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authorTofu Linden <tofu.linden@lindenlab.com>2010-04-07 12:16:36 +0100
committerTofu Linden <tofu.linden@lindenlab.com>2010-04-07 12:16:36 +0100
commit8da371b0f08f92fb1fef083f0bfb526f0698afd7 (patch)
treeb2ca851a0ef32e0994fb151a5457e615b4ea69c2 /indra/llinventory/llinventory.h
parent1e7ae7a69398a1bca88812545da7bc86db9f3c38 (diff)
parent244de628f2a71ea773cdcabb8328df26f20e3120 (diff)
merge
Diffstat (limited to 'indra/llinventory/llinventory.h')
-rw-r--r--indra/llinventory/llinventory.h297
1 files changed, 116 insertions, 181 deletions
diff --git a/indra/llinventory/llinventory.h b/indra/llinventory/llinventory.h
index 9faecbea85..b083e305b1 100644
--- a/indra/llinventory/llinventory.h
+++ b/indra/llinventory/llinventory.h
@@ -33,8 +33,6 @@
#ifndef LL_LLINVENTORY_H
#define LL_LLINVENTORY_H
-#include <functional>
-
#include "lldarray.h"
#include "llfoldertype.h"
#include "llinventorytype.h"
@@ -45,180 +43,94 @@
#include "llsd.h"
#include "lluuid.h"
-// consts for Key field in the task inventory update message
-extern const U8 TASK_INVENTORY_ITEM_KEY;
-extern const U8 TASK_INVENTORY_ASSET_KEY;
-
-// anonymous enumeration to specify a max inventory buffer size for
-// use in packBinaryBucket()
-enum
-{
- MAX_INVENTORY_BUFFER_SIZE = 1024
-};
-
-
+class LLMessageSystem;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInventoryObject
//
-// This is the base class for inventory objects that handles the
-// common code between items and categories. The 'mParentUUID' member
-// means the parent category since all inventory objects except each
-// user's root category are in some category. Each user's root
-// category will have mParentUUID==LLUUID::null.
+// Base class for anything in the user's inventory. Handles the common code
+// between items and categories.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-class LLMessageSystem;
-
class LLInventoryObject : public LLRefCount
{
-protected:
- LLUUID mUUID;
- LLUUID mParentUUID;
- LLAssetType::EType mType;
- std::string mName;
+public:
+ typedef std::list<LLPointer<LLInventoryObject> > object_list_t;
-protected:
- virtual ~LLInventoryObject( void );
-
+ //--------------------------------------------------------------------
+ // Initialization
+ //--------------------------------------------------------------------
public:
MEM_TYPE_NEW(LLMemType::MTYPE_INVENTORY);
- LLInventoryObject(const LLUUID& uuid, const LLUUID& parent_uuid,
- LLAssetType::EType type, const std::string& name);
LLInventoryObject();
+ LLInventoryObject(const LLUUID& uuid,
+ const LLUUID& parent_uuid,
+ LLAssetType::EType type,
+ const std::string& name);
void copyObject(const LLInventoryObject* other); // LLRefCount requires custom copy
+protected:
+ virtual ~LLInventoryObject();
- // accessors
- virtual const LLUUID& getUUID() const;
+ //--------------------------------------------------------------------
+ // Accessors
+ //--------------------------------------------------------------------
+public:
+ virtual const LLUUID& getUUID() const; // inventoryID that this item points to
+ virtual const LLUUID& getLinkedUUID() const; // inventoryID that this item points to, else this item's inventoryID
const LLUUID& getParentUUID() const;
- virtual const LLUUID& getLinkedUUID() const; // get the inventoryID that this item points to, else this item's inventoryID
virtual const std::string& getName() const;
virtual LLAssetType::EType getType() const;
LLAssetType::EType getActualType() const; // bypasses indirection for linked items
BOOL getIsLinkType() const;
- // mutators - will not call updateServer();
+
+ //--------------------------------------------------------------------
+ // Mutators
+ // Will not call updateServer
+ //--------------------------------------------------------------------
+public:
void setUUID(const LLUUID& new_uuid);
virtual void rename(const std::string& new_name);
void setParent(const LLUUID& new_parent);
void setType(LLAssetType::EType type);
- // file support - implemented here so that a minimal information
- // set can be transmitted between simulator and viewer.
-// virtual BOOL importFile(LLFILE* fp);
+ //--------------------------------------------------------------------
+ // File Support
+ // Implemented here so that a minimal information set can be transmitted
+ // between simulator and viewer.
+ //--------------------------------------------------------------------
+public:
+ // virtual BOOL importFile(LLFILE* fp);
virtual BOOL exportFile(LLFILE* fp, BOOL include_asset_key = TRUE) const;
-
virtual BOOL importLegacyStream(std::istream& input_stream);
virtual BOOL exportLegacyStream(std::ostream& output_stream, BOOL include_asset_key = TRUE) const;
- // virtual methods
virtual void removeFromServer();
virtual void updateParentOnServer(BOOL) const;
virtual void updateServer(BOOL) const;
+
+ //--------------------------------------------------------------------
+ // Member Variables
+ //--------------------------------------------------------------------
+protected:
+ LLUUID mUUID;
+ LLUUID mParentUUID; // Parent category. Root categories have LLUUID::NULL.
+ LLAssetType::EType mType;
+ std::string mName;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInventoryItem
//
-// An inventory item represents something that the current user has in
-// their inventory.
+// An item in the current user's inventory.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
class LLInventoryItem : public LLInventoryObject
{
public:
typedef LLDynamicArray<LLPointer<LLInventoryItem> > item_array_t;
-
-protected:
- LLPermissions mPermissions;
- LLUUID mAssetUUID;
- std::string mDescription;
- LLSaleInfo mSaleInfo;
- LLInventoryType::EType mInventoryType;
- U32 mFlags;
- time_t mCreationDate; // seconds from 1/1/1970, UTC
+ //--------------------------------------------------------------------
+ // Initialization
+ //--------------------------------------------------------------------
public:
-
- /**
- * Anonymous enumeration for specifying the inventory item flags.
- */
- enum
- {
- // The shared flags at the top are shared among all inventory
- // types. After that section, all values of flags are type
- // dependent. The shared flags will start at 2^30 and work
- // down while item type specific flags will start at 2^0 and
- // work up.
- II_FLAGS_NONE = 0,
-
-
- //
- // Shared flags
- //
- //
-
- // This value means that the asset has only one reference in
- // the system. If the inventory item is deleted, or the asset
- // id updated, then we can remove the old reference.
- II_FLAGS_SHARED_SINGLE_REFERENCE = 0x40000000,
-
-
- //
- // Landmark flags
- //
- II_FLAGS_LANDMARK_VISITED = 1,
-
- //
- // Object flags
- //
-
- // flag to indicate that object permissions should have next
- // owner perm be more restrictive on rez. We bump this into
- // the second byte of the flags since the low byte is used to
- // track attachment points.
- II_FLAGS_OBJECT_SLAM_PERM = 0x100,
-
- // flag to indicate that the object sale information has been changed.
- II_FLAGS_OBJECT_SLAM_SALE = 0x1000,
-
- // These flags specify which permissions masks to overwrite
- // upon rez. Normally, if no permissions slam (above) or
- // overwrite flags are set, the asset's permissions are
- // used and the inventory's permissions are ignored. If
- // any of these flags are set, the inventory's permissions
- // take precedence.
- II_FLAGS_OBJECT_PERM_OVERWRITE_BASE = 0x010000,
- II_FLAGS_OBJECT_PERM_OVERWRITE_OWNER = 0x020000,
- II_FLAGS_OBJECT_PERM_OVERWRITE_GROUP = 0x040000,
- II_FLAGS_OBJECT_PERM_OVERWRITE_EVERYONE = 0x080000,
- II_FLAGS_OBJECT_PERM_OVERWRITE_NEXT_OWNER = 0x100000,
-
- // flag to indicate whether an object that is returned is composed
- // of muiltiple items or not.
- II_FLAGS_OBJECT_HAS_MULTIPLE_ITEMS = 0x200000,
-
- //
- // wearables use the low order byte of flags to store the
- // EWearableType enumeration found in newview/llwearable.h
- //
- II_FLAGS_WEARABLES_MASK = 0xff,
-
- // these bits need to be cleared whenever the asset_id is updated
- // on a pre-existing inventory item (DEV-28098 and DEV-30997)
- II_FLAGS_PERM_OVERWRITE_MASK = II_FLAGS_OBJECT_SLAM_PERM
- | II_FLAGS_OBJECT_SLAM_SALE
- | II_FLAGS_OBJECT_PERM_OVERWRITE_BASE
- | II_FLAGS_OBJECT_PERM_OVERWRITE_OWNER
- | II_FLAGS_OBJECT_PERM_OVERWRITE_GROUP
- | II_FLAGS_OBJECT_PERM_OVERWRITE_EVERYONE
- | II_FLAGS_OBJECT_PERM_OVERWRITE_NEXT_OWNER,
- };
-
-protected:
- ~LLInventoryItem(); // ref counted
-
-public:
-
MEM_TYPE_NEW(LLMemType::MTYPE_INVENTORY);
LLInventoryItem(const LLUUID& uuid,
const LLUUID& parent_uuid,
@@ -237,10 +149,14 @@ public:
// is prohibited
LLInventoryItem(const LLInventoryItem* other);
virtual void copyItem(const LLInventoryItem* other); // LLRefCount requires custom copy
-
void generateUUID() { mUUID.generate(); }
+protected:
+ ~LLInventoryItem(); // ref counted
- // accessors
+ //--------------------------------------------------------------------
+ // Accessors
+ //--------------------------------------------------------------------
+public:
virtual const LLUUID& getLinkedUUID() const;
virtual const LLPermissions& getPermissions() const;
virtual const LLUUID& getCreatorUUID() const;
@@ -252,8 +168,12 @@ public:
virtual time_t getCreationDate() const;
virtual U32 getCRC32() const; // really more of a checksum.
- // mutators - will not call updateServer(), and will never fail
- // (though it may correct to sane values)
+ //--------------------------------------------------------------------
+ // Mutators
+ // Will not call updateServer and will never fail
+ // (though it may correct to sane values)
+ //--------------------------------------------------------------------
+public:
void setAssetUUID(const LLUUID& asset_id);
void setDescription(const std::string& new_desc);
void setSaleInfo(const LLSaleInfo& sale_info);
@@ -261,62 +181,68 @@ public:
void setInventoryType(LLInventoryType::EType inv_type);
void setFlags(U32 flags);
void setCreationDate(time_t creation_date_utc);
+ void setCreator(const LLUUID& creator); // only used for calling cards
// Check for changes in permissions masks and sale info
- // and set the corresponding bits in mFlags
+ // and set the corresponding bits in mFlags.
void accumulatePermissionSlamBits(const LLInventoryItem& old_item);
-
- // This is currently only used in the Viewer to handle calling cards
- // where the creator is actually used to store the target.
- void setCreator(const LLUUID& creator) { mPermissions.setCreator(creator); }
- // Put this inventory item onto the current outgoing mesage. It
- // assumes you have already called nextBlock().
+ // Put this inventory item onto the current outgoing mesage.
+ // Assumes you have already called nextBlock().
virtual void packMessage(LLMessageSystem* msg) const;
- // unpack returns TRUE if the inventory item came through the
- // network ok. It uses a simple crc check which is defeatable, but
- // we want to detect network mangling somehow.
+ // Returns TRUE if the inventory item came through the network correctly.
+ // Uses a simple crc check which is defeatable, but we want to detect
+ // network mangling somehow.
virtual BOOL unpackMessage(LLMessageSystem* msg, const char* block, S32 block_num = 0);
- // file support
+
+ //--------------------------------------------------------------------
+ // File Support
+ //--------------------------------------------------------------------
+public:
virtual BOOL importFile(LLFILE* fp);
virtual BOOL exportFile(LLFILE* fp, BOOL include_asset_key = TRUE) const;
-
virtual BOOL importLegacyStream(std::istream& input_stream);
virtual BOOL exportLegacyStream(std::ostream& output_stream, BOOL include_asset_key = TRUE) const;
- // helper functions
-
- // pack all information needed to reconstruct this item into the given binary bucket.
- // perm_override is optional
+ //--------------------------------------------------------------------
+ // Helper Functions
+ //--------------------------------------------------------------------
+public:
+ // Pack all information needed to reconstruct this item into the given binary bucket.
S32 packBinaryBucket(U8* bin_bucket, LLPermissions* perm_override = NULL) const;
void unpackBinaryBucket(U8* bin_bucket, S32 bin_bucket_size);
LLSD asLLSD() const;
void asLLSD( LLSD& sd ) const;
bool fromLLSD(const LLSD& sd);
+ //--------------------------------------------------------------------
+ // Member Variables
+ //--------------------------------------------------------------------
+protected:
+ LLPermissions mPermissions;
+ LLUUID mAssetUUID;
+ std::string mDescription;
+ LLSaleInfo mSaleInfo;
+ LLInventoryType::EType mInventoryType;
+ U32 mFlags;
+ time_t mCreationDate; // seconds from 1/1/1970, UTC
};
-BOOL item_dictionary_sort(LLInventoryItem* a,LLInventoryItem* b);
-BOOL item_date_sort(LLInventoryItem* a, LLInventoryItem* b);
-
-
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInventoryCategory
//
-// An instance of this class represents a category of inventory
-// items. Users come with a set of default categories, and can create
-// new ones as needed.
+// A category/folder of inventory items. Users come with a set of default
+// categories, and can create new ones as needed.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
class LLInventoryCategory : public LLInventoryObject
{
public:
typedef LLDynamicArray<LLPointer<LLInventoryCategory> > cat_array_t;
-protected:
- ~LLInventoryCategory();
-
+ //--------------------------------------------------------------------
+ // Initialization
+ //--------------------------------------------------------------------
public:
MEM_TYPE_NEW(LLMemType::MTYPE_INVENTORY);
LLInventoryCategory(const LLUUID& uuid, const LLUUID& parent_uuid,
@@ -325,40 +251,49 @@ public:
LLInventoryCategory();
LLInventoryCategory(const LLInventoryCategory* other);
void copyCategory(const LLInventoryCategory* other); // LLRefCount requires custom copy
+protected:
+ ~LLInventoryCategory();
- // accessors and mutators
+ //--------------------------------------------------------------------
+ // Accessors And Mutators
+ //--------------------------------------------------------------------
+public:
LLFolderType::EType getPreferredType() const;
void setPreferredType(LLFolderType::EType type);
- // For messaging system support
- virtual void packMessage(LLMessageSystem* msg) const;
- virtual void unpackMessage(LLMessageSystem* msg, const char* block, S32 block_num = 0);
-
LLSD asLLSD() const;
bool fromLLSD(const LLSD& sd);
- // file support
+ //--------------------------------------------------------------------
+ // Messaging
+ //--------------------------------------------------------------------
+public:
+ virtual void packMessage(LLMessageSystem* msg) const;
+ virtual void unpackMessage(LLMessageSystem* msg, const char* block, S32 block_num = 0);
+
+ //--------------------------------------------------------------------
+ // File Support
+ //--------------------------------------------------------------------
+public:
virtual BOOL importFile(LLFILE* fp);
virtual BOOL exportFile(LLFILE* fp, BOOL include_asset_key = TRUE) const;
-
virtual BOOL importLegacyStream(std::istream& input_stream);
virtual BOOL exportLegacyStream(std::ostream& output_stream, BOOL include_asset_key = TRUE) const;
+ //--------------------------------------------------------------------
+ // Member Variables
+ //--------------------------------------------------------------------
protected:
- // May be the type that this category was "meant" to hold (although it may hold any type).
- LLFolderType::EType mPreferredType;
+ LLFolderType::EType mPreferredType; // Type that this category was "meant" to hold (although it may hold any type).
};
//-----------------------------------------------------------------------------
-// Useful bits
+// Convertors
+//
+// These functions convert between structured data and an inventory
+// item, appropriate for serialization.
//-----------------------------------------------------------------------------
-
-typedef std::list<LLPointer<LLInventoryObject> > InventoryObjectList;
-
-// These functions convert between structured data and an inventory
-// item, appropriate for serialization.
LLSD ll_create_sd_from_inventory_item(LLPointer<LLInventoryItem> item);
-//LLPointer<LLInventoryItem> ll_create_item_from_sd(const LLSD& sd_item);
LLSD ll_create_sd_from_inventory_category(LLPointer<LLInventoryCategory> cat);
LLPointer<LLInventoryCategory> ll_create_category_from_sd(const LLSD& sd_cat);