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author | Andrew Meadows <andrew.l.meadows@gmail.com> | 2024-10-03 12:08:26 -0700 |
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committer | Andrew Meadows <andrew.l.meadows@gmail.com> | 2024-10-03 12:08:26 -0700 |
commit | ea650ac073aeb03ab99b88c41f51ce636ce37982 (patch) | |
tree | ef00935573ba1cab6955b9d204e35209062f84e9 /indra/llcommon/llthreadsafequeue.h | |
parent | 0617923ae7f450ece7288f8a73446c45a8ed32db (diff) |
fix GameControl save settings, fix linux build
Diffstat (limited to 'indra/llcommon/llthreadsafequeue.h')
-rw-r--r-- | indra/llcommon/llthreadsafequeue.h | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/indra/llcommon/llthreadsafequeue.h b/indra/llcommon/llthreadsafequeue.h index 034e3f7897..7a5eb5b33d 100644 --- a/indra/llcommon/llthreadsafequeue.h +++ b/indra/llcommon/llthreadsafequeue.h @@ -452,7 +452,10 @@ ElementT LLThreadSafeQueue<ElementT, QueueT>::pop(void) // so we can finish draining the queue. pop_result popped = pop_(lock1, value); if (popped == POPPED) - return std::move(value); + // don't use std::move when returning local value because + // it prevents the compiler from optimizing with copy elision + //return std::move(value); + return value; // Once the queue is DONE, there will never be any more coming. if (popped == DONE) |