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authorRider Linden <rider@lindenlab.com>2018-01-30 16:42:34 -0800
committerRider Linden <rider@lindenlab.com>2018-01-30 16:42:34 -0800
commit0bf50e2f8cfa5f3ccd6165ce935cf0fd9c174ced (patch)
tree4a161b5eaa5150775f13869d3d32ad5ae83d5904 /indra/llinventory/llparcel.h
parentfbd8a98300277bdbc1885c25eea290560fd8c6c1 (diff)
Cleanup on daycyle selection and stack. Move blenders into environment.
(Transition bronken, instant only. Shaddows moved based on region, not parcel)
Diffstat (limited to 'indra/llinventory/llparcel.h')
-rw-r--r--indra/llinventory/llparcel.h16
1 files changed, 0 insertions, 16 deletions
diff --git a/indra/llinventory/llparcel.h b/indra/llinventory/llparcel.h
index 6bbd5a949d..6ef389d246 100644
--- a/indra/llinventory/llparcel.h
+++ b/indra/llinventory/llparcel.h
@@ -590,18 +590,6 @@ public:
LLUUID getPreviousOwnerID() const { return mPreviousOwnerID; }
BOOL getPreviouslyGroupOwned() const { return mPreviouslyGroupOwned; }
BOOL getSellWithObjects() const { return (mParcelFlags & PF_SELL_PARCEL_OBJECTS) ? TRUE : FALSE; }
-
- S64Seconds getDayLength() const { return mDayLength; }
- void setDayLength(S64SecondsImplicit seconds) { mDayLength = seconds; }
- S64Seconds getDayOffset() const { return mDayOffset; }
- void setDayOffset(S64SecondsImplicit seconds) { mDayOffset = seconds; }
- bool getUsesDefaultDayCycle() const { return mIsDefaultDayCycle; }
- void setUsesDefaultDayCycle(bool isdefault) { mIsDefaultDayCycle = isdefault; }
- LLSettingsDay::ptr_t getParcelDayCycle() const { return mDayCycle; }
- void setParcelDayCycle(const LLSettingsDay::ptr_t &pday) { mDayCycle = pday; }
- size_t getParcelDayCycleHash() const { return mDayCycleHash; }
- void setParcelDayCycleHash(size_t hash) { mDayCycleHash = hash; }
- void clearParcelDayCycleInfo();
protected:
LLUUID mID;
@@ -677,11 +665,7 @@ protected:
BOOL mAllowGroupAVSounds;
BOOL mAllowAnyAVSounds;
- S64Seconds mDayLength;
- S64Seconds mDayOffset;
bool mIsDefaultDayCycle;
- LLSettingsDay::ptr_t mDayCycle;
- size_t mDayCycleHash;
public:
// HACK, make private