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authorAndrey Lihatskiy <alihatskiy@productengine.com>2024-04-29 07:43:28 +0300
committerAndrey Lihatskiy <alihatskiy@productengine.com>2024-04-29 07:56:09 +0300
commit1b68f71348ecf3983b76b40d7940da8377f049b7 (patch)
tree2974eddaef130a067c26033d60a59fc790365b3d /indra/llcommon/llthread.h
parentaf4ea94efc1999f3b19fd8d643d0331f0b77e265 (diff)
#824 Process source files in bulk: replace tabs with spaces, convert CRLF to LF, and trim trailing whitespaces as needed
Diffstat (limited to 'indra/llcommon/llthread.h')
-rw-r--r--indra/llcommon/llthread.h36
1 files changed, 18 insertions, 18 deletions
diff --git a/indra/llcommon/llthread.h b/indra/llcommon/llthread.h
index 9f1c589fcd..e21e6265ea 100644
--- a/indra/llcommon/llthread.h
+++ b/indra/llcommon/llthread.h
@@ -1,25 +1,25 @@
-/**
+/**
* @file llthread.h
* @brief Base classes for thread, mutex and condition handling.
*
* $LicenseInfo:firstyear=2004&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010-2013, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -55,21 +55,21 @@ public:
LLThread(const std::string& name, apr_pool_t *poolp = NULL);
virtual ~LLThread(); // Warning! You almost NEVER want to destroy a thread unless it's in the STOPPED state.
virtual void shutdown(); // stops the thread
-
+
bool isQuitting() const { return (QUITTING == mStatus); }
bool isStopped() const { return (STOPPED == mStatus) || (CRASHED == mStatus); }
- bool isCrashed() const { return (CRASHED == mStatus); }
-
+ bool isCrashed() const { return (CRASHED == mStatus); }
+
static id_t currentID(); // Return ID of current thread
static void yield(); // Static because it can be called by the main thread, which doesn't have an LLThread data structure.
-
+
public:
// PAUSE / RESUME functionality. See source code for important usage notes.
// Called from MAIN THREAD.
void pause();
void unpause();
bool isPaused() { return isStopped() || mPaused == TRUE; }
-
+
// Cause the thread to wake up and check its condition
void wake();
@@ -90,11 +90,11 @@ public:
// internal state used by LLMutex. You must call this once early
// in the running thread to prevent collisions with the main thread.
static void registerThreadID();
-
+
private:
bool mPaused;
std::thread::native_handle_type mNativeHandle; // for termination in case of issues
-
+
// static function passed to APR thread creation routine
void threadRun();
@@ -111,21 +111,21 @@ protected:
//a local apr_pool for APRFile operations in this thread. If it exists, LLAPRFile::sAPRFilePoolp should not be used.
//Note: this pool is used by APRFile ONLY, do NOT use it for any other purposes.
// otherwise it will cause severe memory leaking!!! --bao
- LLVolatileAPRPool *mLocalAPRFilePoolp ;
+ LLVolatileAPRPool *mLocalAPRFilePoolp ;
void setQuitting();
-
+
// virtual function overridden by subclass -- this will be called when the thread runs
- virtual void run(void) = 0;
-
+ virtual void run(void) = 0;
+
// virtual predicate function -- returns true if the thread should wake up, false if it should sleep.
virtual bool runCondition(void);
// Lock/Unlock Run Condition -- use around modification of any variable used in runCondition()
void lockData();
void unlockData();
-
- // This is the predicate that decides whether the thread should sleep.
+
+ // This is the predicate that decides whether the thread should sleep.
// It should only be called with mDataLock locked, since the virtual runCondition() function may need to access
// data structures that are thread-unsafe.
bool shouldSleep(void) { return (mStatus == RUNNING) && (isPaused() || (!runCondition())); }