diff options
author | Oz Linden <oz@lindenlab.com> | 2012-06-18 22:23:30 -0400 |
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committer | Oz Linden <oz@lindenlab.com> | 2012-06-18 22:23:30 -0400 |
commit | d7400ae60c0453e111357abfb09d8308adf8b721 (patch) | |
tree | cfbbc175c4df5d0929ad923c5c52489b8d87fb75 /indra/llcommon/lluuid.cpp | |
parent | d500379cea865e4a6958eee82b5615ace61036c4 (diff) | |
parent | 9cac312f57391792e9fce380c2c38ae4060ae1d7 (diff) |
merge to pathfinding development branch
Diffstat (limited to 'indra/llcommon/lluuid.cpp')
-rw-r--r-- | indra/llcommon/lluuid.cpp | 171 |
1 files changed, 171 insertions, 0 deletions
diff --git a/indra/llcommon/lluuid.cpp b/indra/llcommon/lluuid.cpp index 5d452ac4e4..db8c9c85ab 100644 --- a/indra/llcommon/lluuid.cpp +++ b/indra/llcommon/lluuid.cpp @@ -922,3 +922,174 @@ LLAssetID LLTransactionID::makeAssetID(const LLUUID& session) const } return result; } + +// Construct +LLUUID::LLUUID() +{ + setNull(); +} + + +// Faster than copying from memory + void LLUUID::setNull() +{ + U32 *word = (U32 *)mData; + word[0] = 0; + word[1] = 0; + word[2] = 0; + word[3] = 0; +} + + +// Compare + bool LLUUID::operator==(const LLUUID& rhs) const +{ + U32 *tmp = (U32 *)mData; + U32 *rhstmp = (U32 *)rhs.mData; + // Note: binary & to avoid branching + return + (tmp[0] == rhstmp[0]) & + (tmp[1] == rhstmp[1]) & + (tmp[2] == rhstmp[2]) & + (tmp[3] == rhstmp[3]); +} + + + bool LLUUID::operator!=(const LLUUID& rhs) const +{ + U32 *tmp = (U32 *)mData; + U32 *rhstmp = (U32 *)rhs.mData; + // Note: binary | to avoid branching + return + (tmp[0] != rhstmp[0]) | + (tmp[1] != rhstmp[1]) | + (tmp[2] != rhstmp[2]) | + (tmp[3] != rhstmp[3]); +} + +/* +// JC: This is dangerous. It allows UUIDs to be cast automatically +// to integers, among other things. Use isNull() or notNull(). + LLUUID::operator bool() const +{ + U32 *word = (U32 *)mData; + return (word[0] | word[1] | word[2] | word[3]) > 0; +} +*/ + + BOOL LLUUID::notNull() const +{ + U32 *word = (U32 *)mData; + return (word[0] | word[1] | word[2] | word[3]) > 0; +} + +// Faster than == LLUUID::null because doesn't require +// as much memory access. + BOOL LLUUID::isNull() const +{ + U32 *word = (U32 *)mData; + // If all bits are zero, return !0 == TRUE + return !(word[0] | word[1] | word[2] | word[3]); +} + +// Copy constructor + LLUUID::LLUUID(const LLUUID& rhs) +{ + U32 *tmp = (U32 *)mData; + U32 *rhstmp = (U32 *)rhs.mData; + tmp[0] = rhstmp[0]; + tmp[1] = rhstmp[1]; + tmp[2] = rhstmp[2]; + tmp[3] = rhstmp[3]; +} + + LLUUID::~LLUUID() +{ +} + +// Assignment + LLUUID& LLUUID::operator=(const LLUUID& rhs) +{ + // No need to check the case where this==&rhs. The branch is slower than the write. + U32 *tmp = (U32 *)mData; + U32 *rhstmp = (U32 *)rhs.mData; + tmp[0] = rhstmp[0]; + tmp[1] = rhstmp[1]; + tmp[2] = rhstmp[2]; + tmp[3] = rhstmp[3]; + + return *this; +} + + + LLUUID::LLUUID(const char *in_string) +{ + if (!in_string || in_string[0] == 0) + { + setNull(); + return; + } + + set(in_string); +} + + LLUUID::LLUUID(const std::string& in_string) +{ + if (in_string.empty()) + { + setNull(); + return; + } + + set(in_string); +} + +// IW: DON'T "optimize" these w/ U32s or you'll scoogie the sort order +// IW: this will make me very sad + bool LLUUID::operator<(const LLUUID &rhs) const +{ + U32 i; + for( i = 0; i < (UUID_BYTES - 1); i++ ) + { + if( mData[i] != rhs.mData[i] ) + { + return (mData[i] < rhs.mData[i]); + } + } + return (mData[UUID_BYTES - 1] < rhs.mData[UUID_BYTES - 1]); +} + + bool LLUUID::operator>(const LLUUID &rhs) const +{ + U32 i; + for( i = 0; i < (UUID_BYTES - 1); i++ ) + { + if( mData[i] != rhs.mData[i] ) + { + return (mData[i] > rhs.mData[i]); + } + } + return (mData[UUID_BYTES - 1] > rhs.mData[UUID_BYTES - 1]); +} + + U16 LLUUID::getCRC16() const +{ + // A UUID is 16 bytes, or 8 shorts. + U16 *short_data = (U16*)mData; + U16 out = 0; + out += short_data[0]; + out += short_data[1]; + out += short_data[2]; + out += short_data[3]; + out += short_data[4]; + out += short_data[5]; + out += short_data[6]; + out += short_data[7]; + return out; +} + + U32 LLUUID::getCRC32() const +{ + U32 *tmp = (U32*)mData; + return tmp[0] + tmp[1] + tmp[2] + tmp[3]; +} |