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authorNat Goodspeed <nat@lindenlab.com>2011-06-28 16:01:16 -0400
committerNat Goodspeed <nat@lindenlab.com>2011-06-28 16:01:16 -0400
commit26be53aede499182252bb797e798611169ea0553 (patch)
treea0a9491abe3950ea2cacce02f1eb788c738f04ee /indra/llcommon/llsys.cpp
parent57c230b73ea171d310ad3c132624a8fdd6751b0e (diff)
CHOP-753: Introduce a sliding window of framerate samples.
The trouble with remembering the slowest-ever framerate is that framerate drops dramatically on login, then typically bounces back to something reasonable during the session. So the session-normal framerate has to drop pretty dramatically before it falls below the original login framerate. To address this, only remember the last ~10 minutes of framerates, and log memory stats every time a new framerate is slower than the previous 10 minutes.
Diffstat (limited to 'indra/llcommon/llsys.cpp')
-rw-r--r--indra/llcommon/llsys.cpp70
1 files changed, 57 insertions, 13 deletions
diff --git a/indra/llcommon/llsys.cpp b/indra/llcommon/llsys.cpp
index 156c78b1e8..ccd6f261b7 100644
--- a/indra/llcommon/llsys.cpp
+++ b/indra/llcommon/llsys.cpp
@@ -44,6 +44,7 @@
#include "llevents.h"
#include "lltimer.h"
#include <boost/bind.hpp>
+#include <boost/circular_buffer.hpp>
#if LL_WINDOWS
# define WIN32_LEAN_AND_MEAN
@@ -81,6 +82,11 @@ LLCPUInfo gSysCPU;
// Don't log memory info any more often than this. It also serves as our
// framerate sample size.
static const F32 MEM_INFO_THROTTLE = 20;
+// Sliding window of samples. We intentionally limit the length of time we
+// remember "the slowest" framerate because framerate is very slow at login.
+// If we only triggered FrameWatcher logging when the session framerate
+// dropped below the login framerate, we'd have very little additional data.
+static const F32 MEM_INFO_WINDOW = 10*60;
#if LL_WINDOWS
#ifndef DLLVERSIONINFO
@@ -903,10 +909,13 @@ public:
// as the completion of a sample window.
mSampleEnd(0),
mFrames(0),
+ // Both MEM_INFO_WINDOW and MEM_INFO_THROTTLE are in seconds. We need
+ // the number of integer MEM_INFO_THROTTLE sample slots that will fit
+ // in MEM_INFO_WINDOW. Round up.
+ mSamples(int((MEM_INFO_WINDOW / MEM_INFO_THROTTLE) + 0.7)),
// Initializing to F32_MAX means that the first real frame will become
// the slowest ever, which sounds like a good idea.
- mSlowest(F32_MAX),
- mDesc("startup")
+ mSlowest(F32_MAX)
{}
bool tick(const LLSD&)
@@ -947,20 +956,54 @@ public:
F32 elapsed(timestamp - sampleStart);
F32 framerate(frames/elapsed);
+ // Remember previous slowest framerate because we're just about to
+ // update it.
+ F32 slowest(mSlowest);
+ // Remember previous number of samples.
+ boost::circular_buffer<F32>::size_type prevSize(mSamples.size());
+
+ // Capture new framerate in our samples buffer. Once the buffer is
+ // full (after MEM_INFO_WINDOW seconds), this will displace the oldest
+ // sample. ("So they all rolled over, and one fell out...")
+ mSamples.push_back(framerate);
+
+ // Calculate the new minimum framerate. I know of no way to update a
+ // rolling minimum without ever rescanning the buffer. But since there
+ // are only a few tens of items in this buffer, rescanning it is
+ // probably cheaper (and certainly easier to reason about) than
+ // attempting to optimize away some of the scans.
+ mSlowest = framerate; // pick an arbitrary entry to start
+ for (boost::circular_buffer<F32>::const_iterator si(mSamples.begin()), send(mSamples.end());
+ si != send; ++si)
+ {
+ if (*si < mSlowest)
+ {
+ mSlowest = *si;
+ }
+ }
+
// We're especially interested in memory as framerate drops. Only log
- // when framerate is lower than ever before. (Should always be true
- // for the end of the very first sample window.)
- if (framerate >= mSlowest)
+ // when framerate drops below the slowest framerate we remember.
+ // (Should always be true for the end of the very first sample
+ // window.)
+ if (framerate >= slowest)
{
return false;
}
// Congratulations, we've hit a new low. :-P
- mSlowest = framerate;
- LL_INFOS("FrameWatcher") << mDesc << " framerate "
- << std::fixed << std::setprecision(1) << framerate << '\n'
- << LLMemoryInfo() << LL_ENDL;
- mDesc = "new lowest";
+ LL_INFOS("FrameWatcher") << ' ';
+ if (! prevSize)
+ {
+ LL_CONT << "initial framerate ";
+ }
+ else
+ {
+ LL_CONT << "slowest framerate for last " << int(prevSize * MEM_INFO_THROTTLE)
+ << " seconds ";
+ }
+ LL_CONT << std::fixed << std::setprecision(1) << framerate << '\n'
+ << LLMemoryInfo() << LL_ENDL;
return false;
}
@@ -979,12 +1022,13 @@ private:
F32 mSampleStart, mSampleEnd;
// Frames this sample window
U32 mFrames;
- // Slowest framerate EVAR
+ // Sliding window of framerate samples
+ boost::circular_buffer<F32> mSamples;
+ // Slowest framerate in mSamples
F32 mSlowest;
- // Description of next notable framerate
- std::string mDesc;
};
+// Need an instance of FrameWatcher before it does any good
static FrameWatcher sFrameWatcher;
BOOL gunzip_file(const std::string& srcfile, const std::string& dstfile)