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authorBryan O'Sullivan <bos@lindenlab.com>2009-11-04 15:14:54 -0800
committerBryan O'Sullivan <bos@lindenlab.com>2009-11-04 15:14:54 -0800
commitfa3b57bd9f0afcf2d38dae27d4b9765624baf758 (patch)
treeff083f4e4eec5d6d4e9191f34cae6450e0a318ac /indra/llcommon
parent0e63920569302a4f6afcbc0feb28ff379e4a4bac (diff)
parentb806edf4ac47d18e1a43fb8dbb5fbcad8d13192f (diff)
Merge the work lost in 49c9461937df back into the tree
Diffstat (limited to 'indra/llcommon')
-rw-r--r--indra/llcommon/CMakeLists.txt2
-rw-r--r--indra/llcommon/llassettype.cpp154
-rw-r--r--indra/llcommon/llassettype.h62
-rw-r--r--indra/llcommon/llfoldertype.cpp165
-rw-r--r--indra/llcommon/llfoldertype.h123
5 files changed, 337 insertions, 169 deletions
diff --git a/indra/llcommon/CMakeLists.txt b/indra/llcommon/CMakeLists.txt
index e7aaf3c984..f785698612 100644
--- a/indra/llcommon/CMakeLists.txt
+++ b/indra/llcommon/CMakeLists.txt
@@ -50,6 +50,7 @@ set(llcommon_SOURCE_FILES
llfile.cpp
llfindlocale.cpp
llfixedbuffer.cpp
+ llfoldertype.cpp
llformat.cpp
llframetimer.cpp
llheartbeat.cpp
@@ -150,6 +151,7 @@ set(llcommon_HEADER_FILES
llfile.h
llfindlocale.h
llfixedbuffer.h
+ llfoldertype.h
llformat.h
llframetimer.h
llhash.h
diff --git a/indra/llcommon/llassettype.cpp b/indra/llcommon/llassettype.cpp
index b2a92861cc..6d5b12d840 100644
--- a/indra/llcommon/llassettype.cpp
+++ b/indra/llcommon/llassettype.cpp
@@ -43,30 +43,21 @@
struct AssetEntry : public LLDictionaryEntry
{
AssetEntry(const char *desc_name,
- const char *type_name, // 8 character limit!
- const char *human_name, // for decoding to human readable form; put any and as many printable characters you want in each one
- const char *category_name, // used by llinventorymodel when creating new categories
- EDragAndDropType dad_type,
- bool can_link, // can you create a link to this type?
- bool is_protected) // can the viewer change categories of this type?
+ const char *type_name, // 8 character limit!
+ const char *human_name, // for decoding to human readable form; put any and as many printable characters you want in each one
+ bool can_link) // can you create a link to this type?
:
LLDictionaryEntry(desc_name),
mTypeName(type_name),
mHumanName(human_name),
- mCategoryName(category_name),
- mDadType(dad_type),
- mCanLink(can_link),
- mIsProtected(is_protected)
+ mCanLink(can_link)
{
llassert(strlen(mTypeName) <= 8);
}
const char *mTypeName;
const char *mHumanName;
- const char *mCategoryName;
- EDragAndDropType mDadType;
bool mCanLink;
- bool mIsProtected;
};
class LLAssetDictionary : public LLSingleton<LLAssetDictionary>,
@@ -78,48 +69,32 @@ public:
LLAssetDictionary::LLAssetDictionary()
{
- // DESCRIPTION TYPE NAME HUMAN NAME CATEGORY NAME DRAG&DROP CAN LINK? PROTECTED?
- // |--------------------|-----------|-------------------|-------------------|---------------|-----------|-----------|
- addEntry(LLAssetType::AT_TEXTURE, new AssetEntry("TEXTURE", "texture", "texture", "Textures", DAD_TEXTURE, TRUE, TRUE));
- addEntry(LLAssetType::AT_SOUND, new AssetEntry("SOUND", "sound", "sound", "Sounds", DAD_SOUND, TRUE, TRUE));
- addEntry(LLAssetType::AT_CALLINGCARD, new AssetEntry("CALLINGCARD", "callcard", "calling card", "Calling Cards", DAD_CALLINGCARD, TRUE, TRUE));
- addEntry(LLAssetType::AT_LANDMARK, new AssetEntry("LANDMARK", "landmark", "landmark", "Landmarks", DAD_LANDMARK, TRUE, TRUE));
- addEntry(LLAssetType::AT_SCRIPT, new AssetEntry("SCRIPT", "script", "legacy script", "Scripts", DAD_NONE, TRUE, TRUE));
- addEntry(LLAssetType::AT_CLOTHING, new AssetEntry("CLOTHING", "clothing", "clothing", "Clothing", DAD_CLOTHING, TRUE, TRUE));
- addEntry(LLAssetType::AT_OBJECT, new AssetEntry("OBJECT", "object", "object", "Objects", DAD_OBJECT, TRUE, TRUE));
- addEntry(LLAssetType::AT_NOTECARD, new AssetEntry("NOTECARD", "notecard", "note card", "Notecards", DAD_NOTECARD, TRUE, TRUE));
- addEntry(LLAssetType::AT_CATEGORY, new AssetEntry("CATEGORY", "category", "folder", "New Folder", DAD_CATEGORY, TRUE, TRUE));
- addEntry(LLAssetType::AT_ROOT_CATEGORY, new AssetEntry("ROOT_CATEGORY", "root", "root", "Inventory", DAD_ROOT_CATEGORY, TRUE, TRUE));
- addEntry(LLAssetType::AT_LSL_TEXT, new AssetEntry("LSL_TEXT", "lsltext", "lsl2 script", "Scripts", DAD_SCRIPT, TRUE, TRUE));
- addEntry(LLAssetType::AT_LSL_BYTECODE, new AssetEntry("LSL_BYTECODE", "lslbyte", "lsl bytecode", "Scripts", DAD_NONE, TRUE, TRUE));
- addEntry(LLAssetType::AT_TEXTURE_TGA, new AssetEntry("TEXTURE_TGA", "txtr_tga", "tga texture", "Uncompressed Images", DAD_NONE, TRUE, TRUE));
- addEntry(LLAssetType::AT_BODYPART, new AssetEntry("BODYPART", "bodypart", "body part", "Body Parts", DAD_BODYPART, TRUE, TRUE));
- addEntry(LLAssetType::AT_TRASH, new AssetEntry("TRASH", "trash", "trash", "Trash", DAD_NONE, FALSE, TRUE));
- addEntry(LLAssetType::AT_SNAPSHOT_CATEGORY, new AssetEntry("SNAPSHOT_CATEGORY", "snapshot", "snapshot", "Photo Album", DAD_NONE, FALSE, TRUE));
- addEntry(LLAssetType::AT_LOST_AND_FOUND, new AssetEntry("LOST_AND_FOUND", "lstndfnd", "lost and found", "Lost And Found", DAD_NONE, FALSE, TRUE));
- addEntry(LLAssetType::AT_SOUND_WAV, new AssetEntry("SOUND_WAV", "snd_wav", "sound", "Uncompressed SoundS", DAD_NONE, TRUE, TRUE));
- addEntry(LLAssetType::AT_IMAGE_TGA, new AssetEntry("IMAGE_TGA", "img_tga", "targa image", "Uncompressed Images", DAD_NONE, TRUE, TRUE));
- addEntry(LLAssetType::AT_IMAGE_JPEG, new AssetEntry("IMAGE_JPEG", "jpeg", "jpeg image", "Uncompressed Images", DAD_NONE, TRUE, TRUE));
- addEntry(LLAssetType::AT_ANIMATION, new AssetEntry("ANIMATION", "animatn", "animation", "Animations", DAD_ANIMATION, TRUE, TRUE));
- addEntry(LLAssetType::AT_GESTURE, new AssetEntry("GESTURE", "gesture", "gesture", "Gestures", DAD_GESTURE, TRUE, TRUE));
- addEntry(LLAssetType::AT_SIMSTATE, new AssetEntry("SIMSTATE", "simstate", "simstate", "New Folder", DAD_NONE, FALSE, TRUE));
- addEntry(LLAssetType::AT_FAVORITE, new AssetEntry("FAVORITE", "favorite", "favorite", "favorite", DAD_NONE, FALSE, TRUE));
-
- addEntry(LLAssetType::AT_LINK, new AssetEntry("LINK", "link", "symbolic link", "Link", DAD_LINK, FALSE, TRUE));
- addEntry(LLAssetType::AT_LINK_FOLDER, new AssetEntry("FOLDER_LINK", "link_f", "symbolic folder link", "New Folder", DAD_LINK, FALSE, TRUE));
-
- for (S32 ensemble_num = S32(LLAssetType::AT_FOLDER_ENSEMBLE_START);
- ensemble_num <= S32(LLAssetType::AT_FOLDER_ENSEMBLE_END);
- ensemble_num++)
- {
- addEntry(LLAssetType::EType(ensemble_num), new AssetEntry("ENSEMBLE", "ensemble", "ensemble", "New Folder", DAD_CATEGORY, FALSE, FALSE));
- }
-
- addEntry(LLAssetType::AT_CURRENT_OUTFIT, new AssetEntry("CURRENT", "current", "current outfit", "Current Look", DAD_CATEGORY, FALSE, TRUE));
- addEntry(LLAssetType::AT_OUTFIT, new AssetEntry("OUTFIT", "outfit", "outfit", "New Look", DAD_CATEGORY, FALSE, FALSE));
- addEntry(LLAssetType::AT_MY_OUTFITS, new AssetEntry("MY_OUTFITS", "my_otfts", "my outfits", "My Looks", DAD_CATEGORY, FALSE, TRUE));
-
- addEntry(LLAssetType::AT_NONE, new AssetEntry("NONE", "-1", NULL, "New Folder", DAD_NONE, FALSE, FALSE));
+ // DESCRIPTION TYPE NAME HUMAN NAME CAN LINK?
+ // |--------------------|-----------|-------------------|-----------|
+ addEntry(LLAssetType::AT_TEXTURE, new AssetEntry("TEXTURE", "texture", "texture", FALSE));
+ addEntry(LLAssetType::AT_SOUND, new AssetEntry("SOUND", "sound", "sound", FALSE));
+ addEntry(LLAssetType::AT_CALLINGCARD, new AssetEntry("CALLINGCARD", "callcard", "calling card", FALSE));
+ addEntry(LLAssetType::AT_LANDMARK, new AssetEntry("LANDMARK", "landmark", "landmark", FALSE));
+ addEntry(LLAssetType::AT_SCRIPT, new AssetEntry("SCRIPT", "script", "legacy script", FALSE));
+ addEntry(LLAssetType::AT_CLOTHING, new AssetEntry("CLOTHING", "clothing", "clothing", TRUE));
+ addEntry(LLAssetType::AT_OBJECT, new AssetEntry("OBJECT", "object", "object", TRUE));
+ addEntry(LLAssetType::AT_NOTECARD, new AssetEntry("NOTECARD", "notecard", "note card", FALSE));
+ addEntry(LLAssetType::AT_CATEGORY, new AssetEntry("CATEGORY", "category", "folder", TRUE));
+ addEntry(LLAssetType::AT_LSL_TEXT, new AssetEntry("LSL_TEXT", "lsltext", "lsl2 script", FALSE));
+ addEntry(LLAssetType::AT_LSL_BYTECODE, new AssetEntry("LSL_BYTECODE", "lslbyte", "lsl bytecode", FALSE));
+ addEntry(LLAssetType::AT_TEXTURE_TGA, new AssetEntry("TEXTURE_TGA", "txtr_tga", "tga texture", FALSE));
+ addEntry(LLAssetType::AT_BODYPART, new AssetEntry("BODYPART", "bodypart", "body part", TRUE));
+ addEntry(LLAssetType::AT_SOUND_WAV, new AssetEntry("SOUND_WAV", "snd_wav", "sound", FALSE));
+ addEntry(LLAssetType::AT_IMAGE_TGA, new AssetEntry("IMAGE_TGA", "img_tga", "targa image", FALSE));
+ addEntry(LLAssetType::AT_IMAGE_JPEG, new AssetEntry("IMAGE_JPEG", "jpeg", "jpeg image", FALSE));
+ addEntry(LLAssetType::AT_ANIMATION, new AssetEntry("ANIMATION", "animatn", "animation", FALSE));
+ addEntry(LLAssetType::AT_GESTURE, new AssetEntry("GESTURE", "gesture", "gesture", TRUE));
+ addEntry(LLAssetType::AT_SIMSTATE, new AssetEntry("SIMSTATE", "simstate", "simstate", FALSE));
+
+ addEntry(LLAssetType::AT_LINK, new AssetEntry("LINK", "link", "symbolic link", FALSE));
+ addEntry(LLAssetType::AT_LINK_FOLDER, new AssetEntry("FOLDER_LINK", "link_f", "symbolic folder link", FALSE));
+
+ addEntry(LLAssetType::AT_NONE, new AssetEntry("NONE", "-1", NULL, FALSE));
};
// static
@@ -140,8 +115,7 @@ const std::string &LLAssetType::getDesc(LLAssetType::EType asset_type)
}
else
{
- static const std::string error_string = "BAD TYPE";
- return error_string;
+ return badLookup();
}
}
@@ -156,7 +130,7 @@ const char *LLAssetType::lookup(LLAssetType::EType asset_type)
}
else
{
- return "-1";
+ return badLookup().c_str();
}
}
@@ -166,6 +140,7 @@ LLAssetType::EType LLAssetType::lookup(const char* name)
return lookup(ll_safe_string(name));
}
+// static
LLAssetType::EType LLAssetType::lookup(const std::string& type_name)
{
const LLAssetDictionary *dict = LLAssetDictionary::getInstance();
@@ -193,7 +168,7 @@ const char *LLAssetType::lookupHumanReadable(LLAssetType::EType asset_type)
}
else
{
- return NULL;
+ return badLookup().c_str();
}
}
@@ -203,6 +178,7 @@ LLAssetType::EType LLAssetType::lookupHumanReadable(const char* name)
return lookupHumanReadable(ll_safe_string(name));
}
+// static
LLAssetType::EType LLAssetType::lookupHumanReadable(const std::string& readable_name)
{
const LLAssetDictionary *dict = LLAssetDictionary::getInstance();
@@ -220,32 +196,6 @@ LLAssetType::EType LLAssetType::lookupHumanReadable(const std::string& readable_
}
// static
-const char *LLAssetType::lookupCategoryName(LLAssetType::EType asset_type)
-{
- const LLAssetDictionary *dict = LLAssetDictionary::getInstance();
- const AssetEntry *entry = dict->lookup(asset_type);
- if (entry)
- {
- return entry->mCategoryName;
- }
- else
- {
- return "New Folder";
- }
-}
-
-// static
-EDragAndDropType LLAssetType::lookupDragAndDropType(EType asset_type)
-{
- const LLAssetDictionary *dict = LLAssetDictionary::getInstance();
- const AssetEntry *entry = dict->lookup(asset_type);
- if (entry)
- return entry->mDadType;
- else
- return DAD_NONE;
-}
-
-// static
bool LLAssetType::lookupCanLink(EType asset_type)
{
const LLAssetDictionary *dict = LLAssetDictionary::getInstance();
@@ -269,37 +219,9 @@ bool LLAssetType::lookupIsLinkType(EType asset_type)
}
// static
-// Only ensembles and plain folders aren't protected. "Protected" means
-// you can't change certain properties such as their type.
-bool LLAssetType::lookupIsProtectedCategoryType(EType asset_type)
+const std::string &LLAssetType::badLookup()
{
- const LLAssetDictionary *dict = LLAssetDictionary::getInstance();
- const AssetEntry *entry = dict->lookup(asset_type);
- if (entry)
- {
- return entry->mIsProtected;
- }
- return true;
-}
+ static const std::string sBadLookup = "llassettype_bad_lookup";
+ return sBadLookup;
-// static
-bool LLAssetType::lookupIsEnsembleCategoryType(EType asset_type)
-{
- return (asset_type >= AT_FOLDER_ENSEMBLE_START &&
- asset_type <= AT_FOLDER_ENSEMBLE_END);
-}
-
-
-// static. Generate a good default description
-void LLAssetType::generateDescriptionFor(LLAssetType::EType asset_type,
- std::string& description)
-{
- const S32 BUF_SIZE = 30;
- char time_str[BUF_SIZE]; /* Flawfinder: ignore */
- time_t now;
- time(&now);
- memset(time_str, '\0', BUF_SIZE);
- strftime(time_str, BUF_SIZE - 1, "%Y-%m-%d %H:%M:%S ", localtime(&now));
- description.assign(time_str);
- description.append(LLAssetType::lookupHumanReadable(asset_type));
}
diff --git a/indra/llcommon/llassettype.h b/indra/llcommon/llassettype.h
index 3c760e4d91..ec2290d30e 100644
--- a/indra/llcommon/llassettype.h
+++ b/indra/llcommon/llassettype.h
@@ -94,18 +94,6 @@ public:
AT_BODYPART = 13,
// A collection of textures and parameters that can be worn by an avatar.
- AT_TRASH = 14,
- // Only to be used as a marker for a category preferred type.
- // Using this, we can throw things in the trash before completely deleting.
-
- AT_SNAPSHOT_CATEGORY = 15,
- // A marker for a folder meant for snapshots.
- // No actual assets will be snapshots, though if there were, you
- // could interpret them as textures.
-
- AT_LOST_AND_FOUND = 16,
- // Used to stuff lost&found items into.
-
AT_SOUND_WAV = 17,
// Uncompressed sound.
@@ -126,38 +114,22 @@ public:
AT_SIMSTATE = 22,
// Simstate file.
- AT_FAVORITE = 23,
- // favorite items
-
AT_LINK = 24,
// Inventory symbolic link
AT_LINK_FOLDER = 25,
// Inventory folder link
-
- AT_FOLDER_ENSEMBLE_START = 26,
- AT_FOLDER_ENSEMBLE_END = 45,
- // This range is reserved for special clothing folder types.
-
- AT_CURRENT_OUTFIT = 46,
- // Current outfit
-
- AT_OUTFIT = 47,
- // Predefined outfit ("look")
-
- AT_MY_OUTFITS = 48,
- // Folder that holds your outfits.
-
- AT_COUNT = 49,
+ AT_COUNT = 26,
// +*********************************************************+
// | TO ADD AN ELEMENT TO THIS ENUM: |
// +*********************************************************+
// | 1. INSERT BEFORE AT_COUNT |
// | 2. INCREMENT AT_COUNT BY 1 |
- // | 3. ADD TO LLAssetDictionary in LLAssetType.cpp |
- // | 3. ADD TO DEFAULT_ASSET_FOR_INV in LLInventoryType.cpp |
+ // | 3. ADD TO LLAssetType.cpp |
+ // | 4. ADD TO LLViewerAssetType.cpp |
+ // | 5. ADD TO DEFAULT_ASSET_FOR_INV in LLInventoryType.cpp |
// +*********************************************************+
AT_NONE = -1
@@ -173,33 +145,17 @@ public:
static EType lookupHumanReadable(const std::string& readable_name);
static const char* lookupHumanReadable(EType asset_type);
- // Generate a good default description. You may want to add a verb
- // or agent name after this depending on your application.
- static void generateDescriptionFor(LLAssetType::EType asset_type,
- std::string& description);
-
static EType getType(const std::string& desc_name);
static const std::string& getDesc(EType asset_type);
- static EDragAndDropType lookupDragAndDropType(EType asset_type);
static bool lookupCanLink(EType asset_type);
static bool lookupIsLinkType(EType asset_type);
- static const char* lookupCategoryName(EType asset_type);
- static bool lookupIsProtectedCategoryType(EType asset_type);
- static bool lookupIsEnsembleCategoryType(EType asset_type);
-
- /* TODO: Change return types from "const char *" to "const std::string &".
- This is fairly straightforward, but requires changing some calls to use .c_str().
- e.g.:
- - fprintf(fp, "\t\ttype\t%s\n", LLAssetType::lookup(mType));
- + fprintf(fp, "\t\ttype\t%s\n", LLAssetType::lookup(mType).c_str());
- */
-
-private:
- // don't instantiate or derive one of these objects
- LLAssetType( void ) {}
- ~LLAssetType( void ) {}
+ static const std::string& badLookup(); // error string when a lookup fails
+
+protected:
+ LLAssetType() {}
+ ~LLAssetType() {}
};
#endif // LL_LLASSETTYPE_H
diff --git a/indra/llcommon/llfoldertype.cpp b/indra/llcommon/llfoldertype.cpp
new file mode 100644
index 0000000000..9107b11597
--- /dev/null
+++ b/indra/llcommon/llfoldertype.cpp
@@ -0,0 +1,165 @@
+/**
+ * @file llfoldertype.cpp
+ * @brief Implementatino of LLFolderType functionality.
+ *
+ * $LicenseInfo:firstyear=2001&license=viewergpl$
+ *
+ * Copyright (c) 2001-2009, Linden Research, Inc.
+ *
+ * Second Life Viewer Source Code
+ * The source code in this file ("Source Code") is provided by Linden Lab
+ * to you under the terms of the GNU General Public License, version 2.0
+ * ("GPL"), unless you have obtained a separate licensing agreement
+ * ("Other License"), formally executed by you and Linden Lab. Terms of
+ * the GPL can be found in doc/GPL-license.txt in this distribution, or
+ * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ *
+ * There are special exceptions to the terms and conditions of the GPL as
+ * it is applied to this Source Code. View the full text of the exception
+ * in the file doc/FLOSS-exception.txt in this software distribution, or
+ * online at
+ * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ *
+ * By copying, modifying or distributing this software, you acknowledge
+ * that you have read and understood your obligations described above,
+ * and agree to abide by those obligations.
+ *
+ * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
+ * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
+ * COMPLETENESS OR PERFORMANCE.
+ * $/LicenseInfo$
+ */
+
+#include "linden_common.h"
+
+#include "llfoldertype.h"
+#include "lldictionary.h"
+#include "llmemory.h"
+#include "llsingleton.h"
+
+///----------------------------------------------------------------------------
+/// Class LLFolderType
+///----------------------------------------------------------------------------
+struct FolderEntry : public LLDictionaryEntry
+{
+ FolderEntry(const std::string &type_name, // 8 character limit!
+ bool is_protected) // can the viewer change categories of this type?
+ :
+ LLDictionaryEntry(type_name),
+ mIsProtected(is_protected)
+ {
+ llassert(type_name.length() <= 8);
+ }
+
+ const bool mIsProtected;
+};
+
+class LLFolderDictionary : public LLSingleton<LLFolderDictionary>,
+ public LLDictionary<LLFolderType::EType, FolderEntry>
+{
+public:
+ LLFolderDictionary();
+};
+
+LLFolderDictionary::LLFolderDictionary()
+{
+ // TYPE NAME PROTECTED
+ // |-----------|---------|
+ addEntry(LLFolderType::FT_TEXTURE, new FolderEntry("texture", TRUE));
+ addEntry(LLFolderType::FT_SOUND, new FolderEntry("sound", TRUE));
+ addEntry(LLFolderType::FT_CALLINGCARD, new FolderEntry("callcard", TRUE));
+ addEntry(LLFolderType::FT_LANDMARK, new FolderEntry("landmark", TRUE));
+ addEntry(LLFolderType::FT_CLOTHING, new FolderEntry("clothing", TRUE));
+ addEntry(LLFolderType::FT_OBJECT, new FolderEntry("object", TRUE));
+ addEntry(LLFolderType::FT_NOTECARD, new FolderEntry("notecard", TRUE));
+ addEntry(LLFolderType::FT_CATEGORY, new FolderEntry("category", TRUE));
+ addEntry(LLFolderType::FT_ROOT_CATEGORY, new FolderEntry("root", TRUE));
+ addEntry(LLFolderType::FT_LSL_TEXT, new FolderEntry("lsltext", TRUE));
+ addEntry(LLFolderType::FT_BODYPART, new FolderEntry("bodypart", TRUE));
+ addEntry(LLFolderType::FT_TRASH, new FolderEntry("trash", TRUE));
+ addEntry(LLFolderType::FT_SNAPSHOT_CATEGORY, new FolderEntry("snapshot", TRUE));
+ addEntry(LLFolderType::FT_LOST_AND_FOUND, new FolderEntry("lstndfnd", TRUE));
+ addEntry(LLFolderType::FT_ANIMATION, new FolderEntry("animatn", TRUE));
+ addEntry(LLFolderType::FT_GESTURE, new FolderEntry("gesture", TRUE));
+ addEntry(LLFolderType::FT_FAVORITE, new FolderEntry("favorite", TRUE));
+
+ for (S32 ensemble_num = S32(LLFolderType::FT_ENSEMBLE_START); ensemble_num <= S32(LLFolderType::FT_ENSEMBLE_END); ensemble_num++)
+ {
+ addEntry(LLFolderType::EType(ensemble_num), new FolderEntry("ensemble", FALSE));
+ }
+
+ addEntry(LLFolderType::FT_CURRENT_OUTFIT, new FolderEntry("current", TRUE));
+ addEntry(LLFolderType::FT_OUTFIT, new FolderEntry("outfit", FALSE));
+ addEntry(LLFolderType::FT_MY_OUTFITS, new FolderEntry("my_otfts", TRUE));
+ addEntry(LLFolderType::FT_INBOX, new FolderEntry("inbox", TRUE));
+
+ addEntry(LLFolderType::FT_NONE, new FolderEntry("-1", FALSE));
+};
+
+// static
+LLFolderType::EType LLFolderType::lookup(const std::string& name)
+{
+ return LLFolderDictionary::getInstance()->lookup(name);
+}
+
+// static
+const std::string &LLFolderType::lookup(LLFolderType::EType folder_type)
+{
+ const FolderEntry *entry = LLFolderDictionary::getInstance()->lookup(folder_type);
+ if (entry)
+ {
+ return entry->mName;
+ }
+ else
+ {
+ return badLookup();
+ }
+}
+
+// static
+// Only ensembles and plain folders aren't protected. "Protected" means
+// you can't change certain properties such as their type.
+bool LLFolderType::lookupIsProtectedType(EType folder_type)
+{
+ const LLFolderDictionary *dict = LLFolderDictionary::getInstance();
+ const FolderEntry *entry = dict->lookup(folder_type);
+ if (entry)
+ {
+ return entry->mIsProtected;
+ }
+ return true;
+}
+
+// static
+bool LLFolderType::lookupIsEnsembleType(EType folder_type)
+{
+ return (folder_type >= FT_ENSEMBLE_START &&
+ folder_type <= FT_ENSEMBLE_END);
+}
+
+// static
+LLAssetType::EType LLFolderType::folderTypeToAssetType(LLFolderType::EType folder_type)
+{
+ if (LLAssetType::lookup(LLAssetType::EType(folder_type)) == LLAssetType::badLookup())
+ {
+ llwarns << "Converting to unknown asset type " << folder_type << llendl;
+ }
+ return (LLAssetType::EType)folder_type;
+}
+
+// static
+LLFolderType::EType LLFolderType::assetTypeToFolderType(LLAssetType::EType asset_type)
+{
+ if (LLFolderType::lookup(LLFolderType::EType(asset_type)) == LLFolderType::badLookup())
+ {
+ llwarns << "Converting to unknown folder type " << asset_type << llendl;
+ }
+ return (LLFolderType::EType)asset_type;
+}
+
+// static
+const std::string &LLFolderType::badLookup()
+{
+ static const std::string sBadLookup = "llfoldertype_bad_lookup";
+ return sBadLookup;
+}
diff --git a/indra/llcommon/llfoldertype.h b/indra/llcommon/llfoldertype.h
new file mode 100644
index 0000000000..5374ffd829
--- /dev/null
+++ b/indra/llcommon/llfoldertype.h
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+/**
+ * @file llfoldertype.h
+ * @brief Declaration of LLFolderType.
+ *
+ * $LicenseInfo:firstyear=2001&license=viewergpl$
+ *
+ * Copyright (c) 2001-2009, Linden Research, Inc.
+ *
+ * Second Life Viewer Source Code
+ * The source code in this file ("Source Code") is provided by Linden Lab
+ * to you under the terms of the GNU General Public License, version 2.0
+ * ("GPL"), unless you have obtained a separate licensing agreement
+ * ("Other License"), formally executed by you and Linden Lab. Terms of
+ * the GPL can be found in doc/GPL-license.txt in this distribution, or
+ * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ *
+ * There are special exceptions to the terms and conditions of the GPL as
+ * it is applied to this Source Code. View the full text of the exception
+ * in the file doc/FLOSS-exception.txt in this software distribution, or
+ * online at
+ * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ *
+ * By copying, modifying or distributing this software, you acknowledge
+ * that you have read and understood your obligations described above,
+ * and agree to abide by those obligations.
+ *
+ * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
+ * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
+ * COMPLETENESS OR PERFORMANCE.
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLFOLDERTYPE_H
+#define LL_LLFOLDERTYPE_H
+
+#include <string>
+#include "llassettype.h"
+
+// This class handles folder types (similar to assettype, except for folders)
+// and operations on those.
+class LL_COMMON_API LLFolderType
+{
+public:
+ // ! BACKWARDS COMPATIBILITY ! Folder type enums must match asset type enums.
+ enum EType
+ {
+ FT_TEXTURE = 0,
+
+ FT_SOUND = 1,
+
+ FT_CALLINGCARD = 2,
+
+ FT_LANDMARK = 3,
+
+ // FT_SCRIPT = 4,
+
+ FT_CLOTHING = 5,
+
+ FT_OBJECT = 6,
+
+ FT_NOTECARD = 7,
+
+ FT_CATEGORY = 8,
+
+ FT_ROOT_CATEGORY = 9,
+
+ FT_LSL_TEXT = 10,
+
+ // FT_LSL_BYTECODE = 11,
+ // FT_TEXTURE_TGA = 12,
+
+ FT_BODYPART = 13,
+
+ FT_TRASH = 14,
+
+ FT_SNAPSHOT_CATEGORY = 15,
+
+ FT_LOST_AND_FOUND = 16,
+
+ // FT_SOUND_WAV = 17,
+ // FT_IMAGE_TGA = 18,
+ // FT_IMAGE_JPEG = 19,
+
+ FT_ANIMATION = 20,
+
+ FT_GESTURE = 21,
+
+ // FT_SIMSTATE = 22,
+
+ FT_FAVORITE = 23,
+
+ FT_ENSEMBLE_START = 26,
+ FT_ENSEMBLE_END = 45,
+ // This range is reserved for special clothing folder types.
+
+ FT_CURRENT_OUTFIT = 46,
+ FT_OUTFIT = 47,
+ FT_MY_OUTFITS = 48,
+
+ FT_INBOX = 49,
+
+ FT_COUNT = 50,
+
+ FT_NONE = -1
+ };
+
+ static EType lookup(const std::string& type_name);
+ static const std::string& lookup(EType folder_type);
+
+ static bool lookupIsProtectedType(EType folder_type);
+ static bool lookupIsEnsembleType(EType folder_type);
+
+ static LLAssetType::EType folderTypeToAssetType(LLFolderType::EType folder_type);
+ static LLFolderType::EType assetTypeToFolderType(LLAssetType::EType asset_type);
+
+ static const std::string& badLookup(); // error string when a lookup fails
+
+protected:
+ LLFolderType() {}
+ ~LLFolderType() {}
+};
+
+#endif // LL_LLFOLDERTYPE_H