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authorAnsariel <ansariel.hiller@phoenixviewer.com>2024-05-22 21:25:21 +0200
committerAndrey Lihatskiy <alihatskiy@productengine.com>2024-05-22 22:40:26 +0300
commite2e37cced861b98de8c1a7c9c0d3a50d2d90e433 (patch)
tree1bb897489ce524986f6196201c10ac0d8861aa5f /indra/llfilesystem/lldir_mac.cpp
parent069ea06848f766466f1a281144c82a0f2bd79f3a (diff)
Fix line endlings
Diffstat (limited to 'indra/llfilesystem/lldir_mac.cpp')
-rw-r--r--indra/llfilesystem/lldir_mac.cpp402
1 files changed, 201 insertions, 201 deletions
diff --git a/indra/llfilesystem/lldir_mac.cpp b/indra/llfilesystem/lldir_mac.cpp
index 06545121b6..b9be75c528 100644
--- a/indra/llfilesystem/lldir_mac.cpp
+++ b/indra/llfilesystem/lldir_mac.cpp
@@ -1,201 +1,201 @@
-/**
- * @file lldir_mac.cpp
- * @brief Implementation of directory utilities for macOS
- *
- * $LicenseInfo:firstyear=2002&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#if LL_DARWIN
-
-#include "linden_common.h"
-
-#include "lldir_mac.h"
-#include "llerror.h"
-#include "llrand.h"
-#include <sys/types.h>
-#include <sys/stat.h>
-#include <unistd.h>
-#include <glob.h>
-#include <boost/filesystem.hpp>
-#include "lldir_utils_objc.h"
-
-// --------------------------------------------------------------------------------
-
-static bool CreateDirectory(const std::string &parent,
- const std::string &child,
- std::string *fullname)
-{
-
- boost::filesystem::path p(parent);
- p /= child;
-
- if (fullname)
- *fullname = std::string(p.string());
-
- if (! boost::filesystem::create_directory(p))
- {
- return (boost::filesystem::is_directory(p));
- }
- return true;
-}
-
-// --------------------------------------------------------------------------------
-
-LLDir_Mac::LLDir_Mac()
-{
- mDirDelimiter = "/";
-
- const std::string secondLifeString = "SecondLife";
-
- std::string executablepathstr = getSystemExecutableFolder();
-
- //NOTE: LLINFOS/LLERRS will not output to log here. The streams are not initialized.
-
- if (!executablepathstr.empty())
- {
- // mExecutablePathAndName
- mExecutablePathAndName = executablepathstr;
-
- boost::filesystem::path executablepath(executablepathstr);
-
-# ifndef BOOST_SYSTEM_NO_DEPRECATED
-#endif
- mExecutableFilename = executablepath.filename().string();
- mExecutableDir = executablepath.parent_path().string();
-
- // mAppRODataDir
- std::string resourcepath = getSystemResourceFolder();
- mAppRODataDir = resourcepath;
-
- // *NOTE: When running in a dev tree, use the copy of
- // skins in indra/newview/ rather than in the application bundle. This
- // mirrors Windows dev environment behavior and allows direct checkin
- // of edited skins/xui files. JC
-
- // MBW -- This keeps the mac application from finding other things.
- // If this is really for skins, it should JUST apply to skins.
-
- std::string::size_type build_dir_pos = mExecutableDir.rfind("/build-darwin-");
- if (build_dir_pos != std::string::npos)
- {
- // ...we're in a dev checkout
- mSkinBaseDir = mExecutableDir.substr(0, build_dir_pos)
- + "/indra/newview/skins";
- LL_INFOS() << "Running in dev checkout with mSkinBaseDir "
- << mSkinBaseDir << LL_ENDL;
- }
- else
- {
- // ...normal installation running
- mSkinBaseDir = mAppRODataDir + mDirDelimiter + "skins";
- }
-
- // mOSUserDir
- std::string appdir = getSystemApplicationSupportFolder();
- std::string rootdir;
-
- //Create root directory
- if (CreateDirectory(appdir, secondLifeString, &rootdir))
- {
-
- // Save the full path to the folder
- mOSUserDir = rootdir;
-
- // Create our sub-dirs
- CreateDirectory(rootdir, std::string("data"), NULL);
- CreateDirectory(rootdir, std::string("logs"), NULL);
- CreateDirectory(rootdir, std::string("user_settings"), NULL);
- CreateDirectory(rootdir, std::string("browser_profile"), NULL);
- }
-
- //mOSCacheDir
- std::string cachedir = getSystemCacheFolder();
- if (!cachedir.empty())
- {
- mOSCacheDir = cachedir;
- //TODO: This changes from ~/Library/Cache/Secondlife to ~/Library/Cache/com.app.secondlife/Secondlife. Last dir level could go away.
- CreateDirectory(mOSCacheDir, secondLifeString, NULL);
- }
-
- // mOSUserAppDir
- mOSUserAppDir = mOSUserDir;
-
- // mTempDir
- //Aura 120920 boost::filesystem::temp_directory_path() not yet implemented on mac. :(
- std::string tmpdir = getSystemTempFolder();
- if (!tmpdir.empty())
- {
- CreateDirectory(tmpdir, secondLifeString, &mTempDir);
- }
-
- mWorkingDir = getCurPath();
-
- mLLPluginDir = mAppRODataDir + mDirDelimiter + "llplugin";
- }
-}
-
-LLDir_Mac::~LLDir_Mac()
-{
-}
-
-// Implementation
-
-
-void LLDir_Mac::initAppDirs(const std::string &app_name,
- const std::string& app_read_only_data_dir)
-{
- // Allow override so test apps can read newview directory
- if (!app_read_only_data_dir.empty())
- {
- mAppRODataDir = app_read_only_data_dir;
- mSkinBaseDir = add(mAppRODataDir, "skins");
- }
- mCAFile = add(mAppRODataDir, "ca-bundle.crt");
-}
-
-std::string LLDir_Mac::getCurPath()
-{
- return boost::filesystem::path( boost::filesystem::current_path() ).string();
-}
-
-
-
-bool LLDir_Mac::fileExists(const std::string &filename) const
-{
- return boost::filesystem::exists(filename);
-}
-
-
-/*virtual*/ std::string LLDir_Mac::getLLPluginLauncher()
-{
- return gDirUtilp->getAppRODataDir() + gDirUtilp->getDirDelimiter() +
- "SLPlugin.app/Contents/MacOS/SLPlugin";
-}
-
-/*virtual*/ std::string LLDir_Mac::getLLPluginFilename(std::string base_name)
-{
- return gDirUtilp->getLLPluginDir() + gDirUtilp->getDirDelimiter() +
- base_name + ".dylib";
-}
-
-
-#endif // LL_DARWIN
+/**
+ * @file lldir_mac.cpp
+ * @brief Implementation of directory utilities for macOS
+ *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#if LL_DARWIN
+
+#include "linden_common.h"
+
+#include "lldir_mac.h"
+#include "llerror.h"
+#include "llrand.h"
+#include <sys/types.h>
+#include <sys/stat.h>
+#include <unistd.h>
+#include <glob.h>
+#include <boost/filesystem.hpp>
+#include "lldir_utils_objc.h"
+
+// --------------------------------------------------------------------------------
+
+static bool CreateDirectory(const std::string &parent,
+ const std::string &child,
+ std::string *fullname)
+{
+
+ boost::filesystem::path p(parent);
+ p /= child;
+
+ if (fullname)
+ *fullname = std::string(p.string());
+
+ if (! boost::filesystem::create_directory(p))
+ {
+ return (boost::filesystem::is_directory(p));
+ }
+ return true;
+}
+
+// --------------------------------------------------------------------------------
+
+LLDir_Mac::LLDir_Mac()
+{
+ mDirDelimiter = "/";
+
+ const std::string secondLifeString = "SecondLife";
+
+ std::string executablepathstr = getSystemExecutableFolder();
+
+ //NOTE: LLINFOS/LLERRS will not output to log here. The streams are not initialized.
+
+ if (!executablepathstr.empty())
+ {
+ // mExecutablePathAndName
+ mExecutablePathAndName = executablepathstr;
+
+ boost::filesystem::path executablepath(executablepathstr);
+
+# ifndef BOOST_SYSTEM_NO_DEPRECATED
+#endif
+ mExecutableFilename = executablepath.filename().string();
+ mExecutableDir = executablepath.parent_path().string();
+
+ // mAppRODataDir
+ std::string resourcepath = getSystemResourceFolder();
+ mAppRODataDir = resourcepath;
+
+ // *NOTE: When running in a dev tree, use the copy of
+ // skins in indra/newview/ rather than in the application bundle. This
+ // mirrors Windows dev environment behavior and allows direct checkin
+ // of edited skins/xui files. JC
+
+ // MBW -- This keeps the mac application from finding other things.
+ // If this is really for skins, it should JUST apply to skins.
+
+ std::string::size_type build_dir_pos = mExecutableDir.rfind("/build-darwin-");
+ if (build_dir_pos != std::string::npos)
+ {
+ // ...we're in a dev checkout
+ mSkinBaseDir = mExecutableDir.substr(0, build_dir_pos)
+ + "/indra/newview/skins";
+ LL_INFOS() << "Running in dev checkout with mSkinBaseDir "
+ << mSkinBaseDir << LL_ENDL;
+ }
+ else
+ {
+ // ...normal installation running
+ mSkinBaseDir = mAppRODataDir + mDirDelimiter + "skins";
+ }
+
+ // mOSUserDir
+ std::string appdir = getSystemApplicationSupportFolder();
+ std::string rootdir;
+
+ //Create root directory
+ if (CreateDirectory(appdir, secondLifeString, &rootdir))
+ {
+
+ // Save the full path to the folder
+ mOSUserDir = rootdir;
+
+ // Create our sub-dirs
+ CreateDirectory(rootdir, std::string("data"), NULL);
+ CreateDirectory(rootdir, std::string("logs"), NULL);
+ CreateDirectory(rootdir, std::string("user_settings"), NULL);
+ CreateDirectory(rootdir, std::string("browser_profile"), NULL);
+ }
+
+ //mOSCacheDir
+ std::string cachedir = getSystemCacheFolder();
+ if (!cachedir.empty())
+ {
+ mOSCacheDir = cachedir;
+ //TODO: This changes from ~/Library/Cache/Secondlife to ~/Library/Cache/com.app.secondlife/Secondlife. Last dir level could go away.
+ CreateDirectory(mOSCacheDir, secondLifeString, NULL);
+ }
+
+ // mOSUserAppDir
+ mOSUserAppDir = mOSUserDir;
+
+ // mTempDir
+ //Aura 120920 boost::filesystem::temp_directory_path() not yet implemented on mac. :(
+ std::string tmpdir = getSystemTempFolder();
+ if (!tmpdir.empty())
+ {
+ CreateDirectory(tmpdir, secondLifeString, &mTempDir);
+ }
+
+ mWorkingDir = getCurPath();
+
+ mLLPluginDir = mAppRODataDir + mDirDelimiter + "llplugin";
+ }
+}
+
+LLDir_Mac::~LLDir_Mac()
+{
+}
+
+// Implementation
+
+
+void LLDir_Mac::initAppDirs(const std::string &app_name,
+ const std::string& app_read_only_data_dir)
+{
+ // Allow override so test apps can read newview directory
+ if (!app_read_only_data_dir.empty())
+ {
+ mAppRODataDir = app_read_only_data_dir;
+ mSkinBaseDir = add(mAppRODataDir, "skins");
+ }
+ mCAFile = add(mAppRODataDir, "ca-bundle.crt");
+}
+
+std::string LLDir_Mac::getCurPath()
+{
+ return boost::filesystem::path( boost::filesystem::current_path() ).string();
+}
+
+
+
+bool LLDir_Mac::fileExists(const std::string &filename) const
+{
+ return boost::filesystem::exists(filename);
+}
+
+
+/*virtual*/ std::string LLDir_Mac::getLLPluginLauncher()
+{
+ return gDirUtilp->getAppRODataDir() + gDirUtilp->getDirDelimiter() +
+ "SLPlugin.app/Contents/MacOS/SLPlugin";
+}
+
+/*virtual*/ std::string LLDir_Mac::getLLPluginFilename(std::string base_name)
+{
+ return gDirUtilp->getLLPluginDir() + gDirUtilp->getDirDelimiter() +
+ base_name + ".dylib";
+}
+
+
+#endif // LL_DARWIN