diff options
author | Tofu Linden <tofu.linden@lindenlab.com> | 2010-04-07 13:37:37 +0100 |
---|---|---|
committer | Tofu Linden <tofu.linden@lindenlab.com> | 2010-04-07 13:37:37 +0100 |
commit | 988d797b31acd3ecd2a396e5679dd7e74104f855 (patch) | |
tree | ed76f69f1dced3ff5072ecc0ed081f983a67f97e /indra/llinventory/llinventory.h | |
parent | b5e12269e18bc9074b96f115085d5540ef1d7545 (diff) | |
parent | adce2ecdf8f3a0efcd4907699d286012124ac496 (diff) |
merge from viewer-trunk
Diffstat (limited to 'indra/llinventory/llinventory.h')
-rw-r--r-- | indra/llinventory/llinventory.h | 297 |
1 files changed, 116 insertions, 181 deletions
diff --git a/indra/llinventory/llinventory.h b/indra/llinventory/llinventory.h index 9faecbea85..b083e305b1 100644 --- a/indra/llinventory/llinventory.h +++ b/indra/llinventory/llinventory.h @@ -33,8 +33,6 @@ #ifndef LL_LLINVENTORY_H #define LL_LLINVENTORY_H -#include <functional> - #include "lldarray.h" #include "llfoldertype.h" #include "llinventorytype.h" @@ -45,180 +43,94 @@ #include "llsd.h" #include "lluuid.h" -// consts for Key field in the task inventory update message -extern const U8 TASK_INVENTORY_ITEM_KEY; -extern const U8 TASK_INVENTORY_ASSET_KEY; - -// anonymous enumeration to specify a max inventory buffer size for -// use in packBinaryBucket() -enum -{ - MAX_INVENTORY_BUFFER_SIZE = 1024 -}; - - +class LLMessageSystem; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLInventoryObject // -// This is the base class for inventory objects that handles the -// common code between items and categories. The 'mParentUUID' member -// means the parent category since all inventory objects except each -// user's root category are in some category. Each user's root -// category will have mParentUUID==LLUUID::null. +// Base class for anything in the user's inventory. Handles the common code +// between items and categories. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - -class LLMessageSystem; - class LLInventoryObject : public LLRefCount { -protected: - LLUUID mUUID; - LLUUID mParentUUID; - LLAssetType::EType mType; - std::string mName; +public: + typedef std::list<LLPointer<LLInventoryObject> > object_list_t; -protected: - virtual ~LLInventoryObject( void ); - + //-------------------------------------------------------------------- + // Initialization + //-------------------------------------------------------------------- public: MEM_TYPE_NEW(LLMemType::MTYPE_INVENTORY); - LLInventoryObject(const LLUUID& uuid, const LLUUID& parent_uuid, - LLAssetType::EType type, const std::string& name); LLInventoryObject(); + LLInventoryObject(const LLUUID& uuid, + const LLUUID& parent_uuid, + LLAssetType::EType type, + const std::string& name); void copyObject(const LLInventoryObject* other); // LLRefCount requires custom copy +protected: + virtual ~LLInventoryObject(); - // accessors - virtual const LLUUID& getUUID() const; + //-------------------------------------------------------------------- + // Accessors + //-------------------------------------------------------------------- +public: + virtual const LLUUID& getUUID() const; // inventoryID that this item points to + virtual const LLUUID& getLinkedUUID() const; // inventoryID that this item points to, else this item's inventoryID const LLUUID& getParentUUID() const; - virtual const LLUUID& getLinkedUUID() const; // get the inventoryID that this item points to, else this item's inventoryID virtual const std::string& getName() const; virtual LLAssetType::EType getType() const; LLAssetType::EType getActualType() const; // bypasses indirection for linked items BOOL getIsLinkType() const; - // mutators - will not call updateServer(); + + //-------------------------------------------------------------------- + // Mutators + // Will not call updateServer + //-------------------------------------------------------------------- +public: void setUUID(const LLUUID& new_uuid); virtual void rename(const std::string& new_name); void setParent(const LLUUID& new_parent); void setType(LLAssetType::EType type); - // file support - implemented here so that a minimal information - // set can be transmitted between simulator and viewer. -// virtual BOOL importFile(LLFILE* fp); + //-------------------------------------------------------------------- + // File Support + // Implemented here so that a minimal information set can be transmitted + // between simulator and viewer. + //-------------------------------------------------------------------- +public: + // virtual BOOL importFile(LLFILE* fp); virtual BOOL exportFile(LLFILE* fp, BOOL include_asset_key = TRUE) const; - virtual BOOL importLegacyStream(std::istream& input_stream); virtual BOOL exportLegacyStream(std::ostream& output_stream, BOOL include_asset_key = TRUE) const; - // virtual methods virtual void removeFromServer(); virtual void updateParentOnServer(BOOL) const; virtual void updateServer(BOOL) const; + + //-------------------------------------------------------------------- + // Member Variables + //-------------------------------------------------------------------- +protected: + LLUUID mUUID; + LLUUID mParentUUID; // Parent category. Root categories have LLUUID::NULL. + LLAssetType::EType mType; + std::string mName; }; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLInventoryItem // -// An inventory item represents something that the current user has in -// their inventory. +// An item in the current user's inventory. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - class LLInventoryItem : public LLInventoryObject { public: typedef LLDynamicArray<LLPointer<LLInventoryItem> > item_array_t; - -protected: - LLPermissions mPermissions; - LLUUID mAssetUUID; - std::string mDescription; - LLSaleInfo mSaleInfo; - LLInventoryType::EType mInventoryType; - U32 mFlags; - time_t mCreationDate; // seconds from 1/1/1970, UTC + //-------------------------------------------------------------------- + // Initialization + //-------------------------------------------------------------------- public: - - /** - * Anonymous enumeration for specifying the inventory item flags. - */ - enum - { - // The shared flags at the top are shared among all inventory - // types. After that section, all values of flags are type - // dependent. The shared flags will start at 2^30 and work - // down while item type specific flags will start at 2^0 and - // work up. - II_FLAGS_NONE = 0, - - - // - // Shared flags - // - // - - // This value means that the asset has only one reference in - // the system. If the inventory item is deleted, or the asset - // id updated, then we can remove the old reference. - II_FLAGS_SHARED_SINGLE_REFERENCE = 0x40000000, - - - // - // Landmark flags - // - II_FLAGS_LANDMARK_VISITED = 1, - - // - // Object flags - // - - // flag to indicate that object permissions should have next - // owner perm be more restrictive on rez. We bump this into - // the second byte of the flags since the low byte is used to - // track attachment points. - II_FLAGS_OBJECT_SLAM_PERM = 0x100, - - // flag to indicate that the object sale information has been changed. - II_FLAGS_OBJECT_SLAM_SALE = 0x1000, - - // These flags specify which permissions masks to overwrite - // upon rez. Normally, if no permissions slam (above) or - // overwrite flags are set, the asset's permissions are - // used and the inventory's permissions are ignored. If - // any of these flags are set, the inventory's permissions - // take precedence. - II_FLAGS_OBJECT_PERM_OVERWRITE_BASE = 0x010000, - II_FLAGS_OBJECT_PERM_OVERWRITE_OWNER = 0x020000, - II_FLAGS_OBJECT_PERM_OVERWRITE_GROUP = 0x040000, - II_FLAGS_OBJECT_PERM_OVERWRITE_EVERYONE = 0x080000, - II_FLAGS_OBJECT_PERM_OVERWRITE_NEXT_OWNER = 0x100000, - - // flag to indicate whether an object that is returned is composed - // of muiltiple items or not. - II_FLAGS_OBJECT_HAS_MULTIPLE_ITEMS = 0x200000, - - // - // wearables use the low order byte of flags to store the - // EWearableType enumeration found in newview/llwearable.h - // - II_FLAGS_WEARABLES_MASK = 0xff, - - // these bits need to be cleared whenever the asset_id is updated - // on a pre-existing inventory item (DEV-28098 and DEV-30997) - II_FLAGS_PERM_OVERWRITE_MASK = II_FLAGS_OBJECT_SLAM_PERM - | II_FLAGS_OBJECT_SLAM_SALE - | II_FLAGS_OBJECT_PERM_OVERWRITE_BASE - | II_FLAGS_OBJECT_PERM_OVERWRITE_OWNER - | II_FLAGS_OBJECT_PERM_OVERWRITE_GROUP - | II_FLAGS_OBJECT_PERM_OVERWRITE_EVERYONE - | II_FLAGS_OBJECT_PERM_OVERWRITE_NEXT_OWNER, - }; - -protected: - ~LLInventoryItem(); // ref counted - -public: - MEM_TYPE_NEW(LLMemType::MTYPE_INVENTORY); LLInventoryItem(const LLUUID& uuid, const LLUUID& parent_uuid, @@ -237,10 +149,14 @@ public: // is prohibited LLInventoryItem(const LLInventoryItem* other); virtual void copyItem(const LLInventoryItem* other); // LLRefCount requires custom copy - void generateUUID() { mUUID.generate(); } +protected: + ~LLInventoryItem(); // ref counted - // accessors + //-------------------------------------------------------------------- + // Accessors + //-------------------------------------------------------------------- +public: virtual const LLUUID& getLinkedUUID() const; virtual const LLPermissions& getPermissions() const; virtual const LLUUID& getCreatorUUID() const; @@ -252,8 +168,12 @@ public: virtual time_t getCreationDate() const; virtual U32 getCRC32() const; // really more of a checksum. - // mutators - will not call updateServer(), and will never fail - // (though it may correct to sane values) + //-------------------------------------------------------------------- + // Mutators + // Will not call updateServer and will never fail + // (though it may correct to sane values) + //-------------------------------------------------------------------- +public: void setAssetUUID(const LLUUID& asset_id); void setDescription(const std::string& new_desc); void setSaleInfo(const LLSaleInfo& sale_info); @@ -261,62 +181,68 @@ public: void setInventoryType(LLInventoryType::EType inv_type); void setFlags(U32 flags); void setCreationDate(time_t creation_date_utc); + void setCreator(const LLUUID& creator); // only used for calling cards // Check for changes in permissions masks and sale info - // and set the corresponding bits in mFlags + // and set the corresponding bits in mFlags. void accumulatePermissionSlamBits(const LLInventoryItem& old_item); - - // This is currently only used in the Viewer to handle calling cards - // where the creator is actually used to store the target. - void setCreator(const LLUUID& creator) { mPermissions.setCreator(creator); } - // Put this inventory item onto the current outgoing mesage. It - // assumes you have already called nextBlock(). + // Put this inventory item onto the current outgoing mesage. + // Assumes you have already called nextBlock(). virtual void packMessage(LLMessageSystem* msg) const; - // unpack returns TRUE if the inventory item came through the - // network ok. It uses a simple crc check which is defeatable, but - // we want to detect network mangling somehow. + // Returns TRUE if the inventory item came through the network correctly. + // Uses a simple crc check which is defeatable, but we want to detect + // network mangling somehow. virtual BOOL unpackMessage(LLMessageSystem* msg, const char* block, S32 block_num = 0); - // file support + + //-------------------------------------------------------------------- + // File Support + //-------------------------------------------------------------------- +public: virtual BOOL importFile(LLFILE* fp); virtual BOOL exportFile(LLFILE* fp, BOOL include_asset_key = TRUE) const; - virtual BOOL importLegacyStream(std::istream& input_stream); virtual BOOL exportLegacyStream(std::ostream& output_stream, BOOL include_asset_key = TRUE) const; - // helper functions - - // pack all information needed to reconstruct this item into the given binary bucket. - // perm_override is optional + //-------------------------------------------------------------------- + // Helper Functions + //-------------------------------------------------------------------- +public: + // Pack all information needed to reconstruct this item into the given binary bucket. S32 packBinaryBucket(U8* bin_bucket, LLPermissions* perm_override = NULL) const; void unpackBinaryBucket(U8* bin_bucket, S32 bin_bucket_size); LLSD asLLSD() const; void asLLSD( LLSD& sd ) const; bool fromLLSD(const LLSD& sd); + //-------------------------------------------------------------------- + // Member Variables + //-------------------------------------------------------------------- +protected: + LLPermissions mPermissions; + LLUUID mAssetUUID; + std::string mDescription; + LLSaleInfo mSaleInfo; + LLInventoryType::EType mInventoryType; + U32 mFlags; + time_t mCreationDate; // seconds from 1/1/1970, UTC }; -BOOL item_dictionary_sort(LLInventoryItem* a,LLInventoryItem* b); -BOOL item_date_sort(LLInventoryItem* a, LLInventoryItem* b); - - //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLInventoryCategory // -// An instance of this class represents a category of inventory -// items. Users come with a set of default categories, and can create -// new ones as needed. +// A category/folder of inventory items. Users come with a set of default +// categories, and can create new ones as needed. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - class LLInventoryCategory : public LLInventoryObject { public: typedef LLDynamicArray<LLPointer<LLInventoryCategory> > cat_array_t; -protected: - ~LLInventoryCategory(); - + //-------------------------------------------------------------------- + // Initialization + //-------------------------------------------------------------------- public: MEM_TYPE_NEW(LLMemType::MTYPE_INVENTORY); LLInventoryCategory(const LLUUID& uuid, const LLUUID& parent_uuid, @@ -325,40 +251,49 @@ public: LLInventoryCategory(); LLInventoryCategory(const LLInventoryCategory* other); void copyCategory(const LLInventoryCategory* other); // LLRefCount requires custom copy +protected: + ~LLInventoryCategory(); - // accessors and mutators + //-------------------------------------------------------------------- + // Accessors And Mutators + //-------------------------------------------------------------------- +public: LLFolderType::EType getPreferredType() const; void setPreferredType(LLFolderType::EType type); - // For messaging system support - virtual void packMessage(LLMessageSystem* msg) const; - virtual void unpackMessage(LLMessageSystem* msg, const char* block, S32 block_num = 0); - LLSD asLLSD() const; bool fromLLSD(const LLSD& sd); - // file support + //-------------------------------------------------------------------- + // Messaging + //-------------------------------------------------------------------- +public: + virtual void packMessage(LLMessageSystem* msg) const; + virtual void unpackMessage(LLMessageSystem* msg, const char* block, S32 block_num = 0); + + //-------------------------------------------------------------------- + // File Support + //-------------------------------------------------------------------- +public: virtual BOOL importFile(LLFILE* fp); virtual BOOL exportFile(LLFILE* fp, BOOL include_asset_key = TRUE) const; - virtual BOOL importLegacyStream(std::istream& input_stream); virtual BOOL exportLegacyStream(std::ostream& output_stream, BOOL include_asset_key = TRUE) const; + //-------------------------------------------------------------------- + // Member Variables + //-------------------------------------------------------------------- protected: - // May be the type that this category was "meant" to hold (although it may hold any type). - LLFolderType::EType mPreferredType; + LLFolderType::EType mPreferredType; // Type that this category was "meant" to hold (although it may hold any type). }; //----------------------------------------------------------------------------- -// Useful bits +// Convertors +// +// These functions convert between structured data and an inventory +// item, appropriate for serialization. //----------------------------------------------------------------------------- - -typedef std::list<LLPointer<LLInventoryObject> > InventoryObjectList; - -// These functions convert between structured data and an inventory -// item, appropriate for serialization. LLSD ll_create_sd_from_inventory_item(LLPointer<LLInventoryItem> item); -//LLPointer<LLInventoryItem> ll_create_item_from_sd(const LLSD& sd_item); LLSD ll_create_sd_from_inventory_category(LLPointer<LLInventoryCategory> cat); LLPointer<LLInventoryCategory> ll_create_category_from_sd(const LLSD& sd_cat); |