diff options
author | Loren Shih <seraph@lindenlab.com> | 2009-06-24 21:36:42 +0000 |
---|---|---|
committer | Loren Shih <seraph@lindenlab.com> | 2009-06-24 21:36:42 +0000 |
commit | a00af78b95a62c613f9a2ac4a28a0017086c5ffa (patch) | |
tree | 25c46a6508a77d9b250fe166d7b0692983dc98f2 /indra/llcommon | |
parent | 2ce76c7ed47b49f8a7bafe69bdea064189e1ccbd (diff) |
merge -r125267:125272 svn+ssh://svn.lindenlab.com/svn/linden/branches/avatar-pipeline/inventory-links__merge__viewer2.0.0-3-r125202 to svn+ssh://svn.lindenlab.com/svn/linden/branches/viewer/viewer-2.0.0-3
Diffstat (limited to 'indra/llcommon')
-rw-r--r-- | indra/llcommon/llassettype.cpp | 88 | ||||
-rw-r--r-- | indra/llcommon/llassettype.h | 32 |
2 files changed, 77 insertions, 43 deletions
diff --git a/indra/llcommon/llassettype.cpp b/indra/llcommon/llassettype.cpp index 6715b6722d..e4102a622d 100644 --- a/indra/llcommon/llassettype.cpp +++ b/indra/llcommon/llassettype.cpp @@ -46,7 +46,8 @@ struct AssetEntry : public LLDictionaryEntry const char *type_name, // 8 character limit! const char *human_name, const char *category_name, // used by llinventorymodel when creating new categories - EDragAndDropType dad_type); + EDragAndDropType dad_type, + bool can_link); // limited to 8 characters const char *mTypeName; @@ -55,6 +56,7 @@ struct AssetEntry : public LLDictionaryEntry const char *mHumanName; const char *mCategoryName; EDragAndDropType mDadType; + bool mCanLink; }; class LLAssetDictionary : public LLSingleton<LLAssetDictionary>, @@ -66,44 +68,49 @@ public: LLAssetDictionary::LLAssetDictionary() { - addEntry(LLAssetType::AT_TEXTURE, new AssetEntry("TEXTURE", "texture", "texture", "Textures", DAD_TEXTURE)); - addEntry(LLAssetType::AT_SOUND, new AssetEntry("SOUND", "sound", "sound", "Sounds", DAD_SOUND)); - addEntry(LLAssetType::AT_CALLINGCARD, new AssetEntry("CALLINGCARD", "callcard", "calling card", "Calling Cards", DAD_CALLINGCARD)); - addEntry(LLAssetType::AT_LANDMARK, new AssetEntry("LANDMARK", "landmark", "landmark", "Landmarks", DAD_LANDMARK)); - addEntry(LLAssetType::AT_SCRIPT, new AssetEntry("SCRIPT", "script", "legacy script", "Scripts", DAD_NONE)); - addEntry(LLAssetType::AT_CLOTHING, new AssetEntry("CLOTHING", "clothing", "clothing", "Clothing", DAD_CLOTHING)); - addEntry(LLAssetType::AT_OBJECT, new AssetEntry("OBJECT", "object", "object", "Objects", DAD_OBJECT)); - addEntry(LLAssetType::AT_NOTECARD, new AssetEntry("NOTECARD", "notecard", "note card", "Notecards", DAD_NOTECARD)); - addEntry(LLAssetType::AT_CATEGORY, new AssetEntry("CATEGORY", "category", "folder", "New Folder", DAD_CATEGORY)); - addEntry(LLAssetType::AT_ROOT_CATEGORY, new AssetEntry("ROOT_CATEGORY", "root", "root", "Inventory", DAD_ROOT_CATEGORY)); - addEntry(LLAssetType::AT_LSL_TEXT, new AssetEntry("LSL_TEXT", "lsltext", "lsl2 script", "Scripts", DAD_SCRIPT)); - addEntry(LLAssetType::AT_LSL_BYTECODE, new AssetEntry("LSL_BYTECODE", "lslbyte", "lsl bytecode", "Scripts", DAD_NONE)); - addEntry(LLAssetType::AT_TEXTURE_TGA, new AssetEntry("TEXTURE_TGA", "txtr_tga", "tga texture", "Uncompressed Images", DAD_NONE)); - addEntry(LLAssetType::AT_BODYPART, new AssetEntry("BODYPART", "bodypart", "body part", "Body Parts", DAD_BODYPART)); - addEntry(LLAssetType::AT_TRASH, new AssetEntry("TRASH", "trash", "trash", "Trash", DAD_NONE)); - addEntry(LLAssetType::AT_SNAPSHOT_CATEGORY, new AssetEntry("SNAPSHOT_CATEGORY", "snapshot", "snapshot", "Photo Album", DAD_NONE)); - addEntry(LLAssetType::AT_LOST_AND_FOUND, new AssetEntry("LOST_AND_FOUND", "lstndfnd", "lost and found", "Lost And Found", DAD_NONE)); - addEntry(LLAssetType::AT_SOUND_WAV, new AssetEntry("SOUND_WAV", "snd_wav", "sound", "Uncompressed Sounds", DAD_NONE)); - addEntry(LLAssetType::AT_IMAGE_TGA, new AssetEntry("IMAGE_TGA", "img_tga", "targa image", "Uncompressed Images", DAD_NONE)); - addEntry(LLAssetType::AT_IMAGE_JPEG, new AssetEntry("IMAGE_JPEG", "jpeg", "jpeg image", "Uncompressed Images", DAD_NONE)); - addEntry(LLAssetType::AT_ANIMATION, new AssetEntry("ANIMATION", "animatn", "animation", "Animations", DAD_ANIMATION)); - addEntry(LLAssetType::AT_GESTURE, new AssetEntry("GESTURE", "gesture", "gesture", "Gestures", DAD_GESTURE)); - addEntry(LLAssetType::AT_SIMSTATE, new AssetEntry("SIMSTATE", "simstate", "simstate", "New Folder", DAD_NONE)); - addEntry(LLAssetType::AT_LINK, new AssetEntry("LINK", "link", "symbolic link", "New Folder", DAD_NONE)); - addEntry(LLAssetType::AT_FAVORITE, new AssetEntry("FAVORITE", "favorite", "favorite", "favorite", DAD_NONE)); - addEntry(LLAssetType::AT_NONE, new AssetEntry("NONE", "-1", NULL, "New Folder", DAD_NONE)); + addEntry(LLAssetType::AT_TEXTURE, new AssetEntry("TEXTURE", "texture", "texture", "Textures", DAD_TEXTURE, FALSE)); + addEntry(LLAssetType::AT_SOUND, new AssetEntry("SOUND", "sound", "sound", "Sounds", DAD_SOUND, FALSE)); + addEntry(LLAssetType::AT_CALLINGCARD, new AssetEntry("CALLINGCARD", "callcard", "calling card", "Calling Cards", DAD_CALLINGCARD, FALSE)); + addEntry(LLAssetType::AT_LANDMARK, new AssetEntry("LANDMARK", "landmark", "landmark", "Landmarks", DAD_LANDMARK, FALSE)); + addEntry(LLAssetType::AT_SCRIPT, new AssetEntry("SCRIPT", "script", "legacy script", "Scripts", DAD_NONE, FALSE)); + addEntry(LLAssetType::AT_CLOTHING, new AssetEntry("CLOTHING", "clothing", "clothing", "Clothing", DAD_CLOTHING, TRUE)); + addEntry(LLAssetType::AT_OBJECT, new AssetEntry("OBJECT", "object", "object", "Objects", DAD_OBJECT, TRUE)); + addEntry(LLAssetType::AT_NOTECARD, new AssetEntry("NOTECARD", "notecard", "note card", "Notecards", DAD_NOTECARD, FALSE)); + addEntry(LLAssetType::AT_CATEGORY, new AssetEntry("CATEGORY", "category", "folder", "New Folder", DAD_CATEGORY, TRUE)); + addEntry(LLAssetType::AT_ROOT_CATEGORY, new AssetEntry("ROOT_CATEGORY", "root", "root", "Inventory", DAD_ROOT_CATEGORY, TRUE)); + addEntry(LLAssetType::AT_LSL_TEXT, new AssetEntry("LSL_TEXT", "lsltext", "lsl2 script", "Scripts", DAD_SCRIPT, FALSE)); + addEntry(LLAssetType::AT_LSL_BYTECODE, new AssetEntry("LSL_BYTECODE", "lslbyte", "lsl bytecode", "Scripts", DAD_NONE, FALSE)); + addEntry(LLAssetType::AT_TEXTURE_TGA, new AssetEntry("TEXTURE_TGA", "txtr_tga", "tga texture", "Uncompressed Images", DAD_NONE, FALSE)); + addEntry(LLAssetType::AT_BODYPART, new AssetEntry("BODYPART", "bodypart", "body part", "Body Parts", DAD_BODYPART, TRUE)); + addEntry(LLAssetType::AT_TRASH, new AssetEntry("TRASH", "trash", "trash", "Trash", DAD_NONE, FALSE)); + addEntry(LLAssetType::AT_SNAPSHOT_CATEGORY, new AssetEntry("SNAPSHOT_CATEGORY", "snapshot", "snapshot", "Photo Album", DAD_NONE, FALSE)); + addEntry(LLAssetType::AT_LOST_AND_FOUND, new AssetEntry("LOST_AND_FOUND", "lstndfnd", "lost and found", "Lost And Found", DAD_NONE, FALSE)); + addEntry(LLAssetType::AT_SOUND_WAV, new AssetEntry("SOUND_WAV", "snd_wav", "sound", "Uncompressed SoundS", DAD_NONE, FALSE)); + addEntry(LLAssetType::AT_IMAGE_TGA, new AssetEntry("IMAGE_TGA", "img_tga", "targa image", "Uncompressed Images", DAD_NONE, FALSE)); + addEntry(LLAssetType::AT_IMAGE_JPEG, new AssetEntry("IMAGE_JPEG", "jpeg", "jpeg image", "Uncompressed Images", DAD_NONE, FALSE)); + addEntry(LLAssetType::AT_ANIMATION, new AssetEntry("ANIMATION", "animatn", "animation", "Animations", DAD_ANIMATION, FALSE)); + addEntry(LLAssetType::AT_GESTURE, new AssetEntry("GESTURE", "gesture", "gesture", "Gestures", DAD_GESTURE, FALSE)); + addEntry(LLAssetType::AT_SIMSTATE, new AssetEntry("SIMSTATE", "simstate", "simstate", "New Folder", DAD_NONE, FALSE)); + addEntry(LLAssetType::AT_FAVORITE, new AssetEntry("FAVORITE", "favorite", "favorite", "favorite", DAD_NONE, FALSE)); + + addEntry(LLAssetType::AT_LINK, new AssetEntry("LINK", "link", "symbolic link", "New Folder", DAD_NONE, FALSE)); + addEntry(LLAssetType::AT_LINK_FOLDER, new AssetEntry("FOLDER_LINK", "link_f", "symbolic folder link", "New Folder", DAD_NONE, FALSE)); + + addEntry(LLAssetType::AT_NONE, new AssetEntry("NONE", "-1", NULL, "New Folder", DAD_NONE, FALSE)); }; AssetEntry::AssetEntry(const char *desc_name, const char *type_name, const char *human_name, const char *category_name, - EDragAndDropType dad_type) : + EDragAndDropType dad_type, + bool can_link) : LLDictionaryEntry(desc_name), mTypeName(type_name), mHumanName(human_name), mCategoryName(category_name), - mDadType(dad_type) + mDadType(dad_type), + mCanLink(can_link) { llassert(strlen(mTypeName) <= 8); } @@ -231,6 +238,29 @@ EDragAndDropType LLAssetType::lookupDragAndDropType(EType asset_type) return DAD_NONE; } +// static +bool LLAssetType::lookupCanLink(EType asset_type) +{ + const LLAssetDictionary *dict = LLAssetDictionary::getInstance(); + const AssetEntry *entry = dict->lookup(asset_type); + if (entry) + { + return entry->mCanLink; + } + return false; +} + +// static +// Not adding this to dictionary since we probably will only have these two types +bool LLAssetType::lookupIsLinkType(EType asset_type) +{ + if (asset_type == AT_LINK || asset_type == AT_LINK_FOLDER) + { + return true; + } + return false; +} + // static. Generate a good default description void LLAssetType::generateDescriptionFor(LLAssetType::EType asset_type, std::string& description) diff --git a/indra/llcommon/llassettype.h b/indra/llcommon/llassettype.h index 2f54031688..353bd57bb9 100644 --- a/indra/llcommon/llassettype.h +++ b/indra/llcommon/llassettype.h @@ -125,23 +125,25 @@ public: AT_SIMSTATE = 22, // Simstate file. - - AT_LINK = 23, - // Inventory symbolic link - - AT_FAVORITE = 24, + + AT_FAVORITE = 23, // favorite items - // +*********************************************+ - // | TO ADD AN ELEMENT TO THIS ENUM: | - // +************************************************+ - // | 1. INSERT BEFORE AT_COUNT | - // | 2. INCREMENT AT_COUNT BY 1 | - // | 3. ADD TO LLAssetType::mAssetTypeNames | - // | 4. ADD TO LLAssetType::mAssetTypeHumanNames | - // +*********************************************+ + AT_LINK = 24, + // Inventory symbolic link + + AT_LINK_FOLDER = 25, + // Inventory folder link - AT_COUNT = 25, + AT_COUNT = 26, + + // +************************************************+ + // | TO ADD AN ELEMENT TO THIS ENUM: | + // +************************************************+ + // | 1. INSERT BEFORE AT_COUNT | + // | 2. INCREMENT AT_COUNT BY 1 | + // | 3. ADD TO LLAssetDictionary in llassettype.cpp | + // +************************************************+ AT_NONE = -1 }; @@ -166,6 +168,8 @@ public: static EType getType(const std::string& desc_name); static const std::string& getDesc(EType asset_type); static EDragAndDropType lookupDragAndDropType(EType asset_type); + static bool lookupCanLink(EType asset_type); + static bool lookupIsLinkType(EType asset_type); /* TODO: Change return types from "const char *" to "const std::string &". This is fairly straightforward, but requires changing some calls to use .c_str(). |