasks(PermissionMask base, PermissionMask owner,
+ PermissionMask everyone, PermissionMask group,
+ PermissionMask next);
+ // adjust permissions based on inventory type.
+ void initMasks(LLInventoryType::EType type);
+
+ //
+ // ACCESSORS
+ //
+
+ // return the agent_id of the agent that created the item
+ const LLUUID& getCreator() const { return mCreator; }
+
+ // return the agent_id of the owner. returns LLUUID::null if group
+ // owned or public (a really big group).
+ const LLUUID& getOwner() const { return mOwner; }
+
+ // return the group_id of the group associated with the
+ // object.
+ const LLUUID& getGroup() const { return mGroup; }
+
+ // return the agent_id of the last agent owner. Only returns
+ // LLUUID::null if there has never been a previous owner (*note: this is apparently not true, say for textures in inventory, it may return LLUUID::null even if there was a previous owner).
+ const LLUUID& getLastOwner() const { return mLastOwner; }
+
+ U32 getMaskBase() const { return mMaskBase; }
+ U32 getMaskOwner() const { return mMaskOwner; }
+ U32 getMaskGroup() const { return mMaskGroup; }
+ U32 getMaskEveryone() const { return mMaskEveryone; }
+ U32 getMaskNextOwner() const { return mMaskNextOwner; }
+
+ // return TRUE if the object has any owner
+ bool isOwned() const { return (mOwner.notNull() || mIsGroupOwned); }
+
+ // return TRUE if group_id is owner.
+ bool isGroupOwned() const { return mIsGroupOwned; }
+
+ // This API returns TRUE if the object is owned at all, and FALSE
+ // otherwise. If it is owned at all, owner id is filled with
+ // either the owner id or the group id, and the is_group_owned
+ // parameter is appropriately filled. The values of owner_id and
+ // is_group_owned are not changed if the object is not owned.
+ BOOL getOwnership(LLUUID& owner_id, BOOL& is_group_owned) const;
+
+ // Gets the 'safe' owner. This should never return LLUUID::null.
+ // If no group owned, return the agent owner id normally.
+ // If group owned, return the group id.
+ // If not owned, return a random uuid which should have no power.
+ LLUUID getSafeOwner() const;
+
+ // return a cheap crc
+ U32 getCRC32() const;
+
+
+ //
+ // MANIPULATORS
+ //
+
+ // Fix hierarchy of permissions, applies appropriate permissions
+ // at each level to ensure that base permissions are respected,
+ // and also ensures that if base cannot transfer, then group and
+ // other cannot copy.
+ void fix();
+
+ // All of these methods just do exactly what they say. There is no
+ // permissions checking to see if the operation is allowed, and do
+ // not fix the permissions hierarchy. So please only use these
+ // methods when you are know what you're doing and coding on
+ // behalf of the system - ie, acting as god.
+ void set(const LLPermissions& permissions);
+ void setMaskBase(U32 mask) { mMaskBase = mask; }
+ void setMaskOwner(U32 mask) { mMaskOwner = mask; }
+ void setMaskEveryone(U32 mask) { mMaskEveryone = mask;}
+ void setMaskGroup(U32 mask) { mMaskGroup = mask;}
+ void setMaskNext(U32 mask) { mMaskNextOwner = mask; }
+
+ // Allow accumulation of permissions. Results in the tightest
+ // permissions possible. In the case of clashing UUIDs, it sets
+ // the ID to LLUUID::null.
+ void accumulate(const LLPermissions& perm);
+
+ //
+ // CHECKED MANIPULATORS
+ //
+
+ // These functions return true on success. They return false if
+ // the given agent isn't allowed to make the change. You can pass
+ // LLUUID::null as the agent id if the change is being made by the
+ // simulator itself, not on behalf of any agent - this will always
+ // succeed. Passing in group id of LLUUID:null means no group, and
+ // does not offer special permission to do anything.
+
+ // saves last owner, sets current owner, and sets the group.
+ // set is_atomic = true means that this permission represents
+ // an atomic permission and not a collection of permissions.
+ // Currently, the only way to have a collection is when an object
+ // has inventory and is then itself rolled up into an inventory
+ // item.
+ BOOL setOwnerAndGroup(const LLUUID& agent, const LLUUID& owner, const LLUUID& group, bool is_atomic);
+
+ // only call this if you know what you're doing
+ // there are usually perm-bit consequences when the
+ // ownerhsip changes
+ void yesReallySetOwner(const LLUUID& owner, bool group_owned);
+
+ // Last owner doesn't have much in the way of permissions so it's
+ //not too dangerous to do this.
+ void setLastOwner(const LLUUID& last_owner);
+
+ // saves last owner, sets owner to uuid null, sets group
+ // owned. group_id must be the group of the object (that's who it
+ // is being deeded to) and the object must be group
+ // modify. Technically, the agent id and group id are not
+ // necessary, but I wanted this function to look like the other
+ // checked manipulators (since that is how it is used.) If the
+ // agent is the system or (group == mGroup and group modify and
+ // owner transfer) then this function will deed the permissions,
+ // set the next owner mask, and return TRUE. Otherwise, no change
+ // is effected, and the function returns FALSE.
+ BOOL deedToGroup(const LLUUID& agent, const LLUUID& group);
+ // Attempt to set or clear the given bitmask. Returns TRUE if you
+ // are allowed to modify the permissions. If you attempt to turn
+ // on bits not allowed by the base bits, the function will return
+ // TRUE, but those bits will not be set.
+ BOOL setBaseBits( const LLUUID& agent, BOOL set, PermissionMask bits);
+ BOOL setOwnerBits( const LLUUID& agent, BOOL set, PermissionMask bits);
+ BOOL setGroupBits( const LLUUID& agent, const LLUUID& group, BOOL set, PermissionMask bits);
+ BOOL setEveryoneBits(const LLUUID& agent, const LLUUID& group, BOOL set, PermissionMask bits);
+ BOOL setNextOwnerBits(const LLUUID& agent, const LLUUID& group, BOOL set, PermissionMask bits);
+
+ // This is currently only used in the Viewer to handle calling cards
+ // where the creator is actually used to store the target. Use with care.
+ void setCreator(const LLUUID& creator) { mCreator = creator; }
+
+ //
+ // METHODS
+ //
+
+ // All the allow* functions return true if the given agent or
+ // group can perform the function. Prefer using this set of
+ // operations to check permissions on an object. These return
+ // true if the given agent or group can perform the function.
+ // They also return true if the object isn't owned, or the
+ // requesting agent is a system agent. See llpermissionsflags.h
+ // for bits.
+ bool allowOperationBy(PermissionBit op, const LLUUID& agent, const LLUUID& group = LLUUID::null) const;
+
+ inline bool allowModifyBy(const LLUUID &agent_id) const;
+ inline bool allowCopyBy(const LLUUID& agent_id) const;
+ inline bool allowMoveBy(const LLUUID& agent_id) const;
+ inline bool allowModifyBy(const LLUUID &agent_id, const LLUUID& group) const;
+ inline bool allowCopyBy(const LLUUID& agent_id, const LLUUID& group) const;
+ inline bool allowMoveBy(const LLUUID &agent_id, const LLUUID &group) const;
+
+ // This somewhat specialized function is meant for testing if the
+ // current owner is allowed to transfer to the specified agent id.
+ inline bool allowTransferTo(const LLUUID &agent_id) const;
+
+ //
+ // DEPRECATED.
+ //
+ // These return true if the given agent can perform the function.
+ // They also return true if the object isn't owned, or the
+ // requesting agent is a system agent. See llpermissionsflags.h
+ // for bits.
+ //BOOL allowDeleteBy(const LLUUID& agent_id) const { return allowModifyBy(agent_id); }
+ //BOOL allowEditBy(const LLUUID& agent_id) const { return allowModifyBy(agent_id); }
+ // saves last owner and sets current owner
+ //BOOL setOwner(const LLUUID& agent, const LLUUID& owner);
+ // This method saves the last owner, sets the current owner to the
+ // one provided, and sets the base mask as indicated.
+ //BOOL setOwner(const LLUUID& agent, const LLUUID& owner, U32 new_base_mask);
+
+ // Attempt to set or clear the given bitmask. Returns TRUE if you
+ // are allowed to modify the permissions. If you attempt to turn
+ // on bits not allowed by the base bits, the function will return
+ // TRUE, but those bits will not be set.
+ //BOOL setGroupBits( const LLUUID& agent, BOOL set, PermissionMask bits);
+ //BOOL setEveryoneBits(const LLUUID& agent, BOOL set, PermissionMask bits);
+
+ //
+ // MISC METHODS and OPERATORS
+ //
+
+ LLSD packMessage() const;
+ void unpackMessage(LLSD perms);
+
+ // For messaging system support
+ void packMessage(LLMessageSystem* msg) const;
+ void unpackMessage(LLMessageSystem* msg, const char* block, S32 block_num = 0);
+
+ BOOL importLegacyStream(std::istream& input_stream);
+ BOOL exportLegacyStream(std::ostream& output_stream) const;
+
+ bool operator==(const LLPermissions &rhs) const;
+ bool operator!=(const LLPermissions &rhs) const;
+
+ friend std::ostream& operator<<(std::ostream &s, const LLPermissions &perm);
};
// Inlines
bool LLPermissions::allowModifyBy(const LLUUID& agent, const LLUUID& group) const
{
- return allowOperationBy(PERM_MODIFY, agent, group);
+ return allowOperationBy(PERM_MODIFY, agent, group);
}
bool LLPermissions::allowCopyBy(const LLUUID& agent, const LLUUID& group) const
{
- return allowOperationBy(PERM_COPY, agent, group);
+ return allowOperationBy(PERM_COPY, agent, group);
}
bool LLPermissions::allowMoveBy(const LLUUID& agent, const LLUUID& group) const
{
- return allowOperationBy(PERM_MOVE, agent, group);
+ return allowOperationBy(PERM_MOVE, agent, group);
}
bool LLPermissions::allowModifyBy(const LLUUID& agent) const
{
- return allowOperationBy(PERM_MODIFY, agent, LLUUID::null);
+ return allowOperationBy(PERM_MODIFY, agent, LLUUID::null);
}
bool LLPermissions::allowCopyBy(const LLUUID& agent) const
{
- return allowOperationBy(PERM_COPY, agent, LLUUID::null);
+ return allowOperationBy(PERM_COPY, agent, LLUUID::null);
}
bool LLPermissions::allowMoveBy(const LLUUID& agent) const
{
- return allowOperationBy(PERM_MOVE, agent, LLUUID::null);
+ return allowOperationBy(PERM_MOVE, agent, LLUUID::null);
}
bool LLPermissions::allowTransferTo(const LLUUID &agent_id) const
{
- if (mIsGroupOwned)
- {
- return allowOperationBy(PERM_TRANSFER, mGroup, mGroup);
- }
- else
- {
- return ((mOwner == agent_id) ? TRUE : allowOperationBy(PERM_TRANSFER, mOwner));
- }
+ if (mIsGroupOwned)
+ {
+ return allowOperationBy(PERM_TRANSFER, mGroup, mGroup);
+ }
+ else
+ {
+ return ((mOwner == agent_id) ? TRUE : allowOperationBy(PERM_TRANSFER, mOwner));
+ }
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
@@ -380,64 +380,64 @@ bool LLPermissions::allowTransferTo(const LLUUID &agent_id) const
class LLAggregatePermissions
{
public:
- enum EValue
- {
- AP_EMPTY = 0x00,
- AP_NONE = 0x01,
- AP_SOME = 0x02,
- AP_ALL = 0x03
- };
+ enum EValue
+ {
+ AP_EMPTY = 0x00,
+ AP_NONE = 0x01,
+ AP_SOME = 0x02,
+ AP_ALL = 0x03
+ };
+
+ // construct an empty aggregate permissions
+ LLAggregatePermissions();
- // construct an empty aggregate permissions
- LLAggregatePermissions();
+ // pass in a PERM_COPY, PERM_TRANSFER, etc, and get out a EValue
+ // enumeration describing the current aggregate permissions.
+ EValue getValue(PermissionBit bit) const;
- // pass in a PERM_COPY, PERM_TRANSFER, etc, and get out a EValue
- // enumeration describing the current aggregate permissions.
- EValue getValue(PermissionBit bit) const;
+ // returns the permissions packed into the 6 LSB of a U8:
+ // 00TTMMCC
+ // where TT = transfer, MM = modify, and CC = copy
+ // LSB is to the right
+ U8 getU8() const;
- // returns the permissions packed into the 6 LSB of a U8:
- // 00TTMMCC
- // where TT = transfer, MM = modify, and CC = copy
- // LSB is to the right
- U8 getU8() const;
+ // return TRUE is the aggregate permissions are empty, otherwise FALSE.
+ BOOL isEmpty() const ;
- // return TRUE is the aggregate permissions are empty, otherwise FALSE.
- BOOL isEmpty() const ;
+ // pass in a PERM_COPY, PERM_TRANSFER, etc, and an EValue
+ // enumeration to specifically set that value. Not implemented
+ // because I'm not sure it's a useful api.
+ //void setValue(PermissionBit bit, EValue);
- // pass in a PERM_COPY, PERM_TRANSFER, etc, and an EValue
- // enumeration to specifically set that value. Not implemented
- // because I'm not sure it's a useful api.
- //void setValue(PermissionBit bit, EValue);
+ // Given a mask, aggregate the useful permissions.
+ void aggregate(PermissionMask mask);
- // Given a mask, aggregate the useful permissions.
- void aggregate(PermissionMask mask);
+ // Aggregate aggregates
+ void aggregate(const LLAggregatePermissions& ag);
- // Aggregate aggregates
- void aggregate(const LLAggregatePermissions& ag);
+ // message handling
+ void packMessage(LLMessageSystem* msg, const char* field) const;
+ void unpackMessage(LLMessageSystem* msg, const char* block, const char *field, S32 block_num = 0);
- // message handling
- void packMessage(LLMessageSystem* msg, const char* field) const;
- void unpackMessage(LLMessageSystem* msg, const char* block, const char *field, S32 block_num = 0);
+ static const LLAggregatePermissions empty;
- static const LLAggregatePermissions empty;
-
- friend std::ostream& operator<<(std::ostream &s, const LLAggregatePermissions &perm);
+ friend std::ostream& operator<<(std::ostream &s, const LLAggregatePermissions &perm);
protected:
- enum EPermIndex
- {
- PI_COPY = 0,
- PI_MODIFY = 1,
- PI_TRANSFER = 2,
- PI_END = 3,
- PI_COUNT = 3
- };
- void aggregateBit(EPermIndex idx, BOOL allowed);
- void aggregateIndex(EPermIndex idx, U8 bits);
- static EPermIndex perm2PermIndex(PermissionBit bit);
-
- // structure used to store the aggregate so far.
- U8 mBits[PI_COUNT];
+ enum EPermIndex
+ {
+ PI_COPY = 0,
+ PI_MODIFY = 1,
+ PI_TRANSFER = 2,
+ PI_END = 3,
+ PI_COUNT = 3
+ };
+ void aggregateBit(EPermIndex idx, BOOL allowed);
+ void aggregateIndex(EPermIndex idx, U8 bits);
+ static EPermIndex perm2PermIndex(PermissionBit bit);
+
+ // structure used to store the aggregate so far.
+ U8 mBits[PI_COUNT];
};
// These functions convert between structured data and permissions as