diff options
author | Nat Goodspeed <nat@lindenlab.com> | 2024-06-11 10:21:19 -0400 |
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committer | Nat Goodspeed <nat@lindenlab.com> | 2024-06-11 10:21:19 -0400 |
commit | 30f4163b7b576d96533b61d9b31243960fb83f2e (patch) | |
tree | bd5dc1450e08c674a4619d7f16a9a4816005f9c4 /indra/llimage/llimage.h | |
parent | 3d1aac4f5c369e9d402c41f1c790d9015f7c7773 (diff) | |
parent | f5e2708a0fc4e08d3d0a5dc393bbd4bac09e1c55 (diff) |
Merge branch 'main' of github.com:secondlife/viewer into lua-bradfix
to pick up Featurettes promotion + Brad's GitHub Windows build workaround.
Diffstat (limited to 'indra/llimage/llimage.h')
-rw-r--r-- | indra/llimage/llimage.h | 22 |
1 files changed, 18 insertions, 4 deletions
diff --git a/indra/llimage/llimage.h b/indra/llimage/llimage.h index 0335be8d2f..9b16711b85 100644 --- a/indra/llimage/llimage.h +++ b/indra/llimage/llimage.h @@ -33,7 +33,7 @@ #include "lltrace.h" const S32 MIN_IMAGE_MIP = 2; // 4x4, only used for expand/contract power of 2 -const S32 MAX_IMAGE_MIP = 11; // 2048x2048 +const S32 MAX_IMAGE_MIP = 12; // 4096x4096 // *TODO : Use MAX_IMAGE_MIP as max discard level and modify j2c management so that the number // of levels is read from the header's file, not inferred from its size. @@ -44,7 +44,7 @@ const S32 MAX_DISCARD_LEVEL = 5; // and declared right here. Some come from the JPEG2000 spec, some conventions specific to SL. const S32 MAX_DECOMPOSITION_LEVELS = 32; // Number of decomposition levels cannot exceed 32 according to jpeg2000 spec const S32 MIN_DECOMPOSITION_LEVELS = 5; // the SL viewer will *crash* trying to decode images with fewer than 5 decomposition levels (unless image is small that is) -const S32 MAX_PRECINCT_SIZE = 2048; // No reason to be bigger than MAX_IMAGE_SIZE +const S32 MAX_PRECINCT_SIZE = 4096; // No reason to be bigger than MAX_IMAGE_SIZE const S32 MIN_PRECINCT_SIZE = 4; // Can't be smaller than MIN_BLOCK_SIZE const S32 MAX_BLOCK_SIZE = 64; // Max total block size is 4096, hence 64x64 when using square blocks const S32 MIN_BLOCK_SIZE = 4; // Min block dim is 4 according to jpeg2000 spec @@ -52,11 +52,11 @@ const S32 MIN_LAYER_SIZE = 2000; // Size of the first quality layer ( const S32 MAX_NB_LAYERS = 64; // Max number of layers we'll entertain in SL (practical limit) const S32 MIN_IMAGE_SIZE = (1<<MIN_IMAGE_MIP); // 4, only used for expand/contract power of 2 -const S32 MAX_IMAGE_SIZE = (1<<MAX_IMAGE_MIP); // 2048 +const S32 MAX_IMAGE_SIZE = (1<<MAX_IMAGE_MIP); // 4096 const S32 MIN_IMAGE_AREA = MIN_IMAGE_SIZE * MIN_IMAGE_SIZE; const S32 MAX_IMAGE_AREA = MAX_IMAGE_SIZE * MAX_IMAGE_SIZE; const S32 MAX_IMAGE_COMPONENTS = 8; -const S32 MAX_IMAGE_DATA_SIZE = MAX_IMAGE_AREA * MAX_IMAGE_COMPONENTS; //2048 * 2048 * 8 = 16 MB +const S32 MAX_IMAGE_DATA_SIZE = MAX_IMAGE_AREA * MAX_IMAGE_COMPONENTS; //4096 * 4096 * 8 = 128 MB // Note! These CANNOT be changed without modifying simulator code // *TODO: change both to 1024 when SIM texture fetching is deprecated @@ -71,6 +71,7 @@ const S32 HTTP_PACKET_SIZE = 1496; class LLImageFormatted; class LLImageRaw; class LLColor4U; +class LLColor3; typedef enum e_image_codec { @@ -208,9 +209,13 @@ public: void verticalFlip(); + // Returns true if the image is not fully opaque + bool checkHasTransparentPixels(); // if the alpha channel is all 100% opaque, delete it // returns true if alpha channel was deleted bool optimizeAwayAlpha(); + // Create an alpha channel if this image doesn't have one + bool makeAlpha(); static S32 biasedDimToPowerOfTwo(S32 curr_dim, S32 max_dim = MAX_IMAGE_SIZE); static S32 expandDimToPowerOfTwo(S32 curr_dim, S32 max_dim = MAX_IMAGE_SIZE); @@ -224,6 +229,9 @@ public: // Fill the buffer with a constant color void fill( const LLColor4U& color ); + // Multiply this raw image by the given color + void tint( const LLColor3& color ); + // Copy operations //duplicate this raw image if refCount > 1. @@ -267,6 +275,12 @@ public: // Src and dst are same size. Src has 4 components. Dst has 3 components. void compositeUnscaled4onto3( LLImageRaw* src ); + // Emissive operations used by minimap + // Roughly emulates GLTF emissive texture, but is not GLTF-compliant + // *TODO: Remove in favor of shader + void addEmissive(LLImageRaw* src); + void addEmissiveScaled(LLImageRaw* src); + void addEmissiveUnscaled(LLImageRaw* src); protected: // Create an image from a local file (generally used in tools) //bool createFromFile(const std::string& filename, bool j2c_lowest_mip_only = false); |