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authorNat Goodspeed <nat@lindenlab.com>2024-06-11 10:21:19 -0400
committerNat Goodspeed <nat@lindenlab.com>2024-06-11 10:21:19 -0400
commit30f4163b7b576d96533b61d9b31243960fb83f2e (patch)
treebd5dc1450e08c674a4619d7f16a9a4816005f9c4 /indra/llimage/llimage.h
parent3d1aac4f5c369e9d402c41f1c790d9015f7c7773 (diff)
parentf5e2708a0fc4e08d3d0a5dc393bbd4bac09e1c55 (diff)
Merge branch 'main' of github.com:secondlife/viewer into lua-bradfix
to pick up Featurettes promotion + Brad's GitHub Windows build workaround.
Diffstat (limited to 'indra/llimage/llimage.h')
-rw-r--r--indra/llimage/llimage.h22
1 files changed, 18 insertions, 4 deletions
diff --git a/indra/llimage/llimage.h b/indra/llimage/llimage.h
index 0335be8d2f..9b16711b85 100644
--- a/indra/llimage/llimage.h
+++ b/indra/llimage/llimage.h
@@ -33,7 +33,7 @@
#include "lltrace.h"
const S32 MIN_IMAGE_MIP = 2; // 4x4, only used for expand/contract power of 2
-const S32 MAX_IMAGE_MIP = 11; // 2048x2048
+const S32 MAX_IMAGE_MIP = 12; // 4096x4096
// *TODO : Use MAX_IMAGE_MIP as max discard level and modify j2c management so that the number
// of levels is read from the header's file, not inferred from its size.
@@ -44,7 +44,7 @@ const S32 MAX_DISCARD_LEVEL = 5;
// and declared right here. Some come from the JPEG2000 spec, some conventions specific to SL.
const S32 MAX_DECOMPOSITION_LEVELS = 32; // Number of decomposition levels cannot exceed 32 according to jpeg2000 spec
const S32 MIN_DECOMPOSITION_LEVELS = 5; // the SL viewer will *crash* trying to decode images with fewer than 5 decomposition levels (unless image is small that is)
-const S32 MAX_PRECINCT_SIZE = 2048; // No reason to be bigger than MAX_IMAGE_SIZE
+const S32 MAX_PRECINCT_SIZE = 4096; // No reason to be bigger than MAX_IMAGE_SIZE
const S32 MIN_PRECINCT_SIZE = 4; // Can't be smaller than MIN_BLOCK_SIZE
const S32 MAX_BLOCK_SIZE = 64; // Max total block size is 4096, hence 64x64 when using square blocks
const S32 MIN_BLOCK_SIZE = 4; // Min block dim is 4 according to jpeg2000 spec
@@ -52,11 +52,11 @@ const S32 MIN_LAYER_SIZE = 2000; // Size of the first quality layer (
const S32 MAX_NB_LAYERS = 64; // Max number of layers we'll entertain in SL (practical limit)
const S32 MIN_IMAGE_SIZE = (1<<MIN_IMAGE_MIP); // 4, only used for expand/contract power of 2
-const S32 MAX_IMAGE_SIZE = (1<<MAX_IMAGE_MIP); // 2048
+const S32 MAX_IMAGE_SIZE = (1<<MAX_IMAGE_MIP); // 4096
const S32 MIN_IMAGE_AREA = MIN_IMAGE_SIZE * MIN_IMAGE_SIZE;
const S32 MAX_IMAGE_AREA = MAX_IMAGE_SIZE * MAX_IMAGE_SIZE;
const S32 MAX_IMAGE_COMPONENTS = 8;
-const S32 MAX_IMAGE_DATA_SIZE = MAX_IMAGE_AREA * MAX_IMAGE_COMPONENTS; //2048 * 2048 * 8 = 16 MB
+const S32 MAX_IMAGE_DATA_SIZE = MAX_IMAGE_AREA * MAX_IMAGE_COMPONENTS; //4096 * 4096 * 8 = 128 MB
// Note! These CANNOT be changed without modifying simulator code
// *TODO: change both to 1024 when SIM texture fetching is deprecated
@@ -71,6 +71,7 @@ const S32 HTTP_PACKET_SIZE = 1496;
class LLImageFormatted;
class LLImageRaw;
class LLColor4U;
+class LLColor3;
typedef enum e_image_codec
{
@@ -208,9 +209,13 @@ public:
void verticalFlip();
+ // Returns true if the image is not fully opaque
+ bool checkHasTransparentPixels();
// if the alpha channel is all 100% opaque, delete it
// returns true if alpha channel was deleted
bool optimizeAwayAlpha();
+ // Create an alpha channel if this image doesn't have one
+ bool makeAlpha();
static S32 biasedDimToPowerOfTwo(S32 curr_dim, S32 max_dim = MAX_IMAGE_SIZE);
static S32 expandDimToPowerOfTwo(S32 curr_dim, S32 max_dim = MAX_IMAGE_SIZE);
@@ -224,6 +229,9 @@ public:
// Fill the buffer with a constant color
void fill( const LLColor4U& color );
+ // Multiply this raw image by the given color
+ void tint( const LLColor3& color );
+
// Copy operations
//duplicate this raw image if refCount > 1.
@@ -267,6 +275,12 @@ public:
// Src and dst are same size. Src has 4 components. Dst has 3 components.
void compositeUnscaled4onto3( LLImageRaw* src );
+ // Emissive operations used by minimap
+ // Roughly emulates GLTF emissive texture, but is not GLTF-compliant
+ // *TODO: Remove in favor of shader
+ void addEmissive(LLImageRaw* src);
+ void addEmissiveScaled(LLImageRaw* src);
+ void addEmissiveUnscaled(LLImageRaw* src);
protected:
// Create an image from a local file (generally used in tools)
//bool createFromFile(const std::string& filename, bool j2c_lowest_mip_only = false);