diff options
author | Oz Linden <oz@lindenlab.com> | 2017-02-02 15:49:16 -0500 |
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committer | Oz Linden <oz@lindenlab.com> | 2017-02-02 15:49:16 -0500 |
commit | 1925fd2b8b9216e5d9388e6a0c077c99aa782cad (patch) | |
tree | 2507c9889eb825302f7c3f1650b85e6208b04e4e /indra/llcommon/llsingleton.h | |
parent | 7f544db197fcaa8a697ee9d9694d11b297a20266 (diff) | |
parent | 080744d8990e6b18a80858803a20a5ec87020d82 (diff) |
merge changes for 5.0.1-release
Diffstat (limited to 'indra/llcommon/llsingleton.h')
-rw-r--r-- | indra/llcommon/llsingleton.h | 637 |
1 files changed, 472 insertions, 165 deletions
diff --git a/indra/llcommon/llsingleton.h b/indra/llcommon/llsingleton.h index 6e6291a165..1b915dfd6e 100644 --- a/indra/llcommon/llsingleton.h +++ b/indra/llcommon/llsingleton.h @@ -25,188 +25,495 @@ #ifndef LLSINGLETON_H #define LLSINGLETON_H -#include "llerror.h" // *TODO: eliminate this - -#include <typeinfo> #include <boost/noncopyable.hpp> +#include <boost/unordered_set.hpp> +#include <boost/intrusive_ptr.hpp> +#include <list> +#include <vector> +#include <typeinfo> + +class LLSingletonBase: private boost::noncopyable +{ +public: + class MasterList; + class MasterRefcount; + typedef boost::intrusive_ptr<MasterRefcount> ref_ptr_t; + +private: + // All existing LLSingleton instances are tracked in this master list. + typedef std::list<LLSingletonBase*> list_t; + static list_t& get_master(); + // This, on the other hand, is a stack whose top indicates the LLSingleton + // currently being initialized. + static list_t& get_initializing(); + static list_t& get_initializing_from(MasterList*); + // Produce a vector<LLSingletonBase*> of master list, in dependency order. + typedef std::vector<LLSingletonBase*> vec_t; + static vec_t dep_sort(); + + bool mCleaned; // cleanupSingleton() has been called + // we directly depend on these other LLSingletons + typedef boost::unordered_set<LLSingletonBase*> set_t; + set_t mDepends; + +protected: + typedef enum e_init_state + { + UNINITIALIZED = 0, // must be default-initialized state + CONSTRUCTING, + INITIALIZING, + INITIALIZED, + DELETED + } EInitState; + + // Define tag<T> to pass to our template constructor. You can't explicitly + // invoke a template constructor with ordinary template syntax: + // http://stackoverflow.com/a/3960925/5533635 + template <typename T> + struct tag + { + typedef T type; + }; + + // Base-class constructor should only be invoked by the DERIVED_TYPE + // constructor, which passes tag<DERIVED_TYPE> for various purposes. + template <typename DERIVED_TYPE> + LLSingletonBase(tag<DERIVED_TYPE>); + virtual ~LLSingletonBase(); + + // Every new LLSingleton should be added to/removed from the master list + void add_master(); + void remove_master(); + // with a little help from our friends. + template <class T> friend struct LLSingleton_manage_master; + + // Maintain a stack of the LLSingleton subclass instance currently being + // initialized. We use this to notice direct dependencies: we want to know + // if A requires B. We deduce a dependency if while initializing A, + // control reaches B::getInstance(). + // We want &A to be at the top of that stack during both A::A() and + // A::initSingleton(), since a call to B::getInstance() might occur during + // either. + // Unfortunately the desired timespan does not correspond neatly with a + // single C++ scope, else we'd use RAII to track it. But we do know that + // LLSingletonBase's constructor definitely runs just before + // LLSingleton's, which runs just before the specific subclass's. + void push_initializing(const char*); + // LLSingleton is, and must remain, the only caller to initSingleton(). + // That being the case, we control exactly when it happens -- and we can + // pop the stack immediately thereafter. + void pop_initializing(); +private: + // logging + static void log_initializing(const char* verb, const char* name); +protected: + // If a given call to B::getInstance() happens during either A::A() or + // A::initSingleton(), record that A directly depends on B. + void capture_dependency(list_t& initializing, EInitState); + + // delegate LL_ERRS() logging to llsingleton.cpp + static void logerrs(const char* p1, const char* p2="", + const char* p3="", const char* p4=""); + // delegate LL_WARNS() logging to llsingleton.cpp + static void logwarns(const char* p1, const char* p2="", + const char* p3="", const char* p4=""); + static std::string demangle(const char* mangled); + + // obtain canonical ref_ptr_t + static ref_ptr_t get_master_refcount(); + + // Default methods in case subclass doesn't declare them. + virtual void initSingleton() {} + virtual void cleanupSingleton() {} + + // deleteSingleton() isn't -- and shouldn't be -- a virtual method. It's a + // class static. However, given only Foo*, deleteAll() does need to be + // able to reach Foo::deleteSingleton(). Make LLSingleton (which declares + // deleteSingleton()) store a pointer here. Since we know it's a static + // class method, a classic-C function pointer will do. + void (*mDeleteSingleton)(); + +public: + /** + * Call this to call the cleanupSingleton() method for every LLSingleton + * constructed since the start of the last cleanupAll() call. (Any + * LLSingleton constructed DURING a cleanupAll() call won't be cleaned up + * until the next cleanupAll() call.) cleanupSingleton() neither deletes + * nor destroys its LLSingleton; therefore it's safe to include logic that + * might take significant realtime or even throw an exception. + * + * The most important property of cleanupAll() is that cleanupSingleton() + * methods are called in dependency order, leaf classes last. Thus, given + * two LLSingleton subclasses A and B, if A's dependency on B is properly + * expressed as a B::getInstance() or B::instance() call during either + * A::A() or A::initSingleton(), B will be cleaned up after A. + * + * If a cleanupSingleton() method throws an exception, the exception is + * logged, but cleanupAll() attempts to continue calling the rest of the + * cleanupSingleton() methods. + */ + static void cleanupAll(); + /** + * Call this to call the deleteSingleton() method for every LLSingleton + * constructed since the start of the last deleteAll() call. (Any + * LLSingleton constructed DURING a deleteAll() call won't be cleaned up + * until the next deleteAll() call.) deleteSingleton() deletes and + * destroys its LLSingleton. Any cleanup logic that might take significant + * realtime -- or throw an exception -- must not be placed in your + * LLSingleton's destructor, but rather in its cleanupSingleton() method. + * + * The most important property of deleteAll() is that deleteSingleton() + * methods are called in dependency order, leaf classes last. Thus, given + * two LLSingleton subclasses A and B, if A's dependency on B is properly + * expressed as a B::getInstance() or B::instance() call during either + * A::A() or A::initSingleton(), B will be cleaned up after A. + * + * If a deleteSingleton() method throws an exception, the exception is + * logged, but deleteAll() attempts to continue calling the rest of the + * deleteSingleton() methods. + */ + static void deleteAll(); +}; + +// support ref_ptr_t +void intrusive_ptr_add_ref(LLSingletonBase::MasterRefcount*); +void intrusive_ptr_release(LLSingletonBase::MasterRefcount*); -// LLSingleton implements the getInstance() method part of the Singleton -// pattern. It can't make the derived class constructors protected, though, so -// you have to do that yourself. -// -// There are two ways to use LLSingleton. The first way is to inherit from it -// while using the typename that you'd like to be static as the template -// parameter, like so: -// -// class Foo: public LLSingleton<Foo>{}; -// -// Foo& instance = Foo::instance(); -// -// The second way is to use the singleton class directly, without inheritance: -// -// typedef LLSingleton<Foo> FooSingleton; -// -// Foo& instance = FooSingleton::instance(); -// -// In this case, the class being managed as a singleton needs to provide an -// initSingleton() method since the LLSingleton virtual method won't be -// available -// -// As currently written, it is not thread-safe. +// Most of the time, we want LLSingleton_manage_master() to forward its +// methods to real LLSingletonBase methods. +template <class T> +struct LLSingleton_manage_master +{ + void add(LLSingletonBase* sb) { sb->add_master(); } + void remove(LLSingletonBase* sb) { sb->remove_master(); } + void push_initializing(LLSingletonBase* sb) { sb->push_initializing(typeid(T).name()); } + void pop_initializing (LLSingletonBase* sb) { sb->pop_initializing(); } + LLSingletonBase::list_t& get_initializing(T*) { return LLSingletonBase::get_initializing(); } +}; +// But for the specific case of LLSingletonBase::MasterList, don't. +template <> +struct LLSingleton_manage_master<LLSingletonBase::MasterList> +{ + void add(LLSingletonBase*) {} + void remove(LLSingletonBase*) {} + void push_initializing(LLSingletonBase*) {} + void pop_initializing (LLSingletonBase*) {} + LLSingletonBase::list_t& get_initializing(LLSingletonBase::MasterList* instance) + { + return LLSingletonBase::get_initializing_from(instance); + } +}; + +// Now we can implement LLSingletonBase's template constructor. template <typename DERIVED_TYPE> -class LLSingleton : private boost::noncopyable +LLSingletonBase::LLSingletonBase(tag<DERIVED_TYPE>): + mCleaned(false), + mDeleteSingleton(NULL) +{ + // Make this the currently-initializing LLSingleton. + LLSingleton_manage_master<DERIVED_TYPE>().push_initializing(this); +} + +/** + * LLSingleton implements the getInstance() method part of the Singleton + * pattern. It can't make the derived class constructors protected, though, so + * you have to do that yourself. + * + * Derive your class from LLSingleton, passing your subclass name as + * LLSingleton's template parameter, like so: + * + * class Foo: public LLSingleton<Foo> + * { + * // use this macro at start of every LLSingleton subclass + * LLSINGLETON(Foo); + * public: + * // ... + * }; + * + * Foo& instance = Foo::instance(); + * + * LLSingleton recognizes a couple special methods in your derived class. + * + * If you override LLSingleton<T>::initSingleton(), your method will be called + * immediately after the instance is constructed. This is useful for breaking + * circular dependencies: if you find that your LLSingleton subclass + * constructor references other LLSingleton subclass instances in a chain + * leading back to yours, move the instance reference from your constructor to + * your initSingleton() method. + * + * If you override LLSingleton<T>::cleanupSingleton(), your method will be + * called if someone calls LLSingletonBase::cleanupAll(). The significant part + * of this promise is that cleanupAll() will call individual + * cleanupSingleton() methods in reverse dependency order. + * + * That is, consider LLSingleton subclasses C, B and A. A depends on B, which + * in turn depends on C. These dependencies are expressed as calls to + * B::instance() or B::getInstance(), and C::instance() or C::getInstance(). + * It shouldn't matter whether these calls appear in A::A() or + * A::initSingleton(), likewise B::B() or B::initSingleton(). + * + * We promise that if you later call LLSingletonBase::cleanupAll(): + * 1. A::cleanupSingleton() will be called before + * 2. B::cleanupSingleton(), which will be called before + * 3. C::cleanupSingleton(). + * Put differently, if your LLSingleton subclass constructor or + * initSingleton() method explicitly depends on some other LLSingleton + * subclass, you may continue to rely on that other subclass in your + * cleanupSingleton() method. + * + * We introduce a special cleanupSingleton() method because cleanupSingleton() + * operations can involve nontrivial realtime, or might throw an exception. A + * destructor should do neither! + * + * If your cleanupSingleton() method throws an exception, we log that + * exception but proceed with the remaining cleanupSingleton() calls. + * + * Similarly, if at some point you call LLSingletonBase::deleteAll(), all + * remaining LLSingleton instances will be destroyed in dependency order. (Or + * call MySubclass::deleteSingleton() to specifically destroy the canonical + * MySubclass instance.) + * + * As currently written, LLSingleton is not thread-safe. + */ +template <typename DERIVED_TYPE> +class LLSingleton : public LLSingletonBase { - private: - typedef enum e_init_state - { - UNINITIALIZED, - CONSTRUCTING, - INITIALIZING, - INITIALIZED, - DELETED - } EInitState; - static DERIVED_TYPE* constructSingleton() { return new DERIVED_TYPE(); } - - // stores pointer to singleton instance - struct SingletonLifetimeManager - { - SingletonLifetimeManager() - { - construct(); - } - - static void construct() - { - sData.mInitState = CONSTRUCTING; - sData.mInstance = constructSingleton(); - sData.mInitState = INITIALIZING; - } - - ~SingletonLifetimeManager() - { - if (sData.mInitState != DELETED) - { - deleteSingleton(); - } - } - }; - + + // We know of no way to instruct the compiler that every subclass + // constructor MUST be private. However, we can make the LLSINGLETON() + // macro both declare a private constructor and provide the required + // friend declaration. How can we ensure that every subclass uses + // LLSINGLETON()? By making that macro provide a definition for this pure + // virtual method. If you get "can't instantiate class due to missing pure + // virtual method" for this method, then add LLSINGLETON(yourclass) in the + // subclass body. + virtual void you_must_use_LLSINGLETON_macro() = 0; + + // stores pointer to singleton instance + struct SingletonLifetimeManager + { + SingletonLifetimeManager(): + mMasterRefcount(LLSingletonBase::get_master_refcount()) + { + construct(); + } + + static void construct() + { + sData.mInitState = CONSTRUCTING; + sData.mInstance = constructSingleton(); + sData.mInitState = INITIALIZING; + } + + ~SingletonLifetimeManager() + { + // The dependencies between LLSingletons, and the arbitrary order + // of static-object destruction, mean that we DO NOT WANT this + // destructor to delete this LLSingleton. This destructor will run + // without regard to any other LLSingleton whose cleanup might + // depend on its existence. What we really want is to count the + // runtime's attempts to cleanup LLSingleton static data -- and on + // the very last one, call LLSingletonBase::deleteAll(). That + // method will properly honor cross-LLSingleton dependencies. This + // is why we store an intrusive_ptr to a MasterRefcount: our + // ref_ptr_t member counts SingletonLifetimeManager instances. + // Once the runtime destroys the last of these, THEN we can delete + // every remaining LLSingleton. + } + + LLSingletonBase::ref_ptr_t mMasterRefcount; + }; + +protected: + // Pass DERIVED_TYPE explicitly to LLSingletonBase's constructor because, + // until our subclass constructor completes, *this isn't yet a + // full-fledged DERIVED_TYPE. + LLSingleton(): LLSingletonBase(LLSingletonBase::tag<DERIVED_TYPE>()) + { + // populate base-class function pointer with the static + // deleteSingleton() function for this particular specialization + mDeleteSingleton = &deleteSingleton; + + // add this new instance to the master list + LLSingleton_manage_master<DERIVED_TYPE>().add(this); + } + public: - virtual ~LLSingleton() - { - sData.mInstance = NULL; - sData.mInitState = DELETED; - } - - /** - * @brief Immediately delete the singleton. - * - * A subsequent call to LLProxy::getInstance() will construct a new - * instance of the class. - * - * LLSingletons are normally destroyed after main() has exited and the C++ - * runtime is cleaning up statically-constructed objects. Some classes - * derived from LLSingleton have objects that are part of a runtime system - * that is terminated before main() exits. Calling the destructor of those - * objects after the termination of their respective systems can cause - * crashes and other problems during termination of the project. Using this - * method to destroy the singleton early can prevent these crashes. - * - * An example where this is needed is for a LLSingleton that has an APR - * object as a member that makes APR calls on destruction. The APR system is - * shut down explicitly before main() exits. This causes a crash on exit. - * Using this method before the call to apr_terminate() and NOT calling - * getInstance() again will prevent the crash. - */ - static void deleteSingleton() - { - delete sData.mInstance; - sData.mInstance = NULL; - sData.mInitState = DELETED; - } - - - static DERIVED_TYPE* getInstance() - { - static SingletonLifetimeManager sLifeTimeMgr; - - switch (sData.mInitState) - { - case UNINITIALIZED: - // should never be uninitialized at this point - llassert(false); - return NULL; - case CONSTRUCTING: - LL_ERRS() << "Tried to access singleton " << typeid(DERIVED_TYPE).name() << " from singleton constructor!" << LL_ENDL; - return NULL; - case INITIALIZING: - // go ahead and flag ourselves as initialized so we can be reentrant during initialization - sData.mInitState = INITIALIZED; - // initialize singleton after constructing it so that it can reference other singletons which in turn depend on it, - // thus breaking cyclic dependencies - sData.mInstance->initSingleton(); - return sData.mInstance; - case INITIALIZED: - return sData.mInstance; - case DELETED: - LL_WARNS() << "Trying to access deleted singleton " << typeid(DERIVED_TYPE).name() << " creating new instance" << LL_ENDL; - SingletonLifetimeManager::construct(); - // same as first time construction - sData.mInitState = INITIALIZED; - sData.mInstance->initSingleton(); - return sData.mInstance; - } - - return NULL; - } - - static DERIVED_TYPE* getIfExists() - { - return sData.mInstance; - } - - // Reference version of getInstance() - // Preferred over getInstance() as it disallows checking for NULL - static DERIVED_TYPE& instance() - { - return *getInstance(); - } - - // Has this singleton been created uet? - // Use this to avoid accessing singletons before the can safely be constructed - static bool instanceExists() - { - return sData.mInitState == INITIALIZED; - } - - // Has this singleton already been deleted? - // Use this to avoid accessing singletons from a static object's destructor - static bool destroyed() - { - return sData.mInitState == DELETED; - } + virtual ~LLSingleton() + { + // remove this instance from the master list + LLSingleton_manage_master<DERIVED_TYPE>().remove(this); + sData.mInstance = NULL; + sData.mInitState = DELETED; + } -private: + /** + * @brief Immediately delete the singleton. + * + * A subsequent call to LLProxy::getInstance() will construct a new + * instance of the class. + * + * Without an explicit call to LLSingletonBase::deleteAll(), LLSingletons + * are implicitly destroyed after main() has exited and the C++ runtime is + * cleaning up statically-constructed objects. Some classes derived from + * LLSingleton have objects that are part of a runtime system that is + * terminated before main() exits. Calling the destructor of those objects + * after the termination of their respective systems can cause crashes and + * other problems during termination of the project. Using this method to + * destroy the singleton early can prevent these crashes. + * + * An example where this is needed is for a LLSingleton that has an APR + * object as a member that makes APR calls on destruction. The APR system is + * shut down explicitly before main() exits. This causes a crash on exit. + * Using this method before the call to apr_terminate() and NOT calling + * getInstance() again will prevent the crash. + */ + static void deleteSingleton() + { + delete sData.mInstance; + sData.mInstance = NULL; + sData.mInitState = DELETED; + } + + static DERIVED_TYPE* getInstance() + { + static SingletonLifetimeManager sLifeTimeMgr; - virtual void initSingleton() {} + switch (sData.mInitState) + { + case UNINITIALIZED: + // should never be uninitialized at this point + logerrs("Uninitialized singleton ", + demangle(typeid(DERIVED_TYPE).name()).c_str()); + return NULL; - struct SingletonData - { - // explicitly has a default constructor so that member variables are zero initialized in BSS - // and only changed by singleton logic, not constructor running during startup - EInitState mInitState; - DERIVED_TYPE* mInstance; - }; - static SingletonData sData; + case CONSTRUCTING: + logerrs("Tried to access singleton ", + demangle(typeid(DERIVED_TYPE).name()).c_str(), + " from singleton constructor!"); + return NULL; + + case INITIALIZING: + // go ahead and flag ourselves as initialized so we can be + // reentrant during initialization + sData.mInitState = INITIALIZED; + // initialize singleton after constructing it so that it can + // reference other singletons which in turn depend on it, thus + // breaking cyclic dependencies + sData.mInstance->initSingleton(); + // pop this off stack of initializing singletons + LLSingleton_manage_master<DERIVED_TYPE>().pop_initializing(sData.mInstance); + break; + + case INITIALIZED: + break; + + case DELETED: + logwarns("Trying to access deleted singleton ", + demangle(typeid(DERIVED_TYPE).name()).c_str(), + " -- creating new instance"); + SingletonLifetimeManager::construct(); + // same as first time construction + sData.mInitState = INITIALIZED; + sData.mInstance->initSingleton(); + // pop this off stack of initializing singletons + LLSingleton_manage_master<DERIVED_TYPE>().pop_initializing(sData.mInstance); + break; + } + + // By this point, if DERIVED_TYPE was pushed onto the initializing + // stack, it has been popped off. So the top of that stack, if any, is + // an LLSingleton that directly depends on DERIVED_TYPE. If this call + // came from another LLSingleton, rather than from vanilla application + // code, record the dependency. + sData.mInstance->capture_dependency( + LLSingleton_manage_master<DERIVED_TYPE>().get_initializing(sData.mInstance), + sData.mInitState); + return sData.mInstance; + } + + // Reference version of getInstance() + // Preferred over getInstance() as it disallows checking for NULL + static DERIVED_TYPE& instance() + { + return *getInstance(); + } + + // Has this singleton been created yet? + // Use this to avoid accessing singletons before they can safely be constructed. + static bool instanceExists() + { + return sData.mInitState == INITIALIZED; + } + +private: + struct SingletonData + { + // explicitly has a default constructor so that member variables are zero initialized in BSS + // and only changed by singleton logic, not constructor running during startup + EInitState mInitState; + DERIVED_TYPE* mInstance; + }; + static SingletonData sData; }; template<typename T> typename LLSingleton<T>::SingletonData LLSingleton<T>::sData; +/** + * Use LLSINGLETON(Foo); at the start of an LLSingleton<Foo> subclass body + * when you want to declare an out-of-line constructor: + * + * @code + * class Foo: public LLSingleton<Foo> + * { + * // use this macro at start of every LLSingleton subclass + * LLSINGLETON(Foo); + * public: + * // ... + * }; + * // ... + * [inline] + * Foo::Foo() { ... } + * @endcode + * + * Unfortunately, this mechanism does not permit you to define even a simple + * (but nontrivial) constructor within the class body. If it's literally + * trivial, use LLSINGLETON_EMPTY_CTOR(); if not, use LLSINGLETON() and define + * the constructor outside the class body. If you must define it in a header + * file, use 'inline' (unless it's a template class) to avoid duplicate-symbol + * errors at link time. + */ +#define LLSINGLETON(DERIVED_CLASS) \ +private: \ + /* implement LLSingleton pure virtual method whose sole purpose */ \ + /* is to remind people to use this macro */ \ + virtual void you_must_use_LLSINGLETON_macro() {} \ + friend class LLSingleton<DERIVED_CLASS>; \ + DERIVED_CLASS() + +/** + * Use LLSINGLETON_EMPTY_CTOR(Foo); at the start of an LLSingleton<Foo> + * subclass body when the constructor is trivial: + * + * @code + * class Foo: public LLSingleton<Foo> + * { + * // use this macro at start of every LLSingleton subclass + * LLSINGLETON_EMPTY_CTOR(Foo); + * public: + * // ... + * }; + * @endcode + */ +#define LLSINGLETON_EMPTY_CTOR(DERIVED_CLASS) \ + /* LLSINGLETON() is carefully implemented to permit exactly this */ \ + LLSINGLETON(DERIVED_CLASS) {} + #endif |