diff options
author | Dave Parks <davep@lindenlab.com> | 2021-10-11 16:03:40 +0000 |
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committer | Dave Parks <davep@lindenlab.com> | 2021-10-11 16:03:40 +0000 |
commit | d00272e0cc9974f35a46f0c313ee2c0e11cddbda (patch) | |
tree | 48e1e3cc9c89107c28e58b69a35e25802c84014c /indra/llimage | |
parent | 2238f89db70a754614b01bb85adc5f16a63e7eb4 (diff) |
SL-16099 Multi-threaded OpenGL usage on Windows, enable Core Profile and VAOs by default.
Diffstat (limited to 'indra/llimage')
-rw-r--r-- | indra/llimage/llimageworker.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/indra/llimage/llimageworker.cpp b/indra/llimage/llimageworker.cpp index 5f42fba866..33f8dce6ee 100644 --- a/indra/llimage/llimageworker.cpp +++ b/indra/llimage/llimageworker.cpp @@ -48,6 +48,7 @@ LLImageDecodeThread::~LLImageDecodeThread() // virtual S32 LLImageDecodeThread::update(F32 max_time_ms) { + LL_PROFILE_ZONE_SCOPED; LLMutexLock lock(mCreationMutex); for (creation_list_t::iterator iter = mCreationList.begin(); iter != mCreationList.end(); ++iter) @@ -71,6 +72,7 @@ S32 LLImageDecodeThread::update(F32 max_time_ms) LLImageDecodeThread::handle_t LLImageDecodeThread::decodeImage(LLImageFormatted* image, U32 priority, S32 discard, BOOL needs_aux, Responder* responder) { + LL_PROFILE_ZONE_SCOPED; LLMutexLock lock(mCreationMutex); handle_t handle = generateHandle(); mCreationList.push_back(creation_info(handle, image, priority, discard, needs_aux, responder)); @@ -118,6 +120,7 @@ LLImageDecodeThread::ImageRequest::~ImageRequest() // Returns true when done, whether or not decode was successful. bool LLImageDecodeThread::ImageRequest::processRequest() { + LL_PROFILE_ZONE_SCOPED; const F32 decode_time_slice = .1f; bool done = true; if (!mDecodedRaw && mFormattedImage.notNull()) @@ -164,6 +167,7 @@ bool LLImageDecodeThread::ImageRequest::processRequest() void LLImageDecodeThread::ImageRequest::finishRequest(bool completed) { + LL_PROFILE_ZONE_SCOPED; if (mResponder.notNull()) { bool success = completed && mDecodedRaw && (!mNeedsAux || mDecodedAux); |