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authorAndrey Kleshchev <andreykproductengine@lindenlab.com>2022-08-27 00:45:37 +0300
committerAndrey Kleshchev <andreykproductengine@lindenlab.com>2022-08-30 23:50:23 +0300
commit8db0740bd622892bdade2cd4e65cc3e4f9a4da47 (patch)
treeade620fdfd3bbbc64201e2248bf7fc625f68326b /indra/llimage
parenta81a60f1b5b845e5e41f593d3dc7297858718ae5 (diff)
SL-17779 Texture position changes were ignored on rigged meshes
Since the performance overhaul project, there should be essentially no difference between rigged meshes and non-rigged as far as vertex buffer management is concerned.
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