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authorMonty Brandenberg <monty@lindenlab.com>2013-08-06 18:05:34 -0400
committerMonty Brandenberg <monty@lindenlab.com>2013-08-06 18:05:34 -0400
commit0d93247359531388f88f22f85326e1142d801e85 (patch)
tree9fc012e50815f25bd18474f32b671e9657fc561b /indra/llcommon
parent43788d612042deb6f9329746a101774370f7c67b (diff)
SH-4411 Thread/mutex rework between main and worker thread
Have the ::notifyLoadedMeshes() method doing correct locking and stall avoidance at the same time. This method now does lazy mutex lock acquisition (trylock()) and if it fails on either, it gives up and comes back later. Capture the maximum number of sequential failures and report this at the end of the run in the log. (So far, with big mesh regions, I've only seen 1s and 2s.) Locking/mutex requirements sorted in other locations as well. LLMutex gets trylock() method as well as new LLMutexTrylock scoped locking class. Clean up some documentation, more to do.
Diffstat (limited to 'indra/llcommon')
-rwxr-xr-xindra/llcommon/llthread.cpp32
-rwxr-xr-xindra/llcommon/llthread.h46
2 files changed, 75 insertions, 3 deletions
diff --git a/indra/llcommon/llthread.cpp b/indra/llcommon/llthread.cpp
index 1d56a52c32..7563975959 100755
--- a/indra/llcommon/llthread.cpp
+++ b/indra/llcommon/llthread.cpp
@@ -3,7 +3,7 @@
*
* $LicenseInfo:firstyear=2004&license=viewerlgpl$
* Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
+ * Copyright (C) 2010-2013, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@@ -372,6 +372,36 @@ void LLMutex::lock()
#endif
}
+bool LLMutex::trylock()
+{
+ if(isSelfLocked())
+ { //redundant lock
+ mCount++;
+ return true;
+ }
+
+ apr_status_t status(apr_thread_mutex_trylock(mAPRMutexp));
+ if (APR_STATUS_IS_EBUSY(status))
+ {
+ return false;
+ }
+
+#if MUTEX_DEBUG
+ // Have to have the lock before we can access the debug info
+ U32 id = LLThread::currentID();
+ if (mIsLocked[id] != FALSE)
+ llerrs << "Already locked in Thread: " << id << llendl;
+ mIsLocked[id] = TRUE;
+#endif
+
+#if LL_DARWIN
+ mLockingThread = LLThread::currentID();
+#else
+ mLockingThread = sThreadID;
+#endif
+ return true;
+}
+
void LLMutex::unlock()
{
if (mCount > 0)
diff --git a/indra/llcommon/llthread.h b/indra/llcommon/llthread.h
index 0fb89c5613..376df398d7 100755
--- a/indra/llcommon/llthread.h
+++ b/indra/llcommon/llthread.h
@@ -4,7 +4,7 @@
*
* $LicenseInfo:firstyear=2004&license=viewerlgpl$
* Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
+ * Copyright (C) 2010-2013, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@@ -156,7 +156,8 @@ public:
virtual ~LLMutex();
void lock(); // blocks
- void unlock();
+ bool trylock(); // non-blocking, returns true if lock held.
+ void unlock(); // undefined behavior when called on mutex not being held
bool isLocked(); // non-blocking, but does do a lock/unlock so not free
bool isSelfLocked(); //return true if locked in a same thread
U32 lockingThread() const; //get ID of locking thread
@@ -174,6 +175,8 @@ protected:
#endif
};
+//============================================================================
+
// Actually a condition/mutex pair (since each condition needs to be associated with a mutex).
class LL_COMMON_API LLCondition : public LLMutex
{
@@ -189,6 +192,8 @@ protected:
apr_thread_cond_t *mAPRCondp;
};
+//============================================================================
+
class LLMutexLock
{
public:
@@ -210,6 +215,43 @@ private:
//============================================================================
+// Scoped locking class similar in function to LLMutexLock but uses
+// the trylock() method to conditionally acquire lock without
+// blocking. Caller resolves the resulting condition by calling
+// the isLocked() method and either punts or continues as indicated.
+//
+// Mostly of interest to callers needing to avoid stalls who can
+// guarantee another attempt at a later time.
+
+class LLMutexTrylock
+{
+public:
+ LLMutexTrylock(LLMutex* mutex)
+ : mMutex(mutex),
+ mLocked(false)
+ {
+ if (mMutex)
+ mLocked = mMutex->trylock();
+ }
+
+ ~LLMutexTrylock()
+ {
+ if (mMutex && mLocked)
+ mMutex->unlock();
+ }
+
+ bool isLocked() const
+ {
+ return mLocked;
+ }
+
+private:
+ LLMutex* mMutex;
+ bool mLocked;
+};
+
+//============================================================================
+
void LLThread::lockData()
{
mDataLock->lock();